Yu-Gi-Oh! VRAINS - Episode 120
|Japanese ED||"With The Wind"|
|English OP & ED||"Yu-Gi-Oh! VRAINS Main Theme"|
|Japanese||September 25, 2019|
|English||September 13, 2021|
|Yu-Gi-Oh! VRAINS episodes (season 3)|
|Previous||"A Losing Battle"|
"Journey's End", known as "Connected World" in the Japanese version is the one hundred and twentieth and final episode of the Yu-Gi-Oh! VRAINS anime. It first aired in Japan on September 25, 2019 and aired in Australia on September 13, 2021.
The importance of connections humans have, and the absolute AIs seek... reaffirming their respective ideals, Playmaker and Ai unleash their remaining power to end their battle once and for all. What future will their Duel arrive at?
Playmaker pants heavily, only on 475 LP as he faces off against Ai's 13000 ATK "The Arrival Cyberse @Ignister", 0 ATK "Darkwight @Ignister", and 3000 DEF "Gatchiri @Ignister" and "Gussari @Ignister". Ai himself is only on 100 LP, and just as exhausted, controlling a Set card in addition to his "CompromA.I.se" Continuous Spell Card. As the Data Storm roils around them, Ai asks Playmaker to come with him, and Playmaker asks Ai what he means. Ai extends his hand and he asks Playmaker to become one with him, to change his consciousness into data and fuse with him. Only Playmaker can stop him, and if they're one, lifespans won't matter. They should be able to create a different future than Bohman or Lightning, right? They can live in the network world for eternity. Playmaker whispers Ai's name, and Ai whispers Playmaker's as they stare across the field at one another within the roiling Data Storm (in the dub, Ai requested to absorb Playmaker's data and retreat into the network where they could build a perfect world together). Playmaker shakes his head, apologizing for being unable to do so. He tells Ai that this isn't the solution he is seeking; they only have one life, one consciousness, and if they fused, Playmaker wouldn't be himself, and nor would Ai (in the dub Playmaker refuses to leave everyone he's met behind in the real world).
Playmaker tells Ai that living has no solutions. When they're in pain, they search for a solution to feel better, a concise absolute solution, but if there is a solution, it's that there are none. There are no absolutes in this world and even if they think there are, it will only make them feel better for a moment. Ai asks what is left if there are no absolutes, and Playmaker tells him that there are only bonds between individuals, between one another, and that also changes with time. He remembers seeing Ai recover his A.I. body for the first time alongside Kolter, talking with Skye, Gore being with the children from his orphanage, Roboppi talking with Ai, Theodore sobbing in his grandmother's arms after he'd learned of the deaths of his parents while his grandfather looked on. Bonds may be severed, Playmaker tells Ai as he recalls Kolter at Jin's bedside, but new bonds can also be formed. He recalls Emma with her father, Soulburner with Flame, Blue Gal with Aqua, Ai hugging Earth out of the air, The Shepherd turning away from Ghost Gal, Harlin being erased, and finally, Bohman's final moments. He declares living is a series of bonds, and that this is what life is. Ai asks if he has to do this forever, and Playmaker replies that he does. Ai comments that it's a lot of work, and Playmaker agrees that it is. Ai adds that you can't do it unless you're strong, but Playmaker states that's why people become stronger. It occasionally leads to conflict, but they have to keep fighting even if that happens, and keep searching for bonds even if there's no solution. Ai replies that he sees; he was thinking too logically, like an A.I. Playmaker tells Ai that he can't rush living, and Ai states that he doesn't want to keep fighting if there's no solution; since he's lost the desire to fight, he's destined to vanish. Playmaker sadly says Ai's name, and Ai sighs that Playmaker dumped him, but the path that they're each taking is set.
