Difference between revisions of "Desperate Tag"

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(update {{Unofficial name}}/{{Unofficial lore}})
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{{Unofficial name|Croatian|Greek}}
+
{{Unofficial name|Croatian, Greek}}
 
{{Lore in need of transcription|https://img.konami.com/yugioh/duel_links/zh-tw/box/cards/zh-tw/8994.jpg|lang=Chinese}}
 
{{Lore in need of transcription|https://img.konami.com/yugioh/duel_links/zh-tw/box/cards/zh-tw/8994.jpg|lang=Chinese}}
  
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| card_type            = Trap
 
| card_type            = Trap
 
| property              = Continuous
 
| property              = Continuous
| passcode             = 34149830
+
| password             = 34149830
 
| effect_types          = Trigger-like
 
| effect_types          = Trigger-like
 
| lore                  = If a [[face-up]] [[Attack Position]] [[Monster Card|monster]] you [[control]] is [[destroyed by battle]], during [[damage calculation]], you can reduce the [[Battle Damage]] from this [[battle]] to 0 and [[Special Summon]] 1 [[Level]] 4 or lower [[Warrior]]-[[Type]] monster from your [[hand]] at the end of the [[Damage Step]].
 
| lore                  = If a [[face-up]] [[Attack Position]] [[Monster Card|monster]] you [[control]] is [[destroyed by battle]], during [[damage calculation]], you can reduce the [[Battle Damage]] from this [[battle]] to 0 and [[Special Summon]] 1 [[Level]] 4 or lower [[Warrior]]-[[Type]] monster from your [[hand]] at the end of the [[Damage Step]].
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| de_lore              = Falls ein Monster in offener Angriffsposition, das du kontrollierst, durch Kampf zerstört wird, kannst du während der Schadensberechnung den Kampfschaden aus diesem Kampf auf 0 reduzieren und am Ende des Damage Steps 1 Monster vom Typ Krieger der Stufe 4 oder niedriger als Spezialbeschwörung von deiner Hand beschwören.
 
| de_lore              = Falls ein Monster in offener Angriffsposition, das du kontrollierst, durch Kampf zerstört wird, kannst du während der Schadensberechnung den Kampfschaden aus diesem Kampf auf 0 reduzieren und am Ende des Damage Steps 1 Monster vom Typ Krieger der Stufe 4 oder niedriger als Spezialbeschwörung von deiner Hand beschwören.
 
| it_lore              = Se un mostro scoperto in Posizione di Attacco che controlli viene distrutto in battaglia, durante il calcolo dei danni puoi ridurre il danno da combattimento di questa battaglia a 0 ed Evocare Specialmente dalla tua mano 1 mostro di Tipo [[Warrior|Guerriero]] di Livello 4 o inferiore alla fine del Damage Step.
 
| it_lore              = Se un mostro scoperto in Posizione di Attacco che controlli viene distrutto in battaglia, durante il calcolo dei danni puoi ridurre il danno da combattimento di questa battaglia a 0 ed Evocare Specialmente dalla tua mano 1 mostro di Tipo [[Warrior|Guerriero]] di Livello 4 o inferiore alla fine del Damage Step.
| es_lore              = Si un monstruo en [[Attack Position|Posición de Ataque]] [[face-up|boca arriba]] que controlas es [[destroyed by battle|destruido en batalla]], durante el [[damage calculation|cálculo de daño]] puedes reducir a 0 el [[Battle Damage|daño de batalla]] de esta batalla e [[Special Summon|Invocar de Modo Especial]], desde tu mano, 1 monstruo de [[Type|Tipo]] [[Warrior|Guerrero]] de [[Level|Nivel]] 4 o menor al final del [[Damage Step]].
+
| es_lore              = Si un monstruo en [[Attack Position|Posición de Ataque]] [[Face-up|boca arriba]] que controlas es [[Destroyed by battle|destruido en batalla]], durante el [[Damage calculation|cálculo de daño]] puedes reducir a 0 el [[Battle Damage|daño de batalla]] de esta batalla e [[Special Summon|Invocar de Modo Especial]], desde tu mano, 1 monstruo de [[Type|Tipo]] [[Warrior|Guerrero]] de [[Level|Nivel]] 4 o menor al final del [[Damage Step]].
| ja_lore              = 自分フィールド上に[[face-up|表側]][[Attack Position|攻撃表示]]で存在するモンスターが戦闘によって破壊される[[Damage calculation|ダメージ計算]]時、その戦闘によって発生する自分への[[Battle Damage|戦闘ダメージ]]を0にし、その[[Damage Step|ダメージステップ]]終了時に[[Hand|手札]]から[[Level|レベル]]4以下の[[Warrior|戦士族]]モンスター1体を[[Special Summon|特殊召喚]]する事ができる。
+
| ja_lore              = 自分フィールド上に[[Face-up|表側]][[Attack Position|攻撃表示]]で存在するモンスターが戦闘によって破壊される[[Damage calculation|ダメージ計算]]時、その戦闘によって発生する自分への[[Battle Damage|戦闘ダメージ]]を0にし、その[[Damage Step|ダメージステップ]]終了時に[[Hand|手札]]から[[Level|レベル]]4以下の[[Warrior|戦士族]]モンスター1体を[[Special Summon|特殊召喚]]する事ができる。
 
