Difference between revisions of "Dragunity"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
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{{Infobox archseries
| image name          = DragonMasteryVG-TF05-JP.png
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| cut_from_names = true
| image size          =
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| image         = DragunityLegion-MADU-EN-VG-artwork.png
| image caption        =  
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| caption        = "[[Dragunity Knight - Gae Bulg]]", "[[Dragunity Knight - Gae Dearg|Gae Dearg]]", "[[Dragunity Knight - Vajrayana|Vajrayana]]", and "[[Dragunity Knight - Luin|Luin]]", in the artwork of "[[Dragunity Legion]]".
}}
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| romaji        = Doraguniti
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
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| ja_name        = ドラグニティ
| kanji                =  
+
| trans          = Dragunity
| japanese            = ドラグニティ-
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| fr_name        = Dragunité
| japanese translated  = Dragunity
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| de_name        = Dracheneinheit
        | english              =
+
| it_name        = Dragunità
| french              = Dragunité
+
| ko_name        = 드래그니티
| german              = Dracheneinheit
+
| ko_romanized  = Deuraegeuniti
| italian              =  
+
| sc_name        = 龙骑兵团
| korean              =  
+
| pt_name        = Dragunidade
| spanish              = Dracounidad
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| es_name        = Dracounidad
}}
+
| sets           =
{{Infobox/Yu-Gi-Oh!/Archetype/List
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* [[Hidden Arsenal 3]]
| sets   =            
+
* [[Hidden Arsenal 4: Trishula's Triumph]]
* [[Duel Terminal - Dragunity of the Hurricane]]
+
* [[Secrets of Eternity]]
* [[Limited Edition Pack 16]]
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* [[Cybernetic Horizon]]
* [[Duel Terminal - Charge of the Genex]]
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* [[Blazing Vortex]]
* [[Duel Terminal - Pulse of the Trishula]]
+
| tcg            =
* [[Structure Deck 19: Dragunity Drive]]
 
 
* [[Starstrike Blast]]
 
