Difference between revisions of "Yu-Gi-Oh! Official Card Game"
Dinoguy1000 (talk | contribs) (italics) |
(Restoring a good portion of what was missing from the Wayback Machine while adding some extra changes.) |
||
Line 1: | Line 1: | ||
{{Wikipediapar|''Yu-Gi-Oh!'' Trading Card Game}} | {{Wikipediapar|''Yu-Gi-Oh!'' Trading Card Game}} | ||
− | The '''''Yu-Gi-Oh! Official Card Game''''' is the version of the ''Yu-Gi-Oh!'' card game for Eastern Asia. | + | The '''''Yu-Gi-Oh! Official Card Game''''' is the version of the ''Yu-Gi-Oh!'' card game for Eastern Asia. The equivalent game outside of Asia is the ''[[Yu-Gi-Oh! Trading Card Game]]'' (''TCG''). |
+ | |||
+ | It was first released in February 1999, with the release of ''[[Vol.1]]'' in Japan. | ||
''OCG'' products are advertised as suitable for 9-years-old children or older (in contrast to the ''TCG''{{'}}s 6+, and it used to be 12+ until 2015), and tournaments are divided into three age brackets: Expert, which has no age restriction, Regular, for high school students, and Challenge, for junior high school students. | ''OCG'' products are advertised as suitable for 9-years-old children or older (in contrast to the ''TCG''{{'}}s 6+, and it used to be 12+ until 2015), and tournaments are divided into three age brackets: Expert, which has no age restriction, Regular, for high school students, and Challenge, for junior high school students. | ||
Line 9: | Line 11: | ||
Japanese cards used to be distributed in all ''OCG'' territories, though this has since ceased and are now only sold in Japan, by Konami of Japan. These Japanese cards distributed outside Japan were referred to as "[[Japanese-Asian]]" prints. Asian-English, Japanese-Asian, and Traditional Chinese cards are distributed by Konami of Hong Kong. Korean and Simplified Chinese cards are distributed by [[wikipedia:Daewon Media|Daewon Media]] and Shanghai Windo Entertainment Co. Ltd respectively. | Japanese cards used to be distributed in all ''OCG'' territories, though this has since ceased and are now only sold in Japan, by Konami of Japan. These Japanese cards distributed outside Japan were referred to as "[[Japanese-Asian]]" prints. Asian-English, Japanese-Asian, and Traditional Chinese cards are distributed by Konami of Hong Kong. Korean and Simplified Chinese cards are distributed by [[wikipedia:Daewon Media|Daewon Media]] and Shanghai Windo Entertainment Co. Ltd respectively. | ||
− | Even though they are part of the ''OCG'', Korean and Asian-English cards use the [[edited artwork]]s made for the ''TCG''. Asian-English | + | Even though they are part of the ''OCG'', Korean and Asian-English cards use the [[edited artwork]]s made for the ''TCG''. |
+ | |||
+ | ===Card backing=== | ||
+ | Unlike ''TCG'' cards (which all use the ''TCG'' logo), different regions of ''OCG'' cards have different logos on their [[card backing]]s. | ||
+ | * Japanese and Japanese-Asian card backs have a logo containing the Japanese ''Yu-Gi-Oh!'' logo (with English Ruby text) and the text ''Official Card Game Duel Monsters'' in katakana. | ||
+ | * Korean card backs have a Korean ''Yu-Gi-Oh!'' logo (with English Ruby text) and the text ''Official Card Game'' in English. | ||
+ | * Asian-English card backs have a Japanese ''Yu-Gi-Oh!'' logo (with English Ruby text) and the text ''Trading Card Game'' in English (despite being part of the ''OCG'' and not the ''TCG''). | ||
