Difference between revisions of "Gem-Knight"

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With the release of [[Xyz Monster]] and "[[Rescue Rabbit]]", "Gem-Knights" have the ability to quickly pull out Xyz monsters relativity quickly. "Rescue Rabbit" can also help with bringing out the many "Gem-Knight" Fusion Monsters, making the deck quick and powerful, not to mention that Gem-Knight Amber's effect can bring a banished Rabbit back to your hand for further usage.
 
With the release of [[Xyz Monster]] and "[[Rescue Rabbit]]", "Gem-Knights" have the ability to quickly pull out Xyz monsters relativity quickly. "Rescue Rabbit" can also help with bringing out the many "Gem-Knight" Fusion Monsters, making the deck quick and powerful, not to mention that Gem-Knight Amber's effect can bring a banished Rabbit back to your hand for further usage.
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==Weakness==
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Despite being powerful in terms of both flexibility and speed granted by this archetype's [[Fusion Summon]]ing nature, Gem-Knights are not without their weakness. Similar to [[Evil HERO]] decks, this deck's true strength is also their greatest weakness, which is "[[Gem-Knight Fusion]]". The most effective way to cripple this deck is by activating "[[Cursed Seal of the Forbidden Spell]]" which can render "Gem-Knight Fusion" unusable for the rest of the Duel. "[[Non-Fusion Area]]" can also damaging this deck further, as it can block any other attempts on Fusion Summoning, leading Gem-Knights into severe disadvantage. You can use "[[Seven Tools of the Bandit]]" to prevent these from happening.
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Of course, anti-Special Summon cards such as "[[Archlord Kristya]]" can also shut this deck down. Fortunately, some of the Gem-Knights are also [[Gemini Monsters]], which means you can use "[[Gemini Spark]]" to handle most of the threats. It can also helps for shutting "[[Macro Cosmos]]" or "[[Dimensional Fissure]]" so that they will not disrupt your Fusion Summoning cycle routine further.
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Cards such as "[[Brionac, Dragon of the Ice Barrier]]", "[[Mist Wurm]]" and "[[Neo-Spacian Grand Mole]]" can also get rid of your Gem-Knights Fusion Monsters easily (especially useful for dispatching "[[Gem-Knight Aquamarine]]"). To remedy this, you can use "[[Effect Veiler]]" or "[[Divine Wrath]]". Somehow, "[[Gem-Enhancement]]" could also work at this situation, but not as useful as effect negations mentioned above.
  
 
==Trivia==
 
==Trivia==

Revision as of 09:39, 22 January 2012

Gem-Knight
Gem-Knight
Japanese
  • ジェムナイト
  • Jemunaito (romanized)
  • Gemknight (translated)
French
  • Chevalier-Gemmes
German
  • Edelstein-Ritter
Portuguese
  • Cavaleirogema
Spanish
  • Caballeros Joya
Sets
Lists

The Gem-Knight monsters are an archetype released in Duel Terminal - Vylon Descends!!. Their team symbol is a jewel droplet adorned with gold trim and two small arched points with usually the jewel color being respective of the monster or object it is attached to. All Gem-Knights are EARTH, and are Pyro, Thunder, Aqua, or Rock-Type (with one exception which is LIGHT Fairy-Type), which represents their elemental powers. There is always a trio of three Types - Thunder, Aqua, & Pyro, - for each type of monsters, such as Normal, Gemini, and Fusion Monsters.

They are all named after different minerals. Aesthetically, they appear to be a "fusion" of Jesse Anderson's "Crystal Beast" and Jaden Yuki's "Elemental HERO" cards, possibly as a homage to their friendship in the anime. This is shown on some cards, such as "Gem-Knight Fusion" (a fusion of "Crystal Release" and "Miracle Fusion"). While the three Normal Monsters are shown without weapons, the eight Fusion Monsters are shown using weapons befitting their stats and effects (or lack thereof): "Gem-Knight Aquamarine" uses a bladed shield, "Gem-Knight Ruby" uses a polearm, "Gem-Knight Topaz" uses twin bladed tonfa, "Gem-Knight Amethys" wields a shield and a form of thin blade or wand, "Gem-Knight Citrine" uses a sword, and "Gem-Knight Prism Aura" uses a lance and a shield. "Gem-Knight Zirconia" has two humongous fists instead of a weapon, referencing its lack of an effect and "Gem-Knight Master Dia" uses a broadsword with gems enshrined.

"Gem-Knight" is the first and so far the only archetype which has not just one or two, but FOUR "Polymerization"-style card for a specific archetype. They are "Gem-Knight Fusion", "Particle Fusion", "Pyroxene Fusion", and "Doublet Fusion". This makes it much easier for "Gem-Knight" archetype to perform Fusions than any other archetypes. "Pyroxene Fusion" and "Doublet Fusion" in particular are Trap Cards, allowing you to fuse your "Gem-Knight" monsters even during opponent's turn.

Story

A group of knights embedded by the power of gems. Although they value honor above all else and hate useless fighting, against the provocation of the barbaric "Laval", they finally could not stand it and rose up to protect their friends. However, the "Steelswarm" started to take over the surface land. So, the Gem-Knights united with the other clans to create a temporary union lead by the "Vylons". They obtained new powers to fight back against the "Steelswarm". Soon, the union finally defeated the invaders, but conflicts haven't lowered yet; the "Vylons" decided to stop the wars between clans by... exterminating them completely. Later, the "Gem-Knights" teamed up with the other clans again in order to bring an end to the "Vylon's" actions. As a result, they managed to break through the "Vylon's" force by using their weakness against them. After the "Vylons" disappeared, the "Verz" virus started to spread, and in order to support themselves, they prayed for the "Sacreds", a legend passed down for generations, to descend and help them. Knowing that the "Sacred" by themselves may not be strong enough to resist the "Verz" army, the remaining tribes had to backup the "Sacred", so that they can succeed; however, as they were outnumbered, the "Gishki" gave up all hope and deserted other tribes to ally with the "Verz". As the "Gishki" revived the dead to show their loyalty, the "Gem-Knight" could not stand by and let this potential threat go aside. Using all of their might, the "Gem-Knights" fuse together into their ultimate fusion form.