* [[Starstrike Blast]]
* [[Hidden Arsenal 3]]
+
* [[Dragunity Legion Structure Deck]]
* [[Structure Deck: Dragunity Legion]]
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* [[Battles of Legend: Light's Revenge]]
* [[Hidden Arsenal 4: Trishula’s Triumph]]
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* [[Shadows in Valhalla]]
| list                = List of "Dragunity" monsters
+
* [[Rising Rampage]]
| support list        = List of "Dragunity" support cards
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* [[2019 Gold Sarcophagus Tin Mega Pack]]
 +
* [[2020 Tin of Lost Memories]]
 +
* [[Ghosts From the Past (set)|Ghosts From the Past]]
 +
* [[Hidden Arsenal: Chapter 1]]
 +
| ocg            =
 +
* [[Duel Terminal - Dragunity of the Hurricane!!]]
 +
* [[Limited Edition 16]]
 +
* [[Duel Terminal - Charge of the Genex!!]]
 +
* [[Duel Terminal - Pulse of the Trishula!!]]
 +
* [[Structure Deck: Dragunity Drive]]
 +
* [[LINK VRAINS Pack 2]]
 +
* [[Structure Deck R: Dragunity Drive]]
 +
* [[Structure Deck R: Dragunity Drive Legend of the Dragon Ravine Pack‎]]
 +
* [[V Jump October 2020 promotional card]]
 +
* [[Premium Pack 2022]]
 +
| sc_sets        =  
 +
* [[Classic Pack 01]]
 +
| anime          =
 +
* [[Yu-Gi-Oh! 5D's]]
 +
* [[Yu-Gi-Oh! ARC-V]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
+
{{Quote|The tagline of ''[[Structure Deck R: Dragunity Drive]]'' in promotional material|A freezing world, the end looming over it.<br />Now once again, the dragon knights of gales take flight!!}}
 +
"'''Dragunity'''" (ドラグニティ ''Doraguniti'') is an [[archetype]] of [[WIND]] [[Dragon]] and [[Winged Beast]] monsters released in the [[Duel Terminal]] revolving around equipping Level 3 or lower Dragon Tuner monsters and [[Synchro Summon]]ing powerful monsters.
 +
==Lore==
 +
{{Main|Duel Terminal Master Guide card storylines|The Valuable Book EX card storylines#No. 10: Duel Terminal World Addendum: The Sealing of the Three Dragons}}
 +
== Design ==
 +
=== Appearance ===
 +
The Dragon "Dragunity" all have armor which either covers most of their body ("[[Dragunity Phalanx]]"), or have a piece of armor that resembles, and is named after, a weapon (i.e. "[[Dragunity Darkspear]]"), or wielding the weapons themselves (i.e. "[[Dragunity Arma Leyvaten]]").
 +
=== Etymology ===
 +
"Dragunity" is a portmanteau of "dragon" and "unity", referring to the underlying concept of uniting the humanoid warriors to the dragonic weapons to form powerful knights. The artworks of the "Dragunity Knight" monsters generally showcase a "Dragunity" Winged Beast monster riding a mature/transformed version of a Dragon Tuner monster, which is implied by their Levels, that are a sum of the Levels of the corresponding pair of "Dragunities".
 +
Most of the Dragon Main Deck "Dragunity" Monsters are named after general types of [[wikipedia:pole weapon|pole weapon]]s, except "[[Dragunity Arma Gram]]", or in case of "[[Dragunity Phalanx]]" a formation performed with spears. Whereas the Synchro Monsters except for "[[Dragunity Knight - Gormfaobhar]]" are named after specific spears in European and Indian mythology. By contrast, the Winged Beast "Dragunity" monsters are all named after military or diplomatic ranks/titles or general terms of administration all used by the roman empire. In consequence, monsters with higher Levels and stats have a corresponding higher rank or title in their names (eg. "[[Dragunity Primus Pilus]]" and "[[Dragunity Tribus]]").
 +
The theme's first Link Monster, "[[Dragunity Knight - Romulus]]", is named after the founder and first king of Rome, whose [[wikipedia:Remus|twin brother]] inspired "[[Dragunity Remus]]".
 +
{| class="wikitable"
 +
! Main Deck Dragon "Dragunity" !! Origin
 +
|-
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| [[Dragunity Aklys|Aklys]] || [[wikipedia:Aklys|Aklys]]
 +
|-
 +
| [[Dragunity Brandistock|Brandistock]] || [[wikipedia:Brandistock|Brandistock]]
 +
|-
 +
| [[Dragunity Corsesca|Corsesca]] || [[wikipedia:Corseque|Corseque]]
 +
|-
 +
| [[Dragunity Couse|Couse]] || ''Couse''
 +
|-
 +
| [[Dragunity Darkspear|Darkspear]] || [[wikipedia:Spear|Spear]]
 +
|-
 +
| [[Dragunity Guisarme|Guisarme]] || [[wikipedia:Guisarme|Guisarme]]
 +
|-
 +
| [[Dragunity Javelin|Javelin]] || [[wikipedia:Javelin|Javelin]]
 +
|-
 +
| [[Dragunity Partisan|Partisan]] || [[wikipedia:Partisan (weapon)|Partisan]]
 +
|-
 +
| [[Dragunity Phalanx|Phalanx]] || [[wikipedia:Phalanx formation|Phalanx formation]]
 +
|-
 +
| [[Dragunity Pilum|Pilum]] || [[wikipedia:Pilum|Pilum]]
 +
|-
 +
| [[Dragunity Remus|Remus]] || [[wikipedia:Remus|Remus]]
 +
|-
 +
| [[Dragunity Arma Mystletainn|Arma Mystletainn]] || [[wikipedia:Mistilteinn|Mistilteinn]]
 +
|-
 +
| [[Dragunity Arma Leyvaten|Arma Leyvaten]]|| [[wikipedia:Lævateinn|Lævateinn]]
 +
|-
 +
| [[Dragunity Arma Gram|Arma Gram]]|| [[wikipedia:Gram (mythology)|Gram]]
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|}
 +
{| class="wikitable"
 +
! Winged Beast "Dragunity" !! Origin
 +
|-
 +
| [[Dragunity Angusticlavii|Angusticlavii]] || [[wikipedia:Tribunus angusticlavius|Tribunus Angusticlavia]]
 +
|-
 +
| [[Dragunity Dux|Dux]] || [[wikipedia:Dux|Dux]]
 +
|-
 +
| [[Dragunity Legatus|Legatus]] || [[wikipedia:Legatus|Legatus]]
 +
|-
 +
| [[Dragunity Legionnaire|Legionnaire]] || [[wikipedia:Legionary|Legionary]]
 +
|-
 +
| [[Dragunity Militum|Militum]] || [[wikipedia:Military tribune|Militum]]
 +
|-
 +
| [[Dragunity Primus Pilus|Primus Pilus]] || [[wikipedia:Primus pilus|Primus pilus]]
 +
|-
 +
| [[Dragunity Senatus|Senatus]] || [[wikipedia:Senate of the Roman Republic|Senatus]]
 +
|-
 +
| [[Dragunity Tribus|Tribus]] || [[wikipedia:Roman tribe|Tribus]]
 +
|}
 +
{| class="wikitable"
 +
! "Dragunity Knight" !! Origin !! Combination
 +
|-
 +
| [[Dragunity Knight - Ascalon|Ascalon]] || [[wikipedia:Saint George#Saint George and the dragon|Ascalon]] || [[Dragunity Dux|Dux]] + [[Dragunity Divine Lance|Divine Lance]]
 +
|-
 +
| [[Dragunity Knight - Areadbhair|Areadbhair]] || [[wikipedia:Lugh#Lugh's_spear|Ar-éadbair/Areadbhair]] || [[Dragunity Legatus|Legatus]] + ''?''
 +
|-
 +
| [[Dragunity Knight - Barcha|Barcha]] || [[wikipedia:Barcha|Barcha]] || [[Dragunity Angusticlavii|Angusticlavii]] + [[Dragunity Pilum|Pilum]]
 +
|-
 +
| [[Dragunity Knight - Gae Bulg|Gae Bulg]] || [[wikipedia:Gáe Bulg|Gáe Bulg]] || [[Dragunity Dux|Dux]] + [[Dragunity Phalanx|Phalanx]]
 +
|-
 +
| [[Dragunity Knight - Gae Dearg|Gae Dearg]] || [[wikipedia:Diarmuid Ua Duibhne#Famous weapons|Gáe Derg]] || [[Dragunity Legionnaire|Legionnaire]] + [[Dragunity Darkspear|Darkspear]]
 +
|-
 +
| [[Dragunity Knight - Luin|Luin]] || [[wikipedia:Lúin of Celtchar|Lúin of Celtchar]] || [[Dragunity Senatus|Senatus]] + [[Dragunity Couse|Couse]]
 +
|-
 +
| [[Dragunity Knight - Romulus|Romulus]] || [[wikipedia:Romulus|Romulus]] || ''?'' + [[Dragunity Remus|Remus]]
 +
|-
 +
| [[Dragunity Knight - Trident|Trident]] || [[wikipedia:Trident|Trident]] || [[Dragunity Primus Pilus|Primus Pilus]] + [[Dragunity Javelin|Javelin]]
 +
|-
 +
| [[Dragunity Knight - Vajrayana|Vajrayana]] || [[wikipedia:Vajra|Vajra]] || [[Dragunity Militum|Militum]] + [[Dragunity Aklys|Aklys]]
 +
|-
 +
| [[Dragunity Knight - Gormfaobhar|Gormfaobhar]] || [[wikipedia:Gorm the Old|Gorm the Old]]  || ''?'' + [[Dragunity Guisarme|Guisarme]]
 +
|}
 +
== Playing style ==
 +
The main purpose of "Dragunity" Decks is to set up the Synchro Summons of their boss monsters, essentially 'Synchro Climbing' into them. "Dragunity Phalanx" and "Dragunity Couse" are key cards to enable this strategy, thanks to their inherent ability to Special Summon themselves from the Spell & Trap Zones after being equipped through the effect of a Winged Beast "Dragunity" monster. The most basic combo consists of equipping them to "Dragunity Dux" or "Dragunity Senatus" in order to rapidly climb to the high-level Synchro Monster. "Dragunity Knight - Barcha" is used the most, being able to equip as many "Dragunity" monsters from the Graveyard as possible to enable multiple Synchro Summons and even Link Summons with multiple copies of Phalanx or Couse. If going second, a player can use "Dragunity Whirlwind", instantly granting a Synchro Summon without having to use a normal summon for "Dux" or "Senatus", while also setting up the Graveyard for later interactions with the tuner summoned by "Whirlwind".
  
