Difference between revisions of "Arcana Force"

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{{Infobox archseries
 
{{Infobox archseries
 
| cut_from_names = 1
 
| cut_from_names = 1
| image          = ArcanaCall-TF04-JP-VG.png
+
| image          = ArcanaCall-MADU-EN-VG-artwork.png
 
| caption        = From left to right: "[[Arcana Force VI - The Lovers|The Lovers]]", "[[Arcana Force VII - The Chariot|The Chariot]]" and "[[Arcana Force III - The Empress|The Empress]]"
 
| caption        = From left to right: "[[Arcana Force VI - The Lovers|The Lovers]]", "[[Arcana Force VII - The Chariot|The Chariot]]" and "[[Arcana Force III - The Empress|The Empress]]"
 
| ja_name        = アルカナフォース
 
| ja_name        = アルカナフォース
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| pt_name        = Força Arcana
 
| pt_name        = Força Arcana
 
| es_name        = Fuerza Arcana
 
| es_name        = Fuerza Arcana
| other_names    = Arabic<br />قوّة المعارف السّرّيّة
+
| sets          =
| sets          = [[Light of Destruction]]
+
* [[Light of Destruction]]
 +
* [[Phantom Rage]]
 
| tcg            =
 
| tcg            =
 
* [[Shonen Jump Vol. 6, Issue 12 promotional card]]
 
* [[Shonen Jump Vol. 6, Issue 12 promotional card]]
Line 20: Line 21:
 
* [[Battle Pack: Epic Dawn]]
 
* [[Battle Pack: Epic Dawn]]
 
* [[Star Pack 2013]]
 
* [[Star Pack 2013]]
 +
* [[Maze of Millennia]]
 +
* [[Speed Duel GX: Midterm Destruction]]
 
| ocg            =
 
| ocg            =
 
* [[Limited Edition 10: Chaos Black]]
 
* [[Limited Edition 10: Chaos Black]]
 
* [[Duel Terminal - Judgment of Omega!!]]
 
* [[Duel Terminal - Judgment of Omega!!]]
 
* [[Duelist Edition Volume 2]]
 
* [[Duelist Edition Volume 2]]
 +
* [[Tournament Pack 2020 Vol.3]]
 +
* [[Animation Chronicle 2023]]
 
| korea          = [[Premium Pack Vol.3]]
 
| korea          = [[Premium Pack Vol.3]]
 
| anime          =
 
| anime          =
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}}
 
}}
  
"'''Arcana Force'''" (アルカナフォース ''Arukana Fōsu'') are an [[archetype]] of cards used by [[Sartorius]] in the ''[[Yu-Gi-Oh! GX]]'' anime and which debuted in ''[[Light of Destruction]]''. The monsters are based on the [[wikipedia:Major Arcana|Major Arcana]] tarot cards, each possessing a different [[wikipedia:Tarot#Occult tarot decks|symbolic meaning]], while the Spell and Trap Cards come in the form of the [[wikipedia:Minor Arcana|Minor Arcana]] tarot cards, although, at the time of their release, there was not one for each card in a complete 78-card tarot card set that uses one of each card, as an almost full set consists of 22 cards in the "Major Arcana" set (excepted by The Star and The Sun), and 14 cards in each of the four "Minor Arcana" suits, which add up to a total of 56 "Minor Arcana" cards.
+
"'''Arcana Force'''" (アルカナフォース ''Arukana Fōsu'') is an [[archetype]] of [[LIGHT]] [[Fairy]] [[Monster Card|monsters]] with equal [[original ATK and DEF]] used by [[Sartorius]] in the ''[[Yu-Gi-Oh! GX]]'' anime. The monsters are based on the [[wikipedia:Major Arcana|Major Arcana]] [[wikipedia:tarot|tarot]] cards, each possessing a different [[wikipedia:Tarot#Occult tarot decks|symbolic meaning]]. "[[Arcana Force EX - The Light Ruler]]" and "[[Arcana Force EX - The Dark Ruler]]" are the only "Arcana Force" monsters not based on tarot cards.
  
The monsters often attribute with coin flips to [[activate]] their [[effect]]s, one positive and one negative. "[[Arcana Force EX - The Light Ruler]]" and "[[Arcana Force EX - The Dark Ruler]]" are the only ones which are not based on tarot cards, and the only ones who have a positive effect for both coin flips. The cards' appearances are inspired by the works of [[wikipedia:H.P. Lovecraft|H.P. Lovecraft]] and taken from their appearance in [[Konami]]'s own [[wikipedia:Silent Hill|Silent Hill series]]. Arcana Force monsters keep their effects of the coin flip for the duration that the card is on the field.
+
Every "Arcana Force" monster has two possible effects, one positive and one negative. When an "Arcana Force" monster is Summoned, its [[Trigger Effect]] activates, [[coin toss|tossing a coin]] to determine which of its two effects it gains, which it keeps as long as it remains face-up on the field; heads results in its positive effect whereas tails results in its negative effect. However, while they do have two possible effects based on the result of a coin toss, "Arcana Force EX - The Light Ruler" and "Arcana Force EX - The Dark Ruler" have two positive effects rather than one positive and one negative. The Deck has a number of support cards to help ensure "Arcana Force" monsters have their heads effect.
  
