Difference between revisions of "Card Tips:Cold Wave"

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* This card can be [[Searcher|searched]] by "[[Triple Tactics Thrust]]", "[[Endymion, the Mighty Master of Magic]]", and other [[List of generic searchers#Spells|generic searchers]].
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==Traditional Format==
 
* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
 
* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
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* Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("[[Waking the Dragon]]", "[[Z-ONE]]", etc.), since they do not activate.
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** This also means that "Cold Wave" can be splashed into an "[[Artifact]]" Deck.
  
* If you combine this card with a card effect that will negate your opponent's monster effects you can maintain total dominance of the field for a short time period.  Useful cards could include [[Destiny Hero - Plasma]], [[Dark Ruler Ha Des]] or [[The End of Anubis]] (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
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* If you combine this card with a card effect that will negate your opponent's monster effects, you can maintain total control of the field for a turn.  Useful cards could include "[[Destiny Hero - Plasma]]", "[[Dark Ruler Ha Des]]" or "[[The End of Anubis]]" (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
  
* Use with [[Anti-Spell Fragrance]] to lock down your opponent's spells for additional turn(s).
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* Use with "[[Anti-Spell Fragrance]]" to lock down your opponent's Spell Cards for additional turn(s).
  
* Try using this card with a big Synchro Monster like [[Red Dragon Archfiend]] or [[Nitro Warrior]] to allow your big monster to destroy your opponent's monsters. This works especially well with Nitro Warrior.
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* Try using this card with a big [[Synchro Monster]] like "[[Red Dragon Archfiend]]" or "[[Nitro Warrior]]" to allow it to destroy your opponent's monsters.
*This card is a must have for a [[Gladiator Beast]], [[Cloudian]] since they are vulnerable to effect destruction.
 
  
* This card comes in handy when swarming the field with cards like the [[Blackwings]].
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* This card is a must have for a "[[Gladiator Beast]]" Deck, as their key cards are vulnerable to removal.
  
* Use it during the First turn to gain field advantage (You can attack without worrying about traps)
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* This card is useful when swarming the field with "[[Blackwing]]"s.
  
* Don't forget that you can chain cards to this card. Due to the card's restriction of being only activatable as "first thing at the start of your Main Phase 1", you cannot have done ANYTHING before this card's activation. However, you CAN activate trap cards that have been on the field as well as Quick Play Spells on the field or in your hand as long as they are ''in chain'' to this card. This is a one chain only time after you activate this card to be able to possibly gain advantage before two turns of no spell or traps.
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* This card would be useful while running a [[Stall]] Direct Attack Deck, which you may simply attack directly without the worries of Set cards.
  
* Keep in mind that neither you nor your opponent can '''set''' spells or traps either while this effect is active. This can be used to stall your opponent's traps.
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* While you can't do anything before activating this card, Trap Cards on the field as well as Quick-Play Spells on the field or in your hand can still be chained to its activation.
  
* Use this card before synchro summoning [[Mist Wurm]]. That way, your opponent cannot chain their spells or traps when you target them, and won't be able to set them again during their turn, giving you another clear shot even after cold wave is no longer in effect.
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* Use this card before Synchro Summoning "[[Mist Wurm]]", "[[Trishula, Dragon of the Ice Barrier]]" or "[[XX-Saber Hyunlei]]". That way, your opponent cannot chain their Spell or Trap Cards when you target them, and you can safely remove them from the field.
  
* Chain [[Non Aggression Area to this card to completely lock your opponents field next turn
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* Activate "[[Non Aggression Area]]" during your Standby Phase to completely lock your opponent from anything except attacking with monsters on their field.
  
* You can alos use this before activating effects of [[Dance Princess of the Ice Barrier]] or [[Brionac, Dragon of the Ice Barrier]] to be free of you opponents spell and traps for another turn
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* Typically this is an essential choice when beginning a [[One Turn Kill]] as it shuts down your opponent's options to defend.

Latest revision as of 22:27, 6 April 2023

Traditional Format[edit]

  • Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you.
  • Combo this card with Spells/Traps that rely on being sent to the Graveyard/banished("Waking the Dragon", "Z-ONE", etc.), since they do not activate.
    • This also means that "Cold Wave" can be splashed into an "Artifact" Deck.
  • If you combine this card with a card effect that will negate your opponent's monster effects, you can maintain total control of the field for a turn. Useful cards could include "Destiny Hero - Plasma", "Dark Ruler Ha Des" or "The End of Anubis" (the latter two are most useful if the opponent's monster cards activate in the Graveyard).
  • This card is a must have for a "Gladiator Beast" Deck, as their key cards are vulnerable to removal.
  • This card is useful when swarming the field with "Blackwing"s.
  • This card would be useful while running a Stall Direct Attack Deck, which you may simply attack directly without the worries of Set cards.
  • While you can't do anything before activating this card, Trap Cards on the field as well as Quick-Play Spells on the field or in your hand can still be chained to its activation.
  • Activate "Non Aggression Area" during your Standby Phase to completely lock your opponent from anything except attacking with monsters on their field.
  • Typically this is an essential choice when beginning a One Turn Kill as it shuts down your opponent's options to defend.