Difference between revisions of "Dragunity"

From Yugipedia
Jump to: navigation, search
(Recommended cards)
(Tags: Mobile edit, Mobile web edit)
 
(460 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{Infobox/Yu-Gi-Oh!/Archetype/Start
+
{{Infobox archseries
| image name          = DragonMasteryVG-TF05-JP.png
+
| cut_from_names = true
| image size          =
+
| image         = DragunityLegion-MADU-EN-VG-artwork.png
| image caption        =  
+
| caption        = "[[Dragunity Knight - Gae Bulg]]", "[[Dragunity Knight - Gae Dearg|Gae Dearg]]", "[[Dragunity Knight - Vajrayana|Vajrayana]]", and "[[Dragunity Knight - Luin|Luin]]", in the artwork of "[[Dragunity Legion]]".
}}
+
| romaji        = Doraguniti
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
+
| ja_name        = ドラグニティ
| kanji                =  
+
| trans          = Dragunity
| japanese            = ドラグニティ-
+
| fr_name        = Dragunité
| japanese translated  = Dragunity
+
| de_name        = Dracheneinheit
        | english              =
+
| it_name        = Dragunità
| french              = Dragunité
+
| ko_name        = 드래그니티
| german              = Dracheneinheit
+
| ko_romanized  = Deuraegeuniti
| italian              =  
+
| sc_name        = 龙骑兵团
| korean              =  
+
| pt_name        = Dragunidade
| spanish              = Dracounidad
+
| es_name        = Dracounidad
}}
+
| sets           =
{{Infobox/Yu-Gi-Oh!/Archetype/List
+
* [[Hidden Arsenal 3]]
| sets   =            
+
* [[Hidden Arsenal 4: Trishula's Triumph]]
* [[Duel Terminal - Dragunity of the Hurricane]]
+
* [[Secrets of Eternity]]
* [[Limited Edition Pack 16]]
+
* [[Cybernetic Horizon]]
* [[Duel Terminal - Charge of the Genex]]
+
* [[Blazing Vortex]]
* [[Duel Terminal - Pulse of the Trishula]]
+
| tcg            =
* [[Structure Deck 19: Dragunity Drive]]
 
 
* [[Starstrike Blast]]
 
