Yu-Gi-Oh! - Episode 047

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"Dungeon Dice Monsters, Part 2"
Screenshot
Names
EnglishDungeon Dice Monsters, Part 2
Japanese name
Japanese対決! ダンジョンダイスモンスターズ
RōmajiTaiketsu! Danjon Daisu Monsutāzu
TranslatedShowdown! Dungeon Dice Monsters
Series
SeriesYu-Gi-Oh!
Number47
Season1
Music
Japanese OP"V O I C E"
Japanese ED"Energizing Shower"
English OP & ED"Yu-Gi-Oh! Theme"
Air dates
JapaneseMarch 20, 2001
EnglishNovember 2, 2002
Chronology
Yu-Gi-Oh! episodes (season 1)
Previous"Dungeon Dice Monsters, Part 1"
Next"Dungeon Dice Monsters, Part 3"

"Dungeon Dice Monsters, Part 2", known as "Showdown! Dungeon Dice Monsters" in the Japanese version, is the forty-seventh episode of Yu-Gi-Oh!. It aired in Japan on March 20, 2001 and in the United States on November 2, 2002.

Summary[edit]

Yami Yugi and Duke Devlin have agreed to play a game of Dungeon Dice Monsters. If Yami wins, Joey will be released from being Duke's servant—a job that, at the moment, involves Joey wearing a dog suit as part of doing what Duke commands for a week. But if Duke wins, Yami must never play Duel Monsters again, giving up his title of "King of Games" to Duke. The duel arena reconfigures itself to reveal a grid of squares. Also, the duelists' podiums now have three illuminated hearts on them. As the combatants take up their places, Yami sees that the podium is now different, featuring a similar grid of squares instead of the usual field of card zones. There is also a small computer monitor and keyboard, which Duke describes as the Help Screen, just in case Yami can't keep up with the rules.

This brings up the next problem: Yami has no idea how this game works, but Duke apparently does. First, a bin opens near Yami, holding dozens of dice in multiple colors and with a variety of symbols on them. Duke says that Yami must choose 15 of the dice to use during this game. Yami's friends protest that he should explain what the dice do first, but Duke doesn't indulge them, instead holding out the 15 dice he's already picked. Yami selects his dice anyway, and they put them into a compartment that will shuffle the dice.

Duke takes his turn first, and the podium gives him three of his dice at random. Duke rolls them, and two of the dice come up with the same symbol. Duke identifies this symbol as a Summon Crest, but Yami's wonder only increases when Duke picks up one of these two dice and presses it into one of the squares of the grid on his podium. A hologram of the die appears on the corresponding square in the arena, and the die unfolds into six red squares leading away from the foot of Duke's podium. The square upon which the die was placed now has a bright sphere that reshapes itself turning into a monster, "Ryu-Kishin". Duke explains that, when a player rolls two Summon Crests, one of those dice can be used to summon a monster. These monsters then have the ability to move around on the created squares. The aim is to reach the opponent and attack one of the three Heart Points. Each attack eliminates one Heart Point, and when a player loses all three, that player loses.

After Duke throws his two unused dice back into the shuffler, Yami begins his turn. He takes his three dice and rolls them decisively. To his shock, none of the resulting symbols match. Duke is not surprised, saying that his dice were at too high a level. Looking for an explanation, Yami examines his dice and realizes that there is only one Summon Crest on each of them. Duke explains that the Summon Crests on dice also feature their levels, and Level 4 dice only have one Summon Crest each. On the other hand, Duke was using Level 1 dice, which have four Summon Crests each. Of course, his monster is not strong, but at this stage, it's better to go for a higher chance of summoning. Yami realizes that most of the dice he picked were high-level ones, and his friends object, saying that Yami should be given a chance to re-select his dice. But Duke refuses that, and he takes his next turn.

