Difference between revisions of "Djinn of Rituals"

From Yugipedia
Jump to: navigation, search
m
m
 
(6 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Infobox archseries
 
{{Infobox archseries
| image        = DjinnDissereofRituals-TF05-JP-VG.png
+
| image        = DjinnDisserereofRituals-MADU-EN-VG-artwork.png
 
| caption      = "[[Djinn Disserere of Rituals]]"
 
| caption      = "[[Djinn Disserere of Rituals]]"
 
| ja_name      = {{Ruby|儀|ぎ}}{{Ruby|式|しき}}{{Ruby|魔|ま}}{{Ruby|人|じん}}
 
| ja_name      = {{Ruby|儀|ぎ}}{{Ruby|式|しき}}{{Ruby|魔|ま}}{{Ruby|人|じん}}
Line 17: Line 17:
 
* [[Astral Pack Seven]]
 
* [[Astral Pack Seven]]
 
* [[2015 Mega-Tin Mega Pack]]
 
* [[2015 Mega-Tin Mega Pack]]
 +
* [[Speed Duel: Attack from the Deep]]
 +
* [[Speed Duel Starter Decks: Match of the Millennium]]
 
| ocg          =
 
| ocg          =
 
* [[Extra Pack Volume 3]]
 
* [[Extra Pack Volume 3]]
Line 24: Line 26:
 
}}
 
}}
  
'''Djinn of Rituals''', known as "'''Ritual Genie'''" ({{Ruby|儀|ぎ}}{{Ruby|式|しき}}{{Ruby|魔|ま}}{{Ruby|人|じん}} ''Gishiki Majin'') in the Japanese version, is a [[series]] of [[DARK]] [[Fiend]] monsters released in the [[Booster Pack]]s ''[[Stardust Overdrive]]'' and ''[[Absolute Powerforce]]'', and gained another member on ''[[Duelist Alliance]]''. They each share the effect text "When you [[Ritual Summon]] a [[Ritual Monster]], you can [[banish]] this card from your [[Graveyard]] as one of the monsters required for the Ritual Summon.", followed by their individual effects, which are given to the Ritual Monster they were used to [[Summon]]. The purpose of these Monsters is to make Ritual Summoning more viable.
+
'''Djinn of Rituals''', known as '''Ritual Genie''' ({{Ruby|儀|ぎ}}{{Ruby|式|しき}}{{Ruby|魔|ま}}{{Ruby|人|じん}} ''Gishiki Majin'') in the Japanese version, is a [[series]] of [[DARK]] [[Fiend]] monsters released in the [[Booster Pack]]s ''[[Stardust Overdrive]]'' and ''[[Absolute Powerforce]]'', and gained another member on ''[[Duelist Alliance]]''.
 +
 
 +
==Design==
 +
They each share the effect text "When you [[Ritual Summon]] a [[Ritual Monster]], you can [[banish]] this card from your [[Graveyard]] as one of the monsters required for the Ritual Summon.", followed by their individual effects, which are given to the Ritual Monster they were used to [[Summon]]. The purpose of these Monsters is to make Ritual Summoning more viable.
  
 
Visually, all Djinn of Rituals monsters resemble strange, obese humanoids wielding weapons or magical tools. Their bodies are usually one single predominant color. Every Djinn has a skull somewhere on their weapon and each Djinn has a different [[Level]] and [[card effect|effect]], having a dynamic engine to summon and boost Ritual Monsters:
 
Visually, all Djinn of Rituals monsters resemble strange, obese humanoids wielding weapons or magical tools. Their bodies are usually one single predominant color. Every Djinn has a skull somewhere on their weapon and each Djinn has a different [[Level]] and [[card effect|effect]], having a dynamic engine to summon and boost Ritual Monsters:
  
 +
===Members===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Djinn of Rituals !! Skull place !! Level !! Additional Effect
 
! Djinn of Rituals !! Skull place !! Level !! Additional Effect
 
|-
 
|-
| [[Djinn Releaser of Rituals|Releaser]] || Middle of the Staff || 3 || While the Ritual Monster is face-up your opponent cannot Special Summon
+
| [[Djinn Releaser of Rituals|Releaser]] || Middle of the Staff || 3 || While the Ritual Monster is face-up, your opponent cannot Special Summon.
 
