Difference between revisions of "Card Tips:Cold Wave"

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* This card can be [[Searcher|searched]] by "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].
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==Traditional Format==
 
* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
 
* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
* If you combine this card with a card effect that will negate your opponent's monster effects you can maintain total dominance of the field for a short time period.  Useful cards could include [[Destiny Hero - Plasma]], [[Dark Ruler Ha Des]] or [[The End of Anubis]] (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
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* Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("[[Waking the Dragon]]", "[[Z-ONE]]", etc.), since they do not activate.
*Use with [[Anti-Spell Fragrance]] to lock down your opponent's spells for additional turn(s).
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** This also means that "Cold Wave" can be splashed into an "[[Artifact]]" Deck.
*Try using this card with a big Synchro Monster like [[Red Dragon Archfiend]] or [[Nitro Warrior]] to allow your big monster to destroy your opponent's monsters. This works especially well with Nitro Warrior, as not only it protects Nitro from game-breaking Spells or Traps, but Nitro also gains a 1000 point boost from activating a Spell card.
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* If you combine this card with a card effect that will negate your opponent's monster effects, you can maintain total control of the field for a turn.  Useful cards could include "[[Destiny Hero - Plasma]]", "[[Dark Ruler Ha Des]]" or "[[The End of Anubis]]" (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
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* Use with "[[Anti-Spell Fragrance]]" to lock down your opponent's Spell Cards for additional turn(s).
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* Try using this card with a big [[Synchro Monster]] like "[[Red Dragon Archfiend]]" or "[[Nitro Warrior]]" to allow it to destroy your opponent's monsters.
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* This card is a must have for a "[[Gladiator Beast]]" Deck, as their key cards are vulnerable to removal.
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* This card is useful when swarming the field with "[[Blackwing]]"s.
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* This card would be useful while running a [[Stall]] Direct Attack Deck, which you may simply attack directly without the worries of Set cards.
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* While you can't do anything before activating this card, Trap Cards on the field as well as Quick-Play Spells on the field or in your hand can still be chained to its activation.
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* Use this card before Synchro Summoning "[[Mist Wurm]]", "[[Trishula, Dragon of the Ice Barrier]]" or "[[XX-Saber Hyunlei]]". That way, your opponent cannot chain their Spell or Trap Cards when you target them, and you can safely remove them from the field.
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* Activate "[[Non Aggression Area]]" during your Standby Phase to completely lock your opponent from anything except attacking with monsters on their field.
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* Typically this is an essential choice when beginning a [[One Turn Kill]] as it shuts down your opponent's options to defend.

Latest revision as of 22:27, 6 April 2023

Traditional Format[edit]

  • Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
  • Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("Waking the Dragon", "Z-ONE", etc.), since they do not activate.
    • This also means that "Cold Wave" can be splashed into an "Artifact" Deck.
  • If you combine this card with a card effect that will negate your opponent's monster effects, you can maintain total control of the field for a turn. Useful cards could include "Destiny Hero - Plasma", "Dark Ruler Ha Des" or "The End of Anubis" (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
  • This card is a must have for a "Gladiator Beast" Deck, as their key cards are vulnerable to removal.
  • This card is useful when swarming the field with "Blackwing"s.
  • This card would be useful while running a Stall Direct Attack Deck, which you may simply attack directly without the worries of Set cards.
  • While you can't do anything before activating this card, Trap Cards on the field as well as Quick-Play Spells on the field or in your hand can still be chained to its activation.
  • Activate "Non Aggression Area" during your Standby Phase to completely lock your opponent from anything except attacking with monsters on their field.
  • Typically this is an essential choice when beginning a One Turn Kill as it shuts down your opponent's options to defend.