Difference between revisions of "Koa'ki Meiru"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
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{{Infobox archseries
| image name          = Core_Chimail_Symbol.jpg
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| cut_from_names = true
| image size          = 200×179
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| image         = IronCoreofKoakiMeiru-MADU-EN-VG-artwork.png
}}
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| ja_name        = コアキメイル
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
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| caption        = "[[Iron Core of Koa'ki Meiru]]"
| kanji                = コアキメイル
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| romaji        = Koakimeiru
| japanese            =  
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| trans          = Core Chimail
| furigana            =  
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| fr_name        = Koa'ki Meiru
| romaji              = Koakimeiru
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| de_name        = Koa'ki Meiru
| japanese translated  = Koaki Meiru
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| it_name        = Koa'ki Meiru
        | portuguese          = Koa'ki Meiru
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| ko_name        = 코아키메일
| english              = Koa'ki Meiru
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| ko_romanized  = Koakimeil
}}
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| ko_trans      = Koa Chimail
{{Infobox/Yu-Gi-Oh!/Archetype/List
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| pt_name        = Koa'ki Meiru
| sets                 =
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| es_name        = Koa'ki Meiru
 +
| sets           =
 
* [[Raging Battle]]
 
* [[Raging Battle]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
Line 19: Line 20:
 
* [[Absolute Powerforce]]
 
* [[Absolute Powerforce]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[V-Jump Magazine Promotional Cards]]
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* [[Starstrike Blast]]
| anime                =  
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* [[Primal Origin]]
| manga                =  
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* [[Secrets of Eternity]]
| list                = List of "Koa'ki Meiru" monsters
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* [[Rise of the Duelist]]
| support list        = List of "Koa'ki Meiru" Support Cards
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| tcg            =
| anti-support list    = List of Anti-Koa'ki Meiru Monster Support Cards
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* [[Duelist Pack Collection Tin 2009]]
 +
* [[Stardust Overdrive Sneak Peek Participation Card]]
 +
* [[Turbo Pack: Booster Two]]
 +
* [[Turbo Pack: Booster Three]]
 +
* [[Battle Pack 3: Monster League]]
 +
* [[Secret Slayers]]
 +
* [[Battles of Legend: Armageddon]]
 +
* [[Battles of Legend: Crystal Revenge]]
 +
| ocg            =
 +
* [[V Jump June 2009 promotional card]]
 +
* [[Extra Pack Volume 3]]
 +
* [[Extra Pack Volume 4]]
 +
* [[Duelist Edition Volume 3]]
 +
* [[Duelist Edition Volume 4]]
 +
* [[Tournament Pack 2020 Vol.2]]
 +
| korea          =
 +
* [[Premium Pack Vol.5]]
 +
* [[Advanced Event Pack 2019 Vol.1]]
 +
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
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"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[archetype]] debuted in ''[[Raging Battle]]''.
 
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==Lore==
'''Koa'ki Meiru''', sometimes romanized as '''Core Chimail''' (a combination of the words "Core", "Chimera", and "Mail", a synonym for armour) is a theme from [[Raging Battle]], [[Ancient Prophecy]], [[Stardust Overdrive]], [[Absolute Powerforce]], and [[The Shining Darkness]].  However the support card "[[Koa'ki Ring]]" and other anti-meta cards appear in [[Starstrike Blast]].
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{{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}
 
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According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.
The majority of their effects center around manipulating the [[Iron Core of Koa'ki Meiru]] or revealing one in hand to activate an effect. The strongest of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing a monster of the same type. There are exceptions such as that of [[Koa'ki Meiru Powerhand]], where you must reveal a [[Normal Trap Cards|Normal Trap Card]].
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==Etymology==
 
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"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").
Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] attributes, rendering them immune to their own control based effects which often affect [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa'ki Meiru Ghoulungulate]].
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==Design==
 
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The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.
==Playing Style==
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==Playing style==
The theme was initially designed to bring down the dominating decks of over 2 banlists therefore centering around heavy control elements. Seeing as the meta was ''completely'' dominated by LIGHT and DARK decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high [[ATK]], 11 lvl 4 monsters from 1900 ATK, topping out at 3000 ([[Koa'ki Meiru Valafar]]), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Urnight]].
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"Koa'ki Meiru" is a [[stun]]/[[control]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".
 
