Difference between revisions of "Koa'ki Meiru"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
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{{Infobox archseries
        | image name          = IronCoreofKoa'kiMeiruVG-TF04-JP.png
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| cut_from_names = true
| image size          =  
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| image         = IronCoreofKoakiMeiru-MADU-EN-VG-artwork.png
}}
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| ja_name        = コアキメイル
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
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| caption        = "[[Iron Core of Koa'ki Meiru]]"
| kanji                = コアキメイル
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| romaji        = Koakimeiru
| japanese            =  
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| trans          = Core Chimail
| furigana            =  
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| fr_name        = Koa'ki Meiru
| romaji              = Koakimeiru
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| de_name        = Koa'ki Meiru
| japanese translated  = Koaki Meiru
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| it_name        = Koa'ki Meiru
        | portuguese          = Koa'ki Meiru
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| ko_name        = 코아키메일
| english              = Koa'ki Meiru
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| ko_romanized  = Koakimeil
}}
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| ko_trans      = Koa Chimail
{{Infobox/Yu-Gi-Oh!/Archetype/List
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| pt_name        = Koa'ki Meiru
| sets                 =
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| es_name        = Koa'ki Meiru
 +
| sets           =
 
* [[Raging Battle]]
 
* [[Raging Battle]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
Line 20: Line 21:
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
 
* [[Starstrike Blast]]
 
* [[Starstrike Blast]]
* [[V-Jump Magazine Promotional Cards]]
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* [[Primal Origin]]
| anime                =  
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* [[Secrets of Eternity]]
| manga                =  
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* [[Rise of the Duelist]]
| list                = List of "Koa'ki Meiru" monsters
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| tcg            =
| support list        = List of "Koa'ki Meiru" Support Cards
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* [[Duelist Pack Collection Tin 2009]]
 +
* [[Stardust Overdrive Sneak Peek Participation Card]]
 +
* [[Turbo Pack: Booster Two]]
 +
* [[Turbo Pack: Booster Three]]
 +
* [[Battle Pack 3: Monster League]]
 +
* [[Secret Slayers]]
 +
* [[Battles of Legend: Armageddon]]
 +
* [[Battles of Legend: Crystal Revenge]]
 +
| ocg            =
 +
* [[V Jump June 2009 promotional card]]
 +
* [[Extra Pack Volume 3]]
 +
* [[Extra Pack Volume 4]]
 +
* [[Duelist Edition Volume 3]]
 +
* [[Duelist Edition Volume 4]]
 +
* [[Tournament Pack 2020 Vol.2]]
 +
| korea          =
 +
* [[Premium Pack Vol.5]]
 +
* [[Advanced Event Pack 2019 Vol.1]]
 +
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
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"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[archetype]] debuted in ''[[Raging Battle]]''.
 
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==Lore==
'''Koa'ki Meiru''', sometimes romanized as '''Core Chimair''' (a combination of the words "Core" and "Chimera," is a theme from [[Raging Battle]], [[Ancient Prophecy]], [[Stardust Overdrive]], [[Absolute Powerforce]], and [[The Shining Darkness]]).  However the support card "[[Koa'ki Ring]]" and other anti-meta cards appear in [[Starstrike Blast]].
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{{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}
 
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According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.
The majority of their effects center around manipulating the [[Iron Core of Koa'ki Meiru]] or revealing one in hand to activate an effect. The strongest of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing a monster of the same type. There are exceptions such as that of [[Koa'ki Meiru Powerhand]], where you must reveal a [[Normal Trap Cards|Normal Trap Card]].
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==Etymology==
 
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"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").
Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] attributes, rendering them immune to their own control based effects which often affect [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa'ki Meiru Ghoulungulate]].
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==Design==
 
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The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.
==Playing Style==
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==Playing style==
The theme was initially designed to bring down the dominating decks of over 2 banlists therefore centering around heavy control elements. Seeing as the meta was ''completely'' dominated by [[LIGHT]] and [[DARK]] decks, effects specifically targeted both Attributes therefore bringing about a specific Meta, Anti Meta theme. Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ([[Koa'ki Meiru Valafar]]), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Urnight]].
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"Koa'ki Meiru" is a [[stun]]/[[control]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".
 