* [[Starstrike Blast]]
* [[Hidden Arsenal 3]]
+
* [[Dragunity Legion Structure Deck]]
* [[Structure Deck: Dragunity Legion]]
+
* [[Battles of Legend: Light's Revenge]]
* [[Hidden Arsenal 4: Trishula’s Triumph]]
+
* [[Shadows in Valhalla]]
| list                = List of "Dragunity" monsters
+
* [[Rising Rampage]]
| support list        = List of "Dragunity" Support Cards
+
* [[2019 Gold Sarcophagus Tin Mega Pack]]
| anti-support list    = List of Anti-Dragunity Monster Support Cards
+
* [[2020 Tin of Lost Memories]]
 +
* [[Ghosts From the Past (set)|Ghosts From the Past]]
 +
* [[Hidden Arsenal: Chapter 1]]
 +
| ocg            =
 +
* [[Duel Terminal - Dragunity of the Hurricane!!]]
 +
* [[Limited Edition 16]]
 +
* [[Duel Terminal - Charge of the Genex!!]]
 +
* [[Duel Terminal - Pulse of the Trishula!!]]
 +
* [[Structure Deck: Dragunity Drive]]
 +
* [[LINK VRAINS Pack 2]]
 +
* [[Structure Deck R: Dragunity Drive]]
 +
* [[Structure Deck R: Dragunity Drive Legend of the Dragon Ravine Pack‎]]
 +
* [[V Jump October 2020 promotional card]]
 +
* [[Premium Pack 2022]]
 +
| sc_sets        =  
 +
* [[Classic Pack 01]]
 +
| anime          =
 +
* [[Yu-Gi-Oh! 5D's]]
 +
* [[Yu-Gi-Oh! ARC-V]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
+
{{Quote|The tagline of ''[[Structure Deck R: Dragunity Drive]]'' in promotional material|A freezing world, the end looming over it.<br />Now once again, the dragon knights of gales take flight!!}}
 +
"'''Dragunity'''" (ドラグニティ ''Doraguniti'') is an [[archetype]] of [[WIND]] [[Dragon]] and [[Winged Beast]] monsters released in the [[Duel Terminal]] revolving around equipping Level 3 or lower Dragon Tuner monsters and [[Synchro Summon]]ing powerful monsters.
 +
==Lore==
 +
{{Main|Duel Terminal Master Guide card storylines|The Valuable Book EX card storylines#No. 10: Duel Terminal World Addendum: The Sealing of the Three Dragons}}
 +
== Design ==
 +
=== Appearance ===
 +
The Dragon "Dragunity" all have armor which either covers most of their body ("[[Dragunity Phalanx]]"), or have a piece of armor that resembles, and is named after, a weapon (i.e. "[[Dragunity Darkspear]]"), or wielding the weapons themselves (i.e. "[[Dragunity Arma Leyvaten]]").
 +
=== Etymology ===
 +
"Dragunity" is a portmanteau of "dragon" and "unity", referring to the underlying concept of uniting the humanoid warriors to the dragonic weapons to form powerful knights. The artworks of the "Dragunity Knight" monsters generally showcase a "Dragunity" Winged Beast monster riding a mature/transformed version of a Dragon Tuner monster, which is implied by their Levels, that are a sum of the Levels of the corresponding pair of "Dragunities".
 +
Most of the Dragon Main Deck "Dragunity" Monsters are named after general types of [[wikipedia:pole weapon|pole weapon]]s, except "[[Dragunity Arma Gram]]", or in case of "[[Dragunity Phalanx]]" a formation performed with spears. Whereas the Synchro Monsters except for "[[Dragunity Knight - Gormfaobhar]]" are named after specific spears in European and Indian mythology. By contrast, the Winged Beast "Dragunity" monsters are all named after military or diplomatic ranks/titles or general terms of administration all used by the roman empire. In consequence, monsters with higher Levels and stats have a corresponding higher rank or title in their names (eg. "[[Dragunity Primus Pilus]]" and "[[Dragunity Tribus]]").
 +
The theme's first Link Monster, "[[Dragunity Knight - Romulus]]", is named after the founder and first king of Rome, whose [[wikipedia:Remus|twin brother]] inspired "[[Dragunity Remus]]".
 +
{| class="wikitable"
 +
! Main Deck Dragon "Dragunity" !! Origin
 +
|-
 +
| [[Dragunity Aklys|Aklys]] || [[wikipedia:Aklys|Aklys]]
 +
|-
 +
| [[Dragunity Brandistock|Brandistock]] || [[wikipedia:Brandistock|Brandistock]]
 +
|-
 +
| [[Dragunity Corsesca|Corsesca]] || [[wikipedia:Corseque|Corseque]]
 +
|-
 +
| [[Dragunity Couse|Couse]] || ''Couse''
 +
|-
 +
| [[Dragunity Darkspear|Darkspear]] || [[wikipedia:Spear|Spear]]
 +
|-
 +
| [[Dragunity Guisarme|Guisarme]] || [[wikipedia:Guisarme|Guisarme]]
