Difference between revisions of "Talk:Gravekeeper's"

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Let's go through this card by card. First of all, the statement that [[Rite of Spirit]] is commonly used in [[Gravekeeper's]] is patently false. [[Gravekeeper's Stele]] is much faster and much more popular. I defy you to find a topping deck with [[Rite of Spirit]]. Examining your second point, anyone with a pulse can see that [[Ancient Fairy Dragon]] is counter productive, as it destroys [[Necrovalley]]. You know, that field spell the deck relies on. It basically cycles them and gives you 1000 LP. So, basically, you synch out an otherwise useless level 7 (costing you at least 2 cards), destroy one of but two or three precious [[Necrovalley]]s in the deck, and gain 1000 LP from it. This is self-destructive. Finally, we examine Judgment of Anubis. Judgment of Anubis is simply outclassed by Malefic Stardust Dragon (Which, by the way, is $5). It's slower, guards Valley less effectively, and serves only that purpose. The cards weren't viable before I came, they were simply there. They should not be.
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Let's go through this card by card. First of all, the statement that [[Rite of Spirit]] is commonly used in [[Gravekeeper's]] is patently false. [[Gravekeeper's Stele]] is much better and much more popular. I defy you to find a topping deck with [[Rite of Spirit]]. Examining your second point, anyone with a pulse can see that [[Ancient Fairy Dragon]] is counter productive, as it destroys [[Necrovalley]]. You know, that field spell the deck relies on. It basically cycles them and gives you 1000 LP. So, basically, you synch out an otherwise useless level 7 (costing you at least 2 cards), destroy one of but two or three precious [[Necrovalley]]s in the deck, and gain 1000 LP from it. This is self-destructive. Finally, we examine Judgment of Anubis. Judgment of Anubis is simply outclassed by Malefic Stardust Dragon (Which, by the way, is $5). It's slower, guards Valley less effectively, and serves only that purpose. The cards weren't viable before I came, they were simply there. They should not be.
  
 
[[User:Nobody-|Nobody-]] ([[User talk:Nobody-|talk]] • [[Special:Contributions/Nobody-|contribs]])
 
[[User:Nobody-|Nobody-]] ([[User talk:Nobody-|talk]] • [[Special:Contributions/Nobody-|contribs]])

Revision as of 03:18, 9 March 2011

This is the talk page for discussing the page, Gravekeeper's.

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Talk Pages are only for the discussion on how to improve the article. Please post your questions on the Rulings Forum and general discussion on the Forum.

Gravekeeper's Chief

How is Gravekeeper's Chief (character) a Shadow Rider ? --Qim1 17:48, September 20, 2009 (UTC)

Thank you Rodtheanimegod4ever, problem solved.

Gravekeeper Burn

I know that it is not a setup that is played very often, at least not in major tournaments, but would it be worth it to make a recommended cards section for Gravekeeper burn decks? Jon Kovacs (talkcontribs) 02:42, December 8, 2010 (UTC)

No. Nobody- (talkcontribs) 02:36, December 10, 2010 (UTC)

I actually agree with Nobody on this one. Cause the only Gravekeeper that actually burns is Cannonholder and he only does 700 Damage. Compared to other Burn Decks, this one would really really really suck. I mean, I'll give a B+ only on Creativity, but overall, the Concept and everything else, I would have to give a big ol' Fail Stamp on it. Although, if you want to be laughed at by all of the other Burn Duelist's then go ahead. But me, personally, I just don't see how it could be affective. Altyrell (talkcontribs) 03:22, December 10, 2010 (UTC)

If you don't see how it could be effective, then you obviously haven't tried it. The current setup I'm experimenting with does about 4000 damage easily at any given time. And have you ever heard of Dark Room of Nightmare? Jon Kovacs (talkcontribs) 22:39, December 10, 2010 (UTC)

-_- No i've never heard of that card *rolls eyes*. Yes i have heard of that card. While that deck might work for you, it isn't a widely used deck at Tournaments. Altyrell (talkcontribs) 23:08, December 10, 2010 (UTC)

I understand that it isn't widely used at tournaments, but not every deck type is. Jon Kovacs (talkcontribs) 23:22, December 10, 2010 (UTC)

@Altyrell; Are you sure that's ONLY Burn Gravekeeper's? There are two if I recalled correct, Cannonholder himself AND Gravekeeper's Curse. I know that Curse sound lame, but he's still considering burn since 500 damage per summon sound still burn. You can revive him few times with Reborn, Royal, then Call and blast him off with Cannonholder easily. Then you can revive him to hand by Stele or Pot of Avarice/Monster Reincarnation, for moar burns. --FredCat Ta.P.F.P.J.R.W.S.Th.P.S.C. 18:46, December 17, 2010 (UTC)

GraveKeepers Burn runs remarkably well, anyone who bought the Marik Structure deck can tell you that it came with Coffin Seller and Skull Invitation, combine that combo with Dark Room, and use Descendant and Curse, along with reborn cards to tribute curse, summon him again, burn a whole ton, destroy your opponents cards, burn them for that, then attack, the finale with gravekeepers Canonholder for amazing burn damage! Curse does 500 when summoned, skull invitation does 200 when a card goes to the grave, coffin seller does 300 for each monster destroyed, canonholder does 700, with 3 rite of spirit, and Gravekeeper's Spy, you can easily do over 8000 damage in one turn!