+ | |||
+ | <gallery heights="250px" mode="packed"> | ||
+ | Back-JP.png | Japanese ''[[OCG]]'' | ||
+ | Back-AE.png | [[Asian-English]] ''[[OCG]]'' | ||
+ | Back-KR.png | Korean ''[[OCG]]'' | ||
+ | </gallery> | ||
==Card legality== | ==Card legality== | ||
Line 15: | Line 29: | ||
Since [[September 2013 Lists (disambiguation)|September 2013]], the ''OCG'' and ''TCG'' have had different [[banlist]]s, with multiple cards being [[Forbidden]] in one list but [[Unlimited]] in the other (in both directions). | Since [[September 2013 Lists (disambiguation)|September 2013]], the ''OCG'' and ''TCG'' have had different [[banlist]]s, with multiple cards being [[Forbidden]] in one list but [[Unlimited]] in the other (in both directions). | ||
+ | |||
+ | ==Rule revisions== | ||
+ | ===Official Rules/公式ルール=== | ||
+ | |||
+ | These rules were introduced with [[Vol.1]] and were adjusted with the release of the [[Starter Box: Theatrical Release]] and [[Vol.7]]. Though we use certain modern terms to describe actions, these terms were not immediately in use during this period. They remained in effect as the main rule set until the [[Official Guide Starter Book]] was released on May 5, 1999, but were an alternative rule set until the end of [[Series 1]]. | ||
+ | |||
+ | * [[Draw Phase]] is not conducted on the first [[turn]] | ||
+ | * [[Main Deck]] | ||
+ | * Introduction of [[Normal Monster]]s | ||
+ | * You can [[Normal Summon]] [[monster]]s without [[Tribute]] | ||
+ | * Introduction of [[Magic Card]]s and [[Trap Card]]s | ||
+ | * You can only [[activate]]/[[Set]] 1 Magic or Trap Card per turn | ||
+ | * Trap Cards remain on the field after activation unless its effect destroys itself | ||
+ | * You may only have 10 cards in your [[Side Deck]] | ||
+ | * There is no [[hand size limit]] | ||
+ | * If a match ends with 1 [[Win]] and 2 [[DRAW]]s, the Match ends in a DRAW | ||
+ | * [[Field Magic Card]]s are introduced | ||
+ | * Only 1 player can control a Field Spell Card at a time | ||
+ | * The [[Fusion Deck]] and [[Fusion Monster]]s are introduced | ||
+ | * You can only [[Fusion Summon]] with [[Fusion Material]]s on the [[field]]. | ||
+ | * If agreed upon beforehand, you can bet cards and win them during Duels. This also applies to Star Chips. | ||
+ | * If a Fusion Monster is bounced, it returns to the [[hand]] before returning to the Fusion Deck | ||
+ | * You can't activate [[Quick Effect]]s from your hand (i.e. [[Kuriboh]]) | ||
+ | |||
+ | ===Expert Rules/エキスパートルール=== | ||
+ | |||
+ | These rules were introduced in the Official Guide Starter Book and were in effect until the end of Series 1. | ||
+ | |||
+ | Changes: | ||
+ | * Introduction of [[Tributing]] or "Sacrifice" | ||
+ | * Introduction of [[Tribute Summon]]s known as "Sacrifice Summoning" | ||
+ | * Removal of the limit on number of [[Spell Card|Spell]] and [[Trap Card]]s that can be played per turn | ||
+ | * Allowance of selecting [[Fusion Material]] from the [[hand]] | ||
+ | * Allowance of activating [[Quick Effect]]s from the hand | ||
+ | * Introduction of [[Flip monster]]s and [[Effect Monster]]s | ||
+ | * Introduction of [[FLIP]], [[Ignition]], [[Trigger]] and [[Quick Effect]]s | ||
+ | |||
+ | ===New Expert Rules=== | ||
+ | The '''New Expert Rules''' were in effect from the start of [[Series 2]] all the way to the end of [[Series 5]] | ||
+ | |||
