User:Hpboy111

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Hello people. I'm hpboy111, I play yu-gi-oh, (obviously), I also write stories, fan fictions to be presice. I'm currently working on one based in the Yu-gi-oh universe. Anyone who's interested in reading it can feel free to ask, I'll be glad to send it to you in exchange for some constructive criticism.

Here are a couple of the decks that I have made:

Decks are Old and outdated. Will be making fixes as soon as time allows.

So, obviously the point of this deck is to get out Inti and Quilla as quickly as possible. This acheived through easily summoned level 5's (Cyber Dragon, Oracle, The Tricky and Vice Dragon), combined with Supay and Ascator. You can also fit in any other generic synchro's that are level 6 or level 8, I chose to use Brionac(Field Control), Uruquizas(Beatstick), Goyo Guardian(Beatstick), and Stardust Dragon(Monster Protection). The only odd monster out is Sangan but he can be used to find either of the tuners or Oracle depending on the situation. Spell wise we have Ancient Forest which destroy's any monster that attacks, once you get the Sun+Moon combo going, you don't have to worry about this since they'll just replace each other. Bait Doll, Heavy Storm and MST are all S/T removal. (There are probably better choices than bait doll but it's what I had.) Smashing Ground, monster removal. Temple of the Sun boosts the attack of all monsters on your side of the field that were special summoned from the graveyard. This isn't a huge boost but it puts Inti above the majority of current metagame beatsticks such as GB Heraklinos and Judgement Dragon. For traps we have monster removal in the form of Trap Hole and Torrential Tribute, the latter of which shouldn't affect you once you've started the combo. Call of the Haunted allows you to reuse one of the synchro material monsters or start the combo back up if it is somehow broken. Solemn Judgement is generic removal. Mirror Force is to help protect your monsters until the dragons are out. Now the biggest downfall of this deck is a removal deck, or any cards that remove other cards from play. As such, Imperial Iron Wall protects this from happening to the dragons or any of your other cards for that matter.


The thing about Iron Chains is that they are a relativley unsupported archetype, but they interested me so I made one anyways. The goal of an Iron Chain deck is to win either through deck out or burn tactics. Mine incorparates both. To get things going we have Chainsaw Insect, an absolutely amazing level 4 beatstick which even forces your opponent to draw when it battles leading to faster deck out. Don Zaloog provides hand control through his effect and when they don't have any cards left, he can start milling. Iron Chain Blaster is the first of the burn cards. He can tribute any Iron Chain monster, including himself, to inflict 800 damage to your opponent. This makes for very nice combos using Repairman. Iron Chain Coil is very useful for powering up my Iron Chains and is the only tuner in this deck making him essential for Iron Chain Dragon. Iron Chain Repairman has burn and beatdown aspects and can revive other Iron Chain monsters allowing you to re-use Snake, Blaster, and Coil. Snake helps weaken enemies and provides mill. Morphing Jar, Morphing Jar 2, and Needle Worm are all common mill cards. For Spells we have Card destruction which helps you reset, can send Chains to the grave to be reborn with Repairman, and helps to mill opponent. Dark Room of Nightmare helps add to the burn. Gaia Power, powers up every monster in this deck except Don Zaloog. Hand Destruction, more mill. Paralyzing Chain and Poison Chain provide Burn and mill aspects respectively. For traps there's Bottomless Trap Hole, monster removal. Karma Cut, Monster Removal. Mirror Force, protection. And Sakuretsu Armor, monster removal.

I know it looks like an obsesive amount of monster removal but that is the greatest weakness of this deck, its monsters are weak and you need to protect them.


More will be added soon.

I also have several other main stream decks that I didn't bother posting since they seem rather generic, (Lightsworns, Blackwings, GB's, etc.)