|Nicknames||Ignis (by SOL Technologies and the Knights of Hanoi)|
|Anime debut||Yu-Gi-Oh! VRAINS episode 1: "Link into the VRAINS"|
Like all Ignis, Windy is a small digital humanoid being. When not in a solid form, his body is green prism-like data. Like other Ignis, Windy has markings over his light-green body; Windy has green curved lines on this head, hands, elbows, knees, feet and face. He has ovular red eyes. In comparison to other Ignis, Windy's body is notably shaped in a similar fashion to Ai's body with large shoe-like feet and a similar "magician's hat", but the top of Windy's head is longer and curves to a point. Windy is the smallest of all six Ignis in height. After taking the Hanoi Virus and getting fixed, he wore bandages over his scars, a huge cape, and an eye patch with "W" on it. After him being freed from Lightning's control as he was absorbed by Bohman, his eyes revert to originally droopy and indigo, also, his original body returned to normal.
Although Windy's true personality before getting rewritten by Lightning is unknown, after him being controlled by Lightning, Windy develops manipulative and cunning traits, he also seems to display hatred to humans, much like Lightning, that he caused his partner to get involved in a car accident, these bitter continued to grow even more after his loss to Varis and almost died with a Hanoi Virus had not Lightning saved him, he easily gets annoyed when humans do things he does not expect them to do. As he was repaired by Lightning, he's grown more bitter and swore revenge on humans, to the point he proceeded to destroy Takeru Homura through Flame's program. Despite Flame knowing his true personality, Windy has always denied that telling him he's been always like this. After being absorbed by Bohman, his personality has persumably being reset.
Like other Ignis, Windy has the ability to summon the Data Storm, but possesses greater control over it for representing the wind element. With this power, Windy is able to use its Skill, Storm Access, even during Master Duels.
Windy and the other Ignis were created by Dr. Kogami to be the saviors of humanity. Alongside his fellow Ignis, Windy evolved and they created the Cyberse and the Cyberse monsters. Their progress worried Dr. Kogami, who predicted the AI and humanity would become enemies. Despite this, Windy and the other Ignis continued developing the Cyberse; Windys sector becoming a large forest with a curved jade tower and filled with wind. In Ai's words, the Ignis would never try to harm humanity, and would rather live in their own world.
Varis launched an attack on the Cyberse with three of his "Cracking Dragons". Windy and the other entities were sealed off and could not retaliate, except for Ai. Varis and one "Cracking Dragon" chased Ai, who escaped and severed the connection to Cyberse's location. Windy and the others realized that Ai meant to hide their world, at the price of being unable to return. Just as Ai succeeded and gloated about it, the pursuing "Cracking Dragon" devoured him.
At some point, the Cyberse World was destroyed by an unknown agent using the "Judgment Arrows" Link Spell. Deciding to rebuild their world, and separated from his friends, Windy set out to build a new world in the restricted area of Neo Link VRAINS, hoping his fellow Ignis would detect it, as well as the perpetrator of the incident in the Cyberse World.
Neo Link VRAINS
Windy was contacted by Ai and Flame, who were accompanied by Playmaker and Soulburner. Flame pointed out they were after Bohman, who not only had stolen Jin's consciousness, but also had the card used to destroy the Cyberse World, and suggested he could've escaped to a world inside Windy's world. They then asked Windy to join them, which he promptly refused, as those statements had no evidence. However, Windy said he could weaken the winds near the area where Bohman supposedly escaped to, under the condition that Playmaker and Soulburner defeat the two invaders, Ghost Gal and Blue Girl.
Windy uses a "Stormrider" Deck, which is based around WIND Cyberse monsters. The Deck focuses on manipulating the opponent's Spell & Trap Zone using various effects to inflict effect damage and using Field Spells to negate the opponent's Link Monsters' effects, boost the ATK of his own monsters, and force the opponent to engage said monsters in battle. Several of his card effects require him to have no cards in his Spell & Trap Zone or Main Monster Zone to activate.