(In the dub this exchange is significantly different. Playmaker explains there are two kinds of peace, the kind Ai is talking about and peace of mind. If he went with Ai, he wouldn't be at peace because he would know he had left his friends behind and let the real world fall into ruin, and he doesn't think Ai would be happy either. They need to solve their problems, not run away from them. Ai angrily asks if Playmaker is ditching the best friend he'll ever have and Playmaker insists he isn't dumping Ai, emphasizing that the real world is worth saving as it allowed someone as broken as him to find friends. He remembers his time in the Lost Incident, meeting Skye, Theodore, Aqua, Ai hugging Earth, Gore and his kids, and Harlin and Bohman and emphasizes that while he initially wanted revenge he was fortunate enough to meet people and programs that cared for him, and who he learned to care for too. He admits they might all be broken in some way, but that's why they need everyone to fix the world, including Ai. Ai insists it isn't that simple despite Playmaker's protests and Playmaker replies he won't give up that easily because he knows there has to be a solution that leads to true peace and he needs Ai's help to finish the journey they started. Ai comments that Playmaker's speech was nice, but he's passed the point of no return.)
Ai readies his Duel Disk, and he tells Playmaker to bring it on: "Let's end this."
As Playmaker and Ai face-off, Playmaker reflects that he has no monsters on his field, nor any cards in his hand (in the dub, Ai reminds Playmaker the fate of mankind is in his hands, and Playmaker agrees Ai is right), so this draw will definitely decide his fate. He declares his turn and draws, and Ai activates the Continuous Trap Card "A.I.Q", preventing either of them from Link Summoning more than once per turn. Playmaker gasps that it's a card that limits Link Summoning, and Ai warns him that he only has one chance to bring out a Link Monster (in the dub Playmaker comes across as more exasperated than shocked and Ai jokes that he's being sporting by allowing Playmaker to Link Summon one monster). Playmaker activates the effect of the Ritual Spell Card "Cynet Ritual" from his Graveyard, banishing it and a Ritual Monster from his Graveyard to Special Summon two "Cynet Tokens". He banishes "Cynet Ritual" and "Cyberse Magician" and the Tokens appear. Then Playmaker activates the Spell Card "Drastic Draw" since he controls at least two monsters, banishing them all to draw three cards. He draws, then Special Summons "Linkslayer" from his hand since he controls no monsters. Next he Summons "Cyberse Wizard" and then he Special Summons "Backup Secretary" from his hand since he controls a Cyberse monster. Ai notes the three monsters; "Linkslayer", "Cyberse Wizard" and "Backup Secretary", and he admits that they're making him feel nostalgic. Playmaker then activates the effect of "Borreload Furious Dragon" from his Graveyard, banishing it to Special Summon a DARK Link Monster from his Graveyard, but preventing it from activating its effects this turn, and he resurrects "Firewall Dragon Darkfluid".
Playmaker tells Ai that he's coming, and this will be his final Link Summon. He chants "Appear! The circuit that leads to the future!" Authorizing the Link Arrows, he explains that the Summoning conditions are at least two Effect Monsters, and he sets "Linkslayer", "Cyberse Wizard", "Backup Secretary" and "Firewall Dragon Darkfluid" to link the circuit, chanting "Seize the wind that connects to the unseen world! Link Summon! Link-4 Accesscode Talker!" ("Forge the bond that connects the real with the virtual! I Link Summon! Link-4! Accesscode Talker!" in the dub.) The new "Code Talker" materializes a massive lance it its hand and twirls it, standing with 2300 ATK. Ai repeats the monster's name, and he gasps that Playmaker had no monsters or cards in his hand, yet he brought it back this far, admitting that it's impressive. Playmaker explains that the effect of "Accesscode Talker" will increase its ATK by 1000 times the Link Rating of one of the Link Monsters used to Link Summon it. "Firewall Dragon Darkfluid" was Link-5, so "Accesscode" gains 5000 ATK, powering up to 7300. Ai comments that it's far from enough ATK to surpass "The Arrival Cyberse @Ignister". Playmaker replies that he knows, and he activates the other effect of "Accesscode Talker", banishing a Link Monster from his Graveyard to destroy a card Ai controls, and as long as he banishes a monster with a different Attribute, he can continue to use this effect. Ai grits his teeth, realizing that Playmaker has six monsters in his Graveyard with different Attributes.