Dragunity is an Archetype released in the Duel Terminal, the term "Dragunity" is a portmanteau of the words Dragon and Unity. Their effects mainly revolve around equipping any level 3 or lower Dragon-Type monsters in your Graveyard to your Winged Beast-Type monsters in play (in the sense of the Dragon-Types transforming into weapons, or the Winged-Beast "Dragunity" monsters "uniting" with their Dragon "steeds" as "Dragunity Knights"). Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the "Dragunity" archetype is often compared to the "Crystal Beast", "Cyberdark" archetypes and also been refered to the likes of a "poor mans Tele-DAD". They also utilize powerful Dragon-Type Synchro Monsters, although they require Dragon-Type Tuner Monsters as well as Winged Beast-Type non-Tuners. All of the Dragunity monsters that have been released so far are WIND monsters. The Dragon-Type monsters in this Archetype so far all have armor which either covers most of their body ("Dragunity Phalanx"), or they have a piece of armor that they resemble, and is named after a weapon ("Dragunity Darkspear"). By contrast, the Winged Beast-Type monsters seem to be named after historical warriors (Ex. - "Dragunity Legionnaire" is named after the common solider in the Roman army). Their archetype symbol is the green emerald for the Dragon-Type monsters, and for the Winged Beast-Type monsters is the green emerald surrounded by a gold outline of wings. Like "Blackwings", there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird costumes while the Tuner monsters are all small dragons (whereas the "Blackwing" Tuner monsters are all small birds).
+
Contrary to their current state, the deck historically had a lack of boss monsters, relying on generic options like "Stardust Dragon", "Red Dragon Archfiend" or "Crystal Wing Synchro Dragon" to grant field presence. A classic way to combine "Dragunity" monsters with some generic options is to Synchro Summon "Dragunity Knight - Gae Dearg", to use its effect to search and then discard "Mist Valley Baby Roc", which special summon itself directly after being discarded, enabling the Synchro Summon of a relatively generic level 8 monster like the aforementioned ones. However, with the release of "Dragunity Knight - Ascalon" and "Dragunity Knight - Areadbhair", the deck gained their own boss cards with abilities that banish opponents' monsters, effective monster negation, and also residual effects when they're destroyed.
  
==Playing style==
+
"Dragunity Knight - Romulus" and "Dragunity Remus" act as the searchers for the archetype's spell and traps, most importantly "Dragon Ravine", the main consistency engine of the deck. Besides searching for resources, each one also has a second effect that provides ways for more Synchro Summons. The "Dragunity" Tuners also emphasize the use of "Cards of Consonance" as an essential part of the deck, providing draw power while simultaneously setting up the Graveyard for combo plays. Lastly, "Tempest, Dragon Ruler of Storms" is highly recommended to be teched into the deck to search a Dragon and dump a WIND monster, preferably one of the deck's combo tuners. With the plentiful search and draw engines, the "Dragunity" archetype has a very reliable and stable game plan.
  
The main purpose of "Dragunity" decks is to have versatile and easy Synchro Summons. "Dragunity Phalanx" is one of the key cards here - it's a level 2 Tuner monster that can Special Summons itself when it is equipped to a monster. Thanks to the effects of "Dragunity Dux" and "Dragunity Legionnaire", you can easily summon Level 5 or 6 Synchro Monster - however, if you decide to Synchro Summon "Dragunity Knight - Vajrayana" with "Dux" and "Phalanx", you can use one of the deck's most powerful combos. "Vajrayana" is a Level 6 monster that can also equip a Level 3 or lower Dragon-Type "Dragunity" monster from the Graveyard. Because the "Once per turn" effect of "Phalanx" resets when it is sent to the Graveyard, if you re-equip "Phalanx" it can Special Summon itself again and you can Synchro Summon a Level 8 Synchro Monster - effectively turning one card in your hand into a Level 8 monster from your Extra Deck (idealistic "Stardust Dragon", however, there are a vast amount of choices such "Scrap Dragon", "Thought Ruler Archfiend", "Collossal Fighter"). Or another powerful combo with "Vajrayana" is to equip "Dragunity Aklys" and use "Vajrayana's" effect to send a monster equipped to him to the grave, this will essentially double his attack into a 3800 atk beatstick for a turn as well as triggering "Dragunity Aklys" effect. Another fast combo to summon Level 8 synchros is to use the level 6 "Dragunity Arma Mystletainn." Its effect lets you special summon it by tributing a Dragunity Monster, and then it equips a Level 3 or lower Dragon-Type Dragunity from the graveyard. Equipping Phalanx, and then summoning it with its effect can grant you an instant level 8 Synchro Monster. However, this card has no way of being recruited, and, although "Mystletanin" can capitalize off any lone "Dragunity" monster it is rarely run in a competitive environment as it is often a dead draw. Dragon Ravine is the core of the "Dragunity" deck because it essentially searches any level 4 or lower "Dragunity" monster, or can alternatively dump any Dragon-type monster from your deck to your graveyard - essentially turning any card in your hand into either a "Dragunity" version of "Reinforcement of the Army" or "Foolish Burial", which makes combo set-ups easy.
+
Due to the synergy with Dragon, Winged Beast, and WIND monsters in general, the Deck can also be combined with splashable cards like "Blackwing - Zephyros the Elite", "Garuda the Wind Spirit", "Red-Eyes Darkness Metal Dragon" and "Hieratic Seal of the Heavenly Spheres". They are also one of the few archetypes that can benefit from "Windwitch" support, as they are unaffected by the latter's WIND monster restriction. (All "Dragunity" monsters are already WIND monsters). These series of cards are highly complementary to the deck as “Windwitch - Ice Bell” acts as essentially a one-card gateway to "Crystal Wing Synchro Dragon", a powerful monster the "Dragunity" archetype already utilizes.
  
