|Japanese (base text)||
Ignition Monster Effects (Japanese: 起動効果 Kidō Kōka, "Startup effect") are Spell Speed 1 effects that require a manual activation by the card's controller during their own Main Phase 1 or 2. This type of effect used to be called a Cost Effect in the early days of Yu-Gi-Oh!, which was slightly confusing because not all of those monsters had a cost.
Examples of monsters with Ignition Effects: "Cyber Gymnast", "XYZ-Dragon Cannon", "Bazoo the Soul-Eater", "Blackwing - Gale the Whirlwind", "3-Hump Lacooda", "Card Trooper", "Dark Simorgh", "Lonefire Blossom", "XX-Saber Faultroll" and most Xyz Monsters.
Post-Problem-Solving Card Text, these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated.
Previously, the turn player had priority to activate Ignition Effects before an opponent could activate a fast effect. This was removed from the OCG on March 19, 2011, and from the TCG on April 25, 2012.
List of OCG/TCG monsters with Ignition Monster Effects
|Japanese name||Rank||Level||Attribute||Type||Card type||ATK||DEF|
|Chrysalis Mole||2||EARTH||Rock||Monster Card||700||100|
|Necro Linker||ネクロ・リンカー||2||DARK||Fiend||Monster Card||600||0|
|Inzektor Giga-Weevil||6||DARK||Insect||Monster Card||0||2,600|
|Elemental HERO Tempest||8||WIND||Warrior||Monster Card||2,800||2,800|
|Neo-Spacian Marine Dolphin||4||WATER||Warrior||Monster Card||900||1,100|
|Reshef the Dark Being||8||LIGHT||Fiend||Monster Card||2,500||1,500|
|Elemental HERO Aqua Neos||7||WATER||Warrior||Monster Card||2,500||2,000|
|Elemental HERO Glow Neos||7||LIGHT||Warrior||Monster Card||2,500||2,000|
|Dark Nephthys||ダーク・ネフティス||8||DARK||Winged Beast||Monster Card||2,400||1,600|
|Magical Scientist||1||DARK||Spellcaster||Monster Card||300||300|
|... further results|