Over the next few rounds, Duke summons monster after monster (including one high-level throw that only summons a closed treasure chest), while Yami can't summon anything. He does get two Summon Crests once, but Duke shoots him down by pointing out that the Levels of the paired dice have to match for the summon to occur. In very little time, the red squares from Duke's unfolding dice are well into Yami's half of the arena, and every die placed is one more opponent for Yami to face. Gathering all his will, Yami throws his next three dice, and he gets the high-level summon—"Mighty Mage". He uses his monster's ability to launch the first attack of the game, destroying one of Duke's monsters. Duke remains unworried, summoning another monster with low stats. On Yami's next turn, he's happy to see that he got some of the low-level dice he picked, and the opportunity pays off with a second monster. When Duke's next turn doesn't deliver two Summon Crests, things finally seem to be turning around.

But this relief is cut off when Duke says he didn't want another monster this turn. He reminds his opponent that all non-Summon Crests that are rolled get stored in the player's Crest Pool until they get used. With this roll, Duke has increased his store of Magic Crests, and he uses four of them to activate the ability of his most recent monster. From across the playing field, "Blast Lizard" destroys Yami's low-level monster. Yami is back to fighting for his life, and he manages to summon one more monster, but Duke's monsters are already closing in. All too soon, the first one arrives in front of him, and with a blast of fire from "Gator Dragon's" mouth, Yami has lost one-third of his life.

Yami is in a tight spot, and Duke drives the point home with his latest taunt, revealing not only his skill, but also the fact that he's the inventor of Dungeon Dice Monsters, which shocks Yami and his friends. So much is on the line, but how is Yami supposed to win against the creator of their game?

Featured Duels: Yami Yugi vs. Duke Devlin, Part 1[edit]

This Duel is a game of Dungeon Dice Monsters.

Turn 1: Duke

Movement Attack Defense Magic Trap
0 → 2 0 0 0 0

Turn: Dimensions "Ryu-Kishin" (ATK: 10 / DEF: 10 / HP: 10)

Turn 2: Yugi

Movement Attack Defense Magic Trap
0 0 0 → 1 0 0 → 1

Turn: Ends turn due to not being able to dimension.

Turn 3: Duke

Movement Attack Defense Magic Trap
2 → 3 0 0 0 0
  • Green Die: Movement
  • Yellow Die: Summon LV2
  • Red Die: Summon LV2

Turn: Dimensions "Yaranzo" (ATK: 10 / DEF: 10 / HP: 10). Duke then moves "Yaranzo" 1 space forward (Movement Crests: 3 → 2).[note 2]

Turn 4: Yugi

Movement Attack Defense Magic Trap
0 → 1 0 1 → 2 0 1
  • White Die: Movement
  • White Die: Defense
  • Blue Die: Summon LV2

Turn: Ends turn due to not being able to dimension.

Turn 5: Duke

Movement Attack Defense Magic Trap
2 → 4 0 0 0 0
  • Green Die: Movement ×2
  • Green Die: Summon LV2
  • Red Die: Summon LV2

Turn: Dimensions "Gator Dragon" (ATK: 10 / DEF: 10 / HP: 10). Duke then moves "Gator Dragon" 1 space forward (Movement Crests: 4 → 3).

Turn 6: Yugi

Movement Attack Defense Magic Trap
1 0 2 0 1 → 2
  • White Die: Summon LV4
  • White Die: Trap
  • Blue Die: Summon LV3

Turn: Ends turn due to not being able to dimension.

Turn 7: Duke

Movement Attack Defense Magic Trap
3 → 5 0 0 0 0
  • Black Die: Summon LV4
  • Green Die: Movement ×2
  • Red Die: Summon LV4

Turn: Dimensions an item

Turn 8: Yugi

Movement Attack Defense Magic Trap
1 0 → 1 2 → 3 0 2
  • White Die: Summon LV4
  • White Die: Defense
  • Blue Die: Attack

Turn: Ends turn due to not being able to dimension.

Turn 9: Duke

Movement Attack Defense Magic Trap
5 → 6 0 0 0 0
  • Green Die: Movement
  • Green Die: Summon LV2
  • Yellow Die: Summon LV2

Turn: Dimensions "The 13th Grave" (ATK: 10 / DEF: 0 / HP: 10)

Turn 10: Yugi

Movement Attack Defense Magic Trap
1 1 3 0 → 1 2
  • White Die: Summon LV4
  • White Die: Summon LV4
  • Blue Die: Magic

Turn: Dimensions "Mighty Mage" (ATK: 30 / DEF: 20 / HP: 50). Yugi then moves "Mighty Mage" 1 space forward (Movement Crests: 1 → 0). Yugi uses 1 Magic Crest (1 → 0) to use the ability of "Mighty Mage" to attack "The 13th Grave" from one tile away, destroying it.

