User talk:Husnan

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To start all of the topic's to say, some do meet Advance Format Card's to let you know

Ultimate Ancient Gear Golem OTK[edit]

First of all for Ultimate Ancient Gear Golem to win with alot of attack is to do this movement set, the only cards that are needed to do this are the followings: DNA Surgery, Limiter Removal, Power Bond, Wild Nature's Release, Megamorph.

1.Activate Power Bond then Ultimate Ancient Gear Golem will haver 4400=8800

2.Activate Megamorph when your lifepoints are lower then your oppenents to make 13200

3.Activate Limiter Removal to make is 26400

4.To end everything this is what you do, activate DNA Surgery, after activate Wild Nature's Release so you can have the following 26400+3400=29800 Attack Points (add ancient gear tank to make it 30400 attack) and what makes thing worse as possible is when he attacks your enemy cannot activate the following traps: Mirror Force, Sakuretsu Armor, Dimensional Prison,Magic Cylinder or magics because the effect of Ultimate Ancient Gear Golem will not allow your opponent to use such as the following card's during the battle phase.

As a extra have it equipped with the card Metalmorph to add a little extra attack when procceding to attack your opponent, Also if Kuriboh is used make sure that you have the spell card Double Attack on the field-Designate one monster on the field, discard on card from your hand with star's equal or less then the designated monster on the field, the designated monster can attack during the battle phase the turn this card was activated, so when Kuriboh is discarded to make the battle damage 0 attack again, using double attack to destroy your S.O.B of a opponent and win with a HUGE DIFFERENCE OF MAYBE 28000-32000 Damage Difference.

The Great Monarch's[edit]

To summon the Great Monarch's you can use alot of card's. Some can be Trap Card Continuous Monsters such as Metal Reflect Slime, Zoma the Spirit, Embodiment of Apophis, also you can use Stray Lambs and Fiend's Sanctuary ETC, Other card's can be like Soul Exchange and Brain Control, Or special summon monsters like Cyber Dragon or The Fiend Megacyber or The Tricky. To make everything Successful you would probably need alot of magic or trap's to make these token or special summon work, some that can be recommended would be Mystical Space Typhoon, Magic Drain, Judgment of Anubis, Seven Tools of the Bandit and alot more that would make sure thing's go as planned.

Break It Down[edit]

A great way to break down your opponent is to break down his cards making sure they are not to be used, to make this work I recommend that you use Deck Devastation Virus (You can use Axe Dragonute as a tribute) to destroy all the weak monters, then you can use Crush Card Virus (You can use Mask of Darkness) to destroy all stong monsters, last but not least is to have 2 Eradicator Epidemic Virus (You can use 2 Summoned Skull ) to destroy all magic and traps depending on the choosen type (with 2 activated both are to be destroyed) To make thing's very very juicy is to have a face up Destiny Hero - Defender of you side of the field face up because every time during your opponents stand by phase the opponent draw's another card, depending on what it is, it wont matter because it would be destroyed, and what is more better is that monsters such as Despair from the Dark wont be able to come back because when destroyed by a card's effect he is brought back to the field after, but then will be destroyed cause of all the virus cards. So for the next 6 Cards to be drawn it would automaticly be destroyed.

Normal's Are Also Strong[edit]

The strongest monsters can be one's with the highest attack's even when they dont have a effect with it, to summon high level monster's is to activate Ancient Rules-You can special summon a lvl 5 or higher normal monster. You can use this as a advantage to summon very strong monster such as Elemental Hero Neos, Blue-Eyes White Dragon, Dark Magician, Cyber-Tech Alligator, Summoned Skull, Diamond Dragon, Red-Eyes Black Dragon and ETC. With all these high lvl monster's being SPECIAL SUMMONED it is good cause for attack's cause you have three monsters with maybe one more summoned, make sure nothing prevents you on S.S the monsters!

It Might Work[edit]

Usually when fighting monster's with high attack points it is really annoying, but not to worry cause this is the easiest way to do so, all you need is 1 card. First if you fight a strong monster and your life points are more, use Megamorph- I know it sound's pretty dumb but it works cause when the user has more life points then the opponent and a monster is equipped with it, it's attack is reduced by half, so use that as a advantage and destroy the monster with the reduced attack, and if possible their might be a small chance that you >may< win the duel.

