Trap Card

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Trap Card

Trap Icon
Trap Icon

Japanese

トラップカード (symbol: トラップ)

Japanese (ruby)

トラップカード (symbol: トラップ)

Japanese (base text)

罠カード (symbol: 罠)

Japanese (romanized)

Torappu Kādo (symbol: Torappu)

English

Trap Card (symbol ruby: TRAP)

Lists

Trap Cards (Japanese: トラップカード Torappu Kādo) are a type of cards that can be used to apply effects in the opponent's turn, but must first be set from the hand for a turn before they can be used. Their card frame is colored in purple.

Characteristics[edit]

TCG/OCG[edit]

Trap Cards are played in the Spell & Trap Zones.

Trap Cards must first be Set before they can be activated, and cannot be activated in the same turn they are Set.

The activation of Trap Cards are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3.

At the resolution of its activation, a Trap Card resolves the "primary effect" written as the first sentence of its card text, if it has any.

After activation and resolution, Trap Cards are sent to the Graveyard, with the exception of Continuous Trap Cards, which remain face-up on the field.

Secondary effects[edit]

Trap Cards may describe effects that do not apply once on the card's activation, and instead follow their own activation and application parameters.

These effects can be informally categorized based on classifications of monster effects:

Rush Duel[edit]

In Yu-Gi-Oh! Rush Duel, only Normal Trap Cards exist. Trap Cards cannot be Chained; all Trap Cards have activation requirements and can only be activated at a specific timing, and only 1 Trap Card can be activated at each timing. If both players have a Trap Card that can be activated at the same timing, then the non-turn player chooses whether to activate a Trap first, and if they do not, then the turn player can activate a Trap. If a Trap Card's activation requirement is for another card or effect to be activated, then it can be activated only after that card finishes resolving.

Types[edit]

Trap Icon Characteristics
Normal N/A[a] N/A
Continuous Remains face-up on the field after activation.
Counter Are Spell Speed 3.

Anime/Manga only[edit]

Examples[edit]

Icons[edit]

These are icons used to represent Trap Cards.

TCG/OCG[edit]

Rush Duel[edit]

Interactions with effects[edit]

Trivia[edit]

Notes[edit]

  1. Some video games use an empty symbol in menus for filtering and sorting cards.