Difference between revisions of "Flamvell"

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{{Cleanup}}
 
{{Infobox archseries
 
{{Infobox archseries
| image        = Rekindling-TF05-JP-VG.png
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| image        = Rekindling-MADU-EN-VG-artwork.png
 
| caption      = Three "[[Flamvell Baby|Flamvell Babies]]" in the artwork of "[[Rekindling]]".
 
| caption      = Three "[[Flamvell Baby|Flamvell Babies]]" in the artwork of "[[Rekindling]]".
 
| ja_name      = フレムベル
 
| ja_name      = フレムベル
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* [[Hidden Arsenal 2]]
 
* [[Hidden Arsenal 2]]
 
* [[Hidden Arsenal 4: Trishula's Triumph]]
 
* [[Hidden Arsenal 4: Trishula's Triumph]]
 +
* [[Dark Neostorm]]
 
| tcg          =
 
| tcg          =
 
* [[Duelist Revolution]]
 
* [[Duelist Revolution]]
 
* [[Duel Terminal 1]]
 
* [[Duel Terminal 1]]
 
* [[Duel Terminal 2]]
 
* [[Duel Terminal 2]]
 +
* [[Duel Terminal 4]]
 +
* [[Saga of Blue-Eyes White Dragon Structure Deck]]
 +
* [[Turbo Pack: Booster Eight]]
 +
* [[Astral Pack One]]
 +
* [[Onslaught of the Fire Kings Structure Deck]]
 +
* [[Starter Deck: Codebreaker]]
 +
* [[Structure Deck: Soulburner]]
 +
* [[2020 Tin of Lost Memories]]
 +
* [[Hidden Arsenal: Chapter 1]]
 +
* [[Structure Deck: Fire Kings]]
 
| ocg          =
 
| ocg          =
 
* [[Duel Terminal - Synchro Awakening!!]]
 
* [[Duel Terminal - Synchro Awakening!!]]
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* [[Duel Terminal - Justice Strikes Back!!]]
 
* [[Duel Terminal - Justice Strikes Back!!]]
 
* [[Duel Terminal - Pulse of the Trishula!!]]
 
* [[Duel Terminal - Pulse of the Trishula!!]]
 +
* [[Tournament Pack 2010 Vol.1]]
 +
* [[Extra Pack Volume 3]]
 +
* [[Duel Terminal Chronicle 1 - Chapter of Awakening]]
 +
* [[Duel Terminal Chronicle 3 - Chapter of Destruction]]
 +
* [[Duelist Edition Volume 4]]
 +
* [[Structure Deck: The Blue-Eyed Dragon's Thundering Descent]]
 +
* [[Structure Deck: Onslaught of the Fire Kings]]
 +
* [[Starter Deck 2018]]
 +
* [[Structure Deck: Soulburner]]
 +
* [[Structure Deck R: Onslaught of the Fire Kings]]
 +
| korea        = [[Premium Pack Vol.12]]
 
| anime        =
 
| anime        =
 
* [[Yu-Gi-Oh! 5D's]]
 
