User:ATEMVEGETA/OCG Rulings/S-48XX

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0X[edit]

4800: Does not exist.

4801: Does not exist.

4802: Black Illusion Ritual

4803: Brain Control

  • Paying 800 Life Points is a cost in order to activate the effect.
  • This effect targets 1 face-up monster on the opponents side of the field.

4804: Negate Attack

  • This effect targets 1 monster that declares an attack.

4805: Multiply

  • The "Kuriboh Token" is treated as a Normal Monster.
  • You cannot activate it at the Damage Step.

4806: 7 Completed

4807: Does not exist.

4808: Lightforce Sword

4809: Does not exist.

1X[edit]

4810: The Flute of Summoning Dragon

  • This effect does not target.

4811: Shield & Sword

  • This effect switches the "Original ATK" and the "Original DEF".
  • The effect is applied until the End Phase of the turn it was activated.
  • After this card's activation, the effect is not applied to monsters that become face-up.
  • The number values that are switched by this effect are applied as "Original number values".

4812: Graceful Charity

4813: Chain Destruction

  • The monster with the 2000 or less ATK that was Normal Summoned, Special Summoned or Flip Summoned, will not be destroyed by "Chain Destruction"'s effect.
  • This effect targets 1 monster that was Normal Summoned, Special Summoned or Flip Summoned.

4814: Mesmeric Control

  • This effect targets 1 monster on your opponent's side of the field.
  • You cannot select a face-down monster as target.

4815: Graceful Dice

4816: Skull Dice

4817: Mind Control

4818: Scapegoat

  • The Token Monster is treated as a Normal Monster.
  • When there are less than 4 open spaces in your Monster Card Zone, you cannot activate this card.
  • You can even in the turn that you activated this card to Set due to a Normal Summon.

4819: Amplifier

  • You cannot activate a Counter Trap Card like "Magic Jammer", etc, in respond to the activation of this card.
  • When this card is equipped, only the player that controls "Jinzo" can activate Trap Cards.

2X[edit]

4820: Does not exist.

4821: Card Destruction

  • When the number of cards in your Deck, is less than the number of cards in your hand that are discarded, you cannot activate this card.
  • It can be activated even when the number of cards in your opponent's Deck, is less than the number of cards in their hand that your opponent discards. When they cannot draw the amount of cards that they discared, your opponent loses the Duel.

4822: Does not exist.

4823: Tragedy

  • You can also destroy the face-down Defense Position monsters.
  • You cannot activate this card at the Damage Step.

4824: Does not exist.

4825: Does not exist.

4826: Mystical Refpanel

  • It cannot be activated in Chain to an effect that affects both players, like "Tremendous Fire", "Card Destruction" and "Upstart Goblin".
  • It cannot be activated in Chain to an Equip Spell Card, Continuous Spell Card or Field Spell Card.
  • The cards that it can be activated in Chain, are classified into the below 4 categories.
1. The effects that increases the Life Points ("Soul of the Pure", etc)
2. The effects that inflict damage to the Life Points ("Ookazi", etc)
3. The effects that draw ("Pot of Greed", etc)
4. The effects that discard from the hand ("Confiscation", etc)
Additional... ("Mesmeric Control")

4827: Does not exist.

4828: Ectoplasmer

  • A monster must be selected for Tribute in every End Phase of each other.
  • This effect does not target.
  • The monster is Tributed by the effect of this card. It is not an activation cost.
  • The damage that is inflicted, is half the Original ATK stated in the card that was Tributed.

4829: Does not exist.

3X[edit]

4830: Dark Magic Curtain

  • Paying half your Life Points is a cost in order to activate this card.
  • After this card's activation, you can Normal Summon a monster from your hand in face-down Defense Position.
  • With "Summon" this card refers to a Summon in face-up Attack Position from your hand, so even in the turn that you Normal Summoned from your hand in face-down Defense Position, you can activate this card.
  • You cannot Special Summon "Dark Magician Girl" with the effect of this card.

4831: ???

4832: Insect Barrier

4833: ???

4834: Magical Arm Shield

  • When there are no monsters on your side of the field, you cannot activate this card.
  • This effect targets "1 monster except the attacking monster".

4835: Fissure

  • This effect does not target.
  • When this card resolves, the monster with the lowest ATK of the face-up monsters on your opponent's side of the field is destroyed.

4836: Trap Hole

  • The "Summon" that is stated in this card, is Normal Summon in face-up position.
  • When a monster with 1000 or more ATK is Summoned, or it is Flip Summoned, you can activate this card.
  • When a monster with 1000 or more ATK is Special Summoned, you cannot activate this card.
  • This effect targets the opponent's 1 monster that was Summoned, or Flip Summoned.

4837: Polymerization

  • When this card resolves, you send the Fusion Material Monsters to the Graveyard from your hand or your field. It is not a cost in order activate it.

4838: Remove Trap

  • This effect destroys 1 face-up Trap Card.
  • You can also destroy a Trap Card that you control.

4839: Two-Pronged Attack

  • This effect targets a total of 3 monsters, 2 monsters from your field, and 1 monster on your opponent's side of the field.

4X[edit]

4840: Blue Medicine

4841: Raimei

4842: Monster Reborn

  • This effect targets 1 monster in the Graveyard.