These cards were introduced and exclusively used by the main antagonist of the second season of ''GX'', Sartorius, and his [[Future Sight|psychic ability]] to look into the future. The card text is flip a coin, but in the anime and video games, the card keeps spinning and when the opponent says "stop" the card stops and its effect depends if it's right-side-up or up-side-down. [[The Light of Destruction]] possessing Sartorius manipulates destiny to consistently give him the positive card effect. It uses this ability and the effect that the opponent chooses when to stop the card's spinning to manipulate people during Duels, demonstrating that their belief they control their own destinies is false, but Sartorius has seen their future and they can change their destiny if they ally with him.  
+
In the ''Yu-Gi-Oh! GX'' anime and some video games, the coin flip is represented by the card spinning until the opponent chooses to stop it, with the effect depending on whether the card is right-side-up or upside-down. [[The Light of Destruction]] which possesses Sartorius manipulates destiny to consistently give him the positive card effect. It uses this ability and the fact that the opponent chooses when to stop the card's spinning to manipulate people during Duels, demonstrating their belief that they control their own destinies is false, but Sartorius has [[Future Sight|seen their future]] and they can change their destiny if they ally with him.
  
"[[Arcana Force EX - The Light Ruler]]" was, at first, the only Arcana Force card to be released. Many of the tarot "Arcana Force" cards were later released in ''Light of Destruction'', which is considered the "official" debut of Arcana Force monsters. Certain key Arcana Force monsters were put into ''[[Yu-Gi-Oh! GX Tag Force 2]]'' as game original cards, as well as many of the [[support]] cards. Most of the Arcana Force monsters whose number is given in Roman Numerals have an [[ATK]] and [[DEF]] of the respective number in their name × 100 + 1000; excluding "[[Arcana Force EX - The Light Ruler]]", "[[Arcana Force EX - The Dark Ruler]]" and "[[Arcana Force 0 - The Fool]]". The Deck focuses on trying to get the Heads Effect of the Arcana Force  monster's to overpower the opponent.
+
In the ''[[OCG]]''/''[[TCG]]'', "[[Arcana Force EX - The Light Ruler]]" was the first "Arcana Force" card to be released. ''[[Light of Destruction]]'' debuted "Arcana Force" as an archetype, introducing a number of monsters and support cards. Several "Arcana Force" monsters and Sartorius's other cards that have appeared in the anime but not the ''OCG''/''TCG'' are included in ''[[Yu-Gi-Oh! GX Tag Force 2]]'' as game original cards.
  
"[[Arcana Force Extra - The Light Ruler (character)|Arcana Force Extra - The Light Ruler]]" appears as a character in ''[[Yu-Gi-Oh! World Championship 2008]]'', and both "[[Arcana Force 0 - The Fool (character)|Arcana Force 0 - The Fool]]" and "[[Arcana Force EX - The Dark Ruler (character)|Arcana Force EX - The Dark Ruler]]" appears in ''[[Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]''.
+
==Origin==
 +
With the exception of "[[Arcana Force EX - The Light Ruler]]" and "[[Arcana Force EX - The Dark Ruler]]", the monsters are based on the [[wikipedia:Major Arcana|Major Arcana]] [[wikipedia:tarot|tarot]] cards, each possessing a different [[wikipedia:Tarot#Occult tarot decks|symbolic meaning]]. Sartorius also uses a number of Spell and Trap Cards which are based on [[wikipedia:Minor Arcana|Minor Arcana]] tarot cards, although "[[Reversal of Fate]]" is the only tarot-based Spell/Trap Card to be related to the "Arcana Force" archetype.
 +
 
 +
Every tarot-based "Arcana Force" monster has a number in its name that matches the number of its corresponding tarot card, expressed in [[wikipedia:Roman numerals|Roman numerals]], although "[[Arcana Force 0 - The Fool]]" uses the [[wikipedia:Arabic numerals|Arabic numeral]] for zero instead due to zero not having a representation in Roman numerals. In the ''OCG'', these Roman numerals are in a different [[wikipedia:Typeface|typeface]] to [[wikipedia:Basic Latin (Unicode block)|basic Latin characters]], being the only card names in the ''OCG'' to use this typename; in the ''TCG'', standard Latin letters are used. All numbered "Arcana Force" monsters except "[[Arcana Force 0 - The Fool]]" have an [[ATK]] and [[DEF]] equal to their number × 100 + 1000; "[[Arcana Force EX - The Light Ruler]]" and "[[Arcana Force EX - The Dark Ruler]]", which are unnumbered, instead have 4000 ATK and DEF.
 +
 
 +
The monsters' appearances are inspired by the works of [[wikipedia:H.P. Lovecraft|H.P. Lovecraft]]{{citation needed|reason=Is there any actual evidence the cards are inspired by Lovecraft, or is this just generically assuming any alien with tentacles must be a Lovecraft reference? Given the duel with the Alien of Light in episode 062, it feels like they're more similar to grays/grey alien stories.|date=May 2021}} and taken from their appearance in [[Konami]]'s own [[wikipedia:Silent Hill|''Silent Hill'' series]].{{citation needed}}
  
 
==Members==
 
==Members==
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| 7 || [[Arcana Force VII - The Chariot|The Chariot]] || [[wikipedia:The Chariot (Tarot card)|The Chariot]]
 
| 7 || [[Arcana Force VII - The Chariot|The Chariot]] || [[wikipedia:The Chariot (Tarot card)|The Chariot]]
 
|-
 
|-
| 8 || [[Arcana Force VIII - The Strength|The Strength]] || [[wikipedia:Strength (Tarot card)|Strength]]
+
| 8 || [[Arcana Force VIII - The Strength|The Strength]] || [[wikipedia:Strength (Tarot card)|The Strength]]
 
|-
 
|-
 
| 12 || [[Arcana Force XII - The Hanged Man|The Hanged Man]] || [[wikipedia:The Hanged Man (Tarot card)|The Hanged Man]]
 