+ | Changes: | ||
+ | * Introduction of the [[Deck out]] rule | ||
+ | * Introduction of the [[hand size limit]] | ||
+ | * [[Side Deck]] size changed from 10 to 15 | ||
+ | * Scoring 1 win and 2 DRAWs in a [[Match]] results in a win, rather than a DRAW | ||
+ | * New Magic Card subcategories are introduced: [[Continuous Spell Card|Continuous Magic Card]]s and [[Quick-Play Spell Card|Quick-Play Magic Card]]s | ||
+ | * Trap Cards are divided into official subcategories for the first time: [[Normal Trap Card]]s, [[Continuous Trap Card]]s, and [[Counter Trap Card]]s | ||
+ | ** As a part of this change, Normal Trap Cards no longer destroyed themselves as a part of resolution | ||
+ | * Introduction of [[Spell Speed]]s | ||
+ | * Introduction of [[Special Summon]]ing | ||
+ | ** This term was originally used to refer to the likes of [[Mystic Tomato]]'s Summoning from Deck, but the term subsumed Graveyard revival by [[The Thousand Rule Bible]] and would be applied to all Summoning that wasn't Normal or Flip Summoning. | ||
+ | * Introduction of [[priority]] for Ignition Effects | ||
+ | |||
+ | ===Master Rules=== | ||
+ | The '''Master Rules''' were in effect during [[Series 6]] and the beginning of [[Series 7]]. | ||
+ | |||
+ | Changes: | ||
+ | * Introduction of [[Synchro Monster]]s | ||
+ | * "Sacrifice" renamed to "Release" | ||
+ | * "Sacrifice Summon" renamed to "[[Tribute|Advance Summon]]" | ||
+ | * "Fusion Deck" renamed to "[[Extra Deck]]" | ||
+ | * [[Main Deck]] size changed from 40+ cards to 40–60 cards | ||
+ | * [[Extra Deck]] size changed from 0+ cards to 0–15 cards | ||
+ | * [[Side Deck]] size changed from 0 or 15 cards to 0–15 cards | ||
+ | |||
+ | ===Master Rules 2=== | ||
+ | The '''Master Rules 2''' were in effect during the end of [[Series 7]] and during [[Series 8]]. | ||
+ | |||
+ | Changes: | ||
+ | * Introduction of [[Xyz Monster]]s | ||
+ | * Deprecation of the term "priority" in favor of [[Fast effect timing]] | ||
+ | |||
+ | ===Master Rules 3=== | ||
+ | The '''Master Rules 3''' were in effect during [[Series 9]]. | ||
+ | |||
+ | Changes: | ||
+ | * Introduction of [[Pendulum Monster]]s | ||
+ | * Addition of [[Pendulum Zone]]s | ||
+ | * Removal of the word "Card" in [[Zone]] names | ||
+ | * [[Draw Phase]] no longer conducted on the first turn | ||
+ | * [[Field Spell Card]] rule changed to allow each player to have an active Field Spell Card at the same time | ||
+ | * Reclassification of [[Flip effect]]s | ||
+ | |||
+ | ===New Master Rules=== | ||
+ | The '''New Master Rules''' were in effect during [[Series 10]]. | ||
+ | |||
+ | Changes: | ||
+ | * Introduction of [[Link Monster]]s | ||
+ | * Addition of [[Extra Monster Zone]]s | ||
+ | ** All Extra Deck monsters | ||
+ | * Relocation of [[Pendulum Zone]]s to [[Spell & Trap Zone]]s | ||
+ | |||
+ | ===Master Rules (April 1, 2020 revision)=== | ||
+ | The '''Master Rules''', revised April 1, 2020, are the current rules in effect from [[Series 11]] on. | ||
+ | |||
+ | Changes: | ||
+ | * | ||
+ | |||
==Names== | ==Names== |
Revision as of 03:35, 27 December 2023
Wikipedia has a page about Yu-Gi-Oh! Trading Card Game. |
The Yu-Gi-Oh! Official Card Game is the version of the Yu-Gi-Oh! card game for Eastern Asia. The equivalent game outside of Asia is the Yu-Gi-Oh! Trading Card Game (TCG).
It was first released in February 1999, with the release of Vol.1 in Japan.
