Yu-Gi-Oh! - Episode 048

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Yu-Gi-Oh! - Episode 048
Yu-Gi-Oh! - Episode 048

遊戯苦戦 ゴッドオーガスの猛攻


Yūgi Kusen Gōdo Ōgasu no Mōkō

Japanese translation

Yugi's Difficult Battle - God Orgoth's Fierce Attack


Episode number


Japanese air date

March 27, 2001

English air date

November 9, 2002

Japanese opening


English opening

Season one theme

Japanese ending

Energizing Shower

Episode listing Yu-Gi-Oh! episode listing (season 1)
Previous Dungeon Dice Monsters, Part 2
Next Dungeon Dice Monsters, Part 4

Dungeon Dice Monsters, Part 3, known as Yugi's Difficult Battle - God Orgoth's Fierce Attack in Japanese, is the forty-eighth episode of Yu-Gi-Oh!. It aired in Japan on March 27, 2001 and in the US on November 9, 2002.


Yami Yugi is in bad shape, having already lost one of his three Heart Points. If Duke's monsters aren't stopped, he'll be able to close in and attack the last two hearts, winning the game next turn. That means that he'll have to surrender his title of "King of Games" to Duke, never duel again, and abandon Joey to a week of servitude and humiliation at Duke's feet. Yami turns to the Help Screen provided to him, and he locates the information about his most recent monster, "Thunder Ball". He sees that it has a powerful effect, but he'll need a good roll to make it work. With all his will, he rolls his next three dice, and he sees that not only do two of the dice bear Magic Crests, but they also each have "x2" multipliers, so Yami gains 4 Magic Crests. With these, he casts "Thunder Ball's" ability twice, each time allowing "Thunder Ball" to propel itself in a straight line until it collides with one one Duke's monsters, destroying the target. With two resounding crashes, Yami destroys the two most imminent threats to his Heart Points.

Duke grudgingly continues the game. He makes no progress on his next turn, but he knows he has to win. He explains to the others that he worked hard to design Dungeon Dice Monsters to be a great game. He sent a description of the game to Maximillion Pegasus, hoping that Industrial Illusions could help sell his game. He was thrilled when he got the response that Pegasus wanted to try out the game himself. Duke flew out to Pegasus' Duelist Kingdom island just before the tournament began, and he was shocked when Pegasus proceeded to defeat him in their test run, summoning monsters and defeating Duke with ease. But the defeat was worth it because Pegasus enjoyed the game so much, he agreed to have Industrial Illusions produce Dungeon Dice Monsters. With assurances that the contract could be settled after the tournament was over, Duke returned to the mainland satisfied. But his dream is now shattered, because after that tournament, Pegasus has dropped off the face of the earth -- no answers, no contract, nothing. In the English version, Duke accuses Yami of cheating, saying that nobody could beat Pegasus in a fair fight, given Pegasus' obvious skill, and Duke's victory will expose Yami's cheating ways. In the Japanese version, Otogi holds Yami responsible for devastating Pegasus and ruining his dream. Either way, Duke is bent on using whatever power it takes to defeat Yami here and now.

Yami isn't giving up, though, and on his next turn, he manages to gather the dice for a low-level summon. It works, but Duke taunts his new monster, which has been placed so far to the side of the playing field that it's no threat to Duke at all. But on his next turn, Duke brings the fight to Yami by summoning a monster in the same portion of the field, using enough Progress Crests to target Yami's monster in battle. A power-up effect on Duke's monster guarantees a win for Duke, and Yami quickly turns to the Help Screen. Moments before the attack connects, Yami orders his Knight to switch into Defense Mode. When any monster is targeted in battle, one has the option of spending a Defense Crest from the Crest Pool. If so, the damage to the target's Hit Points is reduced by the value of the target's Defense Points. This still results in a loss of HP for Yami's monster, but it survives, and Duke seethes seeing Yami analyzing his game so quickly. On Yami's next turn, he activates his Knight's ability for a double attack that the "Battle Ox" cannot withstand. The target is destroyed, winning another round for Yami.

