Card Rulings:Cybernetic Magician
Revision as of 07:32, 9 April 2007 by 124.186.229.221 (talk)
- The effect of "Cybernetic Magician" is an Ignition Effect that targets a monster.
- Since "Cybernetic Magician" makes the ATK "become" 2000, that is the new value.Even if the monster was equipped with an Equip Spell Card, the ATK is 2000 and isn't adjusted, even if the Equip Spell Card is destroyed. (However, if equipped after the effect of "Cybernetic Magician" resolves, the ATK will be adjusted from the new level of 2000 points.)
- If a monster is getting an ATK adjustment because of a Field Spell Card, and you use the effect of "Cybernetic Magician" on it, then its ATK becomes 2000 and isn't adjusted by the Field Spell Card until the effect of "Cybernetic Magician" expires.(However, if a new Field Spell Card is activated that changes the ATK, it will adjust it from the new 2000 ATK level.)
- You can't target a monster with "Cybernetic Magician" if its ATK is already 2000 (like "Vampire Lord").This includes monsters that have 2000 ATK because of the effect of "Cybernetic Magician".
- If you target a "Raging Flame Sprite" that currently has 3100 ATK with the effect of "Cybernetic Magician", at the end of the turn its ATK will return to 3100 points, not 100.
- You can only use the effect of "Cybernetic Magician" during your turn, anytime during your main phase.