Turn 11: Duke

Movement Attack Defense Magic Trap
6 → 8 0 0 0 0
  • Green Die: Summon LV2
  • Green Die: Summon LV2
  • Red Die: Movement ×2

Turn: Dimensions "Blast Lizard" (ATK: 10 / DEF: 10 / HP: 20)

Turn 12: Yugi

Movement Attack Defense Magic Trap
0 1 3 0 → 2 2
  • Red Die: Summon LV2
  • Blue Die: Summon LV2
  • Blue Die: Magic ×2

Turn: Dimensions "Winged Dragon, Guardian of the Fortress" (ATK: 10 / DEF: 10 / HP: 10)

Turn 13: Duke

Movement Attack Defense Magic Trap
8 → 9 0 0 0 → 2 0
  • Green Die: Magic
  • Red Die: Magic
  • Red Die: Movement

Turn: Duke moves "Blast Lizard" 3 spaces to his right and 1 space forward (Movement Crests: 9 → 9).[note 3] He then uses 4 Magic Crests (2 → 0)[note 4] to use its special attack to destroy "Winged Dragon, Guardian of the Fortress".

Turn 14: Yugi

Movement Attack Defense Magic Trap
0 1 → 4 3 2 2
  • Red Die: Attack
  • Blue Die: Attack
  • White Die: Attack

Turn: Ends turn due to not being able to dimension.

Turn 15: Duke

Movement Attack Defense Magic Trap
9 → 11 0 0 0 0
  • Yellow Die: Summon LV2
  • Red Die: Summon LV2
  • Red Die: Movement ×2

Turn: Dimensions "Dark Assailant". Duke moves "Blast Lizard" 3 spaces forward (Movement Crests: 11 → 8), and moves "Gator Dragon" 1 space to his right and 4 spaces forward (Movement Crests: 8 → 3).

Turn 16: Yugi

Movement Attack Defense Magic Trap
0 4 → 5 3 2 2
  • Red Die: Attack
  • Blue Die: Summon LV3
  • White Die: Summon LV3

Turn: Dimensions "Thunder Ball" (ATK: 10 / DEF: 10 / HP: 30)

Turn 17: Duke

Movement Attack Defense Magic Trap
3 → 5 0 → 1 0 0 0
  • Blue Die: Attack
  • Red Die: Movement
  • Green Die: Movement

Turn: Moves "Blast Lizard" 1 space to his right, then moves "Gator Dragon" 1 space forward (Movement Crests: 5 → 3). Duke uses an Attack Crest (1 → 0) to have "Gator Dragon" attack Yami Yugi's Heart Point (Yugi: 3 → 2 HP)

Duel continues next episode.

Featured Dice[edit]

The following dice monsters appeared in this episode.

Cast[edit]

Japanese character name Japanese voice actor
Yugi Mutou Shunsuke Kazama
Anzu Mazaki Maki Saito
Katsuya Jonouchi Hiroki Takahashi
Hiroto Honda Takayuki Kondo
Ryuji Otogi Ryo Naito
Pegasus J. Crawford Jiro Jay Takasugi
Girl Noriko Namiki
Girl Rumi Shishido
Girl Yoshiko Iseki
Other Eiji Takemoto
Mika Ishibashi

Differences in adaptations[edit]

  • In the dub, every single crest on the die was redesigned and there are several instances where the crests don't match and cause discrepancies in the game. The original designs are left in in the "Yu-Gi-Oh! Classic" release of the series.
  • The word Otogi on the cheerleaders' sashes is removed from the dub.