The main combos of the "Dragunity" deck include:
+
The high-level "Dragunity" monsters function very differently from the other main deck monsters. "Dragunity Arma Mystletainn" is a combo extender, providing material that facilitates further Synchro Summons and even Xyz Summons, and with "Dragunity Knight - Luin", also unlocks the use of "Ultimaya Tzolkin". If "Romulus" or another Link monster is in the GY, "Mystletainn" can easily facilitate the summon and omni-negate effect of "Borreload Savage Dragon", by using itself with most likely "Phalanx". "Dragunity Arma Gram" is an extra weapon that is typically easy to summon after your initial combo plays, and can also aid link plays. Both Armas have synergy with "Dragunity Glow", (whose graveyard effect allows you to special summon a monster in the S/T zone equipped to a "Dragunity").
 
+
=== Recommended cards ===
The infamous Synchro Climb
+
{{Decklist|Dragunity
 
+
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
This combo only requires "Dux" in your hand and "Phalanx" in your Graveyard, and it is incredibly simple to set up with the help of "Dragon Ravine". Normal Summon "Dragunity Dux" then use his effect to equip "Dragunity Phalanx". Now simply un-equip "Dragunity Phalanx" with his effect, then synchro into a level 6 Synchro monsters, preferably either "Dragunity knight - Gae Dearg" - to help solidify your set up or "Dragunity Knight - Vajrayana" to continue the Synchro climb. "Vajrayana" equips "Dragunity Phalanx" akin to "Dragunity Dux", then simply un-equip "Dragunity Phalanx" again and synchro into a level 8 Synchro monster. It is important that you choose the appropriate level 8 Synchro for the situation, normally, Stardust Dragon is used as a defensive wall.
+
|effect monsters =
 
+
* [[Dragunity Arma Gram]]
However, the "Dragunity" monsters have many alternate strategies. Even without Synchro Monsters, the archetype can hold its own in battle: "Dragunity Legionnaire" takes out tough monsters with its effect - you can send an equipped Dragon-Type monster to the graveyard to destroy one of your opponent's face-up monsters. This is especially useful with "Dragunity Aklys", as when it is equipped and sent to the Graveyard, one card on the field is destroyed. As such, one of the main "Dragunity" combos is to Normal Summon "Dragunity Legionnaire", equip "Drgunity Aklys", and send it to the Graveyard to destroy one your opponent's Face-up monsters and another one of his/her cards, in a devastating one-two punch that costs you nothing. This also works with the second effect of "Dragunity Knight - Vajrayana", which can send a card equipped to itself to the Graveyard to double its own ATK until the end of the turn. If you equip and then send "Dragunity Aklys" to the Graveyard, you will end up with a 3800 ATK monster that turn while destroying one of your opponent's cards, allowing for brutal pushes for game.
+
* [[Dragunity Arma Leyvaten]]
 
+
* [[Dragunity Arma Mystletainn]]
===Combo list===
+
* [[Dragunity Dux]]
 
+
* [[Dragunity Legatus]]
**Legionnaire + Aklys = 1 Monster and 1 Card destroyed.
+
* [[Dragunity Legionnaire]]
**Legionnaire + Phalanx = Catastor/ Tech Genus Hyper Librarian.
+
* [[Dragunity Militum]]
**Legionnaire floating = Mystletainn Summon.
+
* [[Dragunity Senatus]]
**Mystletainn + Phalanx = Level 8.
+
* [[Blackwing - Zephyros the Elite]]
**Mystletainn + Brandistock = 2100 dual attacker, sometimes this is better than a level 8, I mean, lets be honest thats 4200 damage.
+
* [[Garuda the Wind Spirit]]
Using Aklys to summon Mystletainn or Leyvaten from the hand with its first effect; they miss the timing on their equip, but are immune to Bottomless Trap Hole and Torrential Tribute.
+
* [[Light and Darkness Dragon]]
**Dux + Phalanx = Level 6 Synchro.
+
* [[Red-Eyes Darkness Metal Dragon]]
**Dux + Brandistock = 1900 dual attacking 4 star, that can be really brutal. Especially against a heavy backrow where a Synchro climb is a weaker choice.
+
* [[Tempest, Dragon Ruler of Storms]]
**Dearg: It doesn't set up the climb, it sets up the deck. If you've got it out, sure you have Phalanx in grave but do you have Brandi? Aklys? If not the only play open to you is the Synchro Climb, which means you're screwed in a competitive game. Opening Canyon + Dust is a standard strong play, it ensures you have a field spell next turn, but opening Canyon + Dearg ensures all your plays are live and they realistically will find it very difficult to remove both Dearg and the Field Spell in one turn. There is a choice.
+
* [[Harpie's Pet Dragon - Fearsome Fire Blast]]
**Vajrayana + Aklys = 3800ATK + 1 card destroyed.
+
* [[Windwitch - Ice Bell]]
**Vajrayana + Phalanx = Level 8 Synchro.
+
* [[Knight Armed Dragon]]
**Vajrayana + Brandistock = 1900 dual attacker (I'd just stick with Dux since it gains ATK and is level 4, this is a play I've never seen tbh).
+
|tuner monsters =
**Leyvaten + Phalanx = Trident Dragion
+
* [[Dragunity Brandistock]]
**Leyvaten + Brandistock = 2600 dual attacker, in situations where you are low on advantage or Trident Dragion is risky this can be better than going into Trident. Considering Leyvaten can pop out of the graveyard for the cost of a Normal Summon its a pretty amazing play.
+
* [[Dragunity Couse]]
**Dragon Ravine searches all Cards of Consonance targets as well as Legionnaire and Dux, it can also dump Leyvaten. I run 3 Mystletainn because it can't be dumped or searched via Ravine (if you want its effect).
+
* [[Dragunity Guisarme]]
**Obviously Mystletainn can also Special Summon itself off any Dragunity or Dragunity Knight in play so you can even Normal Summon Phalanx, SS Mystletainn, equip Phalanx, and go into a Level 8. But thats a rather strained play, I concede Dragunitys have issues with maintaining hand advantage so such plays are really only when you have no other outlet.
+
* [[Dragunity Phalanx]]
**Dux + Legionnaire + Phalanx = Level 9 Synchro.
+
* [[Dragunity Remus]]
 
+
* [[Mist Valley Baby Roc]]
===Consistency of Dragunity===
+
* [[Windwitch - Glass Bell]]
 
