Forum:Remove Rider Lock

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Revision as of 02:39, 17 April 2009 by Runer5h (talk) (Created page with '{{Forumheader|Yu-Gi-Oh! Deck Help}} <!-- Please put your content under this line. Be sure to sign your edits with four tildes: ~~~~ --> This deck is based around the two Rider...')
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This deck is based around the two Riders: Chaosrider Gustaph and Diskblade Rider. They each remove a certain type of card to gain an ATK boost - Gustaph removes spells and Diskblade removes traps. Now, how can we build a deck around them? Hmm...

Well, well, well. This deck is primarily centered around the pair of Riders: Gustaph and Diskblade. They each have their own cards that they work well with; D.D. Borderline and Treacherous Trap Hole, respectively. The Hole can destroy 2 of my opponent's monsters, but only if there are no traps in the graveyard. Borderline will stop any and all attacks, but only in the absence of spells in the graveyard. Sound good? I also included 3 Spell Striker because he can never harm me, and can pop off quick shots at my opponent's life points, while keeping my graveyard spell count on the low side.

I also added Necroface. Why? Well, we might as well do something with all those cards we're removing from play, and Necroface is the best choice. That little tentacle-doll-thing will get 100 ATK for every spell, trap or otherwise in the RFG zone of each player, all while giving me back all of my removed options. And that is power, my friends.

For more removal, I put in Soul Release, which will get rid of troublesome threats in my opponent's graveyard as well as my own. I also put in Shrink and Rush Recklessly, and also Rising Air Current to power up both Riders. Shrink and Rush have a subtle function – to turn off Borderline. Imagine boosting Gustaph to 2200 ATK with Rush Recklessly (or cutting something down to his size) and attacking over something, or – if we're lucky – directly. Then, we remove that spell, and boom! The Borderline is back online. Awesome asymmetry, right?

Now, how do you play this deck? However you need to. There's lockdown burn elements with Stealth Bird and Wave-Motion Cannon supplementing D.D. Borderline; you can just snipe your opponent's monsters with Treacherous and boosted Riders, taking potshots with Spell Striker; or you can go crazy with a super-buffed Necroface, or a Synchro monster. Yes; I added Rose, Warrior of Revenge for precisely that purpose. Paired with any level 4 monster, I can pull out Colossal Fighter, Red Dragon Archfiend, Stardust Dragon, or Thought Ruler Archfiend. With Stealth Bird or Spell Striker, I get Dark Strike Fighter and Black Rose Dragon. (In a tight spot? Summon Rose, special summon Spell Striker, and Synchro for Black Rose and bomb the field!) Finally, on the off chance that I'll have Mask of Darkness on the field, I can Synchro for Goyo Guardian or Iron Chain Dragon. (I really couldn't think of anything else to put.) In short, this deck is very versatile – something that I didn't expect when I decided to build a deck around the synergies of Chaosrider Gustaph with D.D. Borderline, and of Diskblade Rider with Treacherous Trap Hole.

Tell me what you think of this concept deck. Runer5h 02:39, 17 April 2009 (UTC)Runer5h