Virtual World

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This article is about the archetype. For the Yu-Gi-Oh! anime story arc, see Virtual World (arc). For the location in which this arc takes place, see Noah's Virtual World.
Virtual World
"Virtual World Roshi - Laolao", "Virtual World Phoenix - Fanfan", and "Virtual World Mai-Hime - Lulu" in the artwork of "Virtual World Gate - Chuche"
  • でんのうかい
  • 電脳堺 (base)
  • でんのうかい (ruby)
  • Dennōkai (romanized)
  • Monde Virtuel
  • Virtualwelt
  • Mondo Virtuale
  • 전뇌계
  • 電脳堺 (Hanja)
  • Jeon-goegye (romanized)
  • Mundo Virtual
  • Mundo Virtual
TCG Sets
OCG Sets

"Virtual World" (でんのうかい Dennōkai) is an archetype of WIND Psychic & EARTH Wyrm monsters which debuted as The Valuable Book 22 and V Jump May 2020 promotional cards, and received its first support in Phantom Rage. It has a sub-archetype in the "Virtual World Gate" archetype.


The "Virtual World" monsters have designs similar to that of Cyberse monsters. Every "Virtual World" monster is either humanoid in appearance or has the appearance of an animal robot (except "Virtual World Oto-Hime - Toutou", which has both a humanoid and animal robot in its artwork). The animal robot monsters have the motif of a "Zuiju"—a mysterious beast that appears as a good sign.


Attribute Type Virtual World Animal Origin
EARTH Wyrm Dragon Longlong Azure Dragon Long long
Phoenix Fanfan Fenghuang
Vermilion Bird
Kirin Lili Qilin
Oto-Hime Toutou Moon Rabbit
Shell Jaja Black Tortoise
Xiezhi Jiji Xiezhi
White Tiger
WIND Psychic Beast Jiujiu Eagle
Hime Nyannyan Cat
Kyubi Shenshen Nine-Tailed Fox
Mai-Hime Lulu
Roshi Laolao Rōshi

Playing style[edit]

Like other Psychic archetypes, "Virtual World" has a focus on banishing and Special Summoning, albeit with a twist of also making use of Types and and Attributes. Interestingly, all members of the archetype have Levels/Ranks consisting of multiples of 3, ranging from said number to 9. The Main Deck members all have the shared effect, Summoning themselves from the hand or GY:

"If this card is in your ...: You can target 1 "Virtual World" card you control; you cannot Special Summon monsters for the rest of this turn, except Level/Rank 3 or higher monsters, also send 1 "Virtual World" card from your Deck to the GY with a different card type (Monster, Spell, or Trap) from the targeted card, and if you do, Special Summon this card..."

This is then followed up by an additional effect upon being Special Summoned, allowing them to easily swarm the field as well as get cards into the GY early on. This also easily sets up their Synchro Monster and Xyz Monster plays.

"Mai-Hime - Lulu" allows you to add a "Virtual World" card from the Deck to your hand that has a different card type to the target used to Summon it, with "Xiezhi - Jiji" doing the same though the effect occurs during the End Phase rather than immediately. "Princess - Niangniang" is able to Summon itself from the GY and treat itself as a Tuner but is banished when it leaves the field. However, "Niangniang" will also shuffle another banished card upon being banished itself. "Roshi - Laolao" Summons itself as well as another "Virtual World" monster from the GY with a different name the card targeted prior, but in Defense Position and with its effects negated. This can set up with "Kirin - Lili", who sends 2 cards from the Deck to the GY instead of 1, though they must have different names. Meanwhile, "Gate - Quinglong" banishes a "Virtual World" from your GY to target and negate a face-up monster’s effects even if "Quinglong" leaves the field, while "Gate - Chuche" targets and destroys a face-up card while shuffling 2 of your banished "Virtual World" cards with differing names into the Deck. Banishing "Chuche" allows you to target and either increase or reduce the Level/Rank of a "Virtual World" monster. "City - Kauwloon" places the "Gate" cards directly from the Deck into the Spell & Trap Zone - bypassing a card like "Denko Sekka" - then activating effects in sequence for the amount of "Gate" cards you control; these are increasing your monsters’ ATK by 200 for the rest of the turn, milling the top 3 cards of your Deck and cheating out an astounding 4 "Virtual World" monsters from your Extra Deck per 2+, 3+ and 4 of your "Gate" cards.

As for the Extra Deck monsters, "Beast - Jiujiu" cannot be destroyed by battle or effects as long as you have monsters with the same original Type and Attribute but different names in the GY. Each turn, it can also banish these monsters to target a card on the field and send it to the GY, bypassing effects making monsters immune to destruction. "Dragon - Longlong" cannot be targeted while it has Xyz Material, and at the cost of 2 Materials, is able to negate any monster effect your opponent activates if said monster lacks the same Attribute as a monster they control. "Phoenix - Fanfan" also uses 2 materials to target and banish a face-up card the opponent controls and in either GY, as well as Special Summoning a pair of "Virtual World" monsters your Deck with the same Type and Attribute, but without specifying differing names are necessary. "Shell - Jaja" uses 1 material to target a face-up monster you control and make it immune to battle destruction, while it can also banish a monster it battled after damage calculation if monsters in your GY have the same Type/Attibute. Lastly, "Kyubi - Shenshen" banishes all cards that would otherwise be sent to the GY from the field. If in the GY itself, "Shenshen" can banish other monsters with different Types/Attributes to revive itself, as well as return 1 banished monster to the GY when your monster declares an attack. Note that this can miss the timing due to using "when" in place of "if". This combined with "Chuche" allows you to replenish resources used for other effects.

Cards that may mesh well with the Deck include "Emergency Teleport" to easily start taking advantage of the Main Deck's swarming, and "Psychic Wheeleder" can be easily Special Summoned simply by controlling another Level 3 monster, while being able to destroy a monster with ATK lower than the one it was used to Synchro Summon. "Foolish Burial" and its Spell/Trap counterpart can be used early on for advantage. "Psychic Feel Zone" and "Psychic Path" can easily cheat out a Psychic Synchro Monster and add banished Psychic monsters back to your hand, respectively. The archetype may also possibly good synergy well with the PSY-Frame" archetype, specifically "PSY-Framelord Omega" as it can mess with the opponent’s hand and return banished cards to the GY.

Recommended cards[edit]