First, Playmaker banishes the EARTH "Transcode Talker" to destroy the Field Spell Card "Ignister A.I.Land". He declares "Access Integration", and "Accesscode Talker" heaves its lance across the field, destroying "Ignister A.I.Land". Ai curses that it's so annoying, muttering that he has to destroy all monsters he controls when "Ignister A.I.Land" is destroyed. His monsters begin to glow, but Ai explains that due to the effect of "Gatchiri @Ignister" his monsters can't be destroyed once this turn. The glow fades, but Playmaker warns Ai that the ATK of "The Arrival" will decrease, and "The Arrival" falls to 12000 ATK. Playmaker then activates the effect of "Accesscode" again, and "Accesscode" materializes another lance in its hand as Playmaker banishes the WATER "Splash Mage" from his Graveyard and orders "Access Integration" to destroy "Gatchiri @Ignister". "The Arrival" loses more ATK, falling to 11000. Ai bites back a curse and activates the effect of the destroyed "Gatchiri", preventing one monster he controls from being affected by Playmaker's card effects this turn. He chooses "The Arrival", who glows yellow, and Ai comments in satisfaction that now Playmaker can't use card effects to destroy "The Arrival". Playmaker then activates the effect a third time, banishing the FIRE "Proxy F Magician" to destroy "Gussari @Ignister" with "Access Integration". "Accesscode" heaves its lance across the field, destroying "Gussari", and "The Arrival" loses more ATK, falling to 10000. Playmaker then banishes the WIND "Exslayer" to destroy "Darkwight", and then the LIGHT "Linkross" to destroy "A.I.Q", and finally the DARK "Decode Talker" to destroy "CompromA.I.se". Ai intones that "The Arrival" has fallen to 7000 ATK, and only "The Arrival" and "Accesscode" remain on the field. Ai, on 100 LP, observes that it seems it's time for the finale. Playmaker, on 475 LP himself, whispers Ai's name (in the dub they both note the difference in strength between their monsters), but then declares battle, and "Accesscode Talker" attacks "The Arrival Cyberse @Ignister", leaping into the air.
Ai activates the effect of "Gussari" from his Graveyard, banishing it as his "@Ignister" Link Monster is battling and making the ATK of both battling monsters 3000. He orders "The Arrival" to strike back, and it extends its blade and leaps into the air, clashing with "Accesscode". Both monsters clash weapons, struggle briefly, and then draw their weapons back and charge towards one another, flying past each other as they strike and then exploding, and Playmaker and Ai watch grimly (in the dub Ai yells triumphantly that it's a Double KO. Ai explains that after the battle ends, he can Special Summon an "@Ignister" Link Monster from his Graveyard with a lower Link Rating, and he revives "Dark Templar @Ignister". He declares that now he's the only one with a monster on the field, but Playmaker activates the effect of the Spell Card "Cynet Closure" as his Cyberse Link Monster destroyed a Link Monster by battle, returning the card that he banished face-down from his Deck to his Graveyard - and he returns the Trap Card, "Recoded Alive". Ai starts, realizing that this was the card that Playmaker banished (in the dub he believes Playmaker was setting him up from the start by banishing the card so long ago that Ai forgot about it). Playmaker then activates the effect of "Recoded Alive" from his Graveyard, banishing it as he controls no monsters in the Extra Monster Zone to Special Summon his banished "Decode Talker". Ai muses the monster's name, but reminds Playmaker that "Dark Templar" can't be destroyed by a monster with the same ATK, so if "Decode Talker" attacks it will be the only one destroyed. Playmaker ends his turn, and he asks Ai if he ran a simulation of their Duel. Ai grins and he replies that he didn't as it would have been lame (in the dub, Ai notes that Playmaker ending his turn has ended his hopes of winning).
He declares his turn and draws, looking at his card before looking at Playmaker, and they both stand silently as Ai remembers his time with Yusaku (in the dub, Ai admits it's been fun and Playmaker agrees it's been a memorable journey from beginning to end); being captured in his Duel Disk for the first time, his failed "Destiny Draw" with Ghost Gal, rescuing Playmaker in the Data Storm around the Tower of Hanoi and protecting him as he used "Storm Access", and sacrificing himself to destroy the Neuron Link, then reviving via his backup and granting the power of the other Ignis to Playmaker to Summon "Firewall Dragon Darkfluid" and destroy Bohman's "Perfectron Hydradrive Dragon". Ai asks Playmaker if he was a good partner, and Playmaker tells him that he was the best partner. Ai smiles, and he muses that he sees; that's good (in the dub, he asks if he was a good teammate. Playmaker replies that Ai was the worst strategist he ever met, and Ai admits he asked for that). He orders "Dark Templar" to attack "Decode Talker", and once again the two monsters clash blades. Ai then activates the Quick-Play Spell Card "TA.I. Strike", which will inflict damage to the controller of a destroyed monster equal to its original ATK. As their monsters struggle, Ai falters briefly before bidding Playmaker farewell.
