Difference between revisions of "Dragunity"

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(Weaknesses)
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==Weaknesses==
 
==Weaknesses==
  
Dragunity decks are aggresive and consistent, but they are also the archetype considered by many of having numerous weaknesses. One, is their signature Field Spell "[[Dragon Ravine]]", which is the core of most Dragunity decks. "[[Mystical Space Typhoon]]" can be chained to "Dragon Ravine's" effect, which means nullifying their main search power and gave themselves -1 advantage due to the cost already paid. Two, is their reliance on Normal Summoning "[[Dragunity Dux]]" for starting the offensive stance, which makes "[[Effect Veiler]]", "[[Bottomless Trap Hole]]", "[[Torrential Tribute]]" and "[[Solemn Warning]]" troublesome for any Dragunity players. However, "[[Dragunity Arma Mystletainn]]" can still mitigate Effect Veiler's threat. Three, is their reliance on the Graveyard for placing "[[Dragunity Phalanx]]" necessary for their combo, which means "[[D.D. Crow]]", "[[Crevice Into the Different Dimension]]" and "[[Chain Disappearance]]" can be reliable counters against Dragunity decks. Four, is their additional reliance on "Dragunity" card effects involving using other "Dragunities" as Equip Spells, made possible to be interdicted by cards such as "[[Dark Highlander]]", "[[Eternal Rest]]", "[[Really Eternal Rest]]", "[[Disarmament]]" and "[[Armor Break]]". "Dark Highlander" is in fact ''the'' perfect mis-match against "Dragunities" because it can ''both'' reprove Equip Spell use and veto Synchro Summoning, the two biggest strategies of most "Dragunity" Decks. Five is their WIND-Attribute, something that can be punishable via "[[Poisonous Winds]]" and "[[Milus Radiant]]", the former of which can be more potent than "Dark Highlander" because it can also cease the use of "Mystletainn" and "Aklys".
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Dragunity decks Has lost alot of consistancy due to "[[Dragon Ravine]]" being banned, making it more harder to compete in the current meta. One of Dragunitie's main strategy is through "[[Dragunity Dux]]" or "[[Dragunity Legionnaire]]" , which makes "[[Effect Veiler]]", "[[Bottomless Trap Hole]]", "[[Torrential Tribute]]" and "[[Solemn Warning]]" troublesome for any Dragunity players. However, "[[Dragunity Arma Mystletainn]]" can still mitigate Effect Veiler's threat. Dragunitie's relies alot in the Graveyard since they need monsters "[[Dragunity Phalanx]]" in the graveyard, which means "[[D.D. Crow]]", "[[Crevice Into the Different Dimension]]", "[[The End of Anubis]]" and "[[Chain Disappearance]]" can be reliable counters against Dragunity decks. Also Draginity player can have problems with Gravekeeper decks due to "[[Necrovalley]]". Their additional reliance on "Dragunity" card effects involving using other "Dragunities" as Equip Spells, made possible to be interdicted by cards such as "[[Dark Highlander]]", "[[Eternal Rest]]", "[[Really Eternal Rest]]", "[[Disarmament]]" and "[[Armor Break]]". "Dark Highlander" is in fact ''the'' perfect mis-match against "Dragunities" because it can ''both'' reprove Equip Spell use and veto Synchro Summoning, the two biggest strategies of most "Dragunity" Decks.Dragunities are a WIND-Attribute archetype, something that can be punishable via "[[Poisonous Winds]]" and "[[Milus Radiant]]", the former of which can be more potent than "Dark Highlander" because it can also cease the use of "Mystletainn" and "Aklys".
 
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Despite the numerous disadvantages "Dragunity" users face, "Dragunity" Decks also have ways of dealing with these cards. "[[Debunk]]" (which is even a good Main Deck card in this current format due to the common use of "[[Maxx "C"]], "[[Gorz the Emissary of Darkness]]", and "[[Effect Veiler]]", especially since the resurgence of [[Wind-Up]] decks) stops the aforementioned cards, while "[[Imperial Iron Wall]]" completely annihilate any and all banishing attempts. You can add Spell/Trap removal cards to get rid of threats like "Poisonous Winds", "Dimensional Fissure", "Macro Cosmos", "[[Vanity's Emptiness]]", etc.
Despite the numerous disadvantages "Dragunity" users face, "Dragunity" Decks also have ways of dealing with these cards. "[[Debunk]]" (which is even a good Main Deck card in this current format due to the common use of "[[Maxx "C"]], "[[Gorz the Emissary of Darkness]]", and "[[Effect Veiler]]", especially since the resurgence of [[Wind-Up]] decks) stops the aforementioned cards, while "[[Imperial Iron Wall]]" completely annihilate any and all banishing attempts. "[[Malefic Stardust Dragon]]" (or even "[[Card Guard]]") becomes more important in this Deck, due to its easy-to-Summon nature, also adding a layer of defense on your "[[Dragon Ravine]]", which is a good thing for your future plays. "[[The End of Anubis]]" and "[[Necrovalley]]" prevent any "Dragunity" from equipping themselves with the other "Dragunity" monsters in the Graveyard.
 
  
 
{{Archetype navbox}}
 
{{Archetype navbox}}

Revision as of 09:54, 16 December 2013

Dragunity
"Dragunity Militum" equipped with "Dragunity Phalanx"
Japanese
  • ドラグニティ-
  • Doragunitï (romanized)
  • Dragunity (translated)
French
  • Dragunité
German
  • Dracheneinheit
Spanish
  • Dracounidad
Sets
Lists

"Dragunity" (ドラグニティ- Doragunitï) is an archetype released in the Duel Terminal. The term "Dragunity" is a portmanteau of the words Dragon and Unity. Their effects mainly revolve around equipping any Level 3 or lower Dragon-Type monsters in your Graveyard to your Winged Beast-Type monsters in play (in the sense of the Dragon-Types transforming into weapons, or the Winged-Beast "Dragunity" monsters "uniting" with their Dragon "steeds" as "Dragunity Knights"). Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the "Dragunity" archetype is often compared to the "Crystal Beast" and "Cyberdark" archetypes. They also utilize powerful Dragon-Type Synchro Monsters, although they require Dragon-Type Tuner monsters as well as Winged Beast-Type non-Tuners.

Trivia

The Dragon-Type monsters in this archetype so far all have armor which either covers most of their body ("Dragunity Phalanx"), or they have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"). By contrast, the Winged Beast-Type monsters seem to be named after historical warriors (Ex. - "Dragunity Legionnaire" is named after the common solider in the Roman army).

Dragunity Card Origin Dragunity Card Origin
Dragunity Arma Leyvaten Lævateinn Dragunity Arma Mystletainn Mistilteinn
Dragunity Aklys Aklys Dragunity Brandistock Brandistock
Dragunity Corsesca Corseque Dragunity Darkspear Spear
Dragunity Javelin Javelin Dragunity Partisan Partisan
Dragunity Phalanx Phalanx formation Dragunity Pilum Pilum
Dragunity Angusticlavii Angusticlavia Dragunity Dux Dux
Dragunity Legionnaire Legionary Dragunity Militum Magister militum
Dragunity Primus Pilus Primus pilus Dragunity Tribus Caltrop (Tribulus)
Dragunity Knight - Barcha Barcha Dragunity Knight - Gae Bulg Gáe Bulg
Dragunity Knight - Gae Dearg Gáe Derg Dragunity Knight - Trident Trident
Dragunity Knight - Vajrayana Vajra

Their archetype symbol is the green emerald for the Dragon-Type monsters, and for the Winged Beast-Type monsters is the green emerald surrounded by a gold outline of wings.

As with the "Blackwing" archetype, there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird costumes while the Tuner monsters are all small armored dragons (whereas the "Blackwing" Tuner monsters are all small birds).

Playing style

The main purpose of "Dragunity" decks is to have versatile and easy Synchro Summons. "Dragunity Phalanx" is the key card here - it's a level 2 Tuner monster that Special Summons when it is equipped to a monster. Thanks to the effects of "Dragunity Dux" and "Dragunity Legionnaire", you can easily summon Level 5 or 6 Synchro Monsters - however, if you decide to Synchro Summon "Dragunity Knight - Vajrayana" with "Dux" and "Phalanx", you can use one of the deck's most powerful combos. "Vajrayana" is a Level 6 monster that can also equip a Level 3 or lower Dragon-Type "Dragunity" monster from the Graveyard. Because the "Once per turn" effect of "Phalanx" resets when it is sent to the Graveyard, if you equip "Phalanx" it can Special Summon itself again and you can Synchro Summon a Level 8 Synchro Monster - effectively turning one card in your hand into a Level 8 monster from your Extra Deck (typically "Stardust Dragon"). You can also equip "Aklys" to "Vajrayana" so when you send "Aklys" to the Graveyard to double "Vajrayana" ATK you can destroy 1 card on the field. Another fast combo to Synchro Summon Level 8 Synchro Monsters is to use the Level 6 "Dragunity Arma Mystletainn". Its effect lets you Special Summon it by Tributing a Dragunity Monster, and then it equips a Dragon-Type "Dragunity" monster from the Graveyard. Equipping "Phalanx" and then Special Summoning will allow you to Synchro Summon a Level 8 Synchro Monster.