Exxod, God Of The Guard[edit]

If you are having trouble with your opponent cause he has to many monster's with high attack, well not to worry cause all you need to do is to have a few card's which are:x3 Exxod, Master of The Guard, a monster with sphinx in it's name, x3 Unity Book of Moon alot of monster's with a huge amount of defence, monster's recommended would be Millennium Shield and Valkyrion the Magna Warrior, and Staunch Defender. With all these card's set you are sure to win withthe count of high life point inflection with defence. To start, have Millennium Shield in attack mode since he has 0 attack so that you can provoke your enemy into attacking you, then QUICKLY activate Staunch Defender so that the attacking monster target's a Exxod, Master of The Guard. Next activate all your Unity so that he get's the following damage-4000+4000+3850+3000x3=44550+4000 (The last Exxod from the 3)= 48550 as a grand total in defence. So now that your opponent's monster attack's, they are sure to lose the duel cause of a HUGE AMOUNT of difference from the attack of the monster and Exxod's 48550 Defence....unless something STUPID HAPPEN'S (which i highly doubt >:0) the only reason why i said to keep a Book of Moon is because i wanted to make sure nothing happens to the defence monster if something like Lightning Vortex occur's.

NO Cost Or Half Cost[edit]

What is really annoying is when you activate Magic and Trap's, and you have pay life point's to use some, well not to worry cause all you need to use is Spell Ecomonic's and Life Absorbing Machine. With these to you dont pay to activate Magic's and with the Trap Card if you pay some life point's to use trap's or for effect's of some monster's, you gain half of what you lost so that you stay in the game making sure you do not lose.

Return Without A Price[edit]

What REALLY REALLY is annoying is when your monster's get removed from play, so if you want to bring them back do the following, activate Spell Ecomonic's then use Dimension Fusion so you bring back a amount of removed from play monster's (with Spell Ecomonic's you do not sacrifce 2000 Life Points's) Also you can use Return from the Different Dimension (also have Life Absorbing Machine so when you give up half your life point's, you gain half of them back) which is another way to bring back the lost monster's.

Cyber Ogre 2s Super Strength[edit]

In duel monster's history, i think Cyber Ogre 2 is one of the strongest machine type card's with it's strong effect, to enhance it's strong power's, you only 3 card's-They are x3 Metalmorph, with them you can have Cyber Ogre 2 have 3500 attack point's with more power, the only reason why i say this is because you gain QUAD the amount of attack added to him, A perfect example would be Blue-Eyes Ultimate Dragon-Cyber Ogre 2 attack's-3500+2250+2250+2250+2250=12500 VS 4500=8000 Damage difference to your opponent's life point's which is a instant victory.

Blue-Eyes White Dragons Ultimate Fury[edit]

Since the beggining of time of Yu-Gi-Oh, [Blue-Eyes White Dragon] was the first strongest monster ever to be made. One way to win is to have the whole set of the 3 Blue Eyes with the Ultimate Dragon-to do so activate Future Fusion to fuse ultimate dragon, then use Dragon'ss Mirror to summon another Ultimate Dragon, Then quickly use Spell Ecomonic's and activate the strong combo Dimension Fusion to bring back all your Blue Eyes White Dragons, and to have 3 Blue-Eyes White Dragon and 2 Ultimate Dragon's, With all the monster's on the field unleash Blue-Eyes White Dragon's Ultimate Fury.

Neo-Parsaths Ultimate Surge Of Radiance[edit]

One of the most strongest light monster is known as Neo-Parshath, the Sky Paladin because it is paired with the legendary Sanctuary in the Sky. the only reason why this is said is because when you have more life points then your opponent, he gain's difference in Attack and Defence, so for everything to go as planned have some card's that increase your life points, i would recommend Neo-Spacian Air Humming bird x 3, Solemn Wish x2, Aegis of Gaia, now wait as much as turn's as possible and wait until you have about 80000-100000 life point's-Attack Point's, then activate Heavy Storm (CAUTION FOR YOU TO DO THIS, HAVE A EXTRA SANCTUARY IN THE SKY!)so that all the spell card's are destroyed in case your opponent try's to stop the attack, Also befor you do anything have Neo Parsath equipped with Rare Gold Armour so that no monster can attack your humming bird's, RGA make's sure that monster's can only target the equipped monster, which will have you do Neo Parsath's Ultimate Surge Of Radiance-A extra added by Chris427 you can also use The 2 Agent's with there mighty effect

Egyptian God Cards[edit]