* [[Yu-Gi-Oh! 5D's]]
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}}
 
}}
  
"'''Flamvell'''" (フレムベル ''Furemuberu'') is an [[archetype]] of [[FIRE]] [[Monster Card|monsters]] whose [[Monster effect|effects]] include burning away the opponent's [[LP]] and increasing each others' [[ATK]]. Many of their effects are triggered when they inflict [[Battle damage]] or destroy a monster as a result of battle. They are introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' with further support in ''[[Duel Terminal - Invasion of Worms!!]]''. They are introduced to the [[TCG]] through the [[Booster Pack]] ''[[Ancient Prophecy]]'', with "[[Flamvell Commando]]" as a TCG-exclusive, with further cards coming through the [[Booster Pack]] ''[[Hidden Arsenal]]''. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. It is possible that they are used by [[Bob]] in ''Yu-Gi-Oh! 5D's'', because he has "[[Flamvell Guard]]".
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"'''Flamvell'''" (フレムベル ''Furemuberu'') is an [[archetype]] of [[FIRE]] [[Monster Card|monsters]] whose [[Monster effect|effects]] include burning away the opponent's [[LP]] and increasing each others' [[ATK]]. Many of their effects are triggered when they inflict [[Battle damage]] or destroy a monster as a result of battle. They are introduced in ''[[Duel Terminal - Synchro Awakening!!]]'' with further support in ''[[Duel Terminal - Invasion of Worms!!]]''. They are introduced to the ''[[TCG]]'' through the [[Booster Pack]] ''[[Ancient Prophecy]]'', with "[[Flamvell Commando]]" as a ''TCG''-exclusive, with further cards coming through the [[Booster Pack]] ''[[Hidden Arsenal]]''. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. [[Bob]] had "[[Flamvell Guard (anime)|Flamvell Guard]]" in his [[Deck]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime.
  
The "[[Neo Flamvell]]" series was released in ''[[Duel Terminal - Pulse of the Trishula!!]]''. These monsters are more focused on [[Graveyard]] control, especially by [[banish]]ing the opponent's cards.
+
The Neo Flamvell sub-series was released in ''[[Duel Terminal - Pulse of the Trishula!!]]''. These monsters are more focused on [[Graveyard]] control, especially by [[banish]]ing the opponent's cards.
 +
 
 +
==Lore==
 +
{{Main|Duel Terminal Master Guide card storylines|Master Duel card storylines#Alliance for Justice}}
  
 
==Playing style==
 
==Playing style==
A Deck using the "Flamvell" archetype will essentially be using FIRE monsters, most of which have 200 or less [[DEF]], and their trump card, "[[Rekindling]]", can get you up to 5 monsters at once. This could lead to various Synchro Summons, or if you have a "[[Flamvell Archer]]" handy you can tribute it, "[[Flamvell Baby]]", or "[[Flamvell Poun]]" in order to add 800 Attack to each one giving you a total of 3200 extra attack points.
+
A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 [[DEF]], in combination with their trump card, "[[Rekindling]]", which can potentially Summon up to 5 monsters at once. From there, the player can choose to either do various Synchro Summons, or attack immediately with the assembled board; the monsters can be further boosted by using "[[Flamvell Archer]]" in order to add 800 ATK to each one by Tributing a single monster, raising the attack total by 3200 extra attack points.
 +
 
 +
Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, [[Synchro Summon]]s was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "[[Flamvell Uruquizas]]" and "[[Ancient Flamvell Deity]]", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays.
 +
 
 +
Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes [[Special Summon]]ing to allow for easier Synchro access. The Neo Flamvell series follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range.
 +
 
 +
The two main searchers in the "Flamvell" deck are "[[Flamvell Firedog]]" and "[[Flamvell Poun]]", but both show the overall age of the cardboard we are working with here. "[[Flamvell Poun]]" is searchable by "[[One for One]]", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via [[Normal Summon]], which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "[[Flamvell Poun|Poun's]]" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "[[Flamvell Firedog]]" is kind of the opposite of "[[Flamvell Poun|Poun]]", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imaginable, but triggers more often and can lead into useful [[Synchro Summon]]s in Main Phase 2, if needed.
 +
 
 +
The main tuners in the deck at Levels 1, 3, and 4 are "[[Flamvell Baby]]", "[[Flamvell Archer]]" and "[[Flamvell Magician]]", respectively. "[[Flamvell Baby]]" can be discarded for a permanent ATK boost, which might help in certain situations; "[[Flamvell Archer]]" is the aforementioned tool in conjunction with "[[Rekindling]]"; and "[[Flamvell Magician]]" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 [[FIRE]] tuners.
 +
 
 +
Weirdly enough, Konami recently made new support for "Flamvell" in the form of "[[Neo Flamvell Lady]]". "[[Neo Flamvell Lady|Lady]]" is useful for multiple reasons: First off, her "[[D.D. Crow]]"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "[[Foolish Burial]]" for "[[Rekindling]]" targets, can also bring board presence via "[[Volcanic Shell]]" and "[[Jet Synchron]]".
  