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Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).
Generally speaking, there are two ways to use Koa'ki Meiru cards. The most obvious is to simply use a dedicated deck; the other being to use individual Koa'ki Meiru monsters as a supplement to Type specific decks of their type, giving an [[Anti-Meta]], controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using [[Koa'ki Meiru Drago]] in a [[Dragon]] type deck as seen in [[Disaster Dragon]] builds.
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{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 
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|+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}
In order to run a Koa'ki Meiru deck, no matter the style, you'll need multiple ways to retrieve the [[Iron Core of Koa'ki Meiru]] from your deck and graveyard such as [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Crusader]], and [[Core Transport Unit]]. [[Iron Core Immediate Disposal]] is also nice mid game, after building up resources in hand. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 Koa'Ki Meiru's requiring maintenance with multiple Cores in play as well as an alternative cost ready in hand.
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! rowspan = 2 | Koa'ki Meiru
 
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! rowspan = 2 | Level
Beatdown uses a different lineup, using a minimum of control but only the best in the form of [[Koa'ki Meiru Rooklord|Rooklord]] and [[Koa'ki Meiru Drago|Drago]]. The main attackers being [[Koa'ki Meiru Bergzak]],[[Koa'ki Meiru Powerhand]] and [[Koa'ki Meiru Rooklord]]. With the addition of [[Koa'ki Meiru Urnight]] from [[Absolute Powerforce]], you gain a swarm/toolbox element. [[Koa'ki Meiru Ghoulungulate]] is nice protection but your tribute fodder is best used on Rooklord. S/t protection is a better option.
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! rowspan = 2 | Attribute
 
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! rowspan = 2 | Type
You can also play a RFG Koa'ki Meiru deck. Ghoulungulate can protect your monsters while setting you up for [[Return from the Different Dimension]]. Milling elements are recommended to load your grave. The set up takes time so you can use Royal Oppression as you aren't in any rush. Cyber Valley is also a great asset to the deck.
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! colspan = 2 | Maintenance Cost
 
+
|-
==Weaknesses==
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! Option 1
Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on the hand and so cards like [[Card Destruction]], [[Mind Crush]] or [[D.D. Designator]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.
+
! Option 2
 
+
|-
Amazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best a good idea to have [[Necrovalley]] and a [[Burial from a Different Dimension]] in your [[Side Deck]].
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| [[Koa'ki Meiru Maximus|Maximus]] || 8 || WIND || Dragon
 
+
| rowspan = 20 | Send 1 "Iron Core"
Hand Control decks present the biggest threat by being able to specifically remove assets essential to the deck.
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| Send 1 "Koa'ki Meiru" monster
 
+
|-
==Playing Tips==
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| [[Koa'ki Meiru Valafar|Valafar]] || 8 || FIRE || Fiend
This deck revolves around [[Anti-Meta]]. Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your deck is a must.  Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used decks ([[Infernities]], [[Lightsworns]], [[Blackwings]] etc.). Most Koa'ki Meiru decks should focus on [[Rock]]-[[Type]] and [[Beast-Warrior]]-[[Type]] monsters, using other Types according to the deck's main strategy.
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| —
 
+
|-
Often overlooked is the fact that you can use "[[Iron Core Armor]]" to substitute for the maintenance cost of Koa'ki Meiru monsters. The main advantage of including "[[Iron Core Armor]]" in your deck is that there exists plenty of support for [[Equip Spell Cards]]. For example, using "[[Hidden Armory]]" to search for "[[Iron Core Armor]]" from your deck or graveyard may cause you to have one Koa'ki Meiru monster sent to your graveyard, which could be used to fuel the effect of "[[Koa'ki Meiru Ghoulungulate]]".
+
| [[Koa'ki Meiru Rooklord|Rooklord]] || 7 || EARTH || Warrior
 
+
| Reveal 1 Warrior monster
[[Trade-In]] can work well if using [[Beast King Barbaros]] to reveal for [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]]. Other level 8 monsters to work with [[Trade-In]] are [[Koa'ki Meiru Valafar]], and [[Koa'ki Meiru Maximus]]. Maximus can also reveal for [[Koa'ki Meiru Drago]] and Valafar is a strong beatstick that is immune to [[Torrential Tribute]], [[Bottomless Trap Hole]], [[Mirror Force]], [[Call of the Haunted]], and [[Core Reinforcement]].
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|-
 
+
| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie
It would be wise to include cards that return monsters and other cards to yours or your opponents hands. Copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]], for example, can both remove threats from the field or keep a Koa'ki Meiru alive for a turn, or even using him for the maintenance.
+
| Reveal 1 Zombie monster
 