These are the Gem-Knight Fusions and their components.

Gem-Knight Fusion Fusion Material 1 Fusion Material 2 Fusion Material 3
Gem-Knight Amethys Gem-Knight Aqua-Type
Gem-Knight Citrine Gem-Knight Pyro-Type
Gem-Knight Prism Aura Gem-Knight Thunder-Type
Gem-Knight Zirconia Gem-Knight Rock-Type
Gem-Knight Aquamarine Gem-Knight Sapphire Gem-Knight
Gem-Knight Ruby Gem-Knight Garnet Gem-Knight
Gem-Knight Topaz Gem-Knight Tourmaline Gem-Knight
Gem-Knight Seraphi Gem-Knight LIGHT-Attribute
Gem-Knight Master Dia Gem-Knight Gem-Knight Gem-Knight

These are the Gem-Knight cards and the Gem/Creature that they are based off.

Gem-Knight Gemstone/Creature
Gem-Armadillo Armadillo
Gem-Elephant Elephant
Gem-Knight Alexandrite Alexandrite
Gem-Knight Amber Amber
Gem-Knight Amethys Amethyst
Gem-Knight Aquamarine Aquamarine
Gem-Knight Citrine Madeira Citrine
Gem-Knight Crystal Rock Crystals
Gem-Knight Emerald Emerald
Gem-Knight Garnet Garnet
Gem-Knight Iolite Cordierite/Iolite
Gem-Knight Obsidian Obsidian
Gem-Knight Prism Aura Prism
Gem-Knight Pearl Pearl
Gem-Knight Ruby Ruby
Gem-Knight Sanyx Sardonyx
Gem-Knight Sapphire Sapphire
Gem-Knight Topaz Topaz
Gem-Knight Tourmaline Yellow Tourmaline
Gem-Knight Zirconia Zirconia
Gem-Knight Lazuli Lapis Lazuli
Gem-Knight Seraphi Seraphinite/Seraphim
Gem-Knight Master Dia Diamond
Gem-Turtle Turtle/Jade
Gem-Merchant Spellcaster
Gem-Knight Fusion, Particle Fusion, Pyroxene Fusion, Doublet Fusion Several Crystals

Play style

The "Gem-Knights" use a Beatdown strategy using the Normal "Gem-Knights" and their Fusion Counterparts that can be summoned with the easy to get "Gem-Knight Fusion". The Normal Monsters can benefit from most of the Normal Monster support cards as well as their own related "Kalut-Type" monster - "Gem-Merchant". They are relatively quick since "Gem-Knight Alexandrite" and "Gem-Armadillo" search for the "Gem-Knights" you need from your Deck.

Because of the card "Gem-Knight Fusion", which can return itself to your hand at the relatively low cost of a Gem-Knight from your Graveyard, the Deck can also use many discard effects. Use cards such as "Phoenix Wing Wind Blast" to remove threats from the field.

With the release of the "Gem-Knight" Gemini monster, "Amber", "Iolite", and "Gem-Knight Sanyx" can be support with Gemini cards such as "Gemini Spark", "Gemini Trap Hole" and "Supervise", making these cards ideal additions. As this archetype has heavy fusion support, it would also be beneficial to include the Gemini-support Fusion Monster "Superalloy Beast Raptinus".

"Future Fusion" is also a great card to use in this deck type as it will help pull the fusions out with more ease. Since Gem-Knights have heavy fusion support other cards that might be useful in this sense are; "Branch!", "Centrifugal Field" & "De-Fusion".

With the release of Xyz Monster and "Rescue Rabbit", "Gem-Knights" have the ability to quickly pull out Xyz monsters relativity quickly. "Rescue Rabbit" can also help with bringing out the many "Gem-Knight" Fusion Monsters, making the deck quick and powerful, not to mention that Gem-Knight Amber's effect can bring a banished Rabbit back to your hand for further usage.

Weakness

Despite being powerful in terms of both flexibility and speed granted by this archetype's Fusion Summoning nature, Gem-Knights are not without their weakness. Similar to Evil HERO decks, this deck's true strength is also their greatest weakness, which is "Gem-Knight Fusion". The most effective way to cripple this deck is by activating "Cursed Seal of the Forbidden Spell" which can render "Gem-Knight Fusion" unusable for the rest of the Duel. "Non-Fusion Area" can also damaging this deck further, as it can block any other attempts on Fusion Summoning, leading Gem-Knights into severe disadvantage. You can use "Seven Tools of the Bandit" to prevent these from happening.

Of course, anti-Special Summon cards such as "Archlord Kristya" can also shut this deck down. Fortunately, some of the Gem-Knights are also Gemini Monsters, which means you can use "Gemini Spark" to handle most of the threats. It can also helps for shutting "Macro Cosmos" or "Dimensional Fissure" so that they will not disrupt your Fusion Summoning cycle routine further.

Cards such as "Brionac, Dragon of the Ice Barrier", "Mist Wurm" and "Neo-Spacian Grand Mole" can also get rid of your Gem-Knights Fusion Monsters easily (especially useful for dispatching "Gem-Knight Aquamarine"). To remedy this, you can use "Effect Veiler" or "Divine Wrath". Somehow, "Gem-Enhancement" could also work at this situation, but not as useful as effect negations mentioned above.

Trivia