 +
"Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "[[Red Resonator]]" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "[[Red Resonator]]" also qualifies for revival via [[Rekindling]]" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "[[Royal Firestorm Guards]]" can also help the deck gain some tempo via card draw and will be even more useful if "[[Volcanic]]"s are added into the mix. "[[Laval]]s" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects.
 +
 +
The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "[[Rekindling]]" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.
 
{{Decklist
 
{{Decklist
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
|effect monsters =
 
|effect monsters =
 
* [[Flamvell Firedog]]
 
* [[Flamvell Firedog]]
* [[Flamvell Poun]]
+
* [[Neo Flamvell Lady]]
* [[Neo Flamvell Sabre]]
+
* [[Boost Warrior]]
* [[Festive Flame]]
+
* [[Cataclysmic Scorching Sunburner]]
* [[Laval Cannoneer]]
+
* [[Firebrand Hymnist]]
* [[Laval Lancelord]]
+
* [[Hiita the Fire Channeler]]
* [[Royal Firestorm Guards]]
+
* [[Inari Fire]]
 
+
* [[Spirit of Flames]]/[[Inferno]]
| spirit monsters =
+
* [[Nemeses Flag]]
 +
* [[Magmacho Dragon]]
 +
* [[Blaster, Dragon Ruler of Infernos]]
 +
* [[Barrier Statue of the Inferno]]
 +
* [[Pyrorex the Elemental Lord]]
 +
* [[Totem Five]]
 +
* [[Electro Gunner]]
 +
* [[Division]]
 +
|spirit monsters =
 
* [[Kinka-byo]]
 
* [[Kinka-byo]]
 
+
|tuner monsters =
| tuner monsters =
+
* [[Flamvell Archer]]
 
* [[Flamvell Baby]]
 
* [[Flamvell Baby]]
* [[Flamvell Archer]]
 
 
* [[Flamvell Magician]]
 
* [[Flamvell Magician]]
* [[Laval Volcano Handmaiden]]
+
* [[Neo Flamvell Origin]]
* [[Plaguespreader Zombie]]
+
* [[Agnimal Candle]]
* [[Raiden, Hand of the Lightsworn]]
+
* [[Jet Synchron]]
 
+
* [[Red Resonator]]
 
|synchro monsters =
 
|synchro monsters =
 +
* [[Salamangreat Burst Gryphon]]
 +
* [[Brionac, Dragon of the Ice Barrier]]
 
* [[Formula Synchron]]
 
* [[Formula Synchron]]
* [[Stardust Dragon]]
+
* [[PSY-Framelord Omega]]
* [[Shooting Star Dragon]]
+
* [[Lavalval Exlord]]
* [[Shooting Quasar Dragon]]
+
* [[Crimson Blader]]
* [[Red Dragon Archfiend]]
+
* [[Vermillion Dragon Mech]]
* [[Red Nova Dragon]]
+
* [[Trishula, Dragon of the Ice Barrier]]
 
+
* [[Geomathmech Final Sigma]]
 +
|xyz monsters =
 +
* [[Infernal Flame Banshee]]
 
|link monsters =
 
|link monsters =
 +
* [[Crusadia Equimax]]
 
* [[Duelittle Chimera]]
 
* [[Duelittle Chimera]]
 
+
* [[Hiita the Fire Charmer, Ablaze]]
|spells =
+
* [[Linkuriboh]]
 +
* [[Salamangreat Sunlight Wolf]]
 +
* [[Salamangreat Heatleo]]
 +
* [[Flametongue the Blazing Magical Blade]]
 +
* [[Promethean Princess, Bestower of Flames]]
 +
* [[Amphibious Swarmship Amblowhale]]
 +
|normal spells =
 +
* [[Bonfire]]
 