+
|-
Usual Anti-Meta tricks like [[Grave of the Super Ancient Organism]] or [[Royal Oppression]] works fairly well, since Koa'ki Meirus can mantain a solid game even without Special Summoning. 
+
| [[Koa'ki Meiru Powerhand|Powerhand]] || 4 || EARTH || Machine
 
+
| Reveal 1 Normal Trap
Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field.
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|-
 
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| [[Koa'ki Meiru Urnight|Urnight]] || 4 || EARTH || Beast-Warrior
With the release of the [[Machine Emperors]] in the [[OCG]] the Koa'ki Meiru can evolve and expand their [[Anti-Meta]] to an anti-synchro level, the advantage of running the machine emperors lies in the self-destruction effects that is common among the koa'ki meiru and also that all of them except [[Machine Emperor Wisel Infinity]] are not [[DARK]] or [[LIGHT]] attribute rending them immune to the [[Anti-Meta]] effects shared among the archetype. while also combining with the effect of [[Iron Core Specimen Lab]] to search for key monsters such as [[Koa'ki Meiru Urnight]].
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| Reveal 1 Beast-Warrior monster
 
+
|-
* [[Koa'ki Meiru Urnight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, while allowing for a good presence on the field and card advantage.
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| [[Koa'ki Meiru Bergzak|Bergzak]] || 4 || EARTH || Warrior
 
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| Reveal 1 Warrior monster
* [[Koa'ki Meiru Wall]], [[Koa'ki Meiru Sandman]], [[Koa'ki Meiru Guardian]], [[Koa'ki Meiru Boulder]], [[Koa'ki Meiru Prototype]] and [[Gigantes]] can be extremely aggressive when combined, as well as controlling the field and hand.
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|-
 
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| [[Koa'ki Meiru Drago|Drago]] || 4 || WIND || Dragon
* [[Koa'ki Meiru Maximus]] can be used as the reveal cost for [[Koa'ki Meiru Drago]]. Drago's effect serves as disruption, while you gather [[Iron Core of Koa'ki Meiru]] for Maximus's final push for game.
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| Reveal 1 Dragon monster
 
+
|-
* [[Koa'ki Meiru Doom]] and [[Koa'ki Meiru Valafar]] also work together, usually on its own deck revolving around [[Evil Hero Dark Gaia]] and [[Dark Fusion]].
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| [[Koa'ki Meiru Beetle|Beetle]] || 4 || EARTH || Insect
 
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| Reveal 1 Insect monster
* [[Koa'ki Meiru Speeder]] can null the costs for [[Koa'ki Meiru Tornado]] and [[Koa'ki Meiru Hydro Barrier]], as well as working with [[Koa'ki Meiru Powerhand]] due to their high ATK and DEF and low Levels.
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|-
 
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| [[Koa'ki Meiru Crusader|Crusader]] || 4 || EARTH || Beast-Warrior
* [[Koa'ki Meiru Ghoulungulate]] has a protection effect, which can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]] and [[Koa'ki Meiru Urnight]].  [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, and keeps a good Tribute fodder for [[Koa'ki Meiru Rooklord]]. Since both [[Remove from Play]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] can be very powerful.
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| Reveal 1 Beast-Warrior monster
 
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|-
Finally, a few cards have a usually heavy cost of discarding a [[Spell Card]] from your hand (like [[Summoner Monk]], [[Cursed Seal of the Forbidden Spell]] and [[Chiron the Mage]]), but Koa'ki Meiru decks can recycle the [[Iron Core of Koa'ki Meiru]] as long as they want to, making these much more consistent than any other deck.
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| [[Koa'ki Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant
 
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| Reveal 1 Plant monster
===Recommended Cards===
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|-
====Monster Cards====
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| [[Koa'ki Meiru Overload|Overload]] || 4 || EARTH || Rock
[[Rock]](For [[Koa'ki Meiru Guardian]]/[[Koa'ki Meiru Sandman]]/[[Koa'ki Meiru Wall]])
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| Reveal 1 Rock monster
* [[Gigantes]]
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|-
* [[Neo-Spacian Grand Mole]]
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| [[Koa'ki Meiru Guardian|Guardian]] || 4 || EARTH || Rock
* [[Legendary Jujitsu Master]]
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| Reveal 1 Rock monster
 