OCG products are advertised as suitable for 9-years-old children or older (in contrast to the TCG's 6+, and it used to be 12+ until 2015), and tournaments are divided into three age brackets: Expert, which has no age restriction, Regular, for high school students, and Challenge, for junior high school students.
Regions and languages
The OCG is played mainly in Japan and South Korea, but also in China, Hong Kong, Indonesia, Malaysia, Philippines, Singapore, Taiwan, and Thailand. It was printed exclusively in Japanese and Korean for most of its history, but is also currently printed in English (referred to as Asian-English) and Simplified Chinese, and has been previously printed in Traditional Chinese for a brief period.[1]
Japanese cards used to be distributed in all OCG territories, though this has since ceased and are now only sold in Japan, by Konami of Japan. These Japanese cards distributed outside Japan were referred to as "Japanese-Asian" prints. Asian-English, Japanese-Asian, and Traditional Chinese cards are distributed by Konami of Hong Kong. Korean and Simplified Chinese cards are distributed by Daewon Media and Shanghai Windo Entertainment Co. Ltd respectively.
Even though they are part of the OCG, Korean and Asian-English cards use the edited artworks made for the TCG.
Card backing
Unlike TCG cards (which all use the TCG logo), different regions of OCG cards have different logos on their card backings.
- Japanese and Japanese-Asian card backs have a logo containing the Japanese Yu-Gi-Oh! logo (with English Ruby text) and the text Official Card Game Duel Monsters in katakana.
- Korean card backs have a Korean Yu-Gi-Oh! logo (with English Ruby text) and the text Official Card Game in English.
- Asian-English card backs have a Japanese Yu-Gi-Oh! logo (with English Ruby text) and the text Trading Card Game in English (despite being part of the OCG and not the TCG).
Card legality
TCG cards are not legal in OCG tournaments. Due to Japanese, Asian-English, and Korean cards having different backings, if a player chooses to use a mix, they must use sleeves with an opaque reverse side to cover the backings.
Since September 2013, the OCG and TCG have had different banlists, with multiple cards being Forbidden in one list but Unlimited in the other (in both directions).
Rule revisions
Official Rules/公式ルール
These rules were introduced with Vol.1 and were adjusted with the release of the Starter Box: Theatrical Release and Vol.7. Though we use certain modern terms to describe actions, these terms were not immediately in use during this period. They remained in effect as the main rule set until the Official Guide Starter Book was released on May 5, 1999, but were an alternative rule set until the end of Series 1.
- Draw Phase is not conducted on the first turn
- Main Deck
- Introduction of Normal Monsters
- You can Normal Summon monsters without Tribute
- Introduction of Magic Cards and Trap Cards
- You can only activate/Set 1 Magic or Trap Card per turn
- Trap Cards remain on the field after activation unless its effect destroys itself
- You may only have 10 cards in your Side Deck
- There is no hand size limit
- If a match ends with 1 Win and 2 DRAWs, the Match ends in a DRAW
- Field Magic Cards are introduced
- Only 1 player can control a Field Spell Card at a time
- The Fusion Deck and Fusion Monsters are introduced
- You can only Fusion Summon with Fusion Materials on the field.
- If agreed upon beforehand, you can bet cards and win them during Duels. This also applies to Star Chips.
- If a Fusion Monster is bounced, it returns to the hand before returning to the Fusion Deck
- You can't activate Quick Effects from your hand (i.e. Kuriboh)
Expert Rules/エキスパートルール
These rules were introduced in the Official Guide Starter Book and were in effect until the end of Series 1.