|-
 
|-
| [[Djinn Presider of Rituals|Presider]] || Hilt of its Sword || 4 || Draw 1 card when the Ritual Monster destroys a monster by battle
+
| [[Djinn Presider of Rituals|Presider]] || Hilt of its Sword || 4 || Draw 1 card when the Ritual Monster destroys a monster by battle.
 
|-
 
|-
| [[Djinn Cursenchanter of Rituals|Cursenchanter]] || On the orb on its Magical Staff || 4 || While the Ritual Monster is face-up negate the effects of [[Synchro Monster]]s
+
| [[Djinn Cursenchanter of Rituals|Cursenchanter]] || On the orb on its Magical Staff || 4 || While the Ritual Monster is face-up, negate the effects of [[Synchro Monster]]s.
 
|-
 
|-
| [[Djinn Prognosticator of Rituals|Prognosticator]] || Over the orb on its Flail || 3 || Your opponent [[discard]]s 1 card when they take [[battle damage]] from the Ritual Monster
+
| [[Djinn Prognosticator of Rituals|Prognosticator]] || Over the orb on its Flail || 3 || Your opponent [[discard]]s 1 card when they take [[battle damage]] from the Ritual Monster.
 
|-
 
|-
| [[Djinn Disserere of Rituals|Disserere]] || Middle of its Shield || 1 || Ritual Monster are not affected by [[Trap Card]]s
+
| [[Djinn Disserere of Rituals|Disserere]] || Middle of its Shield || 1 || Ritual Monster are not affected by [[Trap Card]]s.
 
|-
 
|-
| [[Djinn Demolisher of Rituals|Demolisher]] || Middle of its Axe || 3 || The Ritual Monster can't be [[target]]ed by your opponent's card effects
+
| [[Djinn Demolisher of Rituals|Demolisher]] || Middle of its Axe || 3 || Your opponent cannot [[target]] the Ritual Monster with card effects.
 
|}
 
|}
  
Line 104: Line 110:
  
 
{{Djinn}}
 
{{Djinn}}
 +
[[Category:TCG and OCG series]]

Latest revision as of 11:23, 18 March 2024

Djinn of Rituals
"Djinn Disserere of Rituals"
Japanese
  • しきじん
  • 儀式魔人 (base)
  • ぎしきまじん (ruby)
  • Gishiki Majin (romanized)
  • Ritual Genie (translated)
Korean
  • 의식마인
  • 儀式魔人 (Hanja)
  • Uising Main (romanized)
  • Ritual Genie (translated)
Sets
TCG
OCG
Korean
Lists

Djinn of Rituals, known as Ritual Genie (しきじん Gishiki Majin) in the Japanese version, is a series of DARK Fiend monsters released in the Booster Packs Stardust Overdrive and Absolute Powerforce, and gained another member on Duelist Alliance.

Design[edit]

They each share the effect text "When you Ritual Summon a Ritual Monster, you can banish this card from your Graveyard as one of the monsters required for the Ritual Summon.", followed by their individual effects, which are given to the Ritual Monster they were used to Summon. The purpose of these Monsters is to make Ritual Summoning more viable.

Visually, all Djinn of Rituals monsters resemble strange, obese humanoids wielding weapons or magical tools. Their bodies are usually one single predominant color. Every Djinn has a skull somewhere on their weapon and each Djinn has a different Level and effect, having a dynamic engine to summon and boost Ritual Monsters:

Members[edit]

Djinn of Rituals Skull place Level Additional Effect
Releaser Middle of the Staff 3 While the Ritual Monster is face-up, your opponent cannot Special Summon.
Presider Hilt of its Sword 4 Draw 1 card when the Ritual Monster destroys a monster by battle.
Cursenchanter On the orb on its Magical Staff 4 While the Ritual Monster is face-up, negate the effects of Synchro Monsters.
Prognosticator Over the orb on its Flail 3 Your opponent discards 1 card when they take battle damage from the Ritual Monster.
Disserere Middle of its Shield 1 Ritual Monster are not affected by Trap Cards.
Demolisher Middle of its Axe 3 Your opponent cannot target the Ritual Monster with card effects.

Tips[edit]