+
* [[Windwitch - Snow Bell]]
Consistency is one of the vital aspects of a deck in Yu-Gi-Oh and "Dragunity" have some of the best cards to maintain its consistency. The basic cards that help for the overall consistency of the deck are "Dragon Ravine", "Cards of Consonance", "Terraforming" and "Dragunity Knight - Gae Dearg". The main form for consistency is made with "Dragon Ravine" and "Cards of Consonance" which is the back bone of the deck. They simply fuel each other, "Dragon Ravine" searches out fodder for "Cards of Consonance" which in returns helps provide a set up for "Dragunity Dux" or "Dragunity Legionnaire" by dumping "Dragunity Phalanx" or "Dragunity Aklys". Likewise, "Cards of Consonance" helps draw out "Dragon Ravine" and helps create set-ups as explained previously. "Terraforming" supports the back bone by simply searching out the core of the deck, while, "Gae Dearg" is used for maintaining consistency when the decks core "Dragon Ravine" is threatened or non-existent at the time as well as helping to complete set-ups with his nifty searching effect. These cards are the heart and soul of the deck.
+
* [[Shining Star Dragon]]
The added use of "Pot of Duality", "Pot of Avarice" and "Blackwing - Zephyros the Elite" all contribute to furthering the consistency an set-up of "Dragunity". "Pot of Duality" is self-explanatory as it helps draw out "Dragon Ravine" or vital cards a hand may require regardless of the limitation of special summoning the turn "Pot of Duality" is used.  "Pot of Avarice" is a great addition as it helps refuel "Dragon Ravine" which may become vital in a prolonged game. "Blackwing - Zephyros the Elite" is a prime set-up tool alongside "Dragon Ravine" and is also a Winged-Beast meaning it can be used with "Dragunity Phalanx" to Synchro into a "Dragunity Knight". The reason "Blackwing - Zephyros the Elite" is used in "Dragunity" is to get the main "Dragunity" set up easily. Firstly, ditch "Blackwing - Zepyhros the Elite" for "Dragon Ravine" to search out "Dragunity Phalanx".  "Blackwing - Zepyhros the Elite" can then bounce "Dragon Ravine" and allowing it to be used again, as its "Once per turn" will be reset once leaving the field. This gives the "Dragunity" the abilities to set up either a double Synchro climb to fuel "Pot of Avarice" or Synchro into a level 9 or 10 Synchro monster depending on how you play the move out. For instance if you play "Dragon Ravine" again and search out "Dragunity Legionnaire" you will be able to Normal Summon him and equip, then un-equip "Dragunity Phalanx" to Synchro into "Trishula, Dragon of the Ice Barrier". Alternatively, you can grab "Dragunity Dux" instead of "Dragunity Legionnaire" then Synchro into "Ally of Justice - Decisive Arms". Or even XYZ by overlaying "Dragunity Dux" and "Blackwing - Zephyros the Elite" to get out a rank 4 such as "Numbers 39: Utopia". As you may already be able to tell, Dragunities have a lot of potential combos.
+
|fusion monsters =
 
+
* [[Mavelus]]/[[Punished Eagle]] (as targets for "Ready Fusion")
====Recommended cards====
+
|synchro monsters =
 
+
* [[Dragunity Knight - Areadbhair]]
Sample deck-list:
+
* [[Dragunity Knight - Ascalon]]
 
+
* [[Dragunity Knight - Barcha]]
40 - Dragunity
+
* [[Dragunity Knight - Gormfaobhar]]
 
+
* [[Dragunity Knight - Luin]]
13 - Monsters
+
* [[Dragunity Knight - Gae Dearg]]
 
+
* [[Dragunity Knight - Trident]]
1 - Blackwing - Zephyros the Elite
+
* [[Dragunity Knight - Vajrayana]]
 
+
* [[Borreload Savage Dragon]]
3 - Dragunity Dux
+
* [[Clear Wing Fast Dragon]]
 
+
* [[Crystal Wing Synchro Dragon]]
3 - Dragunity Phalanx
+
* [[Red Nova Dragon]]
 
+
* [[Red Supernova Dragon]]
3 - Dragunity Legionnaire
+
* [[Scarlight Red Dragon Archfiend]]
 
+
* [[Trident Dragion]]
1 - Dragunity Aklys
+
* [[Accel Synchro Stardust Dragon]]
 
+
** [[Stardust Dragon]]
2 - Effect Veiler
+
* [[Bystial Dis Pater]]
 
+
|xyz monsters =
 
+
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 
+
* [[Hieratic Sky Dragon Overlord of Heliopolis]]
17 - Spells
+
* [[Voloferniges, the Darkest Dragon Doomrider]]
 
+
* [[Dark Armed, the Dragon of Annihilation]]
3 - Cards of Consonance
+
* [[Blaze, Supreme Ruler of all Dragons]]
 
+
* [[Hieratic Dragon King of Atum]]
3 - Dragon Ravine
+
* [[Evolzar Lars]]
 
+
* [[Superdreadnought Rail Cannon Gustav Max]]
3 - Mystical Space Typhoon
+
** [[Superdreadnought Rail Cannon Juggernaut Liebe]]
 
+
|link monsters =
1 - Pot of Avarice
+
* [[Dragunity Knight - Romulus]]
 
+
* [[Borreload Dragon]]
1 - Monster Reborn
+
* [[Crystron Halqifibrax]] (Traditional Format only)
 
+
* [[Greatfly]]
1 - Dark Hole
+
* [[Guardragon Elpy]] (Traditional Format only)
 
+
* [[Guardragon Pisty]]
1 - Heavy Storm
+
* [[Hraesvelgr, the Desperate Doom Eagle]]
 
+
* [[Hieratic Seal of the Heavenly Spheres]]
1 - Book of Moon
+
* [[Wynn the Wind Charmer, Verdant]]
 
+
|normal spells =
3 - Terraforming
+
* [[Dragunity Glow]]
 
+
* [[Cards of Consonance]]
 
+
* [[Dragon Shrine]]
10 - Traps
+
* [[Foolish Burial]]
 
+
* [[Monster Reborn]]
2 - Mind Crush
+
* [[Return of the Dragon Lords]]
 
+
* [[Terraforming]]
2 - Solemn Warning
+
* [[Ready Fusion]]
 
