Card Rulings:Numinous Healer
Contents
TCG Rulings
Mentions in Other Rulings
- Against the Wind: The effects of “Against the Wind” to inflict damage and add a card to your hand are considered to be simultaneous, although as a practical matter you take the damage first. This means that you can activate effects like “Numinous Healer” without missing the timing. This will also cause Dark Room of Nightmare to activate three times, inflicting 900 total damage from it.
OCG Rulings
- During the Damage Step, you can activate "Sebek's Blessing", "Attack and Receive", "Numinous Healer", "Time Machine", "Michizure", Counter Trap Cards, and Trap/Quick-Play Spell Cards that increase/decrease ATK/DEF.[1]
- Numinous Healer's effect heals once for the 1000, then one additional time for each Numinous Healer in the Graveyard. This is not one large Life Point increase, but many small ones. If Fire Princess is on your side of the field and you activate Numinous Healer while there are two of them in your Graveyard, You will heal 1000, 500, and 500, a total of three increases to your Life Points. Fire Princess triggers three times inflicting a total of 1500 Life Points of Damage to the Opponent.
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
Mentions in Other Rulings
- Jenis, Lightsworn Mender: The damage and Life Point gain with "Jenis, Lightsworn Mender" happen at the same time, so it is possible to start a new Chain with "Numinous Healer" or "Attack and Receive", etc.
- Minefield Eruption: If you activate "Minefield Eruption", you inflict damage, then send your "Mine Golem"(s) to the Graveyard. So your opponent has missed the timing and cannot activate "Numinous Healer", etc.
References
- ↑ Konami FAQ: [Basic Rules] Can Quick-Play Spell and Trap Card be activated in the Damage Step?
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS