Difference between revisions of "BIG Win!?"

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(Updating terminology at {{CardTable2}}.)
(Added Name (FR) + Lore (FR, DE, ES).)
Line 4: Line 4:
 
| hr_name              = Zgoditak!?
 
| hr_name              = Zgoditak!?
 
| el_name              = Από τα σαγόνια της ήττας;!
 
| el_name              = Από τα σαγόνια της ήττας;!
 +
| fr_name              = GRAND Gain !?
 
| de_name              = GROSSER Gewinn?
 
| de_name              = GROSSER Gewinn?
 
| it_name              = GROSSA Vincita!?
 
| it_name              = GROSSA Vincita!?
Line 17: Line 18:
 
| effect_types          = Effect
 
| effect_types          = Effect
 
| lore                  = [[Declare]] a [[Level]] between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all [[face-up]] [[Monster Card|monsters]] you currently [[control]] become the declared Level. If both are tails, you lose [[Life Points]] equal to the declared Level x 500.
 
| lore                  = [[Declare]] a [[Level]] between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all [[face-up]] [[Monster Card|monsters]] you currently [[control]] become the declared Level. If both are tails, you lose [[Life Points]] equal to the declared Level x 500.
 +
| fr_lore              = Déclarez un Niveau entre 1 et 12 ; chaque joueur lance une pièce, et si les résultats sont face, le Niveau de tous les monstres face recto que vous contrôlez actuellement devient du Niveau déclaré. Si les résultats sont pile, vous perdez des Life Points égaux au Niveau déclaré x 500.
 +
| de_lore              = Benenne eine Stufe zwischen 1 und 12; jeder Spieler wirft eine Münze und falls beide Ergebnisse Kopf sind, werden die Stufen aller offenen Monster, die du derzeit kontrollierst, zur benannten Stufe. Falls beide Zahl sind, verlierst du Life Points in Höhe der benannten Stufe x 500.
 
| it_lore              = Dichiara un Livello tra 1 e 12; ogni giocatore lancia una moneta e se entrambi i risultati sono Testa, i Livelli di tutti i mostro scoperti che controlli attualmente diventano pari al Livello dichiarato. Se entrambi i risultati sono Croce, perdi Life Point pari al Livello dichiarato x 500.
 
| it_lore              = Dichiara un Livello tra 1 e 12; ogni giocatore lancia una moneta e se entrambi i risultati sono Testa, i Livelli di tutti i mostro scoperti che controlli attualmente diventano pari al Livello dichiarato. Se entrambi i risultati sono Croce, perdi Life Point pari al Livello dichiarato x 500.
 
| pt_lore              = [[Declare]] um [[Level|Nível]] de 1 a 12; cada duelista lança uma moeda e se os dois resultados forem Cara, os Níveis de todos os [[monster card|monstros]] com a [[face-up|face para cima]] que você [[control|controla]] atualmente se tornam o Nível declarado. Se os dois resultados forem Coroa, você perde [[LP|Pontos de Vida]] igual ao Nível declarado x 500.
 
| pt_lore              = [[Declare]] um [[Level|Nível]] de 1 a 12; cada duelista lança uma moeda e se os dois resultados forem Cara, os Níveis de todos os [[monster card|monstros]] com a [[face-up|face para cima]] que você [[control|controla]] atualmente se tornam o Nível declarado. Se os dois resultados forem Coroa, você perde [[LP|Pontos de Vida]] igual ao Nível declarado x 500.
 +
| es_lore              = Declara un Nivel entre 1 y 12; cada jugador lanza una moneda, y si ambas salen Cara, los Niveles de todos los monstruos boca arriba que controles en este momento se convierten en el Nivel declarado. Si ambos son Cruz, pierdes Life Points iguales al Nivel declarado x 500.
 
| ja_lore              = 1から12までの任意のレベルを宣言して発動できる。お互いのプレイヤーはそれぞれコイントスを1回行い、どちらも表が出た場合、自分フィールド上に表側表示で存在する全てのモンスターのレベルは宣言したレベルになる。どちらも裏が出た場合、自分は宣言したレベルの数×500ライフポイントを失う。
 
| ja_lore              = 1から12までの任意のレベルを宣言して発動できる。お互いのプレイヤーはそれぞれコイントスを1回行い、どちらも表が出た場合、自分フィールド上に表側表示で存在する全てのモンスターのレベルは宣言したレベルになる。どちらも裏が出た場合、自分は宣言したレベルの数×500ライフポイントを失う。
 
| en_sets              =  
 
| en_sets              =  

Revision as of 10:07, 21 September 2016

BIG Win!?
Japanese
だいきんぼし!?
Base
大金星!?
Kana
だいきんぼし!?
Rōmaji
Daikinboshi!?
BIGWin-SHSP-EN-SP-1E.png
Card type Monster
Attribute TRAP"TRAP" is not in the list (DARK, DIVINE, EARTH, FIRE, LIGHT, WATER, WIND, ?, ???, THUNDER, ...) of allowed values for the "Attribute" property.
Effect types

Status
Declare a Level between 1 and 12; each player tosses a coin, and if both are Heads, the Levels of all face-up monsters you currently control become the declared Level. If both are tails, you lose Life Points equal to the declared Level x 500.

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Other languages

Language NameCard text
French GRAND Gain !?Déclarez un Niveau entre 1 et 12 ; chaque joueur lance une pièce, et si les résultats sont face, le Niveau de tous les monstres face recto que vous contrôlez actuellement devient du Niveau déclaré. Si les résultats sont pile, vous perdez des Life Points égaux au Niveau déclaré x 500.
German GROSSER Gewinn?Benenne eine Stufe zwischen 1 und 12; jeder Spieler wirft eine Münze und falls beide Ergebnisse Kopf sind, werden die Stufen aller offenen Monster, die du derzeit kontrollierst, zur benannten Stufe. Falls beide Zahl sind, verlierst du Life Points in Höhe der benannten Stufe x 500.
Italian GROSSA Vincita!?Dichiara un Livello tra 1 e 12; ogni giocatore lancia una moneta e se entrambi i risultati sono Testa, i Livelli di tutti i mostro scoperti che controlli attualmente diventano pari al Livello dichiarato. Se entrambi i risultati sono Croce, perdi Life Point pari al Livello dichiarato x 500.
Portuguese GRANDE Vitória!?Declare um Nível de 1 a 12; cada duelista lança uma moeda e se os dois resultados forem Cara, os Níveis de todos os monstros com a face para cima que você controla atualmente se tornam o Nível declarado. Se os dois resultados forem Coroa, você perde Pontos de Vida igual ao Nível declarado x 500.
Spanish ¿Ganancia GRANDE?Declara un Nivel entre 1 y 12; cada jugador lanza una moneda, y si ambas salen Cara, los Niveles de todos los monstruos boca arriba que controles en este momento se convierten en el Nivel declarado. Si ambos son Cruz, pierdes Life Points iguales al Nivel declarado x 500.
Japanese だいきんぼし!?1から12までの任意のレベルを宣言して発動できる。お互いのプレイヤーはそれぞれコイントスを1回行い、どちらも表が出た場合、自分フィールド上に表側表示で存在する全てのモンスターのレベルは宣言したレベルになる。どちらも裏が出た場合、自分は宣言したレベルの数×500ライフポイントを失う。
Daikinboshi!?
Korean BIG Win!?

Sets in other languages

French

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Portuguese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetPortuguese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Korean

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
ReleaseNumberSetKorean nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
BIG Win!? (Duel Links) Yu-Gi-Oh! Duel Links 2020-01-30
BIG Win!? (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19