Difference between revisions of "Card Tips:Cold Wave"
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+ | * This card can be [[Searcher|searched]] by "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]]. | ||
+ | |||
+ | ==Traditional Format== | ||
* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you. | * Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you. | ||
− | * If you combine this card with a card effect that will negate your opponent's monster effects you can maintain total | + | * Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("[[Waking the Dragon]]", "[[Z-ONE]]", etc.), since they do not activate. |
− | *Use with [[Anti-Spell Fragrance]] to lock down your opponent's | + | ** This also means that "Cold Wave" can be splashed into an "[[Artifact]]" Deck. |
− | *Try using this card with a big Synchro Monster like [[Red Dragon Archfiend]] or [[Nitro Warrior]] to allow | + | |
+ | * If you combine this card with a card effect that will negate your opponent's monster effects, you can maintain total control of the field for a turn. Useful cards could include "[[Destiny Hero - Plasma]]", "[[Dark Ruler Ha Des]]" or "[[The End of Anubis]]" (the latter two are most useful if the opponent's monster cards activate in the Graveyard). | ||
+ | |||
+ | * Use with "[[Anti-Spell Fragrance]]" to lock down your opponent's Spell Cards for additional turn(s). | ||
+ | |||
+ | * Try using this card with a big [[Synchro Monster]] like "[[Red Dragon Archfiend]]" or "[[Nitro Warrior]]" to allow it to destroy your opponent's monsters. | ||
+ | |||
+ | * This card is a must have for a "[[Gladiator Beast]]" Deck, as their key cards are vulnerable to removal. | ||
+ | |||
+ | * This card is useful when swarming the field with "[[Blackwing]]"s. | ||
+ | |||
+ | * This card would be useful while running a [[Stall]] Direct Attack Deck, which you may simply attack directly without the worries of Set cards. | ||
+ | |||
+ | * While you can't do anything before activating this card, Trap Cards on the field as well as Quick-Play Spells on the field or in your hand can still be chained to its activation. | ||
+ | |||
+ | * Use this card before Synchro Summoning "[[Mist Wurm]]", "[[Trishula, Dragon of the Ice Barrier]]" or "[[XX-Saber Hyunlei]]". That way, your opponent cannot chain their Spell or Trap Cards when you target them, and you can safely remove them from the field. | ||
+ | |||
+ | * Activate "[[Non Aggression Area]]" during your Standby Phase to completely lock your opponent from anything except attacking with monsters on their field. | ||
+ | |||
+ | * Typically this is an essential choice when beginning a [[One Turn Kill]] as it shuts down your opponent's options to defend. |
Latest revision as of 22:27, 6 April 2023
- This card can be searched by "Triple Tactics Thrust", "Endymion, the Mighty Master of Magic", and other generic searchers.
Traditional Format[edit]
- Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
- Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("Waking the Dragon", "Z-ONE", etc.), since they do not activate.
- This also means that "Cold Wave" can be splashed into an "Artifact" Deck.
- If you combine this card with a card effect that will negate your opponent's monster effects, you can maintain total control of the field for a turn. Useful cards could include "Destiny Hero - Plasma", "Dark Ruler Ha Des" or "The End of Anubis" (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
- Use with "Anti-Spell Fragrance" to lock down your opponent's Spell Cards for additional turn(s).
- Try using this card with a big Synchro Monster like "Red Dragon Archfiend" or "Nitro Warrior" to allow it to destroy your opponent's monsters.
- This card is a must have for a "Gladiator Beast" Deck, as their key cards are vulnerable to removal.
- This card is useful when swarming the field with "Blackwing"s.
- This card would be useful while running a Stall Direct Attack Deck, which you may simply attack directly without the worries of Set cards.
- While you can't do anything before activating this card, Trap Cards on the field as well as Quick-Play Spells on the field or in your hand can still be chained to its activation.
- Use this card before Synchro Summoning "Mist Wurm", "Trishula, Dragon of the Ice Barrier" or "XX-Saber Hyunlei". That way, your opponent cannot chain their Spell or Trap Cards when you target them, and you can safely remove them from the field.
- Activate "Non Aggression Area" during your Standby Phase to completely lock your opponent from anything except attacking with monsters on their field.
- Typically this is an essential choice when beginning a One Turn Kill as it shuts down your opponent's options to defend.