Now this is pretty stupid, but for people who wanna have fun with the Egyptian God card's there are some good way's use them, here are is a good way for The Winged Dragon of Ra-He also gain's attack equal of the sacrificed monster's that were used to summon him. 1.Soul Exchange with two monster's with 2500+ ATK so he wont have bad attack-(Use Ancient Rules with monster's like Dark Magician or Elemental Hero Neos or Blue-Eyes White Dragon) ETC. Also when using Soul Exchange, take the strongest monster on the field so that your opponent has nothing strong his on the field, beside's Winged Dragon of Ra is uneffected by Magic or Trap's. 2.To summon Slifer the Sky Dragon use alot of token monster's, also when he is summoned on the field make sure you have alot of strong monster's so that your opponent does'nt destroy Slifer-until you have enough card's in your hand, but set some card's like negate attack or mirror force. 3.now Obelisk is not hard to summon, just use high attack monster's, or use sword's of revealing light's until you can summon him, also use stray lamb's to activate his effect cause you need two monster's to activate it.

Exodia-Graveyard Legend[edit]

Today on June 26 i learned the fastest way to win a duel, With my good old friend Exodius the Ultimate Forbidden Lord, While i was dueling the Stray Lambs to win my 255th win (which is MAX in Yu-Gi-Oh World Championship 2008) i did the one turn kill thing-i discarded one monster to kill his Big Koala with Lightning Vortex, then i brought the monster back to S.S Exodius, then i used not one, not two, but three Foolish Burial's to discard three piece's of Exodia (Left Leg, Right Leg, Right Arm) then i used Diffusion Wave-Motion to attack Milus Radiant and Mystic Horesman, which allowed me to discard the Left Arm And Exodia The Forbidden One to win the Duel, i was surprised it worked.

Bring Down The Heat[edit]

If you hate fighting monster's with hight attack, well not to worry this is another way to help you. While playing Yu-Gi-Oh World ChampionShip 2008, i did the smartest technique, i used Mirror Wall, had 2 Neo-Spacian Air Hummingbird's on the field, one The Wicked Dreadroot, and x2 Solemn Wish's, i had Rare Gold Armour equppied to my Dreadroot so that none of my Neo-Spacian Air HummingBird's get's destroyed, with all these 4 life saver's on the field i gained a AVG of 4000-4500 Life Point's while all the monster's attack were cut in Quad's.

5 Turn Kill[edit]

The easiest way to win a fast duel within 5-6 turn's, have 2 Solar Flare Dragon's on the field, X2 Backfire's and a Spirit Reaper so that none of the Solar Flare Dragon's dont get killed cause of Reaper's Effect not getting destroyed in battle when he is equipped Rare Gold Armour

LOL thanks Chris427‏ for telling me what OTK mean's-shout out's to you!

Ninja Fury[edit]

If your opponent has alot of high defence position monster's that none of your monster's cant kill (even if you know that they are face down,) use the most strongest 4 Star effect monster, Ninja Master Sasuke with Sword's Of Revealing Light so that all the monster's are flipped face up, have Royal Decree so that the flipped monster's Effect kick in. With all monster's being face-up, take advantage and destroy them all, mabye you can use X2 Ninja Master's- and possibly have them equppied with Double Attack-Or when your about to activate SORL Activate Ceasefire

United We Stand[edit]

Today i was playing Yu-Gi-Oh World ChampionShip 2008, while fighting playing i used a smart technique allowing my monster's not to get hurt (which were all warrior's) to take Zero Damage have on the field X2 Maruading Captain's with any strong warrior monster's, like Gilford The Lightning (Also the Legend) with other monster's like Alkana Knight Joker so that none of your monster's dont get targeted (as long as you have Magic, Trap and Effect monster's in your hand so that Alkana can negate it) this is to be set so that none of your warrior's are targeted from monster's thank's to Maruading Captain.