* [[Rekindling]]
 
* [[Rekindling]]
* [[Charge of the Light Brigade]]
+
* [[Fire Ejection]]
* [[Molten Conduction Field]]
+
* [[Fire Recovery]]
 +
* [[Foolish Burial]]
 
* [[One for One]]
 
* [[One for One]]
 
+
* [[Reasoning]]
|traps =
+
* [[Resonator Call]]
 +
* [[Oil]]
 +
* [[Synchro Creed]]
 +
|quick-play spells =
 +
* [[Salamangreat Charge]]
 +
|normal traps =
 +
* [[Salamangreat Revive]]
 +
|counter traps =
 
* [[Flamvell Counter]]
 
* [[Flamvell Counter]]
 
}}
 
}}
 
+
===Weaknesses===
==Weaknesses==
+
* Since both "[[Rekindling]]" and "[[Flamvell Firedog]]" play a large part in most "Flamvell" decks, cards like "[[Vanity's Ruler]]", "[[Vanity's Emptiness]]", and "[[Fossil Dyna Pachycephalo]]" kills this deck type.  
Since "[[Rekindling]]" and "[[Flamvell Firedog]]" plays a large part in most "Flamvell" Decks, cards like "[[Vanity's Ruler]]", "[[Vanity's Emptiness]]", and "[[Fossil Dyna Pachycephalo]]" kills this deck type. In addition to that, a Macro deck will destroy the strategy by making it impossible to use "[[Rekindling]]"'s effect to its maximum extent. "[[Prohibition]]" or "[[Armageddon Designator]]" (the latter in [[Mirror Match]]es) can also prevent the use of "[[Rekindling]]", making it much harder to win.  "[[Necrovalley]]" and "[[Silent Graveyard]]" can also now stop "[[Rekindling]]" in the TCG since TCG/OCG rulings merged.
+
* A "[[Macro Cosmos]]" deck, or by extend any deck that can banish or manipulate the graveyard, will destroy the strategy by making it impossible to use "[[Rekindling]]"'s effect to its maximum extent.
 
+
* "[[Prohibition]]" or "[[Armageddon Designator]]" can also prevent the use of "[[Rekindling]]", making it much harder to win.   
{{Flamvell}}
+
* "[[Necrovalley]]" and "[[Silent Graveyard]]" can also now stop "[[Rekindling]]" in the TCG since TCG/OCG rulings merged.
 
+
{{Archseries navbox|Flamvell}}
 +
{{Archseries navbox (Duel Links)|Flamvell}}
 +
{{Duel Terminal}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 12:03, 5 December 2023

Flamvell
Three "Flamvell Babies" in the artwork of "Rekindling".
Three "Flamvell Babies" in the artwork of "Rekindling".
Japanese
  • フレムベル
  • Furemuberu (romanized)
French
  • Cloche de Feu
  • Bell of Fire (translated)
German
  • Flamvell
Italian
  • Flamvell
Korean
  • 플레임벨
  • Peulleimbel (romanized)
Portuguese
  • Flamvell
Spanish
  • Flamvell
Sets
TCG
OCG
Korean
Anime appearances
Lists

"Flamvell" (フレムベル Furemuberu) is an archetype of FIRE monsters whose effects include burning away the opponent's LP and increasing each others' ATK. Many of their effects are triggered when they inflict Battle damage or destroy a monster as a result of battle. They are introduced in Duel Terminal - Synchro Awakening!! with further support in Duel Terminal - Invasion of Worms!!. They are introduced to the TCG through the Booster Pack Ancient Prophecy, with "Flamvell Commando" as a TCG-exclusive, with further cards coming through the Booster Pack Hidden Arsenal. Aside from being FIRE monsters, the majority of them have 200 DEF, and have support based around that. Bob had "Flamvell Guard" in his Deck in the Yu-Gi-Oh! 5D's anime.

