Difference between revisions of "Sky Striker"
(→Recommended cards: +Valmonica package. Scelta can either search Intonare or draw 2. Intonare can recur Raye or serve as extender while fill your GY with Spells.) (Tag: New user edit) |
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* [[Armageddon Knight]] | * [[Armageddon Knight]] | ||
* [[Darkest Diabolos, Lord of the Lair]] | * [[Darkest Diabolos, Lord of the Lair]] | ||
− | * [[Effect Veiler]] (with "Selene, Queen of the Master Magicians") | + | * [[Effect Veiler]] ''(with "Selene, Queen of the Master Magicians")'' |
* [[Summoner Monk]] | * [[Summoner Monk]] | ||
* [[Toon Cyber Dragon]] | * [[Toon Cyber Dragon]] | ||
* "[[Kaiju]]" monsters | * "[[Kaiju]]" monsters | ||
+ | |||
|link monsters = | |link monsters = | ||
* [[Sky Striker Ace - Kagari]] | * [[Sky Striker Ace - Kagari]] | ||
Line 292: | Line 293: | ||
* [[Accesscode Talker]] | * [[Accesscode Talker]] | ||
* [[Selene, Queen of the Master Magicians]] | * [[Selene, Queen of the Master Magicians]] | ||
− | |spells = | + | |
− | + | |normal spells = | |
* [[Sky Striker Maneuver - Afterburners!]] | * [[Sky Striker Maneuver - Afterburners!]] | ||
* [[Sky Striker Maneuver - Jamming Waves!]] | * [[Sky Striker Maneuver - Jamming Waves!]] | ||
* [[Sky Striker Maneuver - Scissors Cross]] | * [[Sky Striker Maneuver - Scissors Cross]] | ||
* [[Sky Striker Maneuver - Vector Blast]] | * [[Sky Striker Maneuver - Vector Blast]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
* [[Sky Striker Mobilize - Engage!]] | * [[Sky Striker Mobilize - Engage!]] | ||
− | |||
* [[Card of Demise]] | * [[Card of Demise]] | ||
− | |||
* [[Foolish Burial Goods]] | * [[Foolish Burial Goods]] | ||
* [[Hidden Armory]] | * [[Hidden Armory]] | ||
− | |||
* [[Monster Gate]] / [[Reasoning]] | * [[Monster Gate]] / [[Reasoning]] | ||
* [[Reinforcement of the Army]] | * [[Reinforcement of the Army]] | ||
Line 318: | Line 310: | ||
* [[Valmonica Intonare]] | * [[Valmonica Intonare]] | ||
* [[Valmonica Scelta]] | * [[Valmonica Scelta]] | ||
− | |traps = | + | |
+ | |equip spells = | ||
+ | * [[Sky Striker Mecharmory - Hercules Base]] | ||
+ | * [[Cursed Bamboo Sword]] + [[Golden Bamboo Sword]] | ||
+ | |||
+ | |field spells = | ||
+ | * [[Sky Striker Airspace - Area Zero]] | ||
+ | |||
+ | |continuous spells = | ||
+ | * [[Sky Striker Mecha Modules - Multirole]] | ||
+ | |||
+ | |quick-play spells = | ||
+ | * [[Sky Striker Mecha - Eagle Booster]] | ||
+ | * [[Sky Striker Mecha - Hornet Drones]] | ||
+ | * [[Sky Striker Mecha - Shark Cannon]] | ||
+ | * [[Sky Striker Mecha - Widow Anchor]] | ||
+ | * [[Sky Striker Mobilize - Linkage!]] | ||
+ | * [[Limiter Removal]] | ||
+ | |||
+ | |normal traps = | ||
+ | * [[Magical Explosion]] | ||
+ | |||
+ | |continuous traps = | ||
* [[Imperial Iron Wall]] ''(with "Sky Striker Mecha Modules - Multirole")'' | * [[Imperial Iron Wall]] ''(with "Sky Striker Mecha Modules - Multirole")'' | ||
− | |||
}} | }} | ||
Revision as of 08:34, 25 August 2023
Startup! Transform! Mow down!
— The theme's tagline in promotional material.
"Sky Striker", known as "Flash Sword" (
Contents
Lore
- Sword Maneuvers, sally forth!! ERADICATE 'EM!!
In order to fight against a powerful enemy nation, a new type of weapon, "Sky Striker Mecha", was developed using advanced military tech. The sword "Sky Striker", the ignition device for these weapons, was entrusted to the girl "Raye". To protect the people of her homeland, she flies solo into the heart of the enemy forces!!
- "Raye", the girl trained to defeat a powerful nation!!