| 12 || [[Arcana Force XII - The Hanged Man|The Hanged Man]] || [[wikipedia:The Hanged Man (Tarot card)|The Hanged Man]]
Line 68: Line 78:
 
|-
 
|-
 
| 21 || [[Arcana Force XXI - The World|The World]] || [[wikipedia:The World (Tarot card)|The World]]
 
| 21 || [[Arcana Force XXI - The World|The World]] || [[wikipedia:The World (Tarot card)|The World]]
 +
|-
 +
| EX || [[Arcana Force EX - The Light Ruler|The Light Ruler]] || [[The Light of Destruction|The Light]]
 +
|-
 +
| EX || [[Arcana Force EX - The Dark Ruler|The Dark Ruler]] || [[Nightshroud|The Dark]]
 
|}
 
|}
  
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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! No. !! Card !! Origin
 
! No. !! Card !! Origin
|-
 
| 2 || [[Empress's Staff]] || [[wikipedia:The High Priestess|The High Priestess]]
 
 
|-
 
|-
 
| 5 || [[Emperor's Staff]] || [[wikipedia:The Hierophant|The Hierophant]]
 
| 5 || [[Emperor's Staff]] || [[wikipedia:The Hierophant|The Hierophant]]
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! Rank
 
! Rank
 
! Suit
 
! Suit
 +
|-
 +
| [[Suit of Sword X]]
 +
| [[wikipedia:Ten of Swords|Ten of Swords]]
 +
| rowspan=2| [[wikipedia:Suit of swords|Suit of swords]]
 
|-
 
|-
 
| [[Ace of Sword]]
 
| [[Ace of Sword]]
| [[wikipedia:Ace of Swords|Ace]]
+
| [[wikipedia:Ace of Swords|Ace of Swords]]
| [[wikipedia:Suit of swords|Swords]]
 
 
|-
 
|-
 
| [[Ace of Wand]]
 
| [[Ace of Wand]]
| [[wikipedia:Ace of Wands (Tarot card)|Ace]]
+
| [[wikipedia:Ace of Wands (Tarot card)|Ace of Wands]]
| [[wikipedia:Suit of wands|Wands]]
+
| [[wikipedia:Suit of wands|Suit of wands]]
 
|-
 
|-
 
| [[Cup of Ace]]
 
| [[Cup of Ace]]
| [[wikipedia:Ace of Cups|Ace]]
+
| [[wikipedia:Ace of Cups|Ace of Cups]]
| [[wikipedia:Suit of cups|Cups]]
+
| [[wikipedia:Suit of cups|Suit of cups]]
 
|-
 
|-
 
| [[Knight of Pentacles]]
 
| [[Knight of Pentacles]]
| [[wikipedia:Knight of Coins|Knight]]
+
| [[wikipedia:Knight of Coins|Knight of Coins]]
| [[wikipedia:Suit of coins|Coins]]
+
| rowspan=2| [[wikipedia:Suit of coins|Suit of coins]]
 
|-
 
|-
 
| [[Pentacle of Ace]]
 
| [[Pentacle of Ace]]
| [[wikipedia:Ace of Coins|Ace]]
+
| [[wikipedia:Ace of Coins|Ace of Coins]]
| [[wikipedia:Suit of coins|Coins]]
 
|-
 
| [[Suit of Sword X]]
 
| [[wikipedia:Ten of Swords|Ten]]
 
| [[wikipedia:Suit of swords|Swords]]
 
 
|}
 
|}
  
 
==Playing style==
 
==Playing style==
There are a few cards that are handy for an "Arcana Force" Deck, such as "[[Second Coin Toss]]" to make sure you get the right effect, while "[[Lucky Chance]]" can help you [[draw a card|draw]] more cards. "[[By Order of the Emperor]]" is also useful in an Arcana Force deck because you can negate the effect if you're afraid of losing the coin toss, and draw a card. As all "Arcana Force" [[monsters]] have equal [[ATK]] and [[DEF]], "[[Shield & Sword]]" will have no negative effects to you. The chance taken when [[flip]]ping a coin during "Arcana Force" Summons can be negated by activating "[[Reversal of Fate]]". Another handy card for "Arcana Force" monsters is "[[Athena]]": by [[Tribute|Tributing]] your "Arcana Force" monsters and summoning the same one from the [[Graveyard]] you would burn the opponent for 600 and you would be able to flip the coin again again giving yourself another chance to get the effect that you want. "[[Valhalla, Hall of the Fallen]]" is also useful, as all "Arcana Force" monsters are [[Fairy]].
+
"Arcana Force", as an archetype that spawned back in the ''GX''-era, is not really clear on what overall strategy it tries to achieve. Their overall gimmick is based on coin tossing: All of the "Arcana Force" monsters force the player to toss a coin upon being summoned and therefore have effects for both heads and tails. While the majority of the monster line-up gains a positive effect on heads and a negative one on tails, this is not necessarily always the case.
 +
 
