True Draco

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True Draco
"True King of All Calamities", "Metaltron XII", and "Master Peace" in the artwork of "True Draco Apocalypse".
  • しんりゅう
  • 真竜 (base)
  • しんりゅう (ruby)
  • Shinryū (romanized)
  • True Dragon (translated)
  • Véritable Draco
  • Roi Véritable
  • Wahre Dracho
  • Wahrer König
  • Vero Draco
  • Vero Re
  • 진룡
  • 眞龍 (Hanja)
  • Jinnyong (romanized)
  • True Dragon (translated)
  • Verdadeiro(a) Draco
  • Verdadeiro Rei
  • Verdadero/a Draco
  • Rey Verdadero

"True Draco" and "True King", known as "True Dragon" (しんりゅう Shinryū) in the OCG, is an archetype (OCG)/two archetypes (TCG) of Wyrm monsters that premiered in The Dark Illusion with its first support debuting in Maximum Crisis.

In the OCG, "True King" is known as "True Dragon King" (しんりゅうおう Shinryūō) and functions as a sub-series of the "True Dragon" archetype.

In the TCG, while "True Draco" and "True King" are technically two different archetypes, all cards that support the two archetypes simultaneously support both, meaning that there is no mechanical difference between TCG and OCG.


True King[edit]

The "True Kings" are Level 9 Wyrm monsters whose combined ATK and DEF equal 4800, and have shared patterns of effects. Each "True King", with the exception of "Mariamne", is related antagonistically to another archetype released in the same set as themselves, who share the same Attribute as themselves.

True King Attribute Rival Archetype Battle Released In
Agnimazud FIRE FIRE.svg Metalfoes Metalfoes Combination The Dark Illusion
Bahrastos WATER WATER.svg Crystron Crystron Impact Invasion: Vengeance
Lithosagym EARTH EARTH.svg Zoodiac Zoodiac Combo Raging Tempest
Mariamne WIND WIND.svg None None Maximum Crisis

Lore-wise, "Mariamne" appears to be an opponent to the other "True Kings" and an ally of the "True Dracos", as hinted in the artwork and name of "Disciples of the True Dracophoenix" and in the artwork of "True Draco Heritage". It has a benevolent mien, in contrast to the aggressive, destructive figure of the other "True Kings", and she appears to share a connection to "Master Peace, the True Dracoslaying King", as indicated by the wings and the symbol on the shield of "Master Peace". She is also the only female member of the series.

While "Mariamne" has a different naming pattern from the other True Kings in the TCG ("True King [name], the [noun]"), she partially shares their naming pattern in the OCG ("Shinryū'ō [name] [title]"). Her OCG name lacks the title, and uses the character 凰 ("phoenix") instead of 皇 ("king") for the ō character, which is homophonous and also shares a character component.

True Draco[edit]

In terms of artwork, each "True Draco" is related to an archetype released in Series 9. The 1-Tribute "True Draco" monsters are each related to one of the three "Dracoslayer"-related Pendulum archetypes released in the first half of Series 9.

True Draco Attribute Referenced Archetype Special Summon counterpart
Ignis Heat FIRE FIRE.svg Igknight Ignister Prominence
Dinomight Knight WATER WATER.svg Dinomist Dinoster Power
Majesty Maiden WIND WIND.svg Majespecter Majester Paladin
Dreiath III EARTH EARTH.svg Amorphage Amorphactor Pain
Master Peace LIGHT LIGHT.svg Dracoslayer Master Peace
Metaltron XII Metalfoes

"Master Peace, the True Dracoslayer" is also technically a "True Draco" monster, but it is more strongly related to, and has more synergy with, the "Dracoslayer"/"Dracoverlord" archetypes rather than "True Draco".

Playing style[edit]

True King[edit]

Each "True King" monster has two effects, with a hard once per turn condition attached to each. The first effect destroys friendly monsters to Special Summon the "True King" from hand, and has an additional non-targeting banishing component that can be used if the two destroyed monsters match its own Attribute. The second effect is a floating effect that is triggered if they're destroyed by a card effect, and floats into a Wyrm monster with a different Attribute from its own.

  1. If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a(n) [Attribute] monster... Special Summon this card... [and if] both destroyed monsters were [Attribute], you can [Banishing Effect].
  2. If this card is destroyed by card effect: You can [add/Special Summon] 1 non-[Attribute] Wyrm monster from your [Deck/GY].
True King Attribute Banishing effect Destroyed effect
Agnimazud FIRE FIRE.svg Banishes 1 monster from the opponent's field or Graveyard. Adds a non-FIRE Wyrm monster from the Graveyard to the hand.
Bahrastos WATER WATER.svg Banishes up to 2 Spell/Trap Cards from the opponent's field or Graveyard. Special Summons a non-WATER Wyrm monster from the Deck.
Lithosagym EARTH EARTH.svg Banishes up to 3 different monsters from the opponent's Extra Deck. Special Summons a non-EARTH Wyrm monster from the Graveyard.
Mariamne WIND WIND.svg Banishes 4 cards from the top of the opponent's Main Deck. Adds a non-WIND Wyrm monster from the Deck to the hand.

Their boss monster is "True King of All Calamities", a DARK Rank 9 Xyz Monster whose effect turns the Attributes of all monsters on the field into a declared Attribute, while suppressing opposing monsters of that Attribute from activating their effects and attacking. It also allows its controller to destroy opposing monsters in the Summoning process of the "True King" monsters.

Though the "True Draco" and "True King" Spell/Traps can support the "True Kings", they are only weakly supported by them. Most of these Spell/Traps support the "True Draco" playstyle over the "True King" playstyle.

