Difference between revisions of "Desperate Tag"
Dinobot1000 (talk | contribs) (update {{Unofficial name}}/{{Unofficial lore}}) |
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− | {{Unofficial name|Croatian | + | {{Unofficial name|Croatian, Greek}} |
{{Lore in need of transcription|https://img.konami.com/yugioh/duel_links/zh-tw/box/cards/zh-tw/8994.jpg|lang=Chinese}} | {{Lore in need of transcription|https://img.konami.com/yugioh/duel_links/zh-tw/box/cards/zh-tw/8994.jpg|lang=Chinese}} | ||
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| card_type = Trap | | card_type = Trap | ||
| property = Continuous | | property = Continuous | ||
− | | | + | | password = 34149830 |
| effect_types = Trigger-like | | effect_types = Trigger-like | ||
| lore = If a [[face-up]] [[Attack Position]] [[Monster Card|monster]] you [[control]] is [[destroyed by battle]], during [[damage calculation]], you can reduce the [[Battle Damage]] from this [[battle]] to 0 and [[Special Summon]] 1 [[Level]] 4 or lower [[Warrior]]-[[Type]] monster from your [[hand]] at the end of the [[Damage Step]]. | | lore = If a [[face-up]] [[Attack Position]] [[Monster Card|monster]] you [[control]] is [[destroyed by battle]], during [[damage calculation]], you can reduce the [[Battle Damage]] from this [[battle]] to 0 and [[Special Summon]] 1 [[Level]] 4 or lower [[Warrior]]-[[Type]] monster from your [[hand]] at the end of the [[Damage Step]]. | ||
Line 25: | Line 25: | ||
| de_lore = Falls ein Monster in offener Angriffsposition, das du kontrollierst, durch Kampf zerstört wird, kannst du während der Schadensberechnung den Kampfschaden aus diesem Kampf auf 0 reduzieren und am Ende des Damage Steps 1 Monster vom Typ Krieger der Stufe 4 oder niedriger als Spezialbeschwörung von deiner Hand beschwören. | | de_lore = Falls ein Monster in offener Angriffsposition, das du kontrollierst, durch Kampf zerstört wird, kannst du während der Schadensberechnung den Kampfschaden aus diesem Kampf auf 0 reduzieren und am Ende des Damage Steps 1 Monster vom Typ Krieger der Stufe 4 oder niedriger als Spezialbeschwörung von deiner Hand beschwören. | ||
| it_lore = Se un mostro scoperto in Posizione di Attacco che controlli viene distrutto in battaglia, durante il calcolo dei danni puoi ridurre il danno da combattimento di questa battaglia a 0 ed Evocare Specialmente dalla tua mano 1 mostro di Tipo [[Warrior|Guerriero]] di Livello 4 o inferiore alla fine del Damage Step. | | it_lore = Se un mostro scoperto in Posizione di Attacco che controlli viene distrutto in battaglia, durante il calcolo dei danni puoi ridurre il danno da combattimento di questa battaglia a 0 ed Evocare Specialmente dalla tua mano 1 mostro di Tipo [[Warrior|Guerriero]] di Livello 4 o inferiore alla fine del Damage Step. | ||
− | | es_lore = Si un monstruo en [[Attack Position|Posición de Ataque]] [[ | + | | es_lore = Si un monstruo en [[Attack Position|Posición de Ataque]] [[Face-up|boca arriba]] que controlas es [[Destroyed by battle|destruido en batalla]], durante el [[Damage calculation|cálculo de daño]] puedes reducir a 0 el [[Battle Damage|daño de batalla]] de esta batalla e [[Special Summon|Invocar de Modo Especial]], desde tu mano, 1 monstruo de [[Type|Tipo]] [[Warrior|Guerrero]] de [[Level|Nivel]] 4 o menor al final del [[Damage Step]]. |