Playmaker activates the effect of the Continuous Trap "Code Hack" from his Graveyard (adding in the dub that he isn't going anywhere), banishing it as a "Code Talker" monster is battling to negate the activation of a Spell or Trap Card and increase the ATK of that "Code Talker" by 700. "TA.I Strike" explodes as "Decode Talker" rises to 3000 ATK, and Ai screams "What?!" in utter horror (in the dub he gasps quietly). Playmaker orders "Decode Destruction", and "Decode Talker" knocks "Dark Templar's" blade aside, then leaps into the air and brings its own greatsword down, cutting "Dark Templar" in two and destroying it. Ai is blasted away by the shockwave, screaming as his LP falls to zero, and tumbling across the ground as the Data Storm dissipates, revealing that they have been Dueling in the remains of the Cyberse. Playmaker screams Ai's name and he runs towards his partner, kneeling beside Ai's battered body and rolling him into his lap. He sadly says Ai's name, and Ai smiles that he lost. Playmaker states that Ai would have won had he not activated "TA.I. Strike", and Ai admits that he did think that Playmaker was up to something when he brought out "Decode Talker", but he thought it would be fine anyway because he couldn't choose (in the dub Ai states that he didn't want to second guess himself, as he doesn't regret any of his choices).
He reminds Playmaker that he never fought him during the simulation, but during the time he lived in the simulation's future, he saw what his existence would lead to. He remembers seeing tanks and soldiers approaching him, and Yusaku standing in their way to protect Ai, but being brutally gunned down before Ai. He tells Playmaker that he would have been dragged into everything and perished, and recalls screaming in despair at his failure to avert that. Ai confesses that he couldn't choose that future, and Playmaker says his name sadly. Ai tells Playmaker that he'll return everyone like he promised, and he releases a torrent of yellow spheres from his hand that disperse through the air. (In the dub, this is where Ai finally reveals he wanted to lose, admitting he lied about dying in each simulation and that he survived, but Yusaku sacrificed himself to protect Ai every time, so Ai has sacrificed himself for Yusaku. He asks if he really wasn't a good teammate, and Playmaker list three reasons why he wasn't: his strategies rarely paid off, and if they did, paid off for their opponent, he would go out of his way to distract Playmaker from focusing on the Duel and he often revealed their strategies to their opponents and made it easier for them to be countered. But while Ai was not a good Dueling teammate, he was a great friend who Playmaker will never forget. Ai replies he won't forget Playmaker either and releases the data of the Duelists he and Roboppi defeated.)
Ai raises his hand, glowing the same yellow as the data of the people that he just released. He closes his eyes and steadies himself, and then he tells Playmaker that he's going to vanish. Playmaker can only watch with tears in his eyes as Ai admits that he's starting to get scared. His entire body begins to glow yellow, and he states that everyone will forget him eventually, but then he lets his hand fall to his side as he finally understands; if you have bonds, then no one will forget you. Playmaker promises Ai that he won't forget him. Ai asks if he can ask Playmaker one final thing, and he states that Playmaker rather lazily gave him the name "Ai", but he really likes it. He asks what the name's definition is if Playmaker thinks it has one. Tears spill from Playmaker's cheeks as he states that "Ai" means "to love people". Ai admits that he agrees, and states that now he understands that definition. (In the dub, Ai tells Playmaker that while he was entertaining and often carried Playmaker to victory, the times he will miss the most are those where he cheered him on. Playmaker replies those won't be the times he will miss the most; he will miss all of them. Ai thanks Playmaker and tells him he was a good friend for a meatbag.) His body glows even brighter, and energy runs across his form.
Ai tells Playmaker - Yusaku - goodbye, and that he loved him, and his body disintegrates into nothingness, leaving Playmaker clutching at empty air and sobbing as the Cyberse vanishes as well. In the dub, he simply states that it's time for him to say bye to Yusaku.
