Visitor from the Abyss

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Visitor from the Abyss, from Yu-Gi-Oh! GX Tag Force 3.

Visitor from the Abyss (深淵からの訪問者, Shin'en kara no Hōmonsha) is one of the Free Mini Games featured in Yu-Gi-Oh! GX Tag Force 2 and Yu-Gi-Oh! GX Tag Force 3. It is unlocked whenever the player attends class at Duel Academy for the first time.

Gameplay[edit]

The objective of the game is for the player to reach the lowest floor of the island's underground passage while duelling against any enemies encountered along the way. There are a total of 100 floors (the lowest being B100F). Each underground floor is randomly structured with five vertical lanes each with several horizontal bridges that connect to an adjacent lane in an Amidakuji-like formation. The player's character automatically moves forward (though they can move faster by pressing and holding down the Cross button) while they will always cross through bridges. The player can move their cursor and the camera by moving their analogue stick, allowing the player to observe their surroundings and carefully plan their trip. The player can deploy one of their limited Ladders which can also connect to an adjacent lane by pressing the Square button while the cursor is highlighted on a lane joint indicated with an arrow; the bridge will always form in the direction of the arrow.

Each floor will have one of the following exits:

  • Blue: The player descends to the next floor
  • Red: The player ascends to the previous floor
  • Light bulb: The player finishes the mini game (referred to as a Return Success)

Over time, the player's Light Gauge in the top-right corner of the screen will deplete as they progress through the underground. If the Light Gauge is fully depleted, the player's vision becomes extremely limited, being able to only see a small area around the player's character instead of the entire floor.

If the player encounters an enemy, they will be forced to duel against each other. Each enemy will use a random deck that corresponds with their Level (e.g. an Enemy Lv. 1 will randomly use one of the game's Lv. 1 decks). While duels are conducted remain the same as the standard OCG/TCG duels, some rules are changed:

  • There is no rock-paper-scissors to determine which duelist goes first; this is always decided randomly.
  • In this Free Mini Game, the player's starts with a maximum LP value which is always 2000 or their Duelist Level x 100, whichever is higher. After the duel is won, any changes to the player's LP is retained for each subsequent Duel (though if the player's LP would be higher than their maximum LP, their LP will be set to their maximum value). Conversely, the enemy's starting LP chooses a range of possible values correlates their Level; enemies with a higher Level will have higher starting LP values.

The player can acquire items that help with the player's ability to complete their objective; this can be obtained from the chests in the game or occasionally by defeating enemies. While red chests provide more valuable items, they also trigger traps deterimental to the player's progress The items acquirable depend on the source of said items.

  • Rice ball: Grants 10% of the player's max LP. Obtainable from blue chests
  • Cards: Grants cards which can be used by the player once they resurface. Obtainable from blue chests, defeating enemies or red chests, where cards obtained from red chests tend to be rarer.
  • Battery: Restores the Light Gauge by a small amount. Obtainable from blue chests
  • Ladder: Grants one Ladder to the player.
  • Sandwich: Fully restores the player's LP.
  • High-powered battery: Fully restores the player's Light Gauge.
  • 5 X Ladders: Grants five Ladders to the player.
  • Gem fragments: Collectable fragments that form into gems once four fragments of the same color is obtained. Obtainable from red chests or defeating enemies. These gems grant useful abilities to help with the player in this mini game and are listed as follows:
    • Red: Makes the Light Gauge deplete more slowly
    • Yellow: Removes all ascending floor exits
    • Orange: Makes the player less likely to trigger traps from red chests
    • Green: Restores the player's LP by 1% of their max LP for every three steps the player takes
    • Blue: Increases the player's max Ladder capacity from five to ten.
    • Purple: Allows the player to choose their lane whenever they enter a new floor
    • Silver: Allows the player to obtain more rarer cards from chests and enemies
    • Indigo: Reduces the starting LP of all enemies by approximately 50%.

The traps that a red chest triggers include the following:

  • The player loses 10% of their max LP.
  • One of the player's Gems break.
  • The player is transported to the floor above.

If the player finishes the mini-game via a Successful Return, the player's progress is saved; all cards attained are added to the player's Trunk. Upon the player's next session of the mini-game, the player will resume their progress from the floor they finished at, retaining all Gems and Gem Fragments from their previous session(s), but will have their LP restored to its max value and it is also updated if the player's Duelist Level and have five ladders.

If the player's LP becomes 0 (including DRAWs and Duel losses due to Deck out or the opponent satisfying a victory condition, or the player takes damage from a red chest trap), it is game over; the player's items they have acquired (gems, gem fragments and cards) will be all lost and the player will have to restart their progress from the first floor (B1F). However, if the player has reached B12F or lower, the player can use the Elevator option to start from up to 10 floors above their record, though they will have to pay 200 DP for each floor they want to travel to.

If the player reaches the lowest floor B100F, there are five gold chests at the end of the lanes; successfully reaching one of them will randomly grant the player one of the following cards:

Tag Force 2 Tag Force 3
Illusion Gate Illusion Gate
Monster Reborn Monster Reborn
Philosopher's Stone - Sabatier Philosopher's Stone - Sabatier
Pot of Greed Pot of Greed
Raigeki Raigeki

Afterwards, the game is considered fully complete and the player's progress will reset back to B1F.

Scoring[edit]

  • 20 DP per opponent defeated.
  • 150 DP per floor successfully descended if the player made a successful return. If the player is defeated, this is set to 0.
  • EXP is equal to the total amount of DP earned divided by 25, rounded down if necessary.

Tips[edit]

  • Burn Decks (decks which focus on cards dealing effect damage) are favorable to use due to the enemies' low starting LP values.
  • To get a specific card from one of the gold chests in B100F, it is recommended to finish the mini game by having a successful return at B99F, save the game, then resume their progress from there, so as to avoid having to play through the entire mini game from the beginning.
  • Use Ladders to try to avoid duelling against enemies.