Template:Tag Force 1 card

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Main card page: "[[{{{main}}}|{{{main}}}]]"
Tag Force 1 card
Japanese
{{{ja_name}}}
Rōmaji
{{{romaji_name}}}
Translated
{{{trans_name}}}
Name
  • {{{tf01_name}}} (Tag Force)
  • Tag Force 1 card (Tag Force Evolution)
Card type [[{{{card_type}}} Card|{{{card_type}}}]] [[File:{{{card_type}}}-card type-GX02.png|16px|alt=]]
Attribute [[{{{attribute}}}]] [[File:{{{attribute}}}-Attribute-GX02.png|16px|alt=]]
Type [[{{{types}}}|{{{types}}}]] [[File:{{{types}}}-TF06.png|16px|alt=]]
Level {{{level}}}
ATK / DEF {{{atk}}} / {{{def}}}
Effect type

  • [[{{{effect_types}}}|{{{effect_types}}}]]
Rarity [[{{{rarity}}}]]
Internal number {{{internal_number}}}
Password {{{password}}}

{{{lore}}}

  • [[Card Gallery:{{{main}}}#|Gallery]]
  • [[Card Artworks:{{{main}}}#|Artworks]]
  • [[Card Tips:{{{main}}}#|Tips]]
  • [[Card Trivia:{{{main}}}#|Trivia]]
  • [[Card Appearances:{{{main}}}#|Appearances]]

Obtained by

"Tag Force 1 card" is included in the Initial Deck.

"Tag Force 1 card" is available as a .

"Tag Force 1 card" can be found hidden in plain sandwiches.

?

"Tag Force 1 card" is awarded to the player the first time that they beat story mode.

In Yu-Gi-Oh! GX Tag Force only, "Tag Force 1 card" was available for download from Konami.

In Yu-Gi-Oh! GX Tag Force Evolution only, "Tag Force 1 card" could be obtained by connecting with Yu-Gi-Oh! GX Tag Force 2.

"Tag Force 1 card" is available in the following packs:

"Tag Force 1 card" can be obtained from the card converter by inputting ? cards.

The second artwork for this card can be made available by talking to Sartyr in the third part of the story mode.

Related cards

"Tag Force 1 card" is part of the following genres:

  • [[File:{{{genres}}}-genre-GX02.png|14px|alt=]] [[List of "{{{genres}}}" genre cards (Tag Force 1)|{{{genres}}}]]

"Tag Force 1 card" is part of the following archetypes:

  • "[[{{{archetypes}}}]]" ([[List of "{{{archetypes}}}" cards (Tag Force 1)|members]] · [[List of "{{{archetypes}}}" support cards (Tag Force 1)|support]])

Animation

"Tag Force 1 card" has Summon and attack animations that are performed when used by [[{{{animation_character}}}|{{{animation_character}}}]].

Other languages

Yu-Gi-Oh! GX Tag Force
Name Lore
English {{{tf01_name}}} {{{tf01_lore}}}
Yu-Gi-Oh! GX Tag Force Evolution
Name Lore
French {{{fr_name}}} {{{fr_lore}}}
German {{{de_name}}} {{{de_lore}}}
Italian {{{it_name}}} {{{it_lore}}}
Spanish {{{es_name}}} {{{es_lore}}}
Japanese {{{ja_name}}} {{{ja_lore}}}
Japanese translated {{{trans_name}}} {{{ja_trans_lore}}}

Gallery

Template documentation[view] [edit] [history] [purge]

Documentation

{{Tag Force 1 card}} is used to create pages for cards from Yu-Gi-Oh! GX Tag Force and Yu-Gi-Oh! GX Tag Force.

Basic usage

Monster

{{Tag Force 1 card
| attribute       = 
| types           = 
| level           = 
| atk             = 
| def             = 
| effect_types    = 
| rarity          = 
| internal_number = 
| password        = 
| lore            = 
| genres          = 
}}

Spell/Trap Card

{{Tag Force 1 card
| card_type       = 
| property        = 
| effect_types    = 
| rarity          = 
| internal_number = 
| password        = 
| lore            = 
| genres          = 
}}

Parameters

Basic

  • main: The page name of the OCG/TCG version of this card. This is normally left blank and will automatically be assumed to be the page name, without its bracketed text.
  • name: The English name, if different than the page name, without its bracketed text
  • tf01_name: The name in Tag Force, if different than Tag Force Evolution
  • card_type: The card type; set to either "Spell" or "Trap"
  • attribute: The monster's Attribute
  • types : The monster's Types, separated by forward slashes
  • atk: The monster's ATK
  • def: The monster's DEF
  • level: The monster's Level
  • rarity: The card's rarity. If unused, this will default to the rarity the card is given on a set page.
  • internal_number: The number used within the code to refer to the card
  • password: The card's password
  • lore: The English card description
  • genres: A list of "genres", which the game uses to categorize the card. If more than one, use a bulleted list to separate items.

Animation

  • summon_animation: The file name of an uploaded video, which shows the sequence performed when the monster is summoned
  • attack_animation: The file name of an uploaded video, which shows the sequence performed when the monster attacks
  • victory_animation: The file name of an uploaded video, which shows the sequence performed when the card is used to achieve an automatic victory.

If a card has more than one video for a given sequence, give each video a new line. Put a semi-colon followed by a description of each video, after each item.

| victory_animation = 
Destiny Board-GX05-VG-Victory-DEATH.mp4; DEATH
Destiny Board-GX05-VG-Victory-FINAL.mp4; FINAL

Localisation

  • fr_name: The French name
  • de_name: The German name
  • it_name: The Italian name
  • es_name: The Spanish name
  • ja_name: The Japanese name. If left blank, it will default to the Japanese name of the corresponding OCG card.
  • romaji_name: The Japanese romaji name. If left blank, it will default to the romaji name of the corresponding OCG card.
  • trans_name: The Japanese name, translated to English. Used only when different than the regular English name. If left blank, it will default to the translated Japanese name of the corresponding OCG card.
  • fr_lore: The French lore
  • de_lore: The German lore
  • it_lore: The Italian lore
  • es_lore: The Spanish lore
  • ja_lore: The Japanese lore
  • ja_trans_lore: The Japanese lore, translated into English, if significantly different than the regular English lore.

Multiple artworks

If a card has the "Card with a different artwork" genre, it will automatically show two different artworks in the image switcher.

If a card has different artworks, but does not use the genre, e.g. "Sheep Token", extra configuration is necessary:

  • artworks: a comma-separated list of names for each artwork
  • internal_number_artwork_name: The internal number for the given artwork.
| artworks               = blue, orange, pink, yellow
| internal_number_blue   = 5369
| internal_number_orange = 5455
| internal_number_pink   = 5456
| internal_number_yellow = 5457

Obtained by section

The obtained by section will automatically list different ways of obtaining the card: