Difference between revisions of "Ancient Gear Mask"

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{{Anime card
 
{{Anime card
| ko_name =  
+
| ja_name      = {{Ruby|古代の機械仮面|アンティーク・ギアマスク}}
| ko_rr_name =
+
| romaji_name  = Antīku Gia Masuku
| ko_trans_name =  
+
| trans_name    = Antique Gear Mask
| image =  
+
| ja_image     = AncientGearMask-JP-Anime-AV.png
| ja_image =  
+
| image_nc      = AncientGearMask-JP-Anime-AV-NC.png
| image_ca =  
+
AncientGearMask-JP-Anime-AV-NC-2.png
| card_type = Spell
+
| card_type     = Spell
| property = Equip
+
| property     = Equip
| lore =  
+
| effect_types  = Continuous-like, Continuous-like, Continuous-like, Trigger-like
| ja_lore =  
+
| lore         = The first time the [[equip]]ped [[Monster Card|monster]] would be [[destroyed by battle]] or [[card effect]] each [[turn]], it is not [[destroy]]ed. If the equipped monster [[attack]]s, your opponent cannot [[activate]] any [[Spell Card|Spell]]/[[Trap Card]]s until the end of the [[Damage Step]]. If the equipped monster attacks a [[Defense Position]] monster, inflict [[piercing]] [[battle damage]] to your opponent. If the equipped monster destroys an opponent's monster by [[battle]]: You can make any [[battle damage]] taken from that attack become doubled.
 +
| ja_lore       = ①:装備モンスターは1ターンに1度だけ戦闘・効果では破壊されない。②:装備モンスターが攻撃する場合、相手はダメージステップ終了時まで魔法・罠カードを発動できない。③:装備モンスターが守備表示モンスターを攻撃した場合、その守備力を攻撃力が超えた分だけ相手に戦闘ダメージを与える。④:装備モンスターが戦闘で相手モンスターを破壊した場合に発動できる。その戦闘で発生する戦闘ダメージは倍になる。
 
| appears_in_av = 144
 
| appears_in_av = 144
| decks = Dennis McField
+
| decks         = Dennis McField
| archseries =  
+
| archseries   =  
 
* Ancient (archetype)
 
* Ancient (archetype)
 
* Ancient Gear
 
* Ancient Gear
 +
* Ancient Gear (anime)
 +
| m/s/t        =
 +
* Cannot be destroyed by card effects
 +
* Prevents activation of your opponent's Spell Cards
 +
* Prevents activation of your opponent's Trap Cards
 +
| life_points  = Increases battle damage
 +
| attack        =
 +
* Equipped cannot be destroyed by battle
 +
* Piercing
 
}}
 
}}

Latest revision as of 07:46, 19 April 2024

Ancient Gear Mask
Japanese
古代の機械仮面アンティーク・ギアマスク
Base
古代の機械仮面
Kana
アンティーク・ギアマスク
Rōmaji
Antīku Gia Masuku
Translated
Antique Gear Mask
AncientGearMask-JP-Anime-AV.png
Card type Spell
Property Equip
Effect types

The first time the equipped monster would be destroyed by battle or card effect each turn, it is not destroyed. If the equipped monster attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster destroys an opponent's monster by battle: You can make any battle damage taken from that attack become doubled.
Appearances
Links yugioh.com
Anime cards (Galleries: ARC-V)

Other languages

Name Lore
Japanese 古代の機械仮面アンティーク・ギアマスク ①:装備モンスターは1ターンに1度だけ戦闘・効果では破壊されない。②:装備モンスターが攻撃する場合、相手はダメージステップ終了時まで魔法・罠カードを発動できない。③:装備モンスターが守備表示モンスターを攻撃した場合、その守備力を攻撃力が超えた分だけ相手に戦闘ダメージを与える。④:装備モンスターが戦闘で相手モンスターを破壊した場合に発動できる。その戦闘で発生する戦闘ダメージは倍になる。
Antīku Gia Masuku
Antique Gear Mask

Images

Decks

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