+
* [[Synchro Creed]]
2 - Bottomless Trap Hole
+
* [[Synchro Rumble]]
 
+
|equip spells =
1 - Trap Dustshoot
+
* [[Dragunity Divine Lance]]
 
+
|field spells =
1 - Torrential Tribute
+
* [[Dragon Ravine]]
 
+
|continuous spells =
1 - Solemn Judgment
+
* [[Dragunity Draft]]
 
+
* [[World Legacy Guardragon]]
1 - Starlight Road
+
|quick-play spells =
 
+
* [[Dragunity Whirlwind]]
 
+
* [[Saga of the Dragon Emperor]]
15 - Extra Deck
+
|normal traps =
 
+
* [[Guardragon Cataclysm]]
1 - Dragunity Knight - Gae Dearg
+
* [[Back to the Front]]
 
+
* [[Metaverse]]
3 - Dragunity Knight - Vajrayana
+
* [[Omega Judgment]]
 
+
|counter traps =
1 - Ally of Justice Catastor
+
* [[Dragunity Oubliette]]
 
+
* [[Centur-Ion True Awakening]]
1 - T.G. Hyper Librarian
+
* [[Mannadium Reframing]]
 
+
|continuous traps =
1 - Brionac, Dragon of the Ice Barrier
+
* [[Dragunity Legion]]
 
+
* [[Etude of the Branded]]
2 - Stardust Dragon
+
}}
 
 
1 - Thought Ruler Archfiend
 
 
 
1 - Scrap Dragon
 
 
 
1 - Trishula, Dragon of the Ice Barrier
 
 
 
1 - Trident Dragion
 
 
 
1 - Number 39: Utopia
 
 
 
1 - Steelswarm Roach
 
 
 
 
 
*Note that another Dragunity Aklys is considered to be very liable.
 
 
 
 
 
Main (recommended) cards
 
 
 
Dragunity Dux
 
Dragunity Phalanx
 
Dragunity Legionnaire
 
Dragunity Aklys
 
Blackwing - Zephyros the Elite
 
 
 
Dragon Ravine
 
Cards of Consonance
 
 
 
Other (recommended) monsters
 
Reborn Tengu
 
 
 
==Possible Support Cards==
 
 
 
* "[[Malefic Stardust Dragon]]" : Another Level 8 monster for Synchro Summoning "[[Trident Dragion]]". It can also protect your "[[Dragon Ravine]]" from any destruction effects.
 
 
 
* "[[Mist Valley Falcon]]" : A decent attacker (2000 ATK), with abilities to return cards to reuse it. Perfect for reusing "[[Dragunity Legionnaire]]".
 
 
 
* "[[Icarus Attack]]" : By Tributing a [[Winged-Beast]] "Dragunity" monster you get to destroy 2 cards.
 
 
 
* "[[Cards of Consonance]]": This card can be very good in a "Dragunity" deck. It's a 2 for that sets up your combos. However, "Dragunity" decks don't use a lot of targets for this card and aren't as likely to actually draw them as in Dragon Draw Exodia, so "Cards of Consonance" isn't as useful as it is in other decks.
 
 
 
* "[[Pot of Avarice]]": This deck sends monsters to the Graveyard very quickly thanks to its Synchro Summons, discards from "Cards of Consonance" and "Dragon Ravine", and plain destruction by battle. "Pot of Avarice" rewards the filling of the graveyard with two new cards, as well as a chance to get another use out of used "Duxes", "Darkspears" and/or "Legionnaires".
 
 
 
* "[[Terraforming]]": This card is the easiest way to search out "[[Dragon Ravine]]", so running two or three is recommended. This card can also serves as discard fodder for "[[Dragon Ravine]]"'s effect, so it will never be dead draw.
 
 
 
* "[[Future Fusion]]": This card can fill the graveyard with 5 [[Dragon]]-Type "Dragunity" [[Tuner]] monsters (most notably "[[Dragunity Phalanx]]") and summon "[[Five-Headed Dragon]]" two turns later. However, the best "Dragunity" decks don't use more than four Dragon-Type Tuner monsters.
 
 
 
* "[[Five-Headed Dragon]]: Combine with "[[Future Fusion]]" to fill the grave and have a massive monster two turns later. It may not stay on the field for a long time, but it will give you lots of access to quick "Dragunity" combos.
 
 
 
* "[[T.G. Hyper Librarian]]: "Dragunity" decks can easily Synchro Summon level 5 Synchro Monsters with "[[Dragunity Legionnaire]]". Afterward, you can do the standard double Synchro Summon with "Dux" and "Vajrayana", and you will draw two cards.
 
 
 
* "[[Blackwing - Zephyros the Elite]]": Although it's not a "Dragunity" monster, it is useful for "Dragunity" because you can return a "Legionnaire" to your hand after using its effect and Special Summon "Zephyros" or return a "Dux" to your hand after Special Summoning "Phalanx" and still get to Synchro Summon "Vajrayana" since "Zephyros" is a Winged Beast-Type monster.
 
 
 
* "[[Foolish Burial]]": Dumping [[Blackwing - Zephyros the Elite]] or any other cards you need like [[Dragunity Aklys]] or [[Dragunity Phalanx]] can give you more advantage.
 
 
 
==Weakness==
 
 
 
Competitively Dragunities have not gotten far this format (Sept 2011). This is mainly because "Dragunity" are a fragile deck, they are broken with the likes of staple cards, such as "Mystical Space Typhoon", "Effect Veiler", "Bottomless Trap Hole", "Mind Crush" and "Solemn Warning" which is mained in a vast amount of decks and will disrupt plays. "Mystical Space Typhoon" can be chained to "Dragon Ravine's"  effect, which means the player with "Dragon Ravine" will be required to pay the cost and "Dragon Ravine's" effect will not resolve. Perhaps, the biggest issue "Dragunity" face is the side deck with the likes of "Thunder King Rai-Oh", "D.D. Crow", "Compulsory Evacuation", "Maxx "C" " and "Chain Disappearance" which destroy Dragunities foundations. "Thunder king Rai-Oh" stops any player from adding cards from their deck which essentially shuts down "Dragon Ravine's" search power. In addition to this effect he can tribute himself to negate a special summon while also being a 1900 beatstick. "D.D. Crow" and "Chain Disappearance" are used to remove "Dragunity Phalanx" or "Dragunity Aklys". "D.D. Crow" can be discarded remove 1 card from the graveyard during any turn, while, "Chain Disappearance" removes all copies of a summoned monster with 1000 or less attack. These are massive concerns that break the deck. And there are a vast number of cards that can have a similar effect to the "Dragunity" deck.
 