Yusaku wakes up in the SOL Technologies factory, seeing Ai's unresponsive SOLtiS body standing above him. Before Yusaku can say anything, the SOLtiS topples over the edge of the walkway, and Yusaku calls Ai's name and leaps after the SOLtiS. He lands in a circle of Ai's copies, all lifeless and collapsed on the ground face-down, save the one Ai had been inhabiting, which lies on its back. Yusaku pulls Ai's SOLtiS into his lap with tears in his eyes as the sun rises, and he screams Ai's name.
Three months later, Jin is taking orders from customers outside Café Nom, thanking them and telling them that their order is coming soon. He asks Kolter for two hotdogs and coffees, and Kolter responds affirmatively (in the dub he asks for two hotdog sandwiches, much to Kolter's chagrin). Skye comments that it's nice that Kolter's brother is healthy again, and Kolter agrees that Jin can now rest in peace. He looks at Jin talking cheerfully with another set of customers, stating that they'll make up for the time that they lost. Kolter tells Skye that it's thanks to them all, and Skye blushes, protesting that she didn't do anything; it was Yusaku and the others. She asks if there's been any contact from Yusaku, and Kolter replies that there's been none since his final Duel with Ai. Skye notes that she sees, and she states that Yusaku always protected what was dear to her. Kolter replies that Yusaku did the same for him; he is their hero. They look over at the videoscreens in the plaza, and Skye asks if Kolter will be keeping his store here. Kolter confirms that he will, commenting that Yusaku would be sad if he didn't have a home to return to. Skye giggles, admitting that her brother says the same thing, and Kolter initially seems surprised, but smiles as well. (In the dub Skye also adds she's never really had a chance to thank Yusaku. Kolter suggests she still might, noting Yusaku will eventually return and he'll have a couple of "hotdog tacos" waiting for him. Skye giggles, commenting that hotdogs aren't tacos and wondering who would be silly enough to think that, unaware it's an inside joke between Yusaku and Kolter).
At SOL Technologies, Hayami orders an employee to shut this and that, and make the data flow from here. She hears something behind her, and she turns to see Zaizen walking in, greeting him as "CEO Zaizen". Zaizen asks if there are any glitches in LINK VRAINS, and Hayami confirms that everything is running smoothly. She rushes up to him as they look at a holographic display depicting the tower of LINK VRAINS, now far more complicated and wide-ranging, leading up into an assembly resembling a human brain as Hayami points out that LINK VRAINS has become the central station that connects various worlds, which means that there are infinite possibilities. Zaizen declares that it's their mission to protect LINK VRAINS, until he comes home. In a desert world, Frog, Pigeon, and the Editor-in-Chief flee from giant hercules beetles, Pigeon screaming that they'll eat them. Frog screeches that LINK VRAINS has grown too much, but the Editor-in-Chief tells them to go back and search for scoops (in the dub Pigoen yells at them to go faster and Frog cries it's too late. The Editor comments that at least they're making headlines). Frog and Pigeon both scream that that's crazy as Ghost Gal and The Shepherd ride past them on hoverbikes with "Altergeist Memorygant" and "Commandrone Double Sniper" Summoned, and Frog and Pigeon scream again. Ghost Gal tells her brother to handle the one on the left, and The Shepherd tells her that he knows, but warns Emma to be careful (in the dub she asks if he wants her to take the one on the left, and Shepherd tells her it's her decision). In a stadium, The Gore's "Gouki The Giant Ogre" has just forced a submission from his opponent's "Berserker of the Tenyi", winning The Gore the Master Duel, and Gore, now back to his original weight and wearing his Celebrity Duelist outfit, roars and flashes peace signs at the cameras. The children from the orphanage cheer for Gore, crying that he did it and is the champion. Gore grins and he tells his opponents to keep bring it on; The Gore will take them on.