Nobody

Leave the page alone. Simply because you do not like using Solidarity or Visionary does not make them useless cards for a basic Gravekeeper Deck. Jon Kovacs (talkcontribs) 01:46, December 13, 2010 (UTC)

I actually think adding the burn section of the deck is a great idea, as the deck did have tremendous popularity in the past, and with the latest support cards for the archetype, it could become powerful again in the current format. For those of you unfamiliar with the deck, it does NOT use "Cannonholder" to inflict burn, but "Wave-Motion Cannon" for its ability to end a duel very quickly once placed on the field, and protected. Obviously this isn't the entire theme of the deck, but I think I won't put it all in here.

If nobody else is willing to create a section on it, I for one will, as I know how effective the deck can be, or certainly was - and it was something I even expected to find on this page when I visited it. Over and Out --EndOfTheWorld (Its the EndOfTheWorld! Mwuhahahaha!) 18:40, December 17, 2010 (UTC)

I added in some cards for the Gravekeeper burn section. I think that Chief could be included in the monsters, because you can use his effect to bring back Gravekeeper's Curse and tribute both with Gravekeeper's Cannonholder to get between 1900-4600 damage (depending on Dark Room of Nightmare). Jon Kovacs (talkcontribs) 02:14, January 4, 2011 (UTC)

I added in Cursed Bill. With Gravekeeper's Descendant, it can do some damage and clear out your opponent's monsters. Jon Kovacs (talkcontribs) 17:46, January 13, 2011 (UTC)

Too Many counter edits, lets get us some table!

In a similar fasion to Aliens, Batterymen, and that other one, I think we need a table on this one explaining card choices, in addition to deck subtypes, the reason for this is entirly not to stop nobody reverting edits <,<

Recommended Cards

Card Name Reason
Monsters
Gravekeeper's Assailant Switch monster position, high attack but low defense are weak against it, if you are playing a mirror match assailant can't kill each other
Gravekeeper's Chief It can be useful but the side effect is that people can take or target card from graveyard
Gravekeeper's Commandant Get NecroVally right away, high attack plus the necrovally, and high def plus it
Gravekeeper's Descendant unlimited tribute, able to destroy every kind of card, easy to summon
Gravekeeper's Guard Just for defense and bounce your opponent's face-up monster back to the hand, the deck with the biggest disadvantage to this card's effect is GBs
Gravekeeper's Priestess Not required, but can be used as necrovally, gain 200 atk and def for last resort, can use royal tribute
Gravekeeper's Recruiter If it get destroyed and sent to graveyard you can easily get assailant, descendant, commandant, or another recruiter i would recommend 3 copies
Gravekeeper's Spear Soldier slow and only does pierce damage so you don't really need to play it, if you can't find any other card to put in the deck then just add one
Gravekeeper's Spy 3 for high def, search out a gravekeeper right away, and easily use descendant's effect
Gravekeeper's Visionary it's good, one tribute with gravekeepers gain attack but it's bad if that was the only monster you have in your hand
Thunder King Rai-Oh Slows down opposing decks, while being strong in itself, stops Synchro monsters. However, using it prevents the use of Gravekeeper's Recruiter. recommended in side-deck if you add this try to take out one or two recruiter
dark World Due to them activating in the grave, they are unaffected by Necrovalley, and in addition, they activate when discarded by Royal Tribute leading to potential combos. For more information, click ->Here<-
Fabled Similar to Dark World monsters, though some are more limited, due to affecting monsters other than themselves, can still provide a variation to the standard Gravekeepers deck. For more information, click ->Here<-
Extra Deck
Tempest Magician If running cards such as Plaguespreader Zombie or Deep Sea Diva, this provides an easy game finishing burn effect.
Spells
Necrovalley required in every gravekeeper deck
Gravekeeper's Stele if you top deck this and your opponent about to lose and have no card on field then you win and it a great support
Royal Tribute discard all monster and your opponent will have a huge disadvantage
Solidarity If the deck is entirely Spellcaster monsters, this provides a constant strong attack boost, which can enable use of Virus Cards even if Necrovalley is destroyed but there is really no point to add this card
Spell Comment
Spell Comment
Traps
Rite of Spirit add if you can't find any card to add
Deck Devastation Virus By tributing a Gravekeeper, under the effect of Necrovalley, or Solidarity, this can clear the opponents field & hand of weak monsters, such as tuners, for the next 3 turns.
Trap Comment

of course, i just edited all the stuff off this one so cbb right this second,-Resk (talkcontribs) 20:45, January 31, 2011 (UTC)

Necrovalley Anti-Meta

Necrovalley Anti-Meta

There are so many reasons why this kind of Deck is relevant, then I will explain it at these following grounds:

(This is a Deck that I've developed at my Duel researches)

Monsters:

Spells:

Traps:


Extra Deck:

  • Tempest Magician - Is greatly easy to Summon in this Deck and relevant due to its Burn effect which would take down the opponent easily.