Changes:
- Introduction of Tributing or "Sacrifice"
- Introduction of Tribute Summons known as "Sacrifice Summoning"
- Removal of the limit on number of Spell and Trap Cards that can be played per turn
- Allowance of selecting Fusion Material from the hand
- Allowance of activating Quick Effects from the hand
- Introduction of Flip monsters and Effect Monsters
- Introduction of FLIP, Ignition, Trigger and Quick Effects
New Expert Rules
The New Expert Rules were in effect from the start of Series 2 all the way to the end of Series 5
Changes:
- Introduction of the Deck out rule
- Introduction of the hand size limit
- Side Deck size changed from 10 to 15
- Scoring 1 win and 2 DRAWs in a Match results in a win, rather than a DRAW
- New Magic Card subcategories are introduced: Continuous Magic Cards and Quick-Play Magic Cards
- Trap Cards are divided into official subcategories for the first time: Normal Trap Cards, Continuous Trap Cards, and Counter Trap Cards
- As a part of this change, Normal Trap Cards no longer destroyed themselves as a part of resolution
- Introduction of Spell Speeds
- Introduction of Special Summoning
- This term was originally used to refer to the likes of Mystic Tomato's Summoning from Deck, but the term subsumed Graveyard revival by The Thousand Rule Bible and would be applied to all Summoning that wasn't Normal or Flip Summoning.
- Introduction of priority for Ignition Effects
Master Rules
The Master Rules were in effect during Series 6 and the beginning of Series 7.
Changes:
- Introduction of Synchro Monsters
- "Sacrifice" renamed to "Release"
- "Sacrifice Summon" renamed to "Advance Summon"
- "Fusion Deck" renamed to "Extra Deck"
- Main Deck size changed from 40+ cards to 40–60 cards
- Extra Deck size changed from 0+ cards to 0–15 cards
- Side Deck size changed from 0 or 15 cards to 0–15 cards
Master Rules 2
The Master Rules 2 were in effect during the end of Series 7 and during Series 8.
Changes:
- Introduction of Xyz Monsters
- Deprecation of the term "priority" in favor of Fast effect timing
Master Rules 3
The Master Rules 3 were in effect during Series 9.
Changes:
- Introduction of Pendulum Monsters
- Addition of Pendulum Zones
- Removal of the word "Card" in Zone names
- Draw Phase no longer conducted on the first turn
- Field Spell Card rule changed to allow each player to have an active Field Spell Card at the same time
- Reclassification of Flip effects
New Master Rules
The New Master Rules were in effect during Series 10.
Changes:
- Introduction of Link Monsters
- Addition of Extra Monster Zones
- All Extra Deck monsters
- Relocation of Pendulum Zones to Spell & Trap Zones
Master Rules (April 1, 2020 revision)
The Master Rules, revised April 1, 2020, are the current rules in effect from Series 11 on.
Changes:
Names
Language | Name | Romanization | Language code |
---|---|---|---|
Japanese | Yūgiō Ofisharu Kādo Gēmu Dyueru Monsutāzu | JP (formerly omitted) | |
Yūgiō Faibu Dīzu Ofisharu Kādo Gēmu | |||
Yūgiō Zearu Ofisharu Kādo Gēmu | |||
Yūgiō Āku Faibu Ofisharu Kādo Gēmu | JP (Japan) and JA (other regions) | ||
Korean | Yuhuiwang OFFICIAL CARD GAME | KR (formerly K) | |
Yuhuiwang Paibeudijeu Opisyeol Kadeu Geim | |||
Yuhuiwang Jeal Opisyeol Kadeu Geim | |||
Yuhuiwang Akeu Paibeu Opisyeol Kadeu Geim | |||
Asian-English | YU-GI-OH! TRADING CARD GAME | AE (formerly omitted) | |
Traditional Chinese | Yóuxìwáng Zearu Gōngshì Kǎpiàn Yóuxì Jau4 hei3 wong4 Zearu Gung1 sik1 Kaat1 pin2 Jau4 hei3 |
TC | |
Yóuxìwáng Āku Faibu Gōngshì Kǎpiàn Yóuxì Jau4 hei3 wong4 Āku Faibu Gung1 sik1 Kaat1 pin2 Jau4 hei3 |
Logos
Japanese
Korean
Asian-English
Traditional Chinese
References
- ↑ Eva (December 12, 2013). "Are You Ready for More Yu-Gi-Oh Languages?". YGOrganization.