 +
The "Arcana Force" player should try to use the individual effects of the cards to win; they might have lost some punch in comparision to newer archetypes, but the "Arcana Force" monsters certainly sport a number of diverse effects. Good choices for the deck are as follows: "[[Arcana Force 0 - The Fool]]" is immune to battle destruction and depending on the toss can also gain targeting protection against the opponent's effects. While not necessarily a good choice for every match-up, it can still hold its ground against some decks in casual play. "The Fool" is also a Level 1 monster, which allows easy summoning via "[[One for One]]" and fulfills the condition for "[[Court of Justice]]". "[[Arcana Force III - The Empress]]" either allows Special Summons whenever the opponent Normal Summons a monster, or causes you to lose one card from your hand per summon; this card definitely needs the heads effect, but with it "Empress" can help out a lot. "[[Arcana Force IV - The Emperor]]" either raises or lowers the ATK of your "Arcana Force" monsters. While relatively unimpressive on his own, "The Emperor" can be combined the "[[Inferno Reckless Summon]]" and "[[Light Barrier]]" to summon a small army with high ATK. "[[Arcana Force VII - The Chariot]]", just like the "Empress", desperately needs its heads effect, which allows it to steal any of your opponent's monsters it destroys by battle. Upon getting tails as the result, it will be summoned to the opponent's field. "[[Arcana Force XIV - Temperance]]" is a solid monster which focuses only lowering battle damage; on heads, yours, on tails, the opponent's. She can also be ditched to prevent battle damage from one battle altogether. "[[Arcana Force XV - The Fiend]]" is a more recent member which has the quite useful effect of discarding itself in order to search "[[Light Barrier]]", and can either pop a monster and inflict burn damage when it attacks using its heads effect, or destroy all monsters on the field when attacking with its tails effect. "[[Arcana Force XXI - The World]]" gets an honorable mention: The card is underwhelming in a pure "Arcana Force" deck, since it will quickly run out of material to sacrifice for it's effect, but there are dedicated OTK builds for "The World" (mostly with "[[Danger!]]") that are able to build a deadly board and OTK the opponent in the next turn, while skipping the opponent's turn completely because of "The World"'s heads effect. The true boss monsters of this deck are "[[Arcana Force EX - The Light Ruler]]" and "[[Arcana Force EX - The Dark Ruler]]": Both have a solid 4000 ATK and DEF and while they both stay true to the coin toss principle, they do not gain any primarily negative effects out of it. They are both solid choices for the deck, but keep in mind that the "Dark Ruler" can potentially erase the board with his tails effect active, destroying any Continuous Spell and Trap Cards in the process.
  
Because you are already using "Second Coin Toss", this Deck can benefit from all coin toss cards, such as "[[Tour of Doom]]", "[[Cup of Ace]]" and "[[Lucky Chance]]". Also, "[[Light Barrier]]" can let you apply either effect of an "Arcana Force" monster without tossing a coin, making it extremely useful in "Arcana Force" Decks. Also, "[[Honest]]", "[[Barrier Statue of the Heavens]]", "[[Sky Scourge Invicil]]", "[[Herald of Green Light]]", "[[Herald of Orange Light]]", and "[[Herald of Purple Light]]" can work well with "Arcana Force" Decks.
+
The less useful choices for "Arcana Force" are "[[Arcana Force I - The Magician]]" for being either a passable beatstick or healing the opponent; "[[Arcana Force VI - The Lovers]]" for being useless no matter the result; and "[[Arcana Force XVIII - The Moon]]" which, while it is able to produce tokens that are very welcome in times of Link Summoning, is rather slow and relatively dangerous for the overall strategy if tails was the result.
  
===Weaknesses===
+
"Arcana Force" also has a decent amount of [[Spell Card|Spell]]/[[Trap Card|Trap]] support, and it also mostly uses the coin toss gimmick for better or worse. "[[Cup of Ace]]" is an archetypal "[[Pot of Greed]]"; unfortunately, this is only true if the coin toss resulted in heads. On tails, this card gives your opponent two cards, a risk not worth taking in most cases. "[[Light Barrier]]" is the "Arcana Force" [[Field Spell]], which lets you pick the result for "Arcana Force" monster effects and gives you [[Life Points]] whenever an "Arcana Force" monster destroys something in battle. There is a catch, though: "[[Light Barrier]]" itself needs the player to toss a coin and upon tails, it will negate its own effects for the turn. Nonetheless, the ability to choose the effect of the summoned monster(s) is definitely worth playing the card and it will always start with the effect activated up until the next [[Standby Phase]]. "[[Arcana Reading]]" is useful for its ability to search all of the archetype's members, but using it can be quite risky since the tails effect lets the opponent search any card from their Deck. The card is however made easier to use through the ability to choose what effect to activate if "[[Light Barrier]]" is on the field. It can also be banished from the [[Graveyard]] to let you [[Normal Summon]] an additional Arcana Force monster, which can help build up your field presence. "[[Tour of Doom]]", a Continuous Trap, activates during the opponent's Standby Phase and either prohibits the opponent from Normal Summoning for that turn, or will block you from doing it during your next turn. Again, the effect is rather powerful, but the risk of not having a Normal Summon in a Deck as slow as "Arcana Force" might not make this card a solid choice. "[[Reversal of Fate]]" simply changes the coin toss effect of an "Arcana Force" monster to the other effect; simple, potentially useful, but you actually want the monsters to enter with the right effect and giving up deck slots for this card seems hardly plausible. The last card is "[[Arcana Call]]", which allows you to transform an "Arcana Force" monster on the field into something from your Graveyard. The idea is taking something small and easy to summon and then change the effect into anything beneficial of a bigger monster. Gimmicky, but not really necessary.
Despite all the power this deck can have, it has many weaknesses. Most notably, if you can't get the right coin flip, this deck will destroy itself. Some anti-[[Light]] cards can either disable or destroy this deck like [[Ally of Justice]] monsters. In addition, all non-tribute Arcana Force monsters have low attack power, so having them stay around is a big problem.
 
  
Another enormous weakness for Arcana Force is The World and Rulers' reliance on sending monsters successfully to the graveyard. If a card like "[[Dimensional Fissure]]" or "[[Banisher of the Radiance]]" is in play, you won't be able to use The World's Turn Skip ability, and you won't be able to summon either Ruler. You also cannot use tokens to satisfy these costs because tokens cannot hit the graveyard.
+
There are a few generic cards that are handy for an "Arcana Force" Deck. In terms of coin tossing, cards such as "[[Second Coin Toss]]" can help you make sure you get the right effect, while "[[Lucky Chance]]" can help you [[draw a card|draw]] more cards. In addition to that, all coin toss cards that were mentioned before such as "[[Tour of Doom]]" or "[[Cup of Ace]]" will benefit from the overall increase of tries to get the right effect. "[[By Order of the Emperor]]" is also useful in an Arcana Force deck because you can negate the effect if you're afraid of losing the coin toss, and draw a card. As all "Arcana Force" [[monsters]] have equal [[ATK]] and [[DEF]], "[[Shield & Sword]]" will have no negative effects to you.
  
The Arcana Force monsters are dependent on their effects so cards like "[[Skill Drain]]" or "[[Forbidden Chalice]]" can disable their effects. They do not regain their abilities if they temporarily lose them.
+
In terms of overall Fairy support "Arcana Force" monsters can benefit from "[[Athena]]": By [[Tribute|Tributing]] your "Arcana Force" monsters and summoning another one from the [[Graveyard]] you can burn the opponent for 600 damage and also enable yourself to flip the coin again and getting another chance to getting an effect that you want. "[[Valhalla, Hall of the Fallen]]" is also very useful, as all "Arcana Force" monsters are [[Fairy]] and can therefore be summoned regardless of level. "[[Honest]]" works wonders in this deck and also helps trigger the healing effect of "Light Barrier". "[[Barrier Statue of the Heavens]]" is easily useable, since every monster in the Main Deck is LIGHT Attribute; it can also be summoned via "[[Ties of the Brethren]]" by choosing any Level 4 "Arcana Force" monster. "[[Sky Scourge Invicil]]" can block Spell usage, and "[[Herald of Green Light]]", "[[Herald of Orange Light]]" and "[[Herald of Purple Light]]" can also hinder the opponent and work well with "Arcana Force" Decks. Additionally, "Herald of Orange Light" allows the deck to use [[Synchro Monster]]s.
  
 
===Recommended cards===
 
===Recommended cards===
Line 138: Line 149:
 
* [[Arcana Force IV - The Emperor]]
 
* [[Arcana Force IV - The Emperor]]
 
* [[Arcana Force VII - The Chariot]]
 
* [[Arcana Force VII - The Chariot]]
 +
* [[Arcana Force XIV - Temperance]]
 +
* [[Arcana Force XV - The Fiend]]
 
* [[Arcana Force XXI - The World]]
 
* [[Arcana Force XXI - The World]]
 
* [[Arcana Force EX - The Dark Ruler]]
 
* [[Arcana Force EX - The Dark Ruler]]
 
* [[Arcana Force EX - The Light Ruler]]
 
* [[Arcana Force EX - The Light Ruler]]
* [[Honest]]
+
* [[Archlord Kristya]]
 +
* [[Artifact Lancea]]
 
* [[Athena]]
 
* [[Athena]]
* [[Archlord Kristya]]
 
 
* [[Barrier Statue of the Heavens]]
 
* [[Barrier Statue of the Heavens]]
 +
* [[Eva]] ''(OCG or Advanced Format only)''
 +
* [[Hecatrice]]
 +
* [[Honest]]
 +
* [[Lightray Diabolos]]
 +
* [[Lightray Grepher]]
 +
* [[Ms. Judge]]
 
* [[Splendid Venus]]
 
* [[Splendid Venus]]
* [[Tethys, Goddess of Light]]
+
* [[Trias Hierarchia]]
 +
* [[Victorica, Angel of Bravery]]
 +
* [[Protecting Spirit Loagaeth]]
 +
* [[Diana the Light Spirit]]
 +
 
 +
|tuner monsters =
 +
* [[Buten]]
 +
* [[Diviner of the Herald]]
 +
* [[Herald of Orange Light]]
 +
 
 +
|synchro monsters =
 +
* [[Ancient Sacred Wyvern]]
 +
* [[Avenging Knight Parshath]]
 +
* [[Chaos Ruler, the Chaotic Magical Dragon]] ''(OCG or Advanced Format only)''
 +
* [[Masterflare Hyperion]]
  
 
|xyz monsters =  
 
|xyz monsters =  
* [[Constellar Omega]]
+
* [[Bujintei Tsukuyomi]]
* [[Fairy Cheer Girl]]
+
* [[Light Dragon @Ignister]]
 
* [[Starliege Paladynamo]]
 
* [[Starliege Paladynamo]]
 +
* [[Starring Knight]]
  
 
|link monsters =
 
|link monsters =
 +
* [[Condemned Darklord]]
 
* [[Hip Hoshiningen]]
 
* [[Hip Hoshiningen]]
 +
* [[Lyna the Light Charmer, Lustrous]]
  
|spells =
+
|normal spells =
 +
* [[Arcana Reading]]
 +
* [[Foolish Burial Goods]]
 +
* [[Photon Sanctuary]]
 +
* [[Terraforming]]
 +
* [[Ties of the Brethren]]
 +
* [[Photon Sanctuary]]
 +
 
 +
|equip spells =
 +
* [[Kahyoreigetsu]]
 +
 
 +
|field spells =
 
* [[Light Barrier]]
 
* [[Light Barrier]]
 +
 +
|continuous spells =
 
* [[Second Coin Toss]]
 