| ko_lore              = 자신 필드 위에 앞면 공격 표시로 존재하는 몬스터가 전투에 의해서 파괴되는 데미지 계산시, 그 전투에 의해서 발생하는 자신에게로의 전투 데미지를 0으로 하고, 그 데미지 스텝 종료시에 패에서 레벨 4 이하의 전사족 몬스터 1장을 특수 소환할 수 있다.
 
| ko_lore              = 자신 필드 위에 앞면 공격 표시로 존재하는 몬스터가 전투에 의해서 파괴되는 데미지 계산시, 그 전투에 의해서 발생하는 자신에게로의 전투 데미지를 0으로 하고, 그 데미지 스텝 종료시에 패에서 레벨 4 이하의 전사족 몬스터 1장을 특수 소환할 수 있다.
 
| en_sets              =  
 
| en_sets              =  

Revision as of 17:07, 14 September 2019

Desperate Tag
Japanese
りょくのタッグ・チェンジ
Base
死力のタッグ・チェンジ
Kana
しりょくのタッグ・チェンジ
Rōmaji
Shiryoku no Taggu Chenji
Translated
Desperate Tag Change

English sets

Worldwide

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Search categories

Other languages

Language NameCard text
French Changement DésespéréSi un monstre en Position d'Attaque face recto que vous contrôlez est détruit au combat, durant le calcul des dommages, vous pouvez réduire les dommages de combat de ce combat à 0 et Invoquer Spécialement 1 monstre de Type Guerrier de Niveau 4 ou moins depuis votre main à la fin de la Damage Step.
German Verzweifelte AuswechslungFalls ein Monster in offener Angriffsposition, das du kontrollierst, durch Kampf zerstört wird, kannst du während der Schadensberechnung den Kampfschaden aus diesem Kampf auf 0 reduzieren und am Ende des Damage Steps 1 Monster vom Typ Krieger der Stufe 4 oder niedriger als Spezialbeschwörung von deiner Hand beschwören.
Italian Placcaggio DisperatoSe un mostro scoperto in Posizione di Attacco che controlli viene distrutto in battaglia, durante il calcolo dei danni puoi ridurre il danno da combattimento di questa battaglia a 0 ed Evocare Specialmente dalla tua mano 1 mostro di Tipo Guerriero di Livello 4 o inferiore alla fine del Damage Step.
Spanish Cambio DesesperadoSi un monstruo en Posición de Ataque boca arriba que controlas es destruido en batalla, durante el cálculo de daño puedes reducir a 0 el daño de batalla de esta batalla e Invocar de Modo Especial, desde tu mano, 1 monstruo de Tipo Guerrero de Nivel 4 o menor al final del Damage Step.
Japanese りょくのタッグ・チェンジ自分フィールド上に表側攻撃表示で存在するモンスターが戦闘によって破壊されるダメージ計算時、その戦闘によって発生する自分への戦闘ダメージを0にし、そのダメージステップ終了時に手札からレベル4以下の戦士族モンスター1体を特殊召喚する事ができる。
Shiryoku no Taggu Chenji
Desperate Tag Change
Korean 사력의 태그 체인지자신 필드 위에 앞면 공격 표시로 존재하는 몬스터가 전투에 의해서 파괴되는 데미지 계산시, 그 전투에 의해서 발생하는 자신에게로의 전투 데미지를 0으로 하고, 그 데미지 스텝 종료시에 패에서 레벨 4 이하의 전사족 몬스터 1장을 특수 소환할 수 있다.
Chinese 死力的組隊換手

Sets in other languages

French

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Korean

  • No set name provided at non-empty input line 1.
  • No set name provided at non-empty input line 2.
  • No set name provided at non-empty input line 3.
  • No set name provided at non-empty input line 4.
ReleaseNumberSetKorean nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
Desperate Tag (anime) Anime 2009-12-16
Desperate Tag (Duel Links) Yu-Gi-Oh! Duel Links 2018-09-25
Desperate Tag (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19