But Duke only laughs, because his last move did more than summon a new monster. He points out the red squares made by his summoned dice unfolding. The chain of end-to-end squares reached all the way from Duke's end of the field to Yami's end, and including the squares from Battle Ox's die, the path reaches from field's left side to the right. The trick is that Yami's blue squares can only be built out from existing blue squares, and they cannot cross Duke's path. Yami is now trapped with only two small portions of the field in which to summon monsters, while Duke has plenty of space. If all of Yami's monsters get destroyed and he has no more space to summon new ones, it will literally be impossible for him to block Duke's attacks on his Heart Points.

The threat gets worse when Duke starts his next turn, and holds out one of the dice -- a black one. This is a rare die with a special capability, and Duke's roll wins a summon with this die. He summons it on a square near his end and his monsters, and it reveals not another monster, but a swirling vortex. Duke explains that a black die can summon a "Warp Vortex", and when two of these are in play, a monster that enters one vortex will teleport to the other one. Furthermore, Duke's pathway reaches so far into Yami's side of the field that one more Warp Vortex in that spot will let Duke move his monsters to charge at Yami's Heart Points with very little effort. Yami tries to prepare for it, and he uses some of his precious remaining space to summon the upper-level monster, "Strike Ninja". Then it's Duke's turn again, and he gloats to see that he's got the second black die already. With a vengeance, he rolls... but he doesn't get the summon.

Then it's Yami's turn again, and with a shock, he gets an idea. Smiling, he shows Duke his newest opportunity -- a black die of his own. He rolls, and the summon works. Yami summons a "Warp Vortex" and sends his "Strike Ninja" to it immediately. This monster has the power to move three times as quickly as a regular one, and with the power of the "Vortex", it reappears deep in the heart of Duke's territory. One attack from the ninja wipes out the low-level monster nearest Duke's podium, and Yami ends his turn. Duke is exposed, but his next roll doesn't let him do anything. Yami rolls again, and he gets enough Progress Crests for Strike Ninja to charge the rest of the way and attack. With a burst, one of Duke's Heart Points is gone.

Duke is now more angry than ever, and he rolls, seeing with a rush that he's gotten a strong summon. He uses it right next to "Strike Ninja", summoning "Orgoth the Relentless", which he claims is his ace monster. He begins this comeback with an ability that taps into his Crest Pool for a permanent power boost to "Orgoth's" ATK. "Orgoth" marches to his victim, and Yami knows that defending won't help against this attack. The giant sword swings down, crashing through with a great explosion. But when the smoke clears, "Strike Ninja" is still standing. Duke is thunderstruck, and Yami explains the latest effect he learned: "Strike Ninja" can draw on Trap Crests to gain the ability to dodge attacks, taking no damage. Duke is now angrier than ever, but he can do nothing as Yami takes his next turn and launches another attack with "Strike Ninja". It hits, putting Duke down to only one Heart Point left.

Duke takes his turn, and "Orgoth" goes in for another attack. Yami Yugi realizes he has no Trap Crests left, and this time, the slash hits home, wiping out "Strike Ninja". Duke turns to his nemesis, muttering that it was close, and Duke may be one Heart Point behind, but now he has "Orgoth" ready to finish the job. Furthermore, Yami Yugi's recent plays have all but covered his territory -- there aren't as many as three open squares in a row anywhere on his side. Because of this, Duke knows that all he has to do is plow through the three minute monsters Yami Yugi has left, and there'll be nothing to stop him from winning. And with so much on the line, Yami Yugi can't even think about what will happen if he loses.

Featured Duels: Duke Devlin vs. Yami Yugi, Part 2[edit]

This Duel is a game of Dungeon Dice Monsters.

Duel continues from the previous episode.

Duke has 3 HP remaining. Yugi has 2 HP remaining.