However, "Dragunity" also have ways of dealing with these cards."Smashing Ground", "Debunk", "Malefic Stardust Dragon" and "Enemy Controller" can help fight against possible threats, some better then others. It is a matter of finding the best way to deter these disruptive plays while making sure you do not effect the consistency of the build which is difficult to achieve.
 
  
===Future Cards===
+
=== Weaknesses ===
 +
Due to the reliance on "Dux", "Senatus", and the Tuner monsters to be in the Graveyard, hand traps like "[[Effect Veiler]]", "[[Ghost Ogre & Snow Rabbit]]", "[[Called by the Grave]]", "[[D.D. Crow]]", as well as removal effects that trigger upon its Summon, such as cards like "[[Bottomless Trap Hole]]", can be effective ways to disrupt the strategy. The first weakness was addressed with the release of "Senatus" and "Divine Lance", that can equip "Dragunity" Tuners directly from the Deck.
  
Future Cards to look out for include: "Crimson Blader" and "Daigusto Emeral". They are both powerful in their own rights with "Crimson Blader" capable of stunning level 5 or higher monsters summon-able during your opponents turn if he destroys a monster by battle and sends it to the graveyard. While "Daigusto Emeral" can help refuel "Dragon Ravine" just like "Pot of Avarice". to a weaker extent.
+
Also, as with any Graveyard-reliant Deck, the strategy is vulnerable to effects like that of "[[Dimension Shifter]]", "[[Different Dimension Ground]]" or "[[Macro Cosmos]]", all of which can easily paralyze the Deck.
  
 +
The sequence of Summons also makes them vulnerable to "[[Nibiru, the Primal Being]]". However, if the goal of the turn is to Summon "Areadbhair" starting with "Vajrayana/Barcha", or "Crystal Wing Synchro Dragon" with the "Windwitch" engine, its Synchro Summon will be the fifth Summon of the turn, which makes it a good way to protect the Deck against this specific threat.
  
{{ArchetypeNavbox}}
+
== Trivia ==
[[Category:Archetypes]]
+
* Their archetype symbol is the green emerald for the Dragon monsters, and for the Winged Beast monsters is the green emerald surrounded by a gold outline of wings.
[[Category:Deck Type]]
+
* As with the "[[Blackwing]]" archetype, there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird outfits with mechanical-like wings, while the Tuner monsters are composed of small, armored dragons (whereas the "Blackwing" Tuner monsters are all small birds).
 +
* Their "rider and mount" style, as depicted in their "Dragunity Knight" forms, are also adopted by later archetypes, such as "[[Gusto]]" and "[[Ritual Beast]]" (albeit with different types and mechanics).
 +
{{Archseries navbox}}
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{{Archseries navbox (anime)}}
 +
{{Archseries navbox (Duel Links)}}
 +
{{Duel Terminal}}
 +
[[Category:TCG and OCG archetypes]]

Latest revision as of 17:12, 10 June 2024

Dragunity
"Dragunity Knight - Gae Bulg", "Gae Dearg", "Vajrayana", and "Luin", in the artwork of "Dragunity Legion".
Japanese
  • ドラグニティ
  • Doraguniti (romanized)
  • Dragunity (translated)
Simplified Chinese
  • 龙骑兵团
French
  • Dragunité
German
  • Dracheneinheit
Italian
  • Dragunità
Korean
  • 드래그니티
  • Deuraegeuniti (romanized)
Portuguese
  • Dragunidade
Spanish
  • Dracounidad
Sets
TCG
OCG
Simplified Chinese
Anime appearances
Lists

A freezing world, the end looming over it.
Now once again, the dragon knights of gales take flight!!

— The tagline of Structure Deck R: Dragunity Drive in promotional material

"Dragunity" (ドラグニティ Doraguniti) is an archetype of WIND Dragon and Winged Beast monsters released in the Duel Terminal revolving around equipping Level 3 or lower Dragon Tuner monsters and Synchro Summoning powerful monsters.

Lore[edit]

Design[edit]

Appearance[edit]

The Dragon "Dragunity" all have armor which either covers most of their body ("Dragunity Phalanx"), or have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"), or wielding the weapons themselves (i.e. "Dragunity Arma Leyvaten").

Etymology[edit]

"Dragunity" is a portmanteau of "dragon" and "unity", referring to the underlying concept of uniting the humanoid warriors to the dragonic weapons to form powerful knights. The artworks of the "Dragunity Knight" monsters generally showcase a "Dragunity" Winged Beast monster riding a mature/transformed version of a Dragon Tuner monster, which is implied by their Levels, that are a sum of the Levels of the corresponding pair of "Dragunities". Most of the Dragon Main Deck "Dragunity" Monsters are named after general types of pole weapons, except "Dragunity Arma Gram", or in case of "Dragunity Phalanx" a formation performed with spears. Whereas the Synchro Monsters except for "Dragunity Knight - Gormfaobhar" are named after specific spears in European and Indian mythology. By contrast, the Winged Beast "Dragunity" monsters are all named after military or diplomatic ranks/titles or general terms of administration all used by the roman empire. In consequence, monsters with higher Levels and stats have a corresponding higher rank or title in their names (eg. "Dragunity Primus Pilus" and "Dragunity Tribus"). The theme's first Link Monster, "Dragunity Knight - Romulus", is named after the founder and first king of Rome, whose twin brother inspired "Dragunity Remus".