Master of Oz OTK[edit]

Out of all the Beast monter's in the game, my most favourite monster for the Beast type monster's is Master of Oz, cause he has the highest attack of all the Lvl 9 monster's and he is only a LVL 9 with 4200 ATK point's, (Blue-Eyes Ultimate Dragpn has 12 star's and he has >4500< their is a 3 Star difference with 300 attack, which is pretty WHACK making him my favourite monster) This is my OTK for Master of Oz, which only use's One Advance Format the card's recommended for him are:

1.Cyber Stein

2.Solemn Wishs X2

3.Master of Oz

4.Wild Nature's Release

5.A Equip card that will dramasticlly raise Master of Oz's attack

6.Continuous Destruction Punch

For this to work you need atleast have your opponenst's Magic and Trap [[Field empty so that he/she wont try to stop you, and having CDP it won matter how many monster's that your opponent has, Now have DNA Surgery targeting Beast type Monster's, with that cleared, you should use Heavy Storm so that half the field is cleaned making sure nothing can stop you. Summon Cyber Stein to Special Summon >Master of Oz< (with Solemn Wishs you will have more then 5k Life Point's) With him on the field you can now use Wild Nature's Release on him, now that he has 7900 attack you can use the equip card now which can possibly beMegamorph, United We Stand, Mage Power ETC. now that he has maybe 10000+ ATK use CDP so that when he attack's, he would Obviously do more then 8000 DMG. If you opponent is still alive, use Double Attack so just in case you do even More DAMAGE!

ChimeraTech's Ultimate OverDrive[edit]

Today i was watching a video on yu-gi-oh world championship 2008 on someone doing more then 740k DMG, i did the same thing in Yu-Gi-Oh World ChampionShip 2007, to do this i had used future fusion to Special Summon Chimeratech Overdragon, i had used over 64 monster's, after waiting the 2 turn's, Overdragon destroyed himself cause of the effect of himseld and future fusion, after i had used monster reborn to bring back my Cyber Dragon, after i used Overload Fusion and used 65 monster's, with that my Over Dragon had over 52000 Attack-i had it equpiied with Megamorph so that he had 102000, then i used three Limiter Removal's so that he had (102000, 204000, 408000, 816000) 816000 attack, attacking Winged Kuriboh he had taken 655350 damage cause of my DS's capacity limit (which is 16 MG) i think XP-in the game i had Banned List Taken off so that i can use anycard to do this

My Special Deck[edit]

my deck comtain's alot of good monster's :) Monster

x 3 Gene-Warped Warwolf

x 2 Luster Dragon

x 2 Gemini Elf

x 2 Chainsaw Insect

x 2 Destiny Hero - Defender

x 2 Slate Warrior

x 1 Summoned Skull

x 1 Hamon, Lord of Striking Thunder

x 1 Tyrant Dragon

x 1 Master of Oz

x 1 Destiny Hero - Dogma

x 1 Destiny Hero - Plasma

x 1 Destiny End Dragoon

x 1 Morphing Jar

x 1 Ancient Gear Golem

x 1 Armed Dragon LV10

x 2 Armed Dragon LV7

x 2 Armed Dragon LV5

x 3 Reflect Bounder

Strategy Card's :)[edit]

This is gonna be my first Strategy Card's which is going out to my Hero Tyrant Slayer, these would only use 2 card's. if you know your opponent's deck pretty well and dont like there strongest card, use Dark Designatop and Mind Crush to destroy the card and the copy's of the following card-TYRANT SLAYER ROCKS! (#1)

If you are dueling your opponent and he has more life point's then you with a huge amout of difference, use this next strategy card (#2) Self Destruct Button, with Ring Of Defence so that he lose's all of his life point's, while you keep your low amount of life point's (which is kinda funny :P) (#2)

While playing Yu-Gi-Oh WC 2008 i learned a way to counter Evil Hero Malicious Fiend-his effect make's everyone attack him, so i used Neo-Spacian Grand Mole (you can also Elemental Hero Grand Neos effect) so that when i attacked him he was sent back to the Fusion Deck, then i ended my turn, sending back Elemental Hero Grand Neos :( (#3)

Hi[edit]

Wow, so I'm your hero... Cool! You say you have done all of those moves in WC08, so you must be a very good player. I like the BEWD one (It resembles my strategy) and the Ultimate Ancient Gear Golem one. Well, have a happy editing and welcome. --Dragon Slayer (Contribs Count) 01:41, 8 July 2008 (UTC)

  • No problem ^_^ By the way, you should add an extra space between your cards in your deck so they're easier to view. It's a little more work, but it helps even you organize better. Chris427 00:29, 10 July 2008 (UTC)

blue eyes ultimate fury.[edit]

Nice Otk. but the pyro clock / future fusion combo doesn't work because future fusion is advanced in standby phase si unless you use pyro clock in standby (which you can't) nothing happens.