* [[Second Coin Toss]]
* [[Court of Justice]]
+
* [[The Sanctum of Parshath]]
* [[Creature Swap]]
+
* [[Valhalla, Hall of the Fallen]]
* [[Constellar Belt]]
+
 
* [[One for One]]
+
|quick-play spells =
* [[Terraforming]]
+
* [[Book of Moon]]
* [[Ties of the Brethren]]
+
* [[Celestial Transformation]]
 +
* [[Forbidden Chalice]]
 +
* [[Photon Lead]]
  
|traps =
+
|normal traps =
 
* [[Arcana Call]]
 
* [[Arcana Call]]
 +
* [[Reversal of Fate]]
 +
* [[Artifact Sanctum]]
 
* [[Beckoning Light]]
 
* [[Beckoning Light]]
 +
 +
|continuous traps =
 
* [[By Order of the Emperor]]
 
* [[By Order of the Emperor]]
* [[Lucky Chance]]
+
* [[Head Judging]]
 +
* [[Gozen Match]]
 
}}
 
}}
 +
 +
===Weaknesses===
 +
* The most notable weakness of this Deck is chance: If you can't get the right coin flip, this Deck will destroy itself.
 +
* Some anti-[[LIGHT]] cards can either disable or destroy this Deck, like the "[[Ally of Justice]]" archetype or "[[Light-Imprisoning Mirror]]".
 +
* Another enormous weakness for Arcana Force is "The World" and "The Ruler"s' reliance on sending monsters to the Graveyard. If a card like "[[Dimensional Fissure]]", "[[Macro Cosmos]]" or "[[Banisher of the Radiance]]" is active, the player won't be able to use "The World"'s turn skip ability, and won't be able to Summon "The Light Ruler" or "The Dark Ruler". Also, the player cannot use [[Token]]s to satisfy these costs because Tokens cannot go to the Graveyard.
 +
* The "Arcana Force" monsters are dependent on their effects, so cards like "[[Skill Drain]]" or "[[Forbidden Chalice]]" can disable their effects. They do not regain their abilities if they temporarily lose them.
 +
* Due to the high amount of Continuous Spell and Trap cards this archetype uses to make its coin flips more accurate, cards like "[[Heavy Storm]]", "[[Twin Twister]]" and "[[Heavy Storm Duster]]" become especially effective.
 +
* Like almost any other Deck, "Arcana Force" is weak to any form of Special Summon negation; therefore, cards like "[[Vanity's Emptiness]]", "[[Vanity's Fiend]]", "[[Archlord Kristya]]" or "[[Fossil Dyna Pachycephalo]]" can cripple the deck substantially.
  
 
==Trivia==
 
==Trivia==
* The word '''"[[wiktionary:arcana|Arcana]]"''' is the plural of the word '''''"[[wiktionary:arcanum|Arcanum]]"''''', which means a deep secret or an unsolved mystery.
+
* The word ''[[wiktionary:arcana|Arcana]]'' is the plural of the word ''[[wiktionary:arcanum|Arcanum]]'', which means a deep secret or an unsolved mystery.
 
 
* With the exception of "[[Arcana Force 0 - The Fool|The Fool]]", "[[Arcana Force EX - The Dark Ruler|The Dark Ruler]]" and "[[Arcana Force EX - The Light Ruler|The Light Ruler]]", "Arcana Force" monsters use [[wikipedia:Roman numerals|Roman numeral]] characters in their ''[[OCG]]'' names, as depicted by a [[wikipedia:Typeface|typeface]] different from the one used on [[wikipedia:Basic Latin (Unicode block)|basic Latin characters]]. They are the only cards in the ''OCG'' to do so. For example, while ''[[TCG]]'' "Arcana Force" cards use the Latin letter "V" to represent the Roman number five, ''OCG'' "Arcana Force" cards use the Roman form "V" instead.
 
  
 
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Latest revision as of 14:15, 22 March 2024

Arcana Force
From left to right: "The Lovers", "The Chariot" and "The Empress"
From left to right: "The Lovers", "The Chariot" and "The Empress"
Japanese
  • アルカナフォース
  • Arukana Fōsu (romanized)
French
  • Force Arcane
German
  • Arkane Macht
Italian
  • Energia Arcana
  • Arcane Energy (translated)
Korean
  • 아르카나 포스
  • Areukana Poseu (romanized)
Portuguese
  • Força Arcana
Spanish
  • Fuerza Arcana
Sets
TCG
OCG
Korean
Anime appearances
Lists

"Arcana Force" (アルカナフォース Arukana Fōsu) is an archetype of LIGHT Fairy monsters with equal original ATK and DEF used by Sartorius in the Yu-Gi-Oh! GX anime. The monsters are based on the Major Arcana tarot cards, each possessing a different symbolic meaning. "Arcana Force EX - The Light Ruler" and "Arcana Force EX - The Dark Ruler" are the only "Arcana Force" monsters not based on tarot cards.

Every "Arcana Force" monster has two possible effects, one positive and one negative. When an "Arcana Force" monster is Summoned, its Trigger Effect activates, tossing a coin to determine which of its two effects it gains, which it keeps as long as it remains face-up on the field; heads results in its positive effect whereas tails results in its negative effect. However, while they do have two possible effects based on the result of a coin toss, "Arcana Force EX - The Light Ruler" and "Arcana Force EX - The Dark Ruler" have two positive effects rather than one positive and one negative. The Deck has a number of support cards to help ensure "Arcana Force" monsters have their heads effect.

