Difference between revisions of "Card Tips:Brionac, Dragon of the Ice Barrier"

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(A new strategy involving this card was added.)
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* You may combo this card with "[[Cold Wave]]". This way, you block the opponent's Spells, which should be a threat for this card, then bounce all the cards your opponent controls, granting a temporary lock.
 
* You may combo this card with "[[Cold Wave]]". This way, you block the opponent's Spells, which should be a threat for this card, then bounce all the cards your opponent controls, granting a temporary lock.
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* A deadly combination involving this card would use '''[[:Brionac,_Dragon_of_the_Ice_Barrier|Brionac]], '''Night Assailant and any other [[Flip]] monster. It consists of having Night Assailant and your other FLIP monster in your hand, and Brionac in the field. This would allow Brionac to return up to three on the field to their owner hand for basically no cost; in order to make it work, discard your FLIP monster to return any card of your opponent (or even yours, if it matters) to owner's hand; then you discard Night Assailant and its effect will trigger, allowing you to get your discarded FLIP monster back. Discard that FLIP monster again, and you effectively returned to their owner's hand, three cards for almost no cost.
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** Use "[[Degenerate Circuit]]" with this monster to banish your opponent's monsters. It will be a lot harder to take if your opponent is not ready.
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** Use "[[Forced Requisition]]" to make your opponent discard as you discard. This will allow for even more lockdown. As if banishing three cards for almost no cost wasn't enough, you can also make your opponent discard 3 cards.
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** Use "[[:Calm_Magic|Calming Magic]]" to disallow your opponent to make any summon, or "[[Cold Wave]]" to disallow them to use any magic/trap card, making this combo a powerful lockdown.

Revision as of 17:02, 26 May 2015

Traditional Format

  • In a Dragon Deck, use "Super Rejuvenation" to replenish your hand after discarding Dragon monsters to use this card's effect.
  • If you run a "Crystal Beast" deck, and you have four "Crystal beasts" in your spell/trap zone along with "Ancient City - Rainbow Ruins", use this card to draw out "Exodia", by discarding one card to return "Rainbow Ruins" to your hand and play "Rainbow Ruins" again to draw another card.
  • Maintain your hand advantage by combining the effects of this card with "Yamata Dragon".
  • After return all cards your opponent controls to the hand (or, at least, be sure that the remaining cards don't threat you), attack directly with "Hino-Kagu-Tsuchi" and force your opponent to discard all cards returned.
  • Use this card in combination with "Neo-Spacian Grand Mole" and "Call of the Haunted". When this card is out on the field, activate "Call of the Haunted" and target "Neo-Spacian Grand Mole". After attacking, you can use this card's effect to reuse "Call of the Haunted".
  • This card works well with the "Monarch" monsters and "Level Eater". Use "Level Eater" on this card to Special Summon "Level Eater". Then Tribute Summon a "Monarch". Then use the effect of "Level Eater", targeting the "Monarch" and use this card's effect to return the "Monarch" to your hand, allowing you to re-use its effect.
  • In a "Fabled" deck, if your opponent uses a "Maxx "C"", you can create an infinite loop leading to a deck out. You must have a face-up "The Fabled Cerburrel", also one "Cerburrel" in your hand. Discard the one in your hand to return the one on your field to your hand and Special Summon the discarded "Cerburrel", forcing your opponent to draw 1 card each time.
  • This card works well in a plant deck. Activate "Card of Safe Return", then play "Miracle Fertilizer" to bring back a Plant monster from your Graveyard. You will draw a card thanks to "Card of Safe Return". Then you can discard a card with the effect of this card to return "Fertilizer" to your hand, which you can then play again and use its effect, the entire time not loosing any hand advantage. Do this numerous times to swarm the field with powerful plants such as "Gigaplant" and "Tytannial, Princess of Camellias" or even Synchro Summon 3 powerful monsters in 1 turn.
    • This combination can also be used as a burn OTK. By using this card", "Card of Safe Return" and "Miracle Fertilizer", bring back a Tuner Monster and a non-Tuner Monster, and Synchro Summon into "Dark Strike Fighter". Then continue your reviving of Plants, each time using the effect of "Dark Strike Fighter" to Tribute off the monsters to burn your opponent until they are out of Life Points.
    • This card can also be used in another burn OTK by reviving "Sacred Crane" with "Symbol of Heritage" once you have 3 in your Graveyard, sending "Symbol of Heritage" back to your hand, using the draw effect of "Sacred Crane" when Special Summoned, and "Mass Driver" or "Toon Cannon Soldier" to Tribute "Sacred Crane". This combo also works with 3 copies of "Molten Zombie" in your Graveyard.
  • You may combo this card with "Cold Wave". This way, you block the opponent's Spells, which should be a threat for this card, then bounce all the cards your opponent controls, granting a temporary lock.
  • A deadly combination involving this card would use Brionac, Night Assailant and any other Flip monster. It consists of having Night Assailant and your other FLIP monster in your hand, and Brionac in the field. This would allow Brionac to return up to three on the field to their owner hand for basically no cost; in order to make it work, discard your FLIP monster to return any card of your opponent (or even yours, if it matters) to owner's hand; then you discard Night Assailant and its effect will trigger, allowing you to get your discarded FLIP monster back. Discard that FLIP monster again, and you effectively returned to their owner's hand, three cards for almost no cost.
    • Use "Degenerate Circuit" with this monster to banish your opponent's monsters. It will be a lot harder to take if your opponent is not ready.
    • Use "Forced Requisition" to make your opponent discard as you discard. This will allow for even more lockdown. As if banishing three cards for almost no cost wasn't enough, you can also make your opponent discard 3 cards.
    • Use "Calming Magic" to disallow your opponent to make any summon, or "Cold Wave" to disallow them to use any magic/trap card, making this combo a powerful lockdown.