 +
|-
 +
| [[Dragunity Javelin|Javelin]] || [[wikipedia:Javelin|Javelin]]
 +
|-
 +
| [[Dragunity Partisan|Partisan]] || [[wikipedia:Partisan (weapon)|Partisan]]
 +
|-
 +
| [[Dragunity Phalanx|Phalanx]] || [[wikipedia:Phalanx formation|Phalanx formation]]
 +
|-
 +
| [[Dragunity Pilum|Pilum]] || [[wikipedia:Pilum|Pilum]]
 +
|-
 +
| [[Dragunity Remus|Remus]] || [[wikipedia:Remus|Remus]]
 +
|-
 +
| [[Dragunity Arma Mystletainn|Arma Mystletainn]] || [[wikipedia:Mistilteinn|Mistilteinn]]
 +
|-
 +
| [[Dragunity Arma Leyvaten|Arma Leyvaten]]|| [[wikipedia:Lævateinn|Lævateinn]]
 +
|-
 +
| [[Dragunity Arma Gram|Arma Gram]]|| [[wikipedia:Gram (mythology)|Gram]]
 +
|}
 +
{| class="wikitable"
 +
! Winged Beast "Dragunity" !! Origin
 +
|-
 +
| [[Dragunity Angusticlavii|Angusticlavii]] || [[wikipedia:Tribunus angusticlavius|Tribunus Angusticlavia]]
 +
|-
 +
| [[Dragunity Dux|Dux]] || [[wikipedia:Dux|Dux]]
 +
|-
 +
| [[Dragunity Legatus|Legatus]] || [[wikipedia:Legatus|Legatus]]
 +
|-
 +
| [[Dragunity Legionnaire|Legionnaire]] || [[wikipedia:Legionary|Legionary]]
 +
|-
 +
| [[Dragunity Militum|Militum]] || [[wikipedia:Military tribune|Militum]]
 +
|-
 +
| [[Dragunity Primus Pilus|Primus Pilus]] || [[wikipedia:Primus pilus|Primus pilus]]
 +
|-
 +
| [[Dragunity Senatus|Senatus]] || [[wikipedia:Senate of the Roman Republic|Senatus]]
 +
|-
 +
| [[Dragunity Tribus|Tribus]] || [[wikipedia:Roman tribe|Tribus]]
 +
|}
 +
{| class="wikitable"
 +
! "Dragunity Knight" !! Origin !! Combination
 +
|-
 +
| [[Dragunity Knight - Ascalon|Ascalon]] || [[wikipedia:Saint George#Saint George and the dragon|Ascalon]] || [[Dragunity Dux|Dux]] + [[Dragunity Divine Lance|Divine Lance]]
 +
|-
 +
| [[Dragunity Knight - Areadbhair|Areadbhair]] || [[wikipedia:Lugh#Lugh's_spear|Ar-éadbair/Areadbhair]] || [[Dragunity Legatus|Legatus]] + ''?''
 +
|-
 +
| [[Dragunity Knight - Barcha|Barcha]] || [[wikipedia:Barcha|Barcha]] || [[Dragunity Angusticlavii|Angusticlavii]] + [[Dragunity Pilum|Pilum]]
 +
|-
 +
| [[Dragunity Knight - Gae Bulg|Gae Bulg]] || [[wikipedia:Gáe Bulg|Gáe Bulg]] || [[Dragunity Dux|Dux]] + [[Dragunity Phalanx|Phalanx]]
 +
|-
 +
| [[Dragunity Knight - Gae Dearg|Gae Dearg]] || [[wikipedia:Diarmuid Ua Duibhne#Famous weapons|Gáe Derg]] || [[Dragunity Legionnaire|Legionnaire]] + [[Dragunity Darkspear|Darkspear]]
 +
|-
 +
| [[Dragunity Knight - Luin|Luin]] || [[wikipedia:Lúin of Celtchar|Lúin of Celtchar]] || [[Dragunity Senatus|Senatus]] + [[Dragunity Couse|Couse]]
 +
|-
 +
| [[Dragunity Knight - Romulus|Romulus]] || [[wikipedia:Romulus|Romulus]] || ''?'' + [[Dragunity Remus|Remus]]
 +
|-
 +
| [[Dragunity Knight - Trident|Trident]] || [[wikipedia:Trident|Trident]] || [[Dragunity Primus Pilus|Primus Pilus]] + [[Dragunity Javelin|Javelin]]
 +
|-
 +
| [[Dragunity Knight - Vajrayana|Vajrayana]] || [[wikipedia:Vajra|Vajra]] || [[Dragunity Militum|Militum]] + [[Dragunity Aklys|Aklys]]
 +
|-
 +
| [[Dragunity Knight - Gormfaobhar|Gormfaobhar]] || [[wikipedia:Gorm the Old|Gorm the Old]]  || ''?'' + [[Dragunity Guisarme|Guisarme]]
 +
|}
 +
== Playing style ==
 +
The main purpose of "Dragunity" Decks is to set up the Synchro Summons of their boss monsters, essentially 'Synchro Climbing' into them. "Dragunity Phalanx" and "Dragunity Couse" are key cards to enable this strategy, thanks to their inherent ability to Special Summon themselves from the Spell & Trap Zones after being equipped through the effect of a Winged Beast "Dragunity" monster. The most basic combo consists of equipping them to "Dragunity Dux" or "Dragunity Senatus" in order to rapidly climb to the high-level Synchro Monster. "Dragunity Knight - Barcha" is used the most, being able to equip as many "Dragunity" monsters from the Graveyard as possible to enable multiple Synchro Summons and even Link Summons with multiple copies of Phalanx or Couse. If going second, a player can use "Dragunity Whirlwind", instantly granting a Synchro Summon without having to use a normal summon for "Dux" or "Senatus", while also setting up the Graveyard for later interactions with the tuner summoned by "Whirlwind".
  