In the Yu-Gi-Oh! GX anime and some video games, the coin flip is represented by the card spinning until the opponent chooses to stop it, with the effect depending on whether the card is right-side-up or upside-down. The Light of Destruction which possesses Sartorius manipulates destiny to consistently give him the positive card effect. It uses this ability and the fact that the opponent chooses when to stop the card's spinning to manipulate people during Duels, demonstrating their belief that they control their own destinies is false, but Sartorius has seen their future and they can change their destiny if they ally with him.

In the OCG/TCG, "Arcana Force EX - The Light Ruler" was the first "Arcana Force" card to be released. Light of Destruction debuted "Arcana Force" as an archetype, introducing a number of monsters and support cards. Several "Arcana Force" monsters and Sartorius's other cards that have appeared in the anime but not the OCG/TCG are included in Yu-Gi-Oh! GX Tag Force 2 as game original cards.

Origin[edit]

With the exception of "Arcana Force EX - The Light Ruler" and "Arcana Force EX - The Dark Ruler", the monsters are based on the Major Arcana tarot cards, each possessing a different symbolic meaning. Sartorius also uses a number of Spell and Trap Cards which are based on Minor Arcana tarot cards, although "Reversal of Fate" is the only tarot-based Spell/Trap Card to be related to the "Arcana Force" archetype.

Every tarot-based "Arcana Force" monster has a number in its name that matches the number of its corresponding tarot card, expressed in Roman numerals, although "Arcana Force 0 - The Fool" uses the Arabic numeral for zero instead due to zero not having a representation in Roman numerals. In the OCG, these Roman numerals are in a different typeface to basic Latin characters, being the only card names in the OCG to use this typename; in the TCG, standard Latin letters are used. All numbered "Arcana Force" monsters except "Arcana Force 0 - The Fool" have an ATK and DEF equal to their number × 100 + 1000; "Arcana Force EX - The Light Ruler" and "Arcana Force EX - The Dark Ruler", which are unnumbered, instead have 4000 ATK and DEF.

The monsters' appearances are inspired by the works of H.P. Lovecraft[citation needed] and taken from their appearance in Konami's own Silent Hill series.[citation needed]

Members[edit]

Arcana Force[edit]

No. Monster Origin
0 The Fool The Fool
1 The Magician The Magician
3 The Empress The Empress
4 The Emperor The Emperor
6 The Lovers The Lovers
7 The Chariot The Chariot
8 The Strength The Strength
12 The Hanged Man The Hanged Man
14 Temperance Temperance
15 The Fiend The Devil
18 The Moon The Moon
21 The World The World
EX The Light Ruler The Light
EX The Dark Ruler The Dark

Miscellaneous[edit]

Major Arcana[edit]

No. Card Origin
5 Emperor's Staff The Hierophant
10 Reversal of Fate Wheel of Fortune
13 Tour of Doom Death

Minor Arcana[edit]

Card Origin
Rank Suit
Suit of Sword X Ten of Swords Suit of swords
Ace of Sword Ace of Swords
Ace of Wand Ace of Wands Suit of wands
Cup of Ace Ace of Cups Suit of cups
Knight of Pentacles Knight of Coins Suit of coins
Pentacle of Ace Ace of Coins

Playing style[edit]

"Arcana Force", as an archetype that spawned back in the GX-era, is not really clear on what overall strategy it tries to achieve. Their overall gimmick is based on coin tossing: All of the "Arcana Force" monsters force the player to toss a coin upon being summoned and therefore have effects for both heads and tails. While the majority of the monster line-up gains a positive effect on heads and a negative one on tails, this is not necessarily always the case.

The "Arcana Force" player should try to use the individual effects of the cards to win; they might have lost some punch in comparision to newer archetypes, but the "Arcana Force" monsters certainly sport a number of diverse effects. Good choices for the deck are as follows: "Arcana Force 0 - The Fool" is immune to battle destruction and depending on the toss can also gain targeting protection against the opponent's effects. While not necessarily a good choice for every match-up, it can still hold its ground against some decks in casual play. "The Fool" is also a Level 1 monster, which allows easy summoning via "One for One" and fulfills the condition for "Court of Justice". "Arcana Force III - The Empress" either allows Special Summons whenever the opponent Normal Summons a monster, or causes you to lose one card from your hand per summon; this card definitely needs the heads effect, but with it "Empress" can help out a lot. "Arcana Force IV - The Emperor" either raises or lowers the ATK of your "Arcana Force" monsters. While relatively unimpressive on his own, "The Emperor" can be combined the "Inferno Reckless Summon" and "Light Barrier" to summon a small army with high ATK. "Arcana Force VII - The Chariot", just like the "Empress", desperately needs its heads effect, which allows it to steal any of your opponent's monsters it destroys by battle. Upon getting tails as the result, it will be summoned to the opponent's field. "Arcana Force XIV - Temperance" is a solid monster which focuses only lowering battle damage; on heads, yours, on tails, the opponent's. She can also be ditched to prevent battle damage from one battle altogether. "Arcana Force XV - The Fiend" is a more recent member which has the quite useful effect of discarding itself in order to search "Light Barrier", and can either pop a monster and inflict burn damage when it attacks using its heads effect, or destroy all monsters on the field when attacking with its tails effect. "Arcana Force XXI - The World" gets an honorable mention: The card is underwhelming in a pure "Arcana Force" deck, since it will quickly run out of material to sacrifice for it's effect, but there are dedicated OTK builds for "The World" (mostly with "Danger!") that are able to build a deadly board and OTK the opponent in the next turn, while skipping the opponent's turn completely because of "The World"'s heads effect. The true boss monsters of this deck are "Arcana Force EX - The Light Ruler" and "Arcana Force EX - The Dark Ruler": Both have a solid 4000 ATK and DEF and while they both stay true to the coin toss principle, they do not gain any primarily negative effects out of it. They are both solid choices for the deck, but keep in mind that the "Dark Ruler" can potentially erase the board with his tails effect active, destroying any Continuous Spell and Trap Cards in the process.