On a large cruise ship, the Knights of Hanoi are hard at work. Alec, Dr. Genome and Klarissa sit at monitors, while Pandor observes a holographic information display. Klarissa (watching The Gore's Duel) comments that LINK VRAINS is growing rapidly and it will become bigger and bigger. Alec points out that it's not only LINK VRAINS, but the entire network. He brings up a view of the central shaft, stating that's why they need observers like them. Genome states that it's how the Hanoi can atone for their crimes. (In the dub Klarissa notes that the threat of hackers is growing as rapidly as LINK VRAINS and Alec notes that he pities the hackers who go up against the Knights of Hanoi, noting the irony of them becoming the protectors of LINK VRAINS. Genome suggests a field trip into LINK VRAINS to purge all the hackers.)
In Theodore's hometown at sunset, he and Kiku sit on his bed, Kiku shifting nervously and admitting that she's scared. Theodore, now wearing his tracksuit again but still with his hair arranged naturally and wearing his glasses, tells Kiku not to worry, and they both link into the VRAINS. They appear in midair, and Kiku screams in fright as Soulburner catches her and his Duel Board materializes below them, stopping their fall. Kiku opens her eyes and looks at the central shaft, gasping in amazement. Soulburner tells her that this is LINK VRAINS, a new world for people. Down in the Central Plaza, The Brave Battler looks up to see Soulburner and Kiku, recognizing Soulburner and deciding that he has a girlfriend. He vows to give his max to meet someone and runs off (in the dub he decides it's fine because he still has Blue Angel). Kiku looks back at Soulburner, and she tells Theodore that he's cool. Soulburner blushes and he tells her not to be silly, then admits that there's someone cooler than him here. Kiku tells him that she wants to meet this person (in the dub, she tells Soulburner that he's a hero, and Soulburner claims Playmaker is the real hero; Kiku asks to meet Playmaker), and Soulburner admits that he's on a journey right now. Kiku asks if he really is, and Soulburner confirms that he is, but...
On an island within LINK VRAINS, Varis and Spectre watch the aqua skies. Spectre asks if he will return, and Varis smiles, stating that Playmaker will definitely return, and he'll be much stronger (in the dub he adds that Playmaker will return to face his greatest rival, as he never backs down from a challenge). Sure enough, up above the dome of the brain of LINK VRAINS, Playmaker has returned, letting out a final cry of "It's time to link into the VRAINS!" as he rockets into LINK VRAINS on his Duel Board (in the dub he vows he'll find Ai).
Data suddenly crystallizes and coalesces, forming into an image of a blue-tinted spherical eye, which opens and looks around in confusion, and Ai asks "Huh?" - and in the dub, he curses "Aw, GLITCH!" as he realizes that he's survived.
Featured Duel: Playmaker vs Ai
Playmaker has 475 LP and controls no cards. Ai has 100 LP and controls "Ignister A.I.Land" in his Field Zone, "Darkwight @Ignister" (0/↓) in the Extra Monster Zone, "The Arrival Cyberse @Ignister" (13000/↑←↙↓↘→) in the Main Monster Zone below "Darkwight @Ignister", co-linked to it, "Gatchiri @Ignister" (0/3000) and "Gussari @Ignister" (3000/3000), both in Defense Position, in the zones that the middle-left and middle-right Link Arrows of "The Arrival Cyberse @Ignister" point to, respectively, as well as "CompromA.I.se" and 1 Set card in his Spell & Trap Zones.
Turn 9: Playmaker
Ai activates his Set Continuous Trap "A.I.Q". Each player can only Link Summon once per turn, but Ai must Tribute a Link Monster during each of his Standby Phases, or "A.I.Q" will be destroyed. As he controls no monsters, Playmaker activates the second effect of "Cynet Ritual" in his Graveyard, banishing it and one Ritual Monster from his Graveyard to Special Summon two "Cynet Tokens". He banishes "Cynet Ritual" and "Cyberse Magician" and Special Summons the Tokens in Defense Position (0/0). Playmaker activates the Spell "Drastic Draw", banishing all monsters he controls while he controls at least two monsters to draw three cards, but he cannot Normal or Special Summon monsters for the rest of the turn, except Cyberse monsters. He banishes the two "Cynet Tokens" and draws three cards. As only Ai controls a monster, Playmaker Special Summons "Linkslayer" (2000/600) from his hand in Attack Position via its own effect. Playmaker Normal Summons "Cyberse Wizard" (1800/800). As he controls a Cyberse monster, Playmaker Special Summons "Backup Secretary" (1200/800) from his hand in Attack Position via its own effect. Playmaker activates the effect of "Borreload Furious Dragon" in his Graveyard, banishing it to Special Summon one DARK Link Monster from his Graveyard, but it cannot activate its effects this turn. He Special Summons "Firewall Dragon Darkfluid" (3000/←↙↑↘→). Playmaker sets "Linkslayer", "Cyberse Wizard", "Backup Secretary", and "Firewall Dragon Darkfluid" (2+ Effect Monsters) in the Link Arrows to Link Summon the Link-4 "Accesscode Talker" (2300/↑→↓←) to the Extra Monster Zone on his right.