4843: De-Spell

4844: Pot of Greed

4845: Gravedigger Ghoul

  • The cards that are banished, are banished face-up.

4846: Burning Spear

  • You can equip it only to a FIRE Attribute monster on the field.

4847: Gust Fan

  • You can equip it only to a WIND Attribute monster.

4848: The Inexperienced Spy

4849: Reinforcements

  • This is not an Equip Card.
  • You can also activate it at the Damage Step.
  • This effect targets 1 face-up monster on the field.

5X[edit]

4850: Castle Walls

  • This card is not an Equip Card.
  • This effect targets 1 face-up monster on the field.
  • You can activate this card even in the Damage Step.

4851: Ultimate Offering

  • This effect can be activated only during the Main Phase of your turn or the Battle Phase of your opponent's turn.
  • This effect gives you Normal Summons, in addition to the 1 Normal Summon you have in 1 turn.

4852: Ancient Telescope

4853: White Hole

4854: Call of the Grave

4855: Anti Raigeki

4856: Tribute to The Doomed

  • Discarding 1 card from your hand is a cost in order to activate this card.
  • This effect targets 1 monster on the field.

4857: Soul Release

  • This effect targets up to 1 - 5 cards to be banished.
  • The number of the cards to be banished, can be selected by the player that activated it between 1 - 5.
  • The cards that are banished are banished face-up.

4858: The Cheerful Coffin

  • You discard cards from your hand up to 1 - 3.

4859: Call of Darkness

  • This card is a Continuous Trap Card.
  • When you activate this card face-up, when there are multiple monsters that were Special Summoned by "Monster Reborn", all those monsters are sent to the Graveyard.
  • When the effect of this card is applied, both players cannot activate "Monster Reborn".
  • The monsters that are sent to the Graveyard by this effect, are not treated as "destroyed".

6X[edit]

4860: Change of Heart

  • This effect targets 1 opponent's monster.
  • At the End Phase, the effect that switches control does not start a Chain.

4861: Solemn Judgment

  • Paying half your Life Points is a cost in order to activate this card.
  • This effect does not target.
  • When a monster's Normal Summon, Flip Summon or Special Summon is negated and it is destroyed, that monster that was destroyed it is not treated as sent to the Graveyard from either "field", "hand", "Deck", "Extra Deck" or "the banished place".

4862: Magic Jammer

  • Discarding 1 card is a cost in order to activate this card.

4863: Seven Tools of the Bandit

  • Paying 1000 Life Points is a cost in order to activate this card.

4864: Horn of Heaven

  • When it negates a Normal Summon, Flip Summon or Special Summon and destroys it, that monster that was destroyed it is not treated as sent to the Graveyard from either "field", "hand", "Deck", "Extra Deck" or "the banished place".
  • This effect does not target.

4865: Just Desserts

4866: Royal Decree

4867: Does not exist.

4868: Last Day of Witch

  • You cannot destroy the face-down Spellcaster-Type monsters with the effect of this card.

4869: Exile of the Wicked

  • You cannot destroy the face-down Fiend-Type monsters with the effect of this card.

7X[edit]

4870: Magical Thorn

  • If this card is face-up, when "you discard" a card(s) from your opponent's hand to the Graveyard, damage will be inflicted with this effect.
  • Damage will be inflicted to the opponent's Life Points even if they discard from their hand due to the Hand Size Limit.

4871: Restructer Revolution

4872: Fusion Sage

4873: Sword of Deep-Seated

4874: Block Attack

4875: The Unhappy Maiden

4876: Robbin' Goblin

4877: Germ Infection

4878: Paralyzing Potion

4879: The Stern Mystic

  • This effect verifies the Spells, Traps and Monsters that are turned face-up, on the field.
  • If a Monster Card that is verified is a Flip Effect Monster, the Flip Effect does not activate.

8X[edit]

4880: Wall of Illusion

4881: Neo the Magic Swordsman

4882: Baron of the Fiend Sword

4883: Man-Eating Treasure Chest

4884: Sorcerer of the Doomed

4885: Last Will

  • This effect does not target.
  • When the monster is Special Summoned with the effect of this card, it does not start a Chain.
  • At the Damage Step, you cannot apply the effect that Special Summons.

4886: Waboku

  • The monsters of the player that activates this card are not destroyed by battle.

4887: Mirror Force

  • This effect does not target.

4888: Ring of Magnetism

  • When an attack is declared, automatically it makes the monster equipped with "Ring of Magnetism" selected as the attack target.

4889: Share the Pain

  • Tributing a monster on your side of the field is an activation cost of this card.
  • With the effect of "Share the Pain", your opponent tributes a monster on their side of the field.

9X[edit]

4890: Stim-Pack

4891: Heavy Storm

4892: Gryphon Wing

4893: Gravekeeper's Servant

4894: Curse of Fiend

4895: Upstart Goblin

  • The timing that it increases by 1000 Life Points, is when this card resolves.

4896: Toll

  • When an attack is declared, 500 Life Points are paid. If you cannot pay, you cannot declare an attack.

4897: Final Destiny

4898: Snatch Steal

  • The effect that increases the opponent's Life Points by 1000 in every Standby Phase starts a Chain.

4899: Chorus of Sanctuary