Mask of restrict destroys Gravekeeper's decks. Did you not read this card's effect? Jon Kovacs (talkcontribs) 17:37, February 2, 2011 (UTC)

Yeah, you're right, this is the only backfire from this card! Thanks for the advice, Jon! Duelmaster3000


  • At this point, Gravekeepers properly run are anti-meta in and of themselves. There is already and anti-meta Gravekeeper's section, and there is really no need to create another. In addition, many of the cards you have proposed, such as Gravekeeper's Visionary, are far from viable.


Nobody- (talkcontribs) 00:02, February 3, 2011 (UTC)


Dudes, my Necrovalley Anti-Meta was just a sample of that strategy, as I've been trying to develop my own version. But! There's just one thing that's outrageous here! Nobody is becoming too pretentious, and is using no more no less than profanity towards non-noob Duelists. I get truly upset with that fact, and I guess Duelists like Jon Kovacs and Resk are witnesses.

I have noticed that User:Nobody- is a bit harsh with some of their comments. As far as the cards you listed go, it seems as though they either fit into one of the categories already on the page, or into the optional support section. You may want to put in a short section in the introduction part of the page talking about using Dark World monsters or Fabled monsters in Keeper decks, and possibly the capability of using them in Synchro decks. Just a thought. Jon Kovacs (talkcontribs) 00:52, February 9, 2011 (UTC)
Bear in mind if anyone suggests combos with Fabled + Royal Tribute, I will wring your necks. IonCharge (talkcontribs) 16:58, February 10, 2011 (UTC)
? Jon Kovacs (talkcontribs) 03:05, February 11, 2011 (UTC)

Hey I Have a Rather Pertinent Question...

Why is Necrovalley listed under optional support? Lappyzard (talkcontribs) 03:27, March 3, 2011 (UTC)

Edit warring

This is getting ridiculous. Look, I don't play the TCG anymore, so I don't know what's viable and what's not. Stop edit warring and discuss the changes here. Nobody-, list your rationale for why the cards are not viable. Jon Kovacs, list why you think they are viable. If this doesn't stop, the article is going to end up locked. Cheesedude (talkcontribs) 04:37, March 3, 2011 (UTC)

The cards should stay in because first off, Rite of Spirit is still commonly used in Gravekeeper decks, second, because Ancient Fairy Dragon is perfectly usable in synchro variants on basic Gravekeeper decks, and third, Judgment of Anubis may not be the fastest/ simplest way to protect cards like Necrovalley, but in Gravekeeper Burn decks and in decks where players can't afford to shell out the $18-44 necessary to make Malefic Stardust Dragon viable, it is still useful to have in. Also, if the cards were fine before Nobody- decided to delete the cards that he or she dislikes, then they should still be fine now. Lock the page if you feel it's necessary. I'm not getting into any "reverting war". Jon Kovacs (talkcontribs) 23:32, March 3, 2011 (UTC)
Despite this above, you seem to be getting into an edit war here. Honestly, I would recommended that someone start a discussion about this at Forum:Yu-Gi-Oh! Wiki Community Discussion. See what others users think of that issue (and just for this article, for all archetype articles. If this continues, maybe we should add a section to articles with explanations on why cards are not viable - that is if we can agree on what is and is not viable. I'm just offering suggestions, again I don't play the TCG anymore. Cheesedude (talkcontribs) 00:13, March 6, 2011 (UTC)


Let's go through this card by card. First of all, the statement that Rite of Spirit is commonly used in Gravekeeper's is patently false. Gravekeeper's Stele is much better and much more popular. I defy you to find a topping deck with Rite of Spirit. Examining your second point, anyone with a pulse can see that Ancient Fairy Dragon is counter productive, as it destroys Necrovalley. You know, that field spell the deck relies on. It basically cycles them and gives you 1000 LP. So, basically, you synch out an otherwise useless level 7 (costing you at least 2 cards), destroy one of but two or three precious Necrovalleys in the deck, and gain 1000 LP from it. This is self-destructive. Finally, we examine Judgment of Anubis. Judgment of Anubis is simply outclassed by Malefic Stardust Dragon (Which, by the way, is $5). It's slower, guards Valley less effectively, and serves only that purpose. The cards weren't viable before I came, they were simply there. They should not be.

Nobody- (talkcontribs)