This combo only requires "Dux" in your hand and "Phalanx" in your Graveyard, and it is incredibly simple to set up with the help of "Dragon Ravine". With it, once per turn, you can discard a card to either add a "Dragunity" monster from your Deck to your hand or send any Dragon-Type monster from your Deck to the Graveyard - essentially turning any card in your hand into either a Dragunity version of "Reinforcement of the Army" or "Foolish Burial", which makes combos easy. Another move is to play "Pilum", which Summons a "Dragunity" Winged Beast. By Summoning "Militum" with this effect, "Militum" can Summon back "Pilum" and Synchro for "Trident" or another Level 7 Synchro Monster.

However, the "Dragunity" monsters have many alternate strategies. Even without Synchro Monsters, the archetype can hold its own in battle: "Dragunity Legionnaire" takes out tough monsters with its effect - you can send an equipped Dragon-Type monster to the graveyard to destroy one of your opponent's face-up monsters. This is especially useful with "Dragunity Aklys", as when it is equipped and sent to the Graveyard, one card on the field is destroyed. This effect is not applied when the equipped card is sent to graveyard while the monster this card was equipped is also sent to the graveyard, because in order to activate the effect of "Dragunity Aklys", this card has to be sent to the graveyard while the monster this card is equipped to is still on the field. One of the main "Dragunity" combos is to Normal Summon "Legionnaire", equip "Aklys", and send it to the Graveyard to destroy one your opponent's Face-up monsters and another one of his/her cards, in a devastating one-two punch that costs you nothing. This also works with the second effect of "Dragunity Knight - Vajrayana", which can send a card equipped to itself to the Graveyard to double its own ATK until the end of the turn. If you equip and then send "Aklys" to the Graveyard, you will end up with a 3800 ATK monster that turn while destroying one of your opponent's cards, allowing for big finishes.

With the release of "Hieratic Dragon King of Atum" in Galactic Overlord, this deck's capable of alternate method of swarming, combined with "Red-Eyes Darkness Metal Dragon" for reusing your "Dragunity Arma Mystletainn" and "Dragunity Knight - Vajrayana for Rank 6 Xyz Summons, or just reviving your fallen Dragons for another beating round. This, in turn, will give you stronger field presence.

Recently, the Dragunity archetype has received yet more indirect support with the onset of Lord of the Tachyon Galaxy, with "Tempest, Dragon Ruler of Storms", and "Windrose the Elemental Lord". "Tempest" adds more consistency, as it can discard itself and a "Dragunity Phalanx" to add a Dragon from the Deck to the hand, greatly benefiting builds that run "Hieratic Dragon King of Atum", and can even utilize "Gold Sarcophagus" for a free WIND "Dragunity" Dragon-Type monster. This, in turn, makes "Dragunity" decks even more powerful since they don't have to rely on "Dragon Ravine" nearly as much. "Windrose" also destroys any potentially troublesome Spells/Traps that may impede this Deck's progress.

With the January 2014 list Banning "Dragon Ravine" and Limiting "Tempest, Dragon Ruler of Storms", this archetype has lost alot of consistancy and speed.

Classic Dragunity

This build focusing on the classic Dux-Phalanx-Vajrayana combo for swarming the Field with Level 6 or 8 Synchro Monsters.

Dragunity Rider

You can make a loop with 2 "Dragunity Arma Leyvaten" and "Light and Darkness Dragon". When you Summon a "Dragunity Arma Leyvaten", equip "Light and Darkness Dragon" to it. Whenever it or "Light and Darkness Dragon" is destroyed, your field will be destroyed by the effect of "Light and Darkness Dragon". Then, use "Light and Darkness Dragon's" other effect to Special Summon the other "Leyvaten" from your Graveyard, re-equip "Light and Darkness Dragon" to it and repeat. The only weakness in this loop is cards that can remove the two monsters from play, or send them back to the hand or deck.

Note: Due to the wording on "Light and Darkness Dragon"'s third effect, if a "Dragunity Arma Leyvaten" isn't in the Graveyard when it goes, you can't Summon it back on the field because the field didn't get cleared before you picked the monster to Summon back. One way to counter this is to have a second Leyvaten in your Graveyard ready to take its place.

Atum Dragunity

This build utilize "Hieratic Dragon King of Atum" as additional method for swarming the Field, combined with "Red-Eyes Darkness Metal Dragon" for reviving any of your Dragons you need. What makes this build different from its classic counterpart is the added ability for Rank 6 Xyz Summon, but still retaining the ability of Synchro Summoning Level 8 monsters.

