Difference between revisions of "Card Tips:Blast Magician"

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{{Navigation}}
 
{{Navigation}}
  
* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Magician's Circle]]", "[[Summoner Monk]]" and "[[UFO Turtle]]".
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* This card can be searched by "[[Soul Rope]]", "[[Resonator Engine]]", "[[Vampire Dragon]]", "[[Dragunity Corsesca]]", "[[Spellbook Star Hall]]", "[[The Grand Spellbook Tower]]", "[[Magician's Circle]]", "[[Summoner Monk]]" and "[[UFO Turtle]]".
  
 
* This card works well with "[[Tempest Magician]]" and "[[Spell Power Grasp]]", as you can add a lot of Spell Counters on him in a short time to destroy powerful opposing monsters.
 
* This card works well with "[[Tempest Magician]]" and "[[Spell Power Grasp]]", as you can add a lot of Spell Counters on him in a short time to destroy powerful opposing monsters.
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** The ATK of your opponents monsters might now be low enough to beat them in battle with "Blast Magician".
 
** The ATK of your opponents monsters might now be low enough to beat them in battle with "Blast Magician".
  
* As with all cards that can hold [[Spell Counter]]s, this card can benefit greatly from having 3 copies of cards like "[[Spell Power Grasp]]", "[[Toon Table of Contents]]", or even "[[Gather Your Mind]]".
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* As with all cards that can hold [[Spell Counter]]s, this card can benefit greatly from having 3 copies of cards like "[[Spell Power Grasp]]", "[[Toon Table of Contents]]" or even "[[Gather Your Mind]]".
  
 
==Traditional Format==
 
==Traditional Format==
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* This card can be searched by "[[Sangan]]" and "[[Last Will]]".
  
* This card can be searched by "[[Sangan]]", "[[Last Will]]".
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* Starting with 6 cards you summon "[[Blast Magician]]", then use "[[Terraforming]]" to search for "[[Magical Citadel of Endymion]]". Play the "Magical Citadel of Endymion" and 3 permanent/equip spells. Now the "Citadel" has 3 Counters that you can use for the effect of the "Magician" to destroy 1 monster with ATK<=2100 . Next use "[[Giant Trunade]]" to give all spells back to your hand and activate them again. This way "[[Blast Magician]]" gains a total of 10 Spellcounters. Since the "Magical Citadel of Endymion" was reset when removed from the field by "Giant Trunade" you can use its Counters again for the effect of the magician to destroy 1 more monster with ATK<=2100. Of course with the 10 Counters on the magician itself you can destroy more monsters up to a total of 10x7=7000 ATK.
 
 
* Starting with 6 cards you summon "[[Blast Magician]]", then use "[[Terraforming]]" to search for "[[Magical Citadel of Endymion]]". Play the "Magical Citadel of Endymion" and 3 permanent/equip spells. Now the citadel has 3 Counters that you can use for the effect of the magician to destroy 1 monster with ATK<=2100 . Next use "[[Giant Trunade]]" to give all spells back to your hand and activate them again. This way "[[Blast Magician]]" gains a total of 10 Spellcounters. Since the "Magical Citadel of Endymion" was reset when removed from the field by "Giant Trunade" you can use its Counters again for the effect of the magician to destroy 1 more monster with ATK<=2100. Of course with the 10 Counters on the magician itself you can destroy more monsters up to a total of 10x7=7000 ATK.
 
  
 
* By using this card in conjunction with "[[Butterfly Dagger - Elma]]" and "[[Gearfried the Iron Knight]]", you can use it to wipe all of your opponent's face-up monsters.
 
* By using this card in conjunction with "[[Butterfly Dagger - Elma]]" and "[[Gearfried the Iron Knight]]", you can use it to wipe all of your opponent's face-up monsters.
 
** If you use this combo at least 8 times, you could wipe out a "[[Five-Headed Dragon]]".
 
** If you use this combo at least 8 times, you could wipe out a "[[Five-Headed Dragon]]".

Revision as of 01:25, 11 February 2014

  • This card works well with "Tempest Magician" and "Spell Power Grasp", as you can add a lot of Spell Counters on him in a short time to destroy powerful opposing monsters.
  • Use with Spells that decrease the opponents ATK like "Burden of the Mighty". This is useful in 3 ways:
    • "Blast Magician" gains a Spell Counter
    • You need fewer Spell Counters to destroy the opponent's monsters
    • The ATK of your opponents monsters might now be low enough to beat them in battle with "Blast Magician".

Traditional Format

  • Starting with 6 cards you summon "Blast Magician", then use "Terraforming" to search for "Magical Citadel of Endymion". Play the "Magical Citadel of Endymion" and 3 permanent/equip spells. Now the "Citadel" has 3 Counters that you can use for the effect of the "Magician" to destroy 1 monster with ATK<=2100 . Next use "Giant Trunade" to give all spells back to your hand and activate them again. This way "Blast Magician" gains a total of 10 Spellcounters. Since the "Magical Citadel of Endymion" was reset when removed from the field by "Giant Trunade" you can use its Counters again for the effect of the magician to destroy 1 more monster with ATK<=2100. Of course with the 10 Counters on the magician itself you can destroy more monsters up to a total of 10x7=7000 ATK.