Duke's Crest Pool = Movement: 3 / ATK: 0 / DEF: 0 / Magic: 0 / Trap: 0

Yugi's Crest Pool = Movement: 0 / ATK: 5 / DEF: 3 / Magic: 2 / Trap: 2

Turn 18: Yugi
White Die: Defense

Blue Die 1: Magic ×2

Blue Die 2: Magic ×2

Total = Movement: 0 / ATK: 5 / DEF: 3 → 4 / Magic: 2 → 6 / Trap: 2

Turn: Uses 3 Magic Crests (6 → 3) to activate "Thunder Ball's" special attack "Rolling Crush", causing it to advance until it hits "Blast Lizard", destroying it. Yugi then spends 3 more Magic Crests (3 → 0) to use "Rolling Crush" a second time to destroy "Gator Dragon".

Turn 19: Duke
Green Die: Movement ×2

Red Die: Movement ×2

Red Die: Attack ×2

Total = Movement: 3 → 7 / ATK: 0 → 2 / DEF: 0 / Magic: 0 / Trap: 0

Turn: Ends turn due to not being able to dimension.

Turn 20: Yugi
Blue Die 1: Summon LV2

Blue Die 2: Summon LV2

Red Die: Movement

Total = Movement: 0 → 1 / ATK: 5 / DEF: 4 / Magic: 0 / Trap: 2

Turn: Dimensions "Knight of Twin Swords" (ATK: 20 / DEF: 10 / HP: 30)

Turn 21: Duke
Green Die: Summon LV2

Red Die: Summon LV2

Red Die: Movement ×2

Total = Movement: 7 → 9 / ATK: 2 / DEF: 0 / Magic: 0 / Trap: 0

Turn: Dimensions "Battle Ox" (ATK: 20 / DEF: 20 / HP: 20). Duke moves "Battle Ox" to his left two spaces and two spaces forward (Movement Crests: 9 → 5), then attacks "Knight of Twin Swords" (Attack Crests: 2 → 1). Due being a Beast, it gains 10 ATK when battling a Warrior (Battle Ox: 20 → 30 ATK). Yugi defends using a Defense Crest (4 → 3), reducing the damage by 10 (the DEF of "Knight of Twin Swords"), causing it only take 20 damage (Knight of Twin Swords: 30 → 10 HP).

Turn 22: Yugi
Blue Die: Attack

White Die: Summon LV4

Red Die: Attack

Total = Movement: 1 / ATK: 5 → 7 / DEF: 3 / Magic: 0 / Trap: 2

Turn: Uses 2 Attack Crests (7 → 5) to activate the effect of "Knight of Twin Swords", "Twin Sword Continuous Slash", to attack "Battle Ox" twice, destroying it.

Turn 23: Duke
White Die: Defense

Red Die: Summon LV3

Black Die: Summon LV3

Total = Movement: 5 / ATK: 1 / DEF: 0 → 1 / Magic: 0 / Trap: 0

Turn: Dimensions the item "Warp Vortex"

Turn 24: Yugi
Blue Die: Summon LV3

Blue Die: Summon LV3

Red Die: Movement

Total = Movement: 1 → 2 / ATK: 5 / DEF: 3 / Magic: 0 / Trap: 2

Turn: Dimensions "Strike Ninja" (ATK: 20 / DEF: 10 / HP: 20)

Turn 25: Duke
Blue Die: Movement

Red Die: Magic ×2

Black Die: Trap ×2

Total = Movement: 5 → 6 / ATK: 1 / DEF: 1 / Magic: 0 → 2 / Trap: 0 → 2

Turn: Ends turn due to not being able to dimension.

Turn 26: Yugi
Black Die: Summon LV3

Blue Die: Summon LV3

Red Die: Movement

Total = Movement: 2 → 3 / ATK: 5 / DEF: 3 / Magic: 0 / Trap: 2

Turn: Dimensions the item "Warp Vortex". Yugi moves "Strike Ninja" 9 spaces (3 to Yugi's right, 3 forward, then 3 to Yugi's left) into the "Warp Vortex", using the effect of "Strike Ninja" to move 3 spaces for each Movement Crest (Movement Crests: 3 → 0). After "Strike Ninja" emerges from the other Warp Vortex, Yugi then moves it 2 spaces to his left and 1 space forward (Movement Crests: 0 → 0).[note 1] "Strike Ninja" then attacks Ryu-Kishin (Attack Crests: 5 → 4), destroying it.