Recommended cards[edit]

Yang Zing True Kings[edit]

By combining the deck with "Yang Zing" monsters, it is possible to Summon powerful Synchro Monsters such as "Trishula, Dragon of the Ice Barrier", "Leo, the Keeper of the Sacred Tree", and "Shooting Quasar Dragon".

True King Dinosaurs[edit]

This build's main goal is to exploit the synergy of "Lithosagym" with EARTH Dinosaur monsters that grant benefits when destroyed, specifically "Petiteranodon" and "Babycerasaurus", crippling the opponent's Extra Deck while Special Summoning Dinosaurs from the Deck in the process and setting up Xyz and Synchro Summons.


True Draco[edit]

The "True Draco" revolve around Tribute Summoning. Its core members all share the ability to be Tribute Summoned by Tributing the player's Continuous Spell or Traps, allowing for Tribute Summons with minimal setup. Their individual effects can be divided into two types: some search for "True Draco" and "True King" cards, while others provide (or have) protection on the field.

The "True Draco" monsters are the main beneficiaries of the main "True Draco" and "True King" Spell/Traps. These cards are all Continuous Spell/Traps, setting up the Tribute Summons of "True Dracos". They each have three effects:

  • An individual activated effect.
  • A shared activated effect to immediately perform a Tribute Summon. The Continuous Spells can only activate this effect in the player's Main Phase, while the Continuous Traps can only do so in the opponent's Main Phase.
  • A shared GY-activated effect that is triggered when they're sent from the field to the GY (such as by being tributed), and destroys a card on the field. The Continuous Spells destroy a Spell/Trap, and the Continuous Traps destroy a monster.
Spell/Trap Card Type Activated Effect
Disciples Continuous Spell Shuffle 3 "TD"/"TK" cards from GY into Deck, draw 1 card.
Heritage Draw cards equal to the number of "TD"/"TK" card types (Monster, Spell, Trap) sent from field to GY this turn.
Apocalypse Continuous Trap Destroy 1 other "TD"/"TK" card, halve the ATK/DEF of all opposing face-up monsters.
Return Special Summon 1 "TD"/"TK" monster from GY in Defense, also you cannot Special Summon for the rest of this turn.

The main supporting monsters of the sub-archetype are "Dinomight Knight, the True Dracofighter", "Ignis Heat, the True Dracowarrior", and "Majesty Maiden, the True Dracocaster". They're all at Levels 5 and 6, meaning they only require 1 tribute to summon. They each have a once per turn effect to search for or activate a "True Draco" or "True King" card from the Deck when the opponent activates a card or effect. "Dinomight Knight" searches Traps, "Ignis Heat" searches Spells, and "Majesty Maiden" searches monsters.

The ace monsters of this sub-archetype are "Master Peace, the True Dracoslaying King" and "Metaltron XII, the True Dracombatant". They are unaffected by cards with the same type of the cards Tributed, giving them extremely high protection. The former, which requires 2 cards as tributes, can destroy 1 card on the field as a Quick Effect by banishing a Continuous Spell/Trap Card in the GY. The latter must be summoned by Tributing 3 cards, potentially giving it protection against all cards effects, and once destroyed, replaces itself with a Fusion, Synchro or Xyz Monster of one of the four elemental Attributes.

Generally, the archetype is played with a large amount of Continuous Spell/Trap floodgates, in order to both lock down the opponent and supply the "True Draco" monsters' with Tribute fodder. The "Monarch" Spell/Trap support synergizes well with the archetype. The archetype's lack of a need for Special Summoning means that cards such as "Pot of Duality" and "Domain of the True Monarchs" can be played without much issues in the deck.

Recommended cards[edit]



  • It might be possible that the "True King" and "True Draco" lore has parallels with biblical storylines.
    • "Mariamne" and her peaceful appearance would represent Jesus. The "True Dracos" serve as her disciples, as hinted by the artwork and name of "Disciples of the True Dracophoenix".
    • "True King of All Calamities" would represent the Beast, or the antichrist. Its Japanese name, "V.F.D.", could be an abbreviation of the Latin phrase Vicarius Filii Dei, meaning "representative of the son of God", and was constructed by opponents of the Pope to "prove" that he is the Beast.
      • Also, it is interesting to note that, considering the name pattern of the "True Kings", the Japanese name "V.F.D., the Beast" hints that this monster is an amalgamation of "Vanisher", "Fathomer" and "Disaster", but not "Mariamne", once she would represent the very opposite of the Antichrist and, thus, could not be a constituent part of him.
    • "Master Peace, the True Dracoslaying King", with his divine appearance, would represent God, father of Jesus, as its shield has the symbol present on the head of "Mariamne".
      • Alternatively, "Mariamne" would represent Mary, mother of Jesus and "Master Peace" would represent Jesus.
  • The "True King" archetype shares some similarities with the "Dragon Ruler" archetype:
    • Both archetypes depict powerful dragonic beings.
    • The main members of both archetypes covers the FIRE, WIND, WATER and EARTH Attributes.
    • The main members of both archetypes share a combined sum of ATK and DEF among them; 4800 for "True Kings", 4600 for "Dragon Rulers".
    • Both archetypes involve interacting with monsters of their Attributes by banishing/destroying 2 other monsters of that Attribute to Special Summon themselves. Both also have floating effects related to their Typing when they are subject to banishing/destroying effects.
  • While "Mariamne" was released alongside a WIND archetype, "Lyrilusc", in vein of the earlier "True Kings" being released with an archetype matching their own attributes, there is no lore connection between "Mariamne" and "Lyrilusc" monsters.


  1. "Metaltron XII" features a visually-related counterpart in the form of "Zefra Metaltron". However, "Zefra Metaltron" is not a part of the storyline of "True Draco", and is instead a member of the Duel Terminal storyline.