Doesn't matter though. The Otk still works. But heavy storm or giant trunade might help!

Keen card choices.[edit]

Light and dark monsters are very common counter parts when it comes to dueling and have shown great effective usages for their skill. 3 of my most fav. light monsters?


Honest.

Airknight Parshath.

Plus calculator.

Honest has come a long way with the keen defenses as well as offenses in battle. With the connection of Airknight Parshath, you can add 3x the amount of your opponent battled monster on to Airknight own attack. (Honest has the ability during battle, to add the attack of the opponent monster on to the monster that is battling against it. So for example. Opponent monster=1,000 attack points. With 3 honest cards, you can add 3,000 attack on to Air knight.)*

  • Honest adds only the attack of the monster your battling up against to your monster and your monster has to be a light creature.

Honest alone has 1,900 defense plus can easily be played and brought back to your hand. This gives out other idea's for possible plans that you can figure out on your own. Air knight is also a defense slicer*

  • Defense slicer is a monster who has a attack, higher then the opponent defense monster. The difference goes to your opponent life points as battle damage.

Air knight also gives you a instant draw when ever he deals out damage.

Plus with only a level 5. He is a sure way to easily play him out.

I like to call these, Keen card choices.**

    • Keen card choices are cards that are well modified to help you dish out a win. Even with out a very good deck built. You still have higher odds with these kind of cards.

Airknight Parshath so sum him up.

Easy to play. 1,900 attack points. Difference from ATK and defense goes against opponent life points. Works great as a light monster and fairy type for many ideas. Honesty or honest is a very useful fairy creature to help aid Airknight. Plus you get to draw a card every time he deals damage.*

  • Imagine what would happen if you gave him cards to attack more then once or attack directly.

Jinzo is also one of my favorite.

With 6 stars for a level, a Dark attribute and with 2,400 with a very no mercy style of effect. You can easily attack with out fear against the opponent. No need to worry about your own trap cards how ever.*

(*What if your afraid of not having your trap cards work?)

This is a easy question to answer. When you have Jinzo, build up traps for a back up plan when they kill off your beloved trap stopping monster.

It's a great way to improve your odds of winning with this creature alone. Plus it's rather annoying against the opponent.

Calculator is another odd increasing winner. He gains ATK per the total level of monsters face up on your side of the field. At first it's not so impressive how ever it's a easy way to get in some high attack points.*

  • Once again, this card also words for the effect of honest.
    • Honest can be played on the field to allow Calculator to gain 1,200 instant attack point boost.

Alright so how much can Calculator be really used for...

1: Calculator is a low level monster. So this means...

1- By pass some annoying high level stopping trap cards or magic cards. 2- Can help increase the odds of playing powerful sychro monsters. 3- Some very useful equip cards only work for low level monsters. 4- Calculator is really easily to play and some cards can play him on the spot just alone with their effect. 5- He won't be harshly deducted of attack points because of certain cards that effect their attack based on their level.

2: He's a light attribute monster. This means...

1- A-lot of cards out there benefit mainly light attribute creatures to a surprising rate. 2- Honest is a very effective card for Calculator.*

  • Honest can be played to give Calculator a 4xtimes 300 attack point boost (1,200 attack added to Calculator.) plus after the attack, you can send Honest back to your hand to use his effect to help save Calculator from being destroyed by a higher attack monster.

3- Personally I've notice, some monsters can not be killed unless it's a light type creature. Mind as well kill F.G.D.*

  • Not really possible unless you have high level monsters. Still a plus though.

3: Thunder Type. How so a plus?....

1-Thunder types are a rare kind to face during a duel. You won't find to much defense or trap cards set up to stop thunder types of creatures. 2- This gives you more of a wide range kind of monsters. When the opponent dishes out some certain abilities that stop these and this and that kind of monster. You can sure to surprise him with a unexpected thunder type creature.


3 Great pluses with load of info on just the three.

There are so many other advantages you can do with these certain kinds of cards. Any card how ever has many pluses and down falls. These how ever are some of the more rare kinds that down lack that much of a down fall. Add these to your deck and work your way around it.

The odds of winning shall be improved! <GUARANTEED>*

  • The odds of winning of a duel are not fully guaranteed. Most of the duels require skill and can not always be judged by the cards it self. The cards in a deck can increase the odds of winning and only the odds. The rest is determine by the duelist. The guaranteed of these cards increasing the odds of your winning success is how ever guaranteed.