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|-
[[Beast-Warrior]] (For [[Koa'ki Meiru Crusader]]/[[Koa'ki Meiru Urnight]])
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| [[Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock
* [[Beast King Barbaros]]
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| Reveal 1 Rock monster
* [[Chiron the Mage]]
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|-
* [[Pitch-Black Warwolf]]
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| [[Koa'ki Meiru Wall|Wall]] || 4 || EARTH || Rock
 
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| Reveal 1 Rock monster
[[Warrior]] (For [[Koa'ki Meiru Bergzak]]/[[Koa'ki Meiru Rooklord]]/[[Koa'ki Meiru War Arms]])
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|-
* [[D.D. Warrior Lady]]
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| [[Koa'ki Meiru Ice|Ice]] || 4 || WATER || Aqua
* [[Blizzard Warrior]]
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| Reveal 1 Continuous Spell
* [[Cliff the Trap Remover]]
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|-
* [[Dark Scorpion - Chick the Yellow]]
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| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent
* [[D.D. Destroyer]]
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| Reveal 1 WATER monster
[[Zombie]] (for [[Koa'ki Meiru Ghoulungulate]])
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|-
* [[Pyramid Turtle]]
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| [[Koa'ki Meiru War Arms|War Arms]] || 4 || EARTH || Warrior
* [[Necroface]]
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| Reveal 1 Warrior monster
 
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|-
====Spell Cards====
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| [[Koa'ki Meiru Doom|Doom]] || 3 || WIND || Fiend
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
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| Reveal 1 Fiend monster
* [[Hand Destruction]]
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|-
* [[Burden of the Mighty]]
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| [[Koa'ki Meiru Speeder|Speeder]] || 3 || WIND || Machine
* [[Swords of Revealing Light]]
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| Reveal 1 Machine monster
 
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|}
====Trap Cards====
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A small number of "Koa'ki Meiru" monsters do not have maintenance costs.
 +
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 +
|+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}
 +
! Koa'ki Meiru
 +
! Level
 +
! Attribute
 +
! Type
 +
|-
 +
| [[Koa'ki Meiru Prototype|Prototype]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast
 +
|-
 +
| [[Koa'ki Meiru Supplier|Supplier]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua
 +
|}
 +
In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru Drago|Drago]]" and "[[Koa'ki Meiru Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).
 +
Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]", "[[Koa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves.
 +
"Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Rock]] support; they form a part of the popular "[[Rock Stun]]" Deck.
 +
The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]]" and "[[Koa'ki Meiru Doom]]", the card-destroying "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]]".  
 +
While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core Transport Unit]]"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.
 +
===Recommended cards===
 +
{{Decklist|Deck
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Grave of the Super Ancient Organism]]
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|effect monsters =  
* [[Fiendish Chain]]
 
* [[Return from the Different Dimension]]
 
* [[Soul Rope]]
 
 
 
===Koa'ki Meiru Beatdown===
 
====Monster Cards====
 
* [[Koa'ki Meiru Urnight]]
 
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Prototype]]
 
 
* [[Koa'ki Meiru Bergzak]]
 
* [[Koa'ki Meiru Bergzak]]
 
* [[Koa'ki Meiru Guardian]]
 
* [[Koa'ki Meiru Guardian]]
* [[Koa'ki Meiru Wall]]
+
* [[Koa'ki Meiru Overload]]
 
* [[Koa'ki Meiru Sandman]]
 
* [[Koa'ki Meiru Sandman]]
* [[Koa'ki Meiru Boulder]]
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* [[Koa'ki Meiru Supplier]]
* [[Koa'ki Meiru Rooklord]]
+
* [[Koa'ki Meiru Urnight]]
* [[Summoner Monk]]
 
 
 
====Spell Cards====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Iron Core of Koa'ki Meiru]]
 
* [[Core Transport Unit]]
 
* [[Core Overclock]]
 
* [[Koa'ki Ring]]
 
* [[Cold Wave]]
 
* [[Koa'ki Meiru Initialize!]]
 