By activating the power of Sky Striker, she can open special gates, and from there launch an assault with the "Sky Striker Mecha".
- Meet any and all battle conditions! Sky Striker Mode Change!!
"Raye" opens the gates with Sky Striker at maximum output, changing into a decisive battle mode to fit the situation. She mows down her enemies with overwhelming firepower!!
- Sword Defense Mode (Sky Striker Ace - Shizuku)
A defense-based mode. It can generate barriers to prevent all attacks.
- Flash Eradication Mode (Sky Striker Ace - Kagari)
An enemy force eradication mode. It is said that none who look upon her in this form return alive.
- Finishing Sky Striker Maneuver Activate!!
Each of her modes has an ultimate attack, a "Sky Striker Maneuver", unleashed without regard for her own safety. [1]
Etymology
The Japanese name of the "Sky Striker" archetype, Sentō (
Design
As suggested by its Japanese name, the "Sky Striker" archetype is based around fighter aircraft.
"Sky Striker Ace - Raye" is named after the Mitsubishi A6M Reisen (
Members
The Level 4 Warriors "Raye" and "Roze" are the heart of the Deck, as all other "Sky Striker Ace" monsters are Machine Link Monsters depicted as their armored combat modes. The majority of "Sky Striker" cards are designated with codes visible in their artworks. The codes for the combat modes are divided between an X-series for "Raye" and a Z-series for "Roze".
Code | Sky Striker | Attribute | Associated Spell | Combat role | Name origin |
---|---|---|---|---|---|
000 | Ace - Raye | DARK | Mobilize - Engage! | Ace pilot | Mitsubishi A6M Reisen |
000 | Ace - Roze | LIGHT | Red Arrows | Rival pilot | Mitsubishi A6M "Zero" / Akutan Zero |
X-002 | Ace - Shizuku | WATER | Manuever - Jamming Waves! | Base defense mode | Shizuku ( |
X-003 | Ace - Kagari | FIRE | Maneuver - Afterburners! | Special operations mode | Kagari ( |
X-004 | Ace - Hayate | WIND | Maneuver - Vector Blast | Long-range interception mode | Hayate ( |
X-005 | Ace - Kaina | EARTH | Maneuver - Scissors Cross | Close-quarters combat mode | Kaina ( |
Z-000 | Ace - Zeke | DARK | - | Armoured mode | "Zeke", the Allied reporting name of the Mitsubishi A6M |
- | Surgical Striker - H.A.M.P. | DARK | - | TBD | "Hamp", the Allied reporting name of the Mitsubishi A6M3-32 |
- | Ace - Azalea | DARK | - | TBD | Azalea |
- | Ace - Camellia | DARK | - | TBD | Camellia |
The "Sky Striker Maneuver" Spells are various special attacks performed by "Raye" with her different combat modes, while the "Sky Striker Mecha" Spells depict various armaments and support equipment that assist "Raye" on the battlefield while she uses her basic suit.
Code | Sky Striker | Combat role | Name origin |
---|---|---|---|
S-015 | Mecha - Eagle Booster | Support boosters | McDonnell Douglas F-15 Eagle |
S-018 | Mecha - Hornet Drones | Support drones | McDonnell Douglas F/A-18 Hornet |
S-020 | Mecha - Shark Cannon | Support weapon | Northrop F-20 Tigershark |
S-061 | Mecha - Widow Anchor | Support ECM device | Northrop P-61 Black Widow |
S-130 | Mecharmory - Hercules Base | Mobile command center | Lockheed C-130 Hercules |
- | Mecha Modules - Multirole | Weapons deployment system | Multirole combat aircraft |
AREA-0 | Airspace - Area Zero | Area of operations | - |
Playing style
The "Sky Striker" strategy is an exclusively control focused playstyle where the goal is to generate more card advantage than the opponent and prevent them from making plays through disruption. The general playstyle of "Sky Striker" involves using "Sky Striker" Spell Cards to generate card advantage and disrupt the opponent, using "Sky Striker Ace" Link Monsters to gain access to "Sky Striker" Spell Cards, and winning the game by out-grinding the opponent's resources. The "Sky Striker" Spell Cards all share the activation requirement that there must be no monsters in the Main Monster Zone to activate them, except "Sky Striker Mecha Modules - Multirole" and "Sky Striker Airspace - Area Zero". In addition, each "Sky Striker" Spell Card has an extra advantageous effect when there are 3 or more Spell Cards in the GY (except for "Linkage!", which instead requires the player to have both LIGHT and DARK "Sky Striker Aces" on the field and/or in the GY). As such, a "Sky Striker" player must find a way to put 3 Spell Cards in the GY as quickly as possible, in order to maximize their card advantage.