The less useful choices for "Arcana Force" are "Arcana Force I - The Magician" for being either a passable beatstick or healing the opponent; "Arcana Force VI - The Lovers" for being useless no matter the result; and "Arcana Force XVIII - The Moon" which, while it is able to produce tokens that are very welcome in times of Link Summoning, is rather slow and relatively dangerous for the overall strategy if tails was the result.

"Arcana Force" also has a decent amount of Spell/Trap support, and it also mostly uses the coin toss gimmick for better or worse. "Cup of Ace" is an archetypal "Pot of Greed"; unfortunately, this is only true if the coin toss resulted in heads. On tails, this card gives your opponent two cards, a risk not worth taking in most cases. "Light Barrier" is the "Arcana Force" Field Spell, which lets you pick the result for "Arcana Force" monster effects and gives you Life Points whenever an "Arcana Force" monster destroys something in battle. There is a catch, though: "Light Barrier" itself needs the player to toss a coin and upon tails, it will negate its own effects for the turn. Nonetheless, the ability to choose the effect of the summoned monster(s) is definitely worth playing the card and it will always start with the effect activated up until the next Standby Phase. "Arcana Reading" is useful for its ability to search all of the archetype's members, but using it can be quite risky since the tails effect lets the opponent search any card from their Deck. The card is however made easier to use through the ability to choose what effect to activate if "Light Barrier" is on the field. It can also be banished from the Graveyard to let you Normal Summon an additional Arcana Force monster, which can help build up your field presence. "Tour of Doom", a Continuous Trap, activates during the opponent's Standby Phase and either prohibits the opponent from Normal Summoning for that turn, or will block you from doing it during your next turn. Again, the effect is rather powerful, but the risk of not having a Normal Summon in a Deck as slow as "Arcana Force" might not make this card a solid choice. "Reversal of Fate" simply changes the coin toss effect of an "Arcana Force" monster to the other effect; simple, potentially useful, but you actually want the monsters to enter with the right effect and giving up deck slots for this card seems hardly plausible. The last card is "Arcana Call", which allows you to transform an "Arcana Force" monster on the field into something from your Graveyard. The idea is taking something small and easy to summon and then change the effect into anything beneficial of a bigger monster. Gimmicky, but not really necessary.

There are a few generic cards that are handy for an "Arcana Force" Deck. In terms of coin tossing, cards such as "Second Coin Toss" can help you make sure you get the right effect, while "Lucky Chance" can help you draw more cards. In addition to that, all coin toss cards that were mentioned before such as "Tour of Doom" or "Cup of Ace" will benefit from the overall increase of tries to get the right effect. "By Order of the Emperor" is also useful in an Arcana Force deck because you can negate the effect if you're afraid of losing the coin toss, and draw a card. As all "Arcana Force" monsters have equal ATK and DEF, "Shield & Sword" will have no negative effects to you.

In terms of overall Fairy support "Arcana Force" monsters can benefit from "Athena": By Tributing your "Arcana Force" monsters and summoning another one from the Graveyard you can burn the opponent for 600 damage and also enable yourself to flip the coin again and getting another chance to getting an effect that you want. "Valhalla, Hall of the Fallen" is also very useful, as all "Arcana Force" monsters are Fairy and can therefore be summoned regardless of level. "Honest" works wonders in this deck and also helps trigger the healing effect of "Light Barrier". "Barrier Statue of the Heavens" is easily useable, since every monster in the Main Deck is LIGHT Attribute; it can also be summoned via "Ties of the Brethren" by choosing any Level 4 "Arcana Force" monster. "Sky Scourge Invicil" can block Spell usage, and "Herald of Green Light", "Herald of Orange Light" and "Herald of Purple Light" can also hinder the opponent and work well with "Arcana Force" Decks. Additionally, "Herald of Orange Light" allows the deck to use Synchro Monsters.

Recommended cards[edit]

Weaknesses[edit]

  • The most notable weakness of this Deck is chance: If you can't get the right coin flip, this Deck will destroy itself.
  • Some anti-LIGHT cards can either disable or destroy this Deck, like the "Ally of Justice" archetype or "Light-Imprisoning Mirror".
  • Another enormous weakness for Arcana Force is "The World" and "The Ruler"s' reliance on sending monsters to the Graveyard. If a card like "Dimensional Fissure", "Macro Cosmos" or "Banisher of the Radiance" is active, the player won't be able to use "The World"'s turn skip ability, and won't be able to Summon "The Light Ruler" or "The Dark Ruler". Also, the player cannot use Tokens to satisfy these costs because Tokens cannot go to the Graveyard.
  • The "Arcana Force" monsters are dependent on their effects, so cards like "Skill Drain" or "Forbidden Chalice" can disable their effects. They do not regain their abilities if they temporarily lose them.
  • Due to the high amount of Continuous Spell and Trap cards this archetype uses to make its coin flips more accurate, cards like "Heavy Storm", "Twin Twister" and "Heavy Storm Duster" become especially effective.
  • Like almost any other Deck, "Arcana Force" is weak to any form of Special Summon negation; therefore, cards like "Vanity's Emptiness", "Vanity's Fiend", "Archlord Kristya" or "Fossil Dyna Pachycephalo" can cripple the deck substantially.

Trivia[edit]

  • The word Arcana is the plural of the word Arcanum, which means a deep secret or an unsolved mystery.