Trivia[edit]

  • Unlike the original version in the manga, Dungeon Dice Monsters includes monsters from Duel Monsters. The monsters Yugi and Duke play during their game are a mix of the ones they used in the original story and several from Duel Monsters. The Duel Monsters Yugi plays are ones he himself has used while dueling.
  • When Yugi chooses his dice and throws them into the compartment to shuffle them, he is shown to hold three yellow dice and four green dice, which he is never shown to use throughout the game. Duke Devlin does the same and throws four blue dice into the compartment, but it is later revealed he only has one blue die.

Errors[edit]

  • The faces of dice are not consistent throughout the entire episode:
    • When Duke performs his first dice roll, throughout the whole animation all three of his Level 2 dice are shown to have Attack, Defense, Movement (Movement ×2 on the green die), Magic, and Trap Crests, in addition to the three Summoning Crests that all Level 2 dice have. This would require the dice to have a total of 8 faces.
    • When Yugi is dealt his three dice for his first turn, one of the blue dice has a Movement Crest ×2 and the white die has a regular Movement Crest. However, while rolling the dice, the white die has a Movement Crest ×2 and the blue dice both have regular Movement Crests.
    • These same types of inconsistencies persist throughout the episode.
  • When Duke performs his first dice roll, initially the white and yellow dice both show Level 2 Summoning Crests and the green die displays a Movement Crest. However, the next shot is a close-up of the green die showing a Level 2 Summoning Crest.
  • When the scene initially cuts to Duke when he starts explaining the Dungeon Path, 7 squares of his Dungeon Path are lit up instead of 6, and the Dungeon Path created by the dice Duke just dimensioned is one tile to the left of its actual location.
  • On Turn 7, immediately before Yugi rolls, in the shot from behind Duke's back, the Dungeon Path displayed is from Turn 9 (after Duke dimensions "The 13th Grave").
  • On Turn 7, when Yugi rolls, the Dungeon Path displayed is from Turn 11 (after Duke dimensions "Blast Lizard"), reflected across the vertical axis.
  • After Duke dimensions "The 13th Grave" and the shot pans over the field, three of the tiles that were created by dimensioning the item are missing. Additionally, the item is located one tile further forward than it was originally.
  • On Turn 13, when Duke moves "Blast Lizard" four spaces, no Movement Crests are consumed (despite Duke mentioning that he used Movement Crests). This is reflected later in the Duel.
    • On Turn 15, Duke's Crest Pool shows that the number of Movement Crests in his Crest Pool is a 2-digit number starting with 1; however, at the time he only has 7 Movement Crests. Had he not spent 4 Movement Crests the previous turn, he would have had 11 Movement Crests in his Crest Pool.
    • On Turn 15, Duke moves his monsters a total of 8 spaces, but would have only had 7 Movement Crests in his Crest Pool if he had spent 4 Movement Crests the previous turn.
    • In the next episode, Duke is shown to have 7 Movement Crests after rolling 4 Movement Crests, indicating that he had 3 Movement Crests at the end of this episode. That is the number of Movement Crests he would have if he did not spend the 4 Movement Crests on Turn 13.
  • On Turn 13, when Duke uses the special attack of "Blast Lizard" to destroy "Winged Dragon, Guardian of the Fortress", he states that he is spending 4 Magic Crests to use its special attack. However, at that time he only had 2 Magic Crests in his Crest Pool.
  • On Turn 15, in the shot over Yugi's shoulders after Duke advances his monsters, a significant portion of the Dungeon Path is missing, only showing two disjoint red Dungeon Paths.

Notes[edit]

  1. Due to an animation error, in a close-up shot this die instead displays a LV2 Summon Crest. It initially showed a Movement ×2 Crest, and these Movement Crests are added to Duke's Crest Pool.
  2. Despite being shown after Yaranzo moves, Duke's Crest Pool is shown to still have 3 Movement Crests in it (although the correct number is carrier forward to future turns).
  3. When Duke moves his "Blast Lizard", while it should have cost 4 Movement Crests (and Duke explicitly mentions spending Movement Crests), later his Crest Pool and spending of Movement Crests indicates that no crests were spent to perform this movement.
  4. Duke states that he used 4 Magic Crests, but he only had 2 in Crest Pool