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Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).
Generally speaking, there are two ways to use Koa'ki Meiru cards. The most obvious is to simply use a dedicated deck; the other being to use individual Koa'ki Meiru monsters as a supplement to Type specific decks of their type, giving an [[Anti-Meta]], controlling aspect to it as well asbeing able to maintain it through the alternative maintenance cost; for example, using [[Koa'ki Meiru Drago]] in a Dragon type deck as seen in Disaster Dragon builds.
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{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 
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|+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}
In order to run a Koa'ki Meiru deck, no matter the style, you'll need multiple ways to retrieve the [[Iron Core of Koa'ki Meiru]] from your deck and graveyard such as [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Crusader]], and [[Core Transport Unit]]. [[Iron Core Immediate Disposal]] is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'Ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.
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! rowspan = 2 | Koa'ki Meiru
 
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! rowspan = 2 | Level
Beatdown uses a different lineup, using a minimum of control but only the best in the form of Rooklord and Drago. The main attackers being [[Koa'ki Meiru Bergzak]],[[Koa'ki Meiru Powerhand]] and [[Koa'ki Meiru Rooklord]]. With the addition of [[Koa'ki Meiru Urnight]] from [[Absolute Powerforce]], you gain a swarm/toolbox element. [[Koa'ki Meiru Ghoulungulate]] is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option.
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! rowspan = 2 | Attribute
 
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! rowspan = 2 | Type
You can also play a RFG Koa'ki Meiru deck. Ghoulungulate can protect your monsters while setting you up for [[Return from the Different Dimension]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the deck.
+
! colspan = 2 | Maintenance Cost
 
+
|-
In an ever evolving meta, we are straying away from old habits. As we speak, Lightsworn have fallen to tier 2, Infernity are losing ground because of inexperience, Herald decks are seeing less and less play for God knows why, Gladiator Beasts have taken the place of Frognarchs and X-Sabers reign supreme. Koa'ki Meiru's have lost their place in the Anti Meta and stand to survive as a Beatdown deck with favorable matchups to the occasional Herald deck and the more common Infernity player.
+
! Option 1
 
+
! Option 2
==Weaknesses==
+
|-
Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on the hand and so cards like [[Card Destruction]], [[Mind Crush]] or [[D.D. Designator]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.
+
| [[Koa'ki Meiru Maximus|Maximus]] || 8 || WIND || Dragon
 
+
| rowspan = 20 | Send 1 "Iron Core"
Amazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best a good idea to have [[Necrovalley]] and a [[Burial from a Different Dimension]] in your [[Side Deck]].
+
| Send 1 "Koa'ki Meiru" monster
 
+
|-
Hand Control decks present the biggest threat by being able to specifically remove assests essential to the deck.
+
| [[Koa'ki Meiru Valafar|Valafar]] || 8 || FIRE || Fiend
 
+
| —
==Playing Tips==
+
|-
 
+
| [[Koa'ki Meiru Rooklord|Rooklord]] || 7 || EARTH || Warrior
This deck revolves around [[Anti-Meta]].  Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your deck is a must. Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used decks ([[Infernities]], [[Lightsworns]], [[Blackwings]] etc...). It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck.  "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster.  "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]]. "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]".
+
| Reveal 1 Warrior monster
 
+
|-
[[Trade-In]] can work well if using [[Beast King Barbaros]] to reveal for [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]]. Other level 8 monsters to work with [[Trade-In]] are [[Koa'ki Meiru Valafar]], and [[Koa'ki Meiru Maximus]]. Maximus can also reveal for [[Koa'ki Meiru Drago]] and Valafar is a strong beatstick that is immune to [[Torrential Tribute]], [[Bottomless Trap Hole]], [[Mirror Force]], [[Call of the Haunted]], and [[Core Reinforcement]].
+
| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie
Though [[Necrovalley]] and the [[Gravekeepers]] may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.  
+
| Reveal 1 Zombie monster
 
+
|-
However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards.
+
| [[Koa'ki Meiru Powerhand|Powerhand]] || 4 || EARTH || Machine
 
+
| Reveal 1 Normal Trap
Another trick you might want to consider is the trap [[Grave of the Super Ancient Organism]], which makes the opponents LV 6 or higher monsters useless.LV 5 [[Koa'ki Meiru Ghoulungulate]] works well with the trap and is search-able with [[Pyramid Turtle]]. [[Royal Oppression]] is also another trap that works well in this deck since your opponent can't negate this special summon. 
+
|-
 
