User:Deus Ex Machina/OCG Rulings/070XX
1X[edit]
7001: Trap Card > Evil Blast
- The effect of "Evil Blast" which turns it into an Equip Card targets the monster to be equiped.
- "Evil Blast" cannot be activated in the Damage Step.
7003: Spell Card > Hidden Armory
- Sending one card from the top of your Deck to the Graveyard is a cost to activate "Hidden Armory".
- The effect of "Hidden Armory" does not target.
- The effect of "Hidden Armory" cannot add an Equip Spell Card from your opponent's Graveyard to your hand.
- If you activated "Hidden Armory", then you also cannot Normal Summon nor Set by an effect like "Ultimate Offering".
7010: Trap Card > Brutal Potion
- The effect of "Brutal Potion" activates and starts a Chain when an effect inflicts damage.
- The effect of "Brutal Potion" which activates when an effect inflicts damage can only give +1000 ATK. The +1000 ATK does not accumulate every time damage is inflicted.
3X[edit]
- If you have three copies of "Phantom of Chaos", and one of each is copying "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", and "Raviel, Lord of Phantasms", then you can remove from play the three copies of "Phantom of Chaos" as Fusion Material Monsters to Special Summon "Armityle the Chaos Phantom".
4X[edit]
7045: At what time do you apply the effect of "Evil Hero Malicious Fiend"?
- The effect of "Evil Hero Malicious Fiend" is applied from the beginning of the Battle Phase onward. The effect is applied throughout the Battle Phase.
- Monsters Special Summoned during the Battle Phase are also changed to Attack Position.
- After "Goblin Attack Force" changes to Defense Position, you must apply the effect of "Evil Hero Malicious Fiend" and switch "Goblin Attack Force" back to Attack Position.
- When Fusion Summoning with "Dark Calling", you can Banish the two Fusion Material Monsters from only your hand, or from only your Graveyard, or you can Banish one from each zone. It isn't mandatory to Banish one from each zone.
- Do not apply the effect "The Special Summoned monster cannot be targeted by the effects of your opponent's Monsters, Spells, and Traps this turn." from "Dark Fusion" to a Fusion Monster Special Summoned by "Dark Calling".
6X[edit]
7062: Effect Monster > Emperor Sem
- The effect targets the cards to be returned to the deck.
- When this card activates its effect, your opponent does not need to apply the effect - he can choose to not return a card to the Deck. When your opponent chooses to return a card, he chooses the target, not you.
7X[edit]
7076: Effect Monster > Gaap the Divine Soldier
- Revealing a Fiend-Type monster(s) from your hand is a cost to activate the effect of "Gaap the Divine Soldier" which increases its ATK.
7077: Effect Monster > Sauropod Brachion
- The text "You cannot Special Summon this card from your Deck. You can Tribute Summon this card by Tributing 1 Dinosaur-Type monster." of "Sauropod Brachion" is not treated as an effect.
- You can Normal Summon "Sauropod Brachion" by Tributing one face-down Dinosaur-Type monster.
7078: Effect Monster > Gaia Plate the Earth Giant
- "Gaia Plate the Earth Giant" is a Normal Summon Monster.
- Sending a Rock-Type monster to the Graveyard [sic] is an optional Maintenance Cost for "Gaia Plate the Earth Giant".
7079: Effect Monster > Red-Eyes Darkness Metal Dragon
- This card is a Normal Summon Monster.
- The effect which Special Summons a Dragon-Type monster does not target.
8X[edit]
7080: Effect Monster > Dark Simorgh
- "Dark Simorgh" is a Normal Summon Monster.
- Removing from play a DARK and a WIND monster is a cost to activate the effects which Special Summon "Dark Simorgh".
- The effect of "Dark Simorgh" prevents the opponent from both Setting cards from his hand and Setting cards by a card effect.
7081: Effect Monster > "Beast Machine King Barbaros Ür"
7087: Please explain the details of "Chain Material"'s effect.
- "Chain Material" does not Fusion Summon a monster when it resolves. You must use other cards (like "Polymerization") to Fusion Summon the monster.
- The effect is optional. You do not have to use it.
- You can use this effect with any other card that Fusion Summons, such as "Polymerization", "Power Bond", "Miracle Fusion", "Future Fusion", "Dark Calling", etc.
- When you use the effect, all Fusion Material Monsters are removed from play. You cannot send one Fusion Material Monster to the Graveyard and remove from play the other Fusion Material Monster.
- You can use the effect multiple times during the same turn.
9X[edit]
7091: Please explain the effects of "Armored Cybern" while it is equipped.
- While "Armored Cybern" is equipped as an Equip Card, its effect targets the one face-up monster that it destroys. The target is selected at activation.
- Decreasing the monster's ATK by 1000 occurs when resolving the effect of "Armored Cybern" which destroys a monster. It is not a cost to activate the effect. The decreased ATK remains as long as "Armored Cybern" remains equipped to the monster.
- If a monster's ATK is decreased by 1000 by the effect of "Armored Cybern", then the decrease remains only as long as "Armored Cybern" remains equipped to the monster. If "Armored Cybern" is no longer an Equip Card, then the monster's ATK returns to its original value.
7099: Please explain the effect of "Dark Crusader".
- The effect of "Dark Crusader" can be activated multiple times in one turn. This increase lasts until "Dark Crusader" is flipped face-down or removed from the field.