User:LianYi

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Writing on whatever yugioh topics I feel like.

Historical Attribute/Type effect patterns[edit]

As we all know, current YGO (Series 11 as of writing) has no real patterns when it comes to Attribute/Type and card effects. But janky old Yugipedia writing suggests that there might be patterns of Attribute/Types and card effects back in the first decade of YGO's existence. Is this true?

Chronology of Egyptian God "Effect Descriptions"[edit]

What's the first time these cards got effects? In an old YGO game?

Also what's the deal with the pre-TCG English God card names from the original manga and anime? Stuff like "The God of Obelisk".

"Wild Cards"[edit]

Starting from Extreme Force with the release of Saryuja Skull Dread, the Core Booster packs started releasing "Wild Cards" that have high rarity and powerful generic effects, and are not associated with any particular archetype or series. In the OCG, they are typically in the Ultimate Rare or Holographic Rare category.

This list is primarily speculative and should not be taken as official info.

Set Card
Extreme Force Saryuja Skull Dread
Flames of Destruction Iron Dragon Tiamaton
Cybernetic Horizon Mana Dragon Zirnitron
Soul Fusion Chaos Dragon Levianeer (probably)
Savage Strike Fantastical Dragon Phantazmay
Dark Neostorm Omni Dragon Brotaur (most likely)
Rising Rampage Apollousa, Bow of the Goddess
Chaos Impact Unclear. Maybe I:P Masquerena?
Ignition Assault Unclear.
Eternity Code Unclear.
Rise of the Duelist Chaos Ruler, the Chaotic Magical Dragon (most likely)
Phantom Rage Divine Arsenal AA-ZEUS - Sky Thunder
Blazing Vortex Underworld Goddess of the Closed World (or maybe Heavenly Zephyr - Miradora)
Lightning Overdrive Bahalutiya, the Grand Radiance
Dawn of Majesty Antihuman Intelligence ME-PSY-YA
Burst of Destiny Lord of the Heavenly Prison
Battle of Chaos Guardian Chimera
Dimension Force Psychic End Punisher
Power of the Elements Kurikara the Immovable Avatar
Darkwing Blast World Ocean Dragon - Zillantis

"Archetypal Revolt"[edit]

An idea/meme that has been floating around the Chinese OCG fanbase is that many archetypes these days (Feb 2022) seems to have their own archetypal "Tri-Brigade Revolt". The key commonalities between these "archetypal revolts" are:

  • It is an in-archetype Spell/Trap
  • It is searchable by the archetype
  • It is Spell Speed 2 (IMPORTANT)
  • Upon activation, it engages the archetype's game plan (think resource loop) in a powerful, game-changing manner
  • After the card, and the archetypal game plan that the card engaged, have both fully resolved, the board will be significantly altered.
    • The player will have summoned in one or more boss monsters of their own
    • The opponent will have some of their cards removed
    • The player will be able to search for follow-up thanks to the resource loop being engaged

It is a very interesting kind of card design. The central "revolt" card is merely a trigger for the archetype's game plan (and has a seemingly simple effect), whose power comes from its ability to trigger all of the archetype's cards so they can e.g. pop with trigger effects or search for follow up by being sent to the GY. By being SS2 and a backrow, it avoids a lot of common YGO counters, and lets you engage the whole system on your initiative.

tl;dr: Spell Speed 2 S/T that engages the archetype's resource loop, providing a boss monster, disruption, and follow-up at the same time.

Archetype "Archetypal Revolt" Qualities
Tri-Brigade Tri-Brigade Revolt
Mathmech Mathmech Superfactorial
  • Normal Trap
  • Searchable by Primathmech Alembertian
  • Special Summons 3 Mathmechs from GY, then immediately Synchro/Xyz Summons with them
  • Typical resolution:
Floowandereeze Floowandereeze and the Dreaming Town
  • Normal Trap
  • Searchable by Floowandereeze & Empen
  • Immediatle Normal Summons a bird
  • Typcial resolution
    • Normal Summon Floowandereeze & Robina, Robina search and normal Floowandereeze & Eglen (or sth else if you have Eglen), Eglen search and normal a boss bird.
    • You get an extra boss bird, and Dreaming Town has a GY effect to Book of Eclipse the opponent's board
    • Robina can search for follow-up, and Robina/Eglen also returns to hand when you Tribute the big bird.
Branded Despia Branded in Red

Optionally applied Continuous effect[edit]

https://yugioh-wiki.net/index.php?%A1%D4%CB%E2%B9%EC%BF%C0%BD%C3%A5%E6%A5%CB%A5%B3%A1%BC%A5%EB%A1%D5#card

Effects that modify Pendulum Summoning[edit]

Six Sams Historical Counterparts[edit]

Almost all named "Six Samurai" monster corresponds to one (or more) historical or legendary figure from the Sengoku era.

Six Samurai Origin
The Six Samurai - Irou Sasaki Kojirō
The Six Samurai - Kamon
The Six Samurai - Nisashi Miyamoto Musashi
The Six Samurai - Yaichi Nasu no Yoichi
The Six Samurai - Yariza Maeda Toshiie
The Six Samurai - Zanji
Tenkabito Shien
Legendary Six Samurai - Shi En
Great Shogun Shien
Oda Nobunaga
Legendary Six Samurai - Mizuho
Hand of the Six Samurai
Hōjō Masako
Legendary Six Samurai - Kageki
Chamberlain of the Six Samurai
Legendary Six Samurai - Shinai
Spirit of the Six Samurai
Minamoto no Yoritomo
Legendary Six Samurai - Kizan
Grandmaster of the Six Samurai
Legendary Six Samurai - Enishi
Enishi, Shien's Chancellor
Secret Six Samurai - Doji Iganosaki Dōjun
Secret Six Samurai - Genba Karasawa Genba
Secret Six Samurai - Fuma Fūma Kotarō
Secret Six Samurai - Hatsume Hatsume no Tsubone
Secret Six Samurai - Kizaru Shimotsuge no Kizaru (Kōzuki Sasuke)
Secret Six Samurai - Rihan Hattori Hanzō

TCG Rule Changes interesting notes[edit]

  • TCG rule change on August 13th, 2008.
  • Main Deck 40-60 card limit added after initial release?
  • Extra Deck 15-card limit added after initial release?
  • Side Deck are once required to be either 0 or 15 cards? (UDE Tournament Policy apparently still required it? See here, Appendix A, section A-11)

Propositions[edit]

  • Distinguishing tournament policy from game rules?
  • Is "continuously targets" a real thing, or a fan-invented ruling?