Turn 27: Duke
Blue Die: Trap ×2

Red Die: Attack ×2

Red Die: Attack

Total = Movement: 6 / ATK: 1 → 4 / DEF: 1 / Magic: 2 / Trap: 2 → 4

Turn: Ends turn due to not being able to dimension.

Turn 28: Yugi
Blue Die: Summon LV2

Blue Die: Movement

White Die: Movement ×2

Total = Movement: 0 → 3 / ATK: 4 / DEF: 3 / Magic: 0 / Trap: 2

Turn: Yugi moves "Strike Ninja" 1 space to his left and 1 space forward (Movement Crests: 3 → 1). Yugi then uses 1 Attack Crest (4 → 3) to have "Strike Ninja" attack Duke's Heart Point (Duke: 3 → 2 HP).

Turn 29: Duke
Blue Die: Summon LV3

Red Die: Defense

Black Die: Summon LV3

Total = Movement: 6 / ATK: 4 / DEF: 1 → 2 / Magic: 2 / Trap: 4

Turn: Dimensions "Orgoth the Relentless" (ATK: 20 / DEF: 20 / HP: 30). Duke uses 2 Magic Crests (2 → 0) to increase its ATK from 20 to 30, then moves it once space to his right (Movement Crests: 6 → 5). "Orgoth the Relentless" attacks "Strike Ninja" (Attack Crests: 4 → 3), but Yugi activates the effect of "Strike Ninja" by using a Trap Crest (2 → 1), preventing it from being attacked that turn.

Turn 30: Yugi
Blue Die: Movement

Blue Die: Movement ×2

Blue Die: Movement ×2

Total = Movement: 1 → 6 / ATK: 3 / DEF: 3 / Magic: 0 / Trap: 1

Turn: Yugi uses 1 Attack Crest (3 → 2) to have "Strike Ninja" attack Duke's Heart Point (Duke: 2 → 1 HP).

Turn 31: Duke
Red Die: Movement ×2

Red Die: Magic

Green Die: Defense

Total = Movement: 5 → 7 / ATK: 3 / DEF: 2 → 3 / Magic: 0 → 1 / Trap: 4

Turn: "Orgoth the Relentless" attacks "Strike Ninja" and destroys it (Attack Crests: 3 → 2). Yugi is unable to use the effect of "Strike Ninja" because he has no Trap Crests.[note 2]

Duel concludes next episode.


  • On Turn 26, Yugi moves "Strike Ninja" 9 squares before the "Warp Vortex" and 3 squares after it, requiring a total of 4 Movement Crests due to the ability of "Strike Ninja". However, Yugi only has 3 Movement Crests.
  • When "Orgoth the Relentless" attacks "Strike Ninja" a second time, Yugi is shown to have no Trap Crests remaining (preventing him from using its special ability to avoid the attack). However, Yugi had earned 2 Trap Crests throughout the Duel (as shown in his Crest Pool in the previous episode), but had only spent 1 so far, so should have had 1 Trap Crest remaining.

Differences in adaptations[edit]

  • In the dub, every single crest on the die was redesigned and there are several instances where the crests don't match and cause discrepancies in the game. The original designs are left in in the "Yu-Gi-Oh! Classic" release of the series.
  • In the original, Jounouchi's sign says, "Ii zo Yugi," which means "Good going Yugi!". In the dub, the sign is changed to show a hand-drawn sign of a circle with a line through it over Duke's face.
  • In the English anime, after Yami activates the effect of "Strike Ninja" to avoid the attack of "Orgoth The Relentless", Duke becomes furious and still believes that he cheated to beat Pegasus. In the Japanese anime, Otogi laments that Yugi was able to grasp DDM so quickly and is no longer the amateur he was at the beginning of the game and begins to consider the possibility that Yami defeated Pegasus without tricks but pure talent.


  1. Yugi moves "Strike Ninja" 3 spaces (requiring 1 Movement Crest), despite not having any Movement Crests left.
  2. Yugi actually should have one Trap Crest remaining, as he had earned two Trap Crests in the previous episode (and was shown to have 2 Trap Crests in his Crest Pool in that episode), and had only spent 1 Trap Crest to activate the effect of "Strike Ninja".