Spell | Type | Effect | Extra Effect |
---|---|---|---|
Maneuver - Afterburners | Normal | Destroys 1 face-up monster | Destroys 1 Spell/Trap |
Maneuver - Jamming Waves | Destroys 1 Set Spell/Trap | Destroys 1 monster | |
Maneuver - Scissors Cross | Adds 1 Level 4 "Sky Striker Ace" from GY to hand | Special Summons that monster | |
Maneuver - Vector Blast | Sends the top 2 cards of both Decks to GY | Shuffles into Deck all opponent's monsters in the Extra Monster Zone | |
Mecha - Eagle Booster | Quick-Play | Makes 1 face-up monster unaffected by other cards' effects for the turn | That monster cannot be destroyed by battle for the turn |
Mecha - Hornet Drones | Special Summons 1 Token | The Token's ATK/DEF become 1500 | |
Mecha - Shark Cannon | Banishes 1 monster from opponent's GY | Special Summons that monster to the player's field | |
Mecha - Widow Anchor | Negates 1 face-up Effect Monster's effects for the turn | Takes control of that monster for the turn | |
Mobilize - Engage | Normal | Adds 1 "Sky Striker" card from Deck to hand | Draws 1 card |
Mobilize - Linkage | Quick-Play | Sends 1 other card the player controls to GY to Special Summon 1 "Sky Striker Ace" from Extra Deck to Extra Monster Zone | That monster gains 1000 ATK |
The two key "Sky Striker" Spell Cards that enable their grind strategy are "Sky Striker Mobilize - Engage!" and "Sky Striker Mecha Modules - Multirole". "Engage!" can search out a "Sky Striker" card when activated, and provide an additional card draw afterwards if there are 3 or more Spell Cards in the GY, giving an immediate +1 in card advantage when activated. "Multirole" meanwhile can re-Set used "Sky Striker" Spell Cards in the GY during the End Phase, providing a massive boost in card advantage for disruptions. Three "Sky Striker Ace" Link Monsters, "Kagari", "Shizuku", and "Hayate", are the primary ways in which a "Sky Striker" player gains access to their Spell Cards; "Kagari" can add one from the GY to the hand when Summoned; "Shizuku" can add one from the Deck to the hand during the End Phase of the turn it was Summoned; and "Hayate" can send one from the Deck to the GY after it battles. "Kagari", "Shizuku", and "Hayate" (along with "Kaina") are all Link 1 Monsters that require a different "Sky Striker Ace" monster as Link Material, meaning that 1 "Sky Striker Ace" monster can provide access to all of them and cycle through them to use all of their effects. To push for an OTK, the archetype typically uses the "Crystron Halqifibrax" + "Effect Veiler" → "Selene, Queen of the Master Magicians" → "Accesscode Talker" link-climbing line to make a 5300 ATK Accesscode, who can destroy multiple cards thanks to the multi-Attribute Link Monsters provided by the archetype.
Recommended cards
Recommended cards
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Weakness
- "Sky Striker" Decks focus heavily on Spell Cards, allowing cards like "Imperial Order", "Secret Village of the Spellcasters" and "Anti-Spell Fragrance" to slow down the Deck. "Cursed Seal of the Forbidden Spell" and "Spell Vanishing" can be particularly effective if used against "Sky Striker Mobilize - Engage!" or "Sky Striker Mecha - Hornet Drones".
- Due to their fairly low ATK, the individual "Sky Striker Ace" monsters are easily defeated if their Spell support can be countered.
- Due to their reliance on Spell Cards to defeat stronger monsters, certain monsters with card effect immunity or targeting protection, such as "Super Quantal Mech King Great Magnus" or "Mekk-Knight Crusadia Avramax" can prove troublesome for a "Sky Striker" monsters to beat over by battle.
- Anti-searching effects can be potent, though the effects of "Sky Striker Ace - Kagari" and "Hayate" can get around this.
- Summoning Tribute-monsters such as "Santa Claws" or "Kaiju" monsters to a "Sky Striker" player's field can also be considered for two reasons. First, this prevents the "Sky Striker" Spell Cards that can disrupt the opponent during their turn from being activated since they are required to control no monsters in the Main Monster Zones (since "Santa Claws" or "Kaiju" monsters can only be Summoned to said Zones) until that Tribute monster is gone. Second, if the "Sky Striker Ace" Link Monsters are Tributed for Summoning those Tribute-monsters, it bypasses the effect of "Sky Striker Ace - Raye" that Special Summons itself from the GY, since the Link Monsters are not considered to have left the field by an opponent's card effect this way.