As a Link Monster was used as Link Material for its Link Summon, "Accesscode Talker" gains ATK equal to one of those monsters' Link Rating x 1000. Playmaker chooses the Link-5 "Darkfluid", so "Accesscode Talker" gains 5000 ATK ("Accesscode Talker": 2300 → 7300 ATK). Playmaker activates the effect of "Accesscode Talker", banishing a Link Monster from his Graveyard to target and destroy one card Ai controls, but he cannot banish a monster with the same Attribute to activate the effect of "Accesscode Talker" again this turn. He banishes the EARTH "Transcode Talker" from his Graveyard to target and destroy "Ignister A.I.Land". As "Ignister A.I.Land" was destroyed all monsters Ai controls would be destroyed, but the effect of "Gatchiri @Ignister" prevents all of his "@Ignister" monsters from being destroyed by a card effect once per turn. Playmaker banishes the WATER "Splash Mage" from his Graveyard to destroy "Gatchiri @Ignister". As "Gatchiri" left the field, Ai activates its effect, making one monster he controls unaffected by Playmaker's card effects for the rest of the turn. He chooses "The Arrival Cyberse @Ignister". Playmaker banishes the FIRE "Proxy F Magician" from his Graveyard to destroy "Gussari @Ignister". Playmaker banishes the WIND "Exslayer" from his Graveyard to destroy "Darkwight @Ignister". Finally, he banishes the LIGHT "Linkross" and the DARK "Decode Talker" from his Graveyard to destroy "A.I.Q" and "CompromA.I.se", respectively. ("The Arrival": 13000 → 7000 ATK).
"Accesscode Talker" attacks "The Arrival Cyberse @Ignister". As his Link Monster is battling an opponent's monster, Ai activates the effect of "Gussari @Ignister" in his Graveyard, banishing it to make the ATK of both battling monsters 3000 during damage calculation, and at the end of the Damage Step, Ai can Special Summon a Link Monster from his Graveyard with a Link Rating lower than his battling Link Monster's. The attack continues, and both monsters are destroyed, then after the Damage Step Ai Special Summons the Link-3 "Dark Templar @Ignister" (2300/↙↓↘) from his Graveyard. As a Cyberse Link Monster Playmaker controls destroyed an opponent's Link Monster by battle, the effect of "Cynet Closure" applies, returning the card that was banished face-down by its effect to Playmaker's Graveyard, which is revealed to be "Recoded Alive". As he controls no monsters in the Extra Monster Zone, Playmaker activates the effect of "Recoded Alive" in his Graveyard, banishing it to Special Summon one of his banished "Code Talker" monsters. He Special Summons his banished "Decode Talker" (2300/↙↑↘).
Turn 10: Ai
"Dark Templar @Ignister" attacks "Decode Talker". Ai activates the Quick-Play Spell "TA.I. Strike", making the ATK of both monsters equal, and at the end of the Damage Step, the controller of any monster that is destroyed by this battle will take damage equal to their destroyed monster's original ATK. As a Spell/Trap Card was activated while his "Code Talker" monster is battling, Playmaker activates the effect of "Code Hack" in his Graveyard, banishing it to negate the activation of that Spell/Trap, then increase the ATK of all "Code Talker" monsters he controls by 700 ("Decode Talker": 2300 → 3000 ATK). The attack continues and "Dark Templar @Ignister" is destroyed (Ai: 100 → 0 LP).
The following cards appeared in this episode. Cards in italics debuted here.
- NeoArkadia (September 5, 2019). "[VRAINS] Final Episode Announced". The Organization. Retrieved September 5, 2019.