Difference between revisions of "Adventurer"

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(I don't know why the Stromberg + Iron Knight/Hans pairing was here, as there doesn't seem to be any special interaction with this Deck)
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{{Infobox archseries
 
{{Infobox archseries
 
| image  = RiteofAramesir-MADU-EN-VG-artwork.png
 
| image  = RiteofAramesir-MADU-EN-VG-artwork.png
| caption = "[[Water Enchantress of the Temple]]" calls forth an "[[Adventurer Token]]" in the artwork of "[[Rite of Aramesir]]
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| caption = "[[Water Enchantress of the Temple]]" calls forth an "[[Adventurer Token]]" in the artwork of "[[Rite of Aramesir]]"
 
| ja_name =  
 
| ja_name =  
 
| romaji  =  
 
| romaji  =  
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}}
 
}}
  
{{Quote|''The story of the [[Adventurer Token|hero]] that begins with the [[Rite of Aramesir]].
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{{Quote|''The story of the [[Adventurer Token|hero]] that begins with the [[Rite of Aramesir]].<br />What does the hero see through a land of adventures?''|source=The theme's tagline in promotional material}}
What does the hero see through a land of adventures?''|source=''The theme's tagline in promotional material''}}
 
  
 
'''Adventurer Token''', known as '''Rite of Aramesir''' (アラメシアの儀ぎ, Arameshia no Gi) in the ''[[Yu-Gi-Oh! Official Card Game|OCG]]'', is a [[Series|series]] of cards introduced in [[Deck Build Pack: Grand Creators]]/[[The Grand Creators]]. The cards are focused on supporting the "[[Adventurer Token]]" and cards that mention it.
 
'''Adventurer Token''', known as '''Rite of Aramesir''' (アラメシアの儀ぎ, Arameshia no Gi) in the ''[[Yu-Gi-Oh! Official Card Game|OCG]]'', is a [[Series|series]] of cards introduced in [[Deck Build Pack: Grand Creators]]/[[The Grand Creators]]. The cards are focused on supporting the "[[Adventurer Token]]" and cards that mention it.
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* The Field Spell Cards likely represent the settings the player will encounter throughout the game.
 
* The Field Spell Cards likely represent the settings the player will encounter throughout the game.
 
* The Trap Cards represent the abilities of player's allies.
 
* The Trap Cards represent the abilities of player's allies.
 
  
 
==Playing style==
 
==Playing style==
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The main focus of the theme is to activate "Rite of Aramesir" as quickly as possible to get an "Adventurer Token" to the field, Summon the various monsters in the series, equip the [[Token]] with the Equip Spells and activate Field Spells in order to defeat the opponent swiftly. As such, the theme can be run as both a full Deck with engines supporting it or as an engine itself in other themes for extension and additional negates.
 
The main focus of the theme is to activate "Rite of Aramesir" as quickly as possible to get an "Adventurer Token" to the field, Summon the various monsters in the series, equip the [[Token]] with the Equip Spells and activate Field Spells in order to defeat the opponent swiftly. As such, the theme can be run as both a full Deck with engines supporting it or as an engine itself in other themes for extension and additional negates.
 
  
 
===Recommended cards===
 
===Recommended cards===
 
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
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* [[Immortal Phoenix Gearfried]]
 
* [[Immortal Phoenix Gearfried]]
 
* [[Infernoble Knight - Renaud]]
 
* [[Infernoble Knight - Renaud]]
* [[Iron Hans]]
 
* [[Iron Knight]]
 
  
 
|spirit monsters =
 
|spirit monsters =
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* [[Zaralaam the Dark Palace]]
 
* [[Zaralaam the Dark Palace]]
 
* [[Forest of Lost Flowers]]
 
* [[Forest of Lost Flowers]]
* [[Golden Castle of Stromberg]]
 
  
 
|continuous spells =  
 
|continuous spells =  

Revision as of 05:17, 7 October 2023

Adventurer
"Water Enchantress of the Temple" calls forth an "Adventurer Token" in the artwork of "Rite of Aramesir"
Sets
TCG
OCG
Lists

The story of the hero that begins with the Rite of Aramesir.
What does the hero see through a land of adventures?

— The theme's tagline in promotional material

Adventurer Token, known as Rite of Aramesir (アラメシアの儀ぎ, Arameshia no Gi) in the OCG, is a series of cards introduced in Deck Build Pack: Grand Creators/The Grand Creators. The cards are focused on supporting the "Adventurer Token" and cards that mention it.

Design

The series is based on the character archetypes typical of a TTRPG—warrior, mage, and the like, with the "Adventurer Token" being a stand-in for the player's character. Two key Spell Cards, "Rite of Aramesir" and "Fateful Adventure", represent the player being summoned (literally so, with the effect of "Rite of Aramesir") to a magical world by "Water Enchantress of the Temple", to go on an adventure with their party members.

The remaining cards in the series each represent some aspect of the RPG experience:

  • The Monster Cards represent the player's party members.
  • The Equip Spell Cards represent in-game equips.
  • The Field Spell Cards likely represent the settings the player will encounter throughout the game.
  • The Trap Cards represent the abilities of player's allies.

Playing style

The Adventurer Token series revolves around the use of the Spell Card "Rite of Aramesir" to Summon an "Adventurer Token" to the field at the cost of not being able to activate the effects of monsters on the player's side of the field, except Special Summoned monsters, for the turn. All monsters in this series have an effect to Special Summon themselves from the hand while the player controls an "Adventurer Token" and each has an effect that benefits the Deck from setting the theme's Trap Cards from Deck, to searching and Field Spell placement, to even disruption.

The theme has three main Equip Spells that all share the same effect to equip themselves to an Adventurer Token monster the player controls when sent to the GY and have effects from gaining ATK, lowering the opponent's ATK, and even bouncing cards. Additionally, there are two Field Spells in the theme that give monsters equipped with their respective Equip Spell a form of protection, an effect to draw a card or inflict burn damage when the "Adventurer Token" destroys a monster in battle, and a third effect to search "Adventurer Token"-related Field Spells after using its prior effects.

The main focus of the theme is to activate "Rite of Aramesir" as quickly as possible to get an "Adventurer Token" to the field, Summon the various monsters in the series, equip the Token with the Equip Spells and activate Field Spells in order to defeat the opponent swiftly. As such, the theme can be run as both a full Deck with engines supporting it or as an engine itself in other themes for extension and additional negates.

Recommended cards