+
| [[Koa'ki Meiru Urnight|Urnight]] || 4 || EARTH || Beast-Warrior
Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]
+
| Reveal 1 Beast-Warrior monster
and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster.
+
|-
 
+
| [[Koa'ki Meiru Bergzak|Bergzak]] || 4 || EARTH || Warrior
Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field.
+
| Reveal 1 Warrior monster
 
+
|-
* [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, while allowing for a good presence on the field and card advantage.
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| [[Koa'ki Meiru Drago|Drago]] || 4 || WIND || Dragon
 
+
| Reveal 1 Dragon monster
* Another good combo is using [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]].
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|-
 
+
| [[Koa'ki Meiru Beetle|Beetle]] || 4 || EARTH || Insect
*[[Koa'ki Meiru Maximus]] can be used as the reveal cost for [[Koa'ki Meiru Drago]]. Drago's effect serves as disruption, while you gather [[Iron Core of Koa'ki Meiru]] for Maximus's final push for game.
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| Reveal 1 Insect monster
 
+
|-
*[[Koa'ki Meiru Doom]] and [[Koa'ki Meiru Valafar]] are also work together, but are often less effective.
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| [[Koa'ki Meiru Crusader|Crusader]] || 4 || EARTH || Beast-Warrior
 
+
| Reveal 1 Beast-Warrior monster
 
+
|-
[[Core Overclock]] can boost these monsters up 1500 attack points, making strong synchro monsters less of a hassle. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]].  [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to special summon (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck.
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| [[Koa'ki Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant
 
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| Reveal 1 Plant monster
You can also [[Summon]] a "[[Summoner Monk]]" if you have more than 1 "[[Iron Core of Koa'ki Meiru]]" in your [[hand]]. With its effect, you can discard 1 "[[Iron Core of Koa'ki Meiru]]" to [[Summon]] a [[Level]] 4 "Koa'ki Meiru" monster. Even though it can't [[attack]] for this turn, you can either send "[[Iron Core of Koa'ki Meiru]]" to the [[Graveyard]] or reveal for the [[Special Summon]]ed "Koaki Meiru" monster to survive, or by activating a "[[Double Summon]]" or an"[[Ultimate Offering]]" (if "[[Summoner Monk]]" was [[Summon]] in this turn), you can [[Tribute]] the [[Special Summon]]ed "Koa'ki Meiru" monster to [[Tribute Summon]] a "[[Koa'ki Meiru Valafar]]" or a "[[Koa'ki Meiru Rooklord]]".
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|-
 
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| [[Koa'ki Meiru Overload|Overload]] || 4 || EARTH || Rock
Since you are constantly discarding [[Iron Core of Koa'ki Meiru]] another great card to have in this deck is [[Forced Requisition]]. This will help deplete your opponents hand very quickly. This helps maintain hand advantage over your opponent, especially if your opponent is not expecting it.
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| Reveal 1 Rock monster
 
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|-
===Recommended Cards===
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| [[Koa'ki Meiru Guardian|Guardian]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Wall|Wall]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Ice|Ice]] || 4 || WATER || Aqua
 +
| Reveal 1 Continuous Spell
 +
|-
 +
| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent
 +
| Reveal 1 WATER monster
 +
|-
 +
| [[Koa'ki Meiru War Arms|War Arms]] || 4 || EARTH || Warrior
 +
| Reveal 1 Warrior monster
 +
|-
 +
| [[Koa'ki Meiru Doom|Doom]] || 3 || WIND || Fiend
 +
| Reveal 1 Fiend monster
 +
|-
 +
| [[Koa'ki Meiru Speeder|Speeder]] || 3 || WIND || Machine
 +
| Reveal 1 Machine monster
 +
|}
 +
A small number of "Koa'ki Meiru" monsters do not have maintenance costs.
 +
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 +
|+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}
 +
! Koa'ki Meiru
 +
! Level
 +
! Attribute
 +
! Type
 +
|-
 +
| [[Koa'ki Meiru Prototype|Prototype]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast
 +
|-
 +
| [[Koa'ki Meiru Supplier|Supplier]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua
 +
|}
 +
In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru Drago|Drago]]" and "[[Koa'ki Meiru Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).
 +
Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]", "[[Koa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves.
 +
"Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Rock]] support; they form a part of the popular "[[Rock Stun]]" Deck.
 +
The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]]" and "[[Koa'ki Meiru Doom]]", the card-destroying "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]]".
 +
While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core Transport Unit]]"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.
 +
===Recommended cards===
 +
{{Decklist|Deck
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
====[[Monster Cards]]====
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|effect monsters =  
[[Rock]](For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]])
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* [[Koa'ki Meiru Bergzak]]
 +
* [[Koa'ki Meiru Guardian]]
 +
* [[Koa'ki Meiru Overload]]
 +
* [[Koa'ki Meiru Sandman]]
 +
* [[Koa'ki Meiru Supplier]]
 +
* [[Koa'ki Meiru Urnight]]
 +
* [[Koa'ki Meiru Wall]]
 
* [[Gigantes]]
 
* [[Gigantes]]
* [[Neo-Spacian Grand Mole]]
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|xyz monsters =
 +
* [[Brotherhood of the Fire Fist - Tiger King]]
 +
|link monsters =
 +
* [[Fire Fighting Daruma Doll]]
 +
* [[Isolde, Two Tales of the Noble Knights]]
 +
* [[Missus Radiant]]
 +
|normal spells =
 +
* [[Iron Core of Koa'ki Meiru]]
 +
* [[Diamond Core of Koa'ki Meiru]]
 +
* [[Core Compression]]
 +
* [[Reinforcement of the Army]]
 +
|continuous spells =
 +
* [[Fire Formation - Tenki]]
 +
* [[Fire Formation - Tensu]]
 +
|normal traps =
 +
* [[Reckoned Power]]
 +
|counter traps =
 +
* [[Iron Core Luster]]
 +
|continuous traps =
 +
* [[Anti-Spell Fragrance]]
 +
}}
  
[[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])
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===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===
* [[Beast King Barbaros]]
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{{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル
* [[Pitch-Black Warwolf]]
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<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->
 
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| effect monsters =
[[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]])
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* [[Gogogo Golem - Golden Form]]
* [[D.D. Warrior Lady]]
+
* [[Gogogo Golem]] x2
* [[Blizzard Warrior]]
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* [[Gogogo Giant]] x3
* [[Cliff the Trap Remover]]
+
* [[Koa'ki Meiru Wall]] x3
* [[Dark Scorpion - Chick the Yellow]]
+
* [[Koa'ki Meiru Guardian]]
* [[D.D. Destroyer]]
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* [[Koa'ki Meiru Sandman]] x3
 
+
* [[Fossil Dyna Pachycephalo]] x2
===[[Spell Cards]]===
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* [[Block Golem]] x3
* [[Hand Destruction]]
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* [[Neo-Spacian Grand Mole]] x2
* [[Burden of the Mighty]]
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* [[Card Trooper]] x2
* [[Swords of Revealing Light]]
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|xyz monsters =
 
+
* [[Gagaga Cowboy]] x2
====[[Trap Cards]]====
+
* [[Kachi Kochi Dragon]]
* [[Grave of the Super Ancient Organism]]
+
* [[Diamond Dire Wolf]] x2
* [[Fiendish  Chain]]
+
* [[Gem-Knight Pearl]] x2
* [[Return from the Different Dimension]]
+
* [[Number 106: Giant Hand]] x2
* [[Soul Rope]]
+
* [[Fairy King Albverdich]]
 
+
* [[Tin Archduke]]
===[[Side Deck]]===
+
* [[Soul of Silvermountain]]
* [[Royal Oppression]]
+
| spells =
* [[Burial from a Different Dimension]]
+
* [[Monster Reborn]]
* [[Imperial Iron Wall]]
+
* [[Dark Hole]]
* [[Shadow-Imprisoning Mirror]]
+
* [[Heavy Storm]]
* [[Light-Imprisoning Mirror]]
+
* [[Mystical Space Typhoon]]
 
+
* [[Foolish Burial]]
{{ArchetypeNavbox}}
+
* [[Pot of Duality]] x2
[[Category:Archetype]]
+
* [[Forbidden Lance]] x2
 +
| traps =
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[Torrential Tribute]] x2
 +
* [[Gozen Match]] x2
 +
* [[Call of the Haunted]] x2
 +
* [[Solemn Warning]]
 +
}}
 +
===Weaknesses===
 +
* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
 +
* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
 +
** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
 +
* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.
 +
* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.
 +
{{Archseries navbox}}
 +
{{Archseries navbox (Duel Links)}}
 +
[[Category:TCG and OCG archetypes]]