'''Dragunity''' is an [[Archetype]] released in the [[Duel Terminal]], the term "Dragunity" comes from the words ''Dragon'' and ''Unity''. Their effects mainly revolve around equipping any [[level]] 3 or lower [[Dragon]]-[[Type]] monsters in your [[Graveyard]] to your [[Winged Beast]]-[[Type]] monsters in play (in the sense of the [[Dragon]]-Types transforming into weapons, or the [[Winged-Beast]] Dragunity monsters "uniting" with their Dragon "steeds" as "Dragunity Knights").  Because of their heavy focus on sending monsters to the Spell & Trap Card Zones, the Dragunity archetype is often compared to the [[Crystal Beast]] and [[Cyberdarks]] archetypes. They also utilize powerful [[Dragon]]-[[Type]] [[Synchro Monsters]], although they require [[Dragon]]-[[Type]] [[Tuner Monsters]] as well as [[Winged Beast]]-[[Type]] non-Tuners. All of the '''Dragunity''' monsters that have been released so far are [[WIND]] monsters, so "[[Flying Kamakiri 1]]" and "[[Gozen Match]]" can be useful along with some other WIND supports; and because many of them are Winged Beasts, the Deck can run "[[Icarus Attack]]". The [[Dragon|Dragon-Type]] monsters in this [[Archetype]] so far all have armor which either covers most of their body ("[[Dragunity Phalanx]]"), or they have a piece of armor that resembles, and is named after, a weapon (i.e. "[[Dragunity Darkspear]]"). By contrast, the [[Winged Beast]]-[[Type]] monsters seem to be named after historical warriors (Ex. - "[[Dragunity Legionnaire]]" is named after the common solider in the Roman army). Their archetype symbol is the green emerald for the [[Dragons]], and for the [[Winged Beasts]] is the green emerald surrounded by a gold outline of wings.  
+
Contrary to their current state, the deck historically had a lack of boss monsters, relying on generic options like "Stardust Dragon", "Red Dragon Archfiend" or "Crystal Wing Synchro Dragon" to grant field presence. A classic way to combine "Dragunity" monsters with some generic options is to Synchro Summon "Dragunity Knight - Gae Dearg", to use its effect to search and then discard "Mist Valley Baby Roc", which special summon itself directly after being discarded, enabling the Synchro Summon of a relatively generic level 8 monster like the aforementioned ones. However, with the release of "Dragunity Knight - Ascalon" and "Dragunity Knight - Areadbhair", the deck gained their own boss cards with abilities that banish opponents' monsters, effective monster negation, and also residual effects when they're destroyed.
  