The Neo Flamvell sub-series was released in Duel Terminal - Pulse of the Trishula!!. These monsters are more focused on Graveyard control, especially by banishing the opponent's cards.

Lore[edit]

Playing style[edit]

A Deck using the "Flamvell" archetype is essentially using FIRE monsters, most of which have 200 DEF, in combination with their trump card, "Rekindling", which can potentially Summon up to 5 monsters at once. From there, the player can choose to either do various Synchro Summons, or attack immediately with the assembled board; the monsters can be further boosted by using "Flamvell Archer" in order to add 800 ATK to each one by Tributing a single monster, raising the attack total by 3200 extra attack points.

Unfortunately, much has happened to the gamestate of Yugioh since 2010, and most of the changes were not so helpful to "Flamvell" archetype as a whole. In 2010, Synchro Summons was a pretty new concept and "Flamvell" was one of the earliest users of the new mechanic; this certainly shows in the two boss monsters "Flamvell Uruquizas" and "Ancient Flamvell Deity", both slow beaters with little to no use in the modern game. This obviously means that "Flamvells" do need outside support in the Extra Deck to make most of their plays.

Aside from all that, the archetype has not changed massively over the years. The main deck monsters all sport effects ranging from ATK boosts, to burn effects and sometimes Special Summoning to allow for easier Synchro access. The Neo Flamvell series follows this overall pattern but also adds the banishing of cards from graveyards as a tool to the "Flamvell" range.

The two main searchers in the "Flamvell" deck are "Flamvell Firedog" and "Flamvell Poun", but both show the overall age of the cardboard we are working with here. "Flamvell Poun" is searchable by "One for One", but searching for the searcher is kinda pointless, and in any other case it needs to be summoned via Normal Summon, which either leads to the "Flamvell" player taking massive damage or leaves him with a face-down monster card and nothing else to show for; not really a turn you would like to start with these days. "Poun's" search pool is pretty big, but its reliance on being destroyed by battle sadly lets it down. "Flamvell Firedog" is kind of the opposite of "Poun", since it sports a nice ATK stat and summons monsters from the deck upon destroying something in battle; still not the best available effect imaginable, but triggers more often and can lead into useful Synchro Summons in Main Phase 2, if needed.

The main tuners in the deck at Levels 1, 3, and 4 are "Flamvell Baby", "Flamvell Archer" and "Flamvell Magician", respectively. "Flamvell Baby" can be discarded for a permanent ATK boost, which might help in certain situations; "Flamvell Archer" is the aforementioned tool in conjunction with "Rekindling"; and "Flamvell Magician" is objectively terrible in every single way, but necessary due to the lack of other useful Level 4 FIRE tuners.

Weirdly enough, Konami recently made new support for "Flamvell" in the form of "Neo Flamvell Lady". "Lady" is useful for multiple reasons: First off, her "D.D. Crow"-like effect helps keeping certain decks in check via graveyard manipulation. The second part of her effect, effectively a "Foolish Burial" for "Rekindling" targets, can also bring board presence via "Volcanic Shell" and "Jet Synchron".

"Flamvell" are heavily reliant on outside support to cover their weaknesses and relatively straight-forward playstyle. "Red Resonator" is massively helpful and can, depending on the starting hand, help going into Link-3 monsters. It has to be mentioned that "Red Resonator" also qualifies for revival via Rekindling" because of its DEF stat of 200 and will even heal your life points due to its effect if summoned this way. "Royal Firestorm Guards" can also help the deck gain some tempo via card draw and will be even more useful if "Volcanic"s are added into the mix. "Lavals" can also be used, since the overall reliance on "Rekindling" pushes both archetypes into Graveyard-setup, one just has to be aware of "Lavals" often asking for members of their own archetype to apply effects.

The whole strategy is therefore as follows: "Flamvell" can either try to go all-in with the help of "Rekindling" and OTK the opponent after a certain amount of setup; or it uses the Extra Deck to gain board-control and work from there.

Weaknesses[edit]