− | | ja_lore = 自分フィールド上に[[ | + | | ja_lore = 自分フィールド上に[[Face-up|表側]][[Attack Position|攻撃表示]]で存在するモンスターが戦闘によって破壊される[[Damage calculation|ダメージ計算]]時、その戦闘によって発生する自分への[[Battle Damage|戦闘ダメージ]]を0にし、その[[Damage Step|ダメージステップ]]終了時に[[Hand|手札]]から[[Level|レベル]]4以下の[[Warrior|戦士族]]モンスター1体を[[Special Summon|特殊召喚]]する事ができる。 |
| ko_lore = 자신 필드 위에 앞면 공격 표시로 존재하는 몬스터가 전투에 의해서 파괴되는 데미지 계산시, 그 전투에 의해서 발생하는 자신에게로의 전투 데미지를 0으로 하고, 그 데미지 스텝 종료시에 패에서 레벨 4 이하의 전사족 몬스터 1장을 특수 소환할 수 있다. | | ko_lore = 자신 필드 위에 앞면 공격 표시로 존재하는 몬스터가 전투에 의해서 파괴되는 데미지 계산시, 그 전투에 의해서 발생하는 자신에게로의 전투 데미지를 0으로 하고, 그 데미지 스텝 종료시에 패에서 레벨 4 이하의 전사족 몬스터 1장을 특수 소환할 수 있다. | ||
| en_sets = | | en_sets = |
Revision as of 17:07, 14 September 2019
This card's written lore in the https://img.konami.com/yugioh/duel_links/zh-tw/box/cards/zh-tw/8994.jpg has not yet been transcribed; if you are able to read Chinese, please help out by adding an accurate Chinese lore to this page. The current https://img.konami.com/yugioh/duel_links/zh-tw/box/cards/zh-tw/8994.jpg lore listed here is only a reconstruction and may not be fully correct. |
Desperate Tag
- Japanese
死 力 のタッグ・チェンジ- Base
- 死力のタッグ・チェンジ
- Kana
- しりょくのタッグ・チェンジ
- Rōmaji
- Shiryoku no Taggu Chenji
- Translated
- Desperate Tag Change
Card type | Trap |
---|---|
Property | Continuous |
Password | 34149830 |
Effect types |
|
Status | |
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Search categories
- Archetypes and series
- Change
- Actions
- Activates if destroyed by battle
- Summoning categories
- Special Summons from your hand
Other languages
Language | Name | Card text |
---|---|---|
French | Changement Désespéré | Si un monstre en Position d'Attaque face recto que vous contrôlez est détruit au combat, durant le calcul des dommages, vous pouvez réduire les dommages de combat de ce combat à 0 et Invoquer Spécialement 1 monstre de Type Guerrier de Niveau 4 ou moins depuis votre main à la fin de la Damage Step. |
German | Verzweifelte Auswechslung | Falls ein Monster in offener Angriffsposition, das du kontrollierst, durch Kampf zerstört wird, kannst du während der Schadensberechnung den Kampfschaden aus diesem Kampf auf 0 reduzieren und am Ende des Damage Steps 1 Monster vom Typ Krieger der Stufe 4 oder niedriger als Spezialbeschwörung von deiner Hand beschwören. |
Italian | Placcaggio Disperato | Se un mostro scoperto in Posizione di Attacco che controlli viene distrutto in battaglia, durante il calcolo dei danni puoi ridurre il danno da combattimento di questa battaglia a 0 ed Evocare Specialmente dalla tua mano 1 mostro di Tipo Guerriero di Livello 4 o inferiore alla fine del Damage Step. |
Spanish | Cambio Desesperado | Si un monstruo en Posición de Ataque boca arriba que controlas es destruido en batalla, durante el cálculo de daño puedes reducir a 0 el daño de batalla de esta batalla e Invocar de Modo Especial, desde tu mano, 1 monstruo de Tipo Guerrero de Nivel 4 o menor al final del Damage Step. |
Japanese | 自分フィールド上に表側攻撃表示で存在するモンスターが戦闘によって破壊されるダメージ計算時、その戦闘によって発生する自分への戦闘ダメージを0にし、そのダメージステップ終了時に手札からレベル4以下の戦士族モンスター1体を特殊召喚する事ができる。 | |
Shiryoku no Taggu Chenji | ||
Desperate Tag Change | ||
Korean | 사력의 태그 체인지 | 자신 필드 위에 앞면 공격 표시로 존재하는 몬스터가 전투에 의해서 파괴되는 데미지 계산시, 그 전투에 의해서 발생하는 자신에게로의 전투 데미지를 0으로 하고, 그 데미지 스텝 종료시에 패에서 레벨 4 이하의 전사족 몬스터 1장을 특수 소환할 수 있다. |
Chinese | 死力的組隊換手 |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Desperate Tag (anime) | Anime | 2009-12-16 |
Desperate Tag (Duel Links) | Yu-Gi-Oh! Duel Links | 2018-09-25 |
Desperate Tag (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
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