Latest revision as of 21:34, 22 January 2024

Koa'ki Meiru
"Iron Core of Koa'ki Meiru"
Japanese
  • コアキメイル
  • Koakimeiru (romanized)
  • Core Chimail (translated)
French
  • Koa'ki Meiru
German
  • Koa'ki Meiru
Italian
  • Koa'ki Meiru
Korean
  • 코아키메일
  • Koakimeil (romanized)
  • Koa Chimail (translated)
Portuguese
  • Koa'ki Meiru
Spanish
  • Koa'ki Meiru
Sets
TCG
OCG
Korean
Manga appearances
Lists

"Koa'ki Meiru", Japanese for "Core Chimail" (コアキメイル Koakimeiru), is an archetype debuted in Raging Battle.

Lore[edit]

According to "Iron Core Specimen Lab", "Kozaky" and "Magical Scientist" experimented and created the "Koa'ki Meiru" Monsters.

Etymology[edit]

"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").

Design[edit]

The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.

Playing style[edit]

"Koa'ki Meiru" is a stun/control Deck revolving around fulfilling its monsters' maintenance costs in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "Iron Core of Koa'ki Meiru". Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's End Phases, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).

Koa'ki Meiru Monsters & Maintenance Costs
Koa'ki Meiru Level Attribute Type Maintenance Cost
Option 1 Option 2
Maximus 8 WIND Dragon Send 1 "Iron Core" Send 1 "Koa'ki Meiru" monster
Valafar 8 FIRE Fiend
Rooklord 7 EARTH Warrior Reveal 1 Warrior monster
Ghoulungulate 5 EARTH Zombie Reveal 1 Zombie monster
Powerhand 4 EARTH Machine Reveal 1 Normal Trap
Urnight 4 EARTH Beast-Warrior Reveal 1 Beast-Warrior monster
Bergzak 4 EARTH Warrior Reveal 1 Warrior monster
Drago 4 WIND Dragon Reveal 1 Dragon monster
Beetle 4 EARTH Insect Reveal 1 Insect monster
Crusader 4 EARTH Beast-Warrior Reveal 1 Beast-Warrior monster
Gravirose 4 FIRE Plant Reveal 1 Plant monster
Overload 4 EARTH Rock Reveal 1 Rock monster
Guardian 4 EARTH Rock Reveal 1 Rock monster
Sandman 4 EARTH Rock Reveal 1 Rock monster
Wall 4 EARTH Rock Reveal 1 Rock monster
Ice 4 WATER Aqua Reveal 1 Continuous Spell
Sea Panther 4 WATER Sea Serpent Reveal 1 WATER monster
War Arms 4 EARTH Warrior Reveal 1 Warrior monster
Doom 3 WIND Fiend Reveal 1 Fiend monster
Speeder 3 WIND Machine Reveal 1 Machine monster

A small number of "Koa'ki Meiru" monsters do not have maintenance costs.

Koa'ki Meiru Monsters w/o Maintenance Costs
Koa'ki Meiru Level Attribute Type
Prototype 4 EARTH Rock
Tornado 4 WIND Winged Beast
Supplier 4 EARTH Rock
Boulder 4 EARTH Rock
Hydro Barrier 3 WATER Aqua

In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "Drago" and "Doom") have effects focused on countering LIGHT and DARK monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks). Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("Overload", "Guardian", "Sandman", "Wall") also form a thematic sub-series with a single effect pattern: each of them can negate an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves. "Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with Rock support; they form a part of the popular "Rock Stun" Deck. The Deck's main searchers are "Diamond Core of Koa'ki Meiru", "Koa'ki Meiru Urnight", and "Koa'ki Meiru Supplier". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "Koa'ki Meiru Drago" and "Koa'ki Meiru Doom", the card-destroying "Koa'ki Meiru Ice" and "Koa'ki Meiru Tornado", and the mass effect negation of "Koa'ki Meiru Hydro Barrier". While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "Core Transport Unit"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "Adamancipator" monsters.

Recommended cards[edit]

From "Gogogo" & "Dododo" Deck recipes sample[edit]

Weaknesses[edit]

  • The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
  • A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
    • Additionally, cards such as "Respect Play" or "Ceremonial Bell" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
  • "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "Card Destruction", "Mind Crush", "D.D. Designator" and "Trap Dustshoot" can completely disrupt the player's strategy.
  • Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "Solemn Warning", "Solemn Judgment", "Archlord Kristya", "Vanity's Fiend" or "Vanity's Emptiness" are all effective against the deck.