* [[Mystical Space Typhoon]]
 
* [[Monster Reborn]]
 
 
 
====Trap Cards====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Core Blast]]
 
* [[Dark Bribe]]
 
* [[Skill Drain]]
 
* [[Mirror Force]]
 
* [[Trap Dustshoot]]
 
 
 
===Koa'ki Meiru "Anti-Meta" Beatdown===
 
====Monster Cards====
 
* [[Koa'ki Meiru Urnight]]
 
* [[Koa'ki Meiru Crusader]]
 
* [[Koa'ki Meiru Drago]]
 
* [[Koa'ki Meiru Powerhand]]
 
* [[Koa'ki Meiru Doom]]
 
* [[Koa'ki Meiru Maximus]]
 
* [[Koa'ki Meiru Guardian]]
 
 
* [[Koa'ki Meiru Wall]]
 
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru Sandman]]
+
* [[Gigantes]]
* [[Koa'ki Meiru Beetle]] (Optional)
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|xyz monsters =
* [[Koa'ki Meiru Boulder]]
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* [[Brotherhood of the Fire Fist - Tiger King]]
* [[Koa'ki Meiru Tornado]]
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|link monsters =
* [[Morphing Jar]]
+
* [[Fire Fighting Daruma Doll]]
* [[Summoner Monk]]
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* [[Isolde, Two Tales of the Noble Knights]]
 
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* [[Missus Radiant]]
====Spell Cards====
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|normal spells =
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
* [[Iron Core of Koa'ki Meiru]]
 
* [[Iron Core of Koa'ki Meiru]]
* [[Core Transport Unit]]
+
* [[Diamond Core of Koa'ki Meiru]]
* [[Core Overclock]]
 
 
* [[Core Compression]]
 
* [[Core Compression]]
* [[Koa'ki Ring]]
+
* [[Reinforcement of the Army]]
* [[Cold Wave]]
+
|continuous spells =
* [[Koa'ki Meiru Initialize!]]
+
* [[Fire Formation - Tenki]]
* [[Mystical Space Typhoon]]
+
* [[Fire Formation - Tensu]]
* [[Monster Reborn]]
+
|normal traps =
 
+
* [[Reckoned Power]]
====Trap Cards====
+
|counter traps =
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Core Blast]]
 
* [[Dark Bribe]]
 
* [[Skill Drain]]
 
* [[Mirror Force]]
 
* [[Trap Dustshoot]]
 
 
* [[Iron Core Luster]]
 
* [[Iron Core Luster]]
* [[Reckoned Power]]
+
|continuous traps =
* [[Call of the Haunted]]
+
* [[Anti-Spell Fragrance]]
 +
}}
  
{{ArchetypeNavbox}}
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===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===
[[Category:Archetypes]]
+
{{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル
 +
<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->
 +
| effect monsters =
 +
* [[Gogogo Golem - Golden Form]]
 +
* [[Gogogo Golem]] x2
 +
* [[Gogogo Giant]] x3
 +
* [[Koa'ki Meiru Wall]] x3
 +
* [[Koa'ki Meiru Guardian]]
 +
* [[Koa'ki Meiru Sandman]] x3
 +
* [[Fossil Dyna Pachycephalo]] x2
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* [[Block Golem]] x3
 +
* [[Neo-Spacian Grand Mole]] x2
 +
* [[Card Trooper]] x2
 +
|xyz monsters =
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* [[Gagaga Cowboy]] x2
 +
* [[Kachi Kochi Dragon]]
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* [[Diamond Dire Wolf]] x2
 +
* [[Gem-Knight Pearl]] x2
 +
* [[Number 106: Giant Hand]] x2
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* [[Fairy King Albverdich]]
 +
* [[Tin Archduke]]
 +
* [[Soul of Silvermountain]]
 +
| spells =
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* [[Monster Reborn]]
 +
* [[Dark Hole]]
 +
* [[Heavy Storm]]
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* [[Mystical Space Typhoon]]
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* [[Foolish Burial]]
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* [[Pot of Duality]] x2
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* [[Forbidden Lance]] x2
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| traps =
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* [[Compulsory Evacuation Device]] x2
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* [[Torrential Tribute]] x2
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* [[Gozen Match]] x2
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* [[Call of the Haunted]] x2
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* [[Solemn Warning]]
 +
}}
 +
===Weaknesses===
 +
* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
 +
* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
 +
** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
 +
* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.
 +
* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.
 +
{{Archseries navbox}}
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{{Archseries navbox (Duel Links)}}
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[[Category:TCG and OCG archetypes]]

Latest revision as of 21:34, 22 January 2024

Koa'ki Meiru
"Iron Core of Koa'ki Meiru"
Japanese
  • コアキメイル
  • Koakimeiru (romanized)
  • Core Chimail (translated)
French
  • Koa'ki Meiru
German
  • Koa'ki Meiru
Italian
  • Koa'ki Meiru
Korean
  • 코아키메일
  • Koakimeil (romanized)
  • Koa Chimail (translated)
Portuguese
  • Koa'ki Meiru
Spanish
  • Koa'ki Meiru
Sets
TCG
OCG
Korean
Manga appearances
Lists

"Koa'ki Meiru", Japanese for "Core Chimail" (コアキメイル Koakimeiru), is an archetype debuted in Raging Battle.