Main Deck Dragon "Dragunity" Origin
Aklys Aklys
Brandistock Brandistock
Corsesca Corseque
Couse Couse
Darkspear Spear
Guisarme Guisarme
Javelin Javelin
Partisan Partisan
Phalanx Phalanx formation
Pilum Pilum
Remus Remus
Arma Mystletainn Mistilteinn
Arma Leyvaten Lævateinn
Arma Gram Gram
Winged Beast "Dragunity" Origin
Angusticlavii Tribunus Angusticlavia
Dux Dux
Legatus Legatus
Legionnaire Legionary
Militum Militum
Primus Pilus Primus pilus
Senatus Senatus
Tribus Tribus
"Dragunity Knight" Origin Combination
Ascalon Ascalon Dux + Divine Lance
Areadbhair Ar-éadbair/Areadbhair Legatus + ?
Barcha Barcha Angusticlavii + Pilum
Gae Bulg Gáe Bulg Dux + Phalanx
Gae Dearg Gáe Derg Legionnaire + Darkspear
Luin Lúin of Celtchar Senatus + Couse
Romulus Romulus ? + Remus
Trident Trident Primus Pilus + Javelin
Vajrayana Vajra Militum + Aklys
Gormfaobhar Gorm the Old ? + Guisarme

Playing style[edit]

The main purpose of "Dragunity" Decks is to set up the Synchro Summons of their boss monsters, essentially 'Synchro Climbing' into them. "Dragunity Phalanx" and "Dragunity Couse" are key cards to enable this strategy, thanks to their inherent ability to Special Summon themselves from the Spell & Trap Zones after being equipped through the effect of a Winged Beast "Dragunity" monster. The most basic combo consists of equipping them to "Dragunity Dux" or "Dragunity Senatus" in order to rapidly climb to the high-level Synchro Monster. "Dragunity Knight - Barcha" is used the most, being able to equip as many "Dragunity" monsters from the Graveyard as possible to enable multiple Synchro Summons and even Link Summons with multiple copies of Phalanx or Couse. If going second, a player can use "Dragunity Whirlwind", instantly granting a Synchro Summon without having to use a normal summon for "Dux" or "Senatus", while also setting up the Graveyard for later interactions with the tuner summoned by "Whirlwind".

Contrary to their current state, the deck historically had a lack of boss monsters, relying on generic options like "Stardust Dragon", "Red Dragon Archfiend" or "Crystal Wing Synchro Dragon" to grant field presence. A classic way to combine "Dragunity" monsters with some generic options is to Synchro Summon "Dragunity Knight - Gae Dearg", to use its effect to search and then discard "Mist Valley Baby Roc", which special summon itself directly after being discarded, enabling the Synchro Summon of a relatively generic level 8 monster like the aforementioned ones. However, with the release of "Dragunity Knight - Ascalon" and "Dragunity Knight - Areadbhair", the deck gained their own boss cards with abilities that banish opponents' monsters, effective monster negation, and also residual effects when they're destroyed.

"Dragunity Knight - Romulus" and "Dragunity Remus" act as the searchers for the archetype's spell and traps, most importantly "Dragon Ravine", the main consistency engine of the deck. Besides searching for resources, each one also has a second effect that provides ways for more Synchro Summons. The "Dragunity" Tuners also emphasize the use of "Cards of Consonance" as an essential part of the deck, providing draw power while simultaneously setting up the Graveyard for combo plays. Lastly, "Tempest, Dragon Ruler of Storms" is highly recommended to be teched into the deck to search a Dragon and dump a WIND monster, preferably one of the deck's combo tuners. With the plentiful search and draw engines, the "Dragunity" archetype has a very reliable and stable game plan.

Due to the synergy with Dragon, Winged Beast, and WIND monsters in general, the Deck can also be combined with splashable cards like "Blackwing - Zephyros the Elite", "Garuda the Wind Spirit", "Red-Eyes Darkness Metal Dragon" and "Hieratic Seal of the Heavenly Spheres". They are also one of the few archetypes that can benefit from "Windwitch" support, as they are unaffected by the latter's WIND monster restriction. (All "Dragunity" monsters are already WIND monsters). These series of cards are highly complementary to the deck as “Windwitch - Ice Bell” acts as essentially a one-card gateway to "Crystal Wing Synchro Dragon", a powerful monster the "Dragunity" archetype already utilizes.

The high-level "Dragunity" monsters function very differently from the other main deck monsters. "Dragunity Arma Mystletainn" is a combo extender, providing material that facilitates further Synchro Summons and even Xyz Summons, and with "Dragunity Knight - Luin", also unlocks the use of "Ultimaya Tzolkin". If "Romulus" or another Link monster is in the GY, "Mystletainn" can easily facilitate the summon and omni-negate effect of "Borreload Savage Dragon", by using itself with most likely "Phalanx". "Dragunity Arma Gram" is an extra weapon that is typically easy to summon after your initial combo plays, and can also aid link plays. Both Armas have synergy with "Dragunity Glow", (whose graveyard effect allows you to special summon a monster in the S/T zone equipped to a "Dragunity").

Recommended cards[edit]

Dragunity

Weaknesses[edit]

Due to the reliance on "Dux", "Senatus", and the Tuner monsters to be in the Graveyard, hand traps like "Effect Veiler", "Ghost Ogre & Snow Rabbit", "Called by the Grave", "D.D. Crow", as well as removal effects that trigger upon its Summon, such as cards like "Bottomless Trap Hole", can be effective ways to disrupt the strategy. The first weakness was addressed with the release of "Senatus" and "Divine Lance", that can equip "Dragunity" Tuners directly from the Deck.

Also, as with any Graveyard-reliant Deck, the strategy is vulnerable to effects like that of "Dimension Shifter", "Different Dimension Ground" or "Macro Cosmos", all of which can easily paralyze the Deck.

The sequence of Summons also makes them vulnerable to "Nibiru, the Primal Being". However, if the goal of the turn is to Summon "Areadbhair" starting with "Vajrayana/Barcha", or "Crystal Wing Synchro Dragon" with the "Windwitch" engine, its Synchro Summon will be the fifth Summon of the turn, which makes it a good way to protect the Deck against this specific threat.

Trivia[edit]

  • Their archetype symbol is the green emerald for the Dragon monsters, and for the Winged Beast monsters is the green emerald surrounded by a gold outline of wings.
  • As with the "Blackwing" archetype, there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird outfits with mechanical-like wings, while the Tuner monsters are composed of small, armored dragons (whereas the "Blackwing" Tuner monsters are all small birds).
  • Their "rider and mount" style, as depicted in their "Dragunity Knight" forms, are also adopted by later archetypes, such as "Gusto" and "Ritual Beast" (albeit with different types and mechanics).