Support Cards

  • "Cards of Consonance": This card can be very good in a "Dragunity" deck. It's a 2 for that sets up your combos. However, the strongest "Dragunity" decks don't use a lot of targets for this card and aren't as likely to actually draw them as in Dragon Draw Exodia, so "Cards of Consonance" isn't as useful as it is in other decks.
  • "Icarus Attack": While potentially useful, "Icarus Attack" is usually less than effective since in most cases you will be Synchro Summoning, not destroying cards with "Legionnaire".
  • "Terraforming": This card is the easiest way to search out "Dragon Ravine", so running two or three is recommended. This card can also serves as discard fodder for "Dragon Ravine"'s effect, so it will never be dead draw.
  • "T.G. Hyper Librarian: "Dragunity" decks can easily Synchro Summon level 5 Synchro Monsters with "Dragunity Legionnaire". Afterwards, you can do the standard double Synchro Summon with "Dux" and "Vajrayana", and you will draw two cards.
  • "Blackwing - Zephyros the Elite": Although it's not a "Dragunity" monster, it is useful for "Dragunity" because you can return a "Legionnaire" to your hand after using its effect and Special Summon "Zephyros" or return a "Dux" to your hand after Special Summoning "Phalanx" and still get to Synchro Summon "Vajrayana" since "Zephyros" is a Winged Beast-Type monster.
  • "Foolish Burial": Sending "Zephyros", "Aklys", and "Phalanx" to your Graveyard to set up combos.
  • "Tempest, Dragon Ruler of Storms": As some of the "Dragunity" monsters are WIND Dragon-Type monsters, "Tempest" fits well in the Deck. It can discard itself and another WIND monster to add a Dragon-Type monster from the Deck to the hand, increasing consistency.
  • "Garuda the Wind Spirit": With his ability to Special Summon himself by banishing one WIND attribute monster from the Graveyard, Garuda creates the potential of swarming the field with either having two Level 8 synchro monsters and a "Red-Eyes Darkness Metal Dragon" on the field, or 1 level 8 synchro mosnter (often "Stardust Dragon"), one REDMD and one Xyz Monsetr (often "Photon Strike Bounzer") eventually (in one turn), giving the player a huge field advantages in the first turn. "Garuda" also combos well with "Tempest, Dragon Ruler of Storms". If "Tempest" is in the Graveyard, you can banish it to fulfill the summoning condition of "Garuda", then activate the effect of "Tempest" to add a WIND Dragon to the hand, such as "Phalanx", "Aklys", "Leyvaten" or "Mystletain". The former two monsters can be discarded for the cost of "Cards of Consonance" for more cards.

Weaknesses

Dragunity decks Has lost alot of consistancy due to "Dragon Ravine" being banned, making it more harder to compete in the current meta. One of Dragunitie's main strategy is through "Dragunity Dux" or "Dragunity Legionnaire" , which makes "Effect Veiler", "Bottomless Trap Hole", "Torrential Tribute" and "Solemn Warning" troublesome for any Dragunity players. However, "Dragunity Arma Mystletainn" can still mitigate Effect Veiler's threat. Dragunitie's relies alot in the Graveyard since they need monsters "Dragunity Phalanx" in the graveyard, which means "D.D. Crow", "Crevice Into the Different Dimension", "The End of Anubis" and "Chain Disappearance" can be reliable counters against Dragunity decks. Also Draginity player can have problems with Gravekeeper decks due to "Necrovalley". Their additional reliance on "Dragunity" card effects involving using other "Dragunities" as Equip Spells, made possible to be interdicted by cards such as "Dark Highlander", "Eternal Rest", "Really Eternal Rest", "Disarmament" and "Armor Break". "Dark Highlander" is in fact the perfect mis-match against "Dragunities" because it can both reprove Equip Spell use and veto Synchro Summoning, the two biggest strategies of most "Dragunity" Decks.Dragunities are a WIND-Attribute archetype, something that can be punishable via "Poisonous Winds" and "Milus Radiant", the former of which can be more potent than "Dark Highlander" because it can also cease the use of "Mystletainn" and "Aklys". Despite the numerous disadvantages "Dragunity" users face, "Dragunity" Decks also have ways of dealing with these cards. "Debunk" (which is even a good Main Deck card in this current format due to the common use of "Maxx "C", "Gorz the Emissary of Darkness", and "Effect Veiler", especially since the resurgence of Wind-Up decks) stops the aforementioned cards, while "Imperial Iron Wall" completely annihilate any and all banishing attempts. You can add Spell/Trap removal cards to get rid of threats like "Poisonous Winds", "Dimensional Fissure", "Macro Cosmos", "Vanity's Emptiness", etc.