Lore[edit]

According to "Iron Core Specimen Lab", "Kozaky" and "Magical Scientist" experimented and created the "Koa'ki Meiru" Monsters.

Etymology[edit]

"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").

Design[edit]

The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.

Playing style[edit]

"Koa'ki Meiru" is a stun/control Deck revolving around fulfilling its monsters' maintenance costs in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "Iron Core of Koa'ki Meiru". Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's End Phases, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).

Koa'ki Meiru Monsters & Maintenance Costs
Koa'ki Meiru Level Attribute Type Maintenance Cost
Option 1 Option 2
Maximus 8 WIND Dragon Send 1 "Iron Core" Send 1 "Koa'ki Meiru" monster
Valafar 8 FIRE Fiend
Rooklord 7 EARTH Warrior Reveal 1 Warrior monster
Ghoulungulate 5 EARTH Zombie Reveal 1 Zombie monster
Powerhand 4 EARTH Machine Reveal 1 Normal Trap
Urnight 4 EARTH Beast-Warrior Reveal 1 Beast-Warrior monster
Bergzak 4 EARTH Warrior Reveal 1 Warrior monster
Drago 4 WIND Dragon Reveal 1 Dragon monster
Beetle 4 EARTH Insect Reveal 1 Insect monster
Crusader 4 EARTH Beast-Warrior Reveal 1 Beast-Warrior monster
Gravirose 4 FIRE Plant Reveal 1 Plant monster
Overload 4 EARTH Rock Reveal 1 Rock monster
Guardian 4 EARTH Rock Reveal 1 Rock monster
Sandman 4 EARTH Rock Reveal 1 Rock monster
Wall 4 EARTH Rock Reveal 1 Rock monster
Ice 4 WATER Aqua Reveal 1 Continuous Spell
Sea Panther 4 WATER Sea Serpent Reveal 1 WATER monster
War Arms 4 EARTH Warrior Reveal 1 Warrior monster
Doom 3 WIND Fiend Reveal 1 Fiend monster
Speeder 3 WIND Machine Reveal 1 Machine monster

A small number of "Koa'ki Meiru" monsters do not have maintenance costs.

Koa'ki Meiru Monsters w/o Maintenance Costs
Koa'ki Meiru Level Attribute Type
Prototype 4 EARTH Rock
Tornado 4 WIND Winged Beast
Supplier 4 EARTH Rock
Boulder 4 EARTH Rock
Hydro Barrier 3 WATER Aqua

In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "Drago" and "Doom") have effects focused on countering LIGHT and DARK monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks). Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("Overload", "Guardian", "Sandman", "Wall") also form a thematic sub-series with a single effect pattern: each of them can negate an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves. "Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with Rock support; they form a part of the popular "Rock Stun" Deck. The Deck's main searchers are "Diamond Core of Koa'ki Meiru", "Koa'ki Meiru Urnight", and "Koa'ki Meiru Supplier". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "Koa'ki Meiru Drago" and "Koa'ki Meiru Doom", the card-destroying "Koa'ki Meiru Ice" and "Koa'ki Meiru Tornado", and the mass effect negation of "Koa'ki Meiru Hydro Barrier". While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "Core Transport Unit"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "Adamancipator" monsters.

Recommended cards[edit]

From "Gogogo" & "Dododo" Deck recipes sample[edit]

Weaknesses[edit]

  • The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
  • A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
    • Additionally, cards such as "Respect Play" or "Ceremonial Bell" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
  • "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "Card Destruction", "Mind Crush", "D.D. Designator" and "Trap Dustshoot" can completely disrupt the player's strategy.
  • Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "Solemn Warning", "Solemn Judgment", "Archlord Kristya", "Vanity's Fiend" or "Vanity's Emptiness" are all effective against the deck.