The main win condition for "Dragunity" appears to be a combination of [[Swarm]]ing and an [[Instant Synchro Deck]], summoning [[Synchro Monsters]] or using the [[Effect]]s of their non-Synchro Monsters to clear the [[Field]], then attacking. Most of the Dragunity cards have been released in [[Structure Deck 19: Dragunity Drive]] in the OCG and the TCG.
+
"Dragunity Knight - Romulus" and "Dragunity Remus" act as the searchers for the archetype's spell and traps, most importantly "Dragon Ravine", the main consistency engine of the deck. Besides searching for resources, each one also has a second effect that provides ways for more Synchro Summons. The "Dragunity" Tuners also emphasize the use of "Cards of Consonance" as an essential part of the deck, providing draw power while simultaneously setting up the Graveyard for combo plays. Lastly, "Tempest, Dragon Ruler of Storms" is highly recommended to be teched into the deck to search a Dragon and dump a WIND monster, preferably one of the deck's combo tuners. With the plentiful search and draw engines, the "Dragunity" archetype has a very reliable and stable game plan.
  
==Play style==
+
Due to the synergy with Dragon, Winged Beast, and WIND monsters in general, the Deck can also be combined with splashable cards like "Blackwing - Zephyros the Elite", "Garuda the Wind Spirit", "Red-Eyes Darkness Metal Dragon" and "Hieratic Seal of the Heavenly Spheres". They are also one of the few archetypes that can benefit from "Windwitch" support, as they are unaffected by the latter's WIND monster restriction. (All "Dragunity" monsters are already WIND monsters). These series of cards are highly complementary to the deck as “Windwitch - Ice Bell” acts as essentially a one-card gateway to "Crystal Wing Synchro Dragon", a powerful monster the "Dragunity" archetype already utilizes.
The main purpose of Dragunity decks is to have versatile and easy Synchro Summons. "[[Dragunity Phalanx]]" is the key card here - it's a level 2 tuner that Special Summons when it is equipped to a monster. Thanks to the effects of "[[Dragunity Dux]]" and "[[Dragunity Legionnaire]]", you can easily summon level 5 or 6 Synchro Monsters - however, if you decide to Synchro Summon "[[Dragunity Knight - Vajrayana]]" with "Dux" and "Phalanx", you can use one of the deck's most powerful combos. "Vajrayana" is a level 6 monster that can also equip a Dragunity Dragon monster from the graveyard. Because the "once per turn" effect of "Phalanx" resets when it is sent to the graveyard, if you equip Phalanx, it can Special Summon, and you can Synchro Summon a level 8 monster - effectively turning one card in your hand into a level 8 monster from your Extra Deck.
 
  
This combo only requires "Dux" or "Legionnaire" in the hand and "Phalanx" in the graveyard and it is incredibly simple to set up with the help of "[[Dragon Ravine]]". With it, once per turn you can discard a card to either add a Dragunity monster from your deck to your hand or send any dragon from your deck to the graveyard - essentially turning any card in your hand into either a Dragunity version of "[[Reinforcement of the Army]]" or "[[Foolish Burial]]", which makes combos easy.
+
The high-level "Dragunity" monsters function very differently from the other main deck monsters. "Dragunity Arma Mystletainn" is a combo extender, providing material that facilitates further Synchro Summons and even Xyz Summons, and with "Dragunity Knight - Luin", also unlocks the use of "Ultimaya Tzolkin". If "Romulus" or another Link monster is in the GY, "Mystletainn" can easily facilitate the summon and omni-negate effect of "Borreload Savage Dragon", by using itself with most likely "Phalanx". "Dragunity Arma Gram" is an extra weapon that is typically easy to summon after your initial combo plays, and can also aid link plays. Both Armas have synergy with "Dragunity Glow", (whose graveyard effect allows you to special summon a monster in the S/T zone equipped to a "Dragunity").
 
+
=== Recommended cards ===
However, the "Dragunity" monsters have many alternate strategies. Even without Synchro Monsters, the archetype can hold its own in battle: "[[Dragunity Legionnaire]]" takes out tough monsters with its effect - you can send an equipped Dragon to the graveyard to destroy one of your opponent's face-up monsters. This is especially useful with "[[Dragunity Aklys]]", as when it is equipped and sent to the graveyard, one card on the field is destroyed. Effectively, you can summon Legionnaire, equip "Aklys" from the graveyard, and send it to the graveyard to destroy one your opponent's face-up monster and another one of his/her cards, in a devastating one-two punch that costs you nothing. This also works with the second effect of "[[Dragunity Knight - Vajrayana]]", which can send a card equipped to itself to the graveyard to double its own ATK value. If you equip and then send "Aklys" to the graveyard, you will end up with a 3800 ATK monster that turn while destroying one of your opponent's cards, allowing for big finishes.
+
{{Decklist|Dragunity
 
 
"[[Dragunity Arma Leyvaten]]", the new ace "Dragunity" monster, comes in [[Structure Deck: Dragunity Legion]]. This monster can be Special Summoned with ease from your hand or Graveyard by removing from play 1 face-up monster you control equipped with a "Dragunity" card. In addition, when this card is Normal Summoned or Special Summoned, you can select 1 Dragon-Type monster in your Graveyard other than "Dragunity Arma Leyvaten", and equip it to it as an Equip Card. If and when you equip "Phalanx" to "Leyvaten", you can Special Summon it to your field and [[Synchro Summon]] "[[Trident Dragion]]" with the "Phalanx" and "Leyvaten" to finish off your opponent. To make sure all the "Leyvatens" are sent to your Graveyard swiftly and efficiently, "[[Future Fusion]]" and "[[Dragon Ravine]]" are recommended.
 
 
 
====Recommended cards====
 
=====Monsters=====
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
* [[Dragunity Phalanx]]
+
|effect monsters =
* [[Dragunity Aklys]]
+
* [[Dragunity Arma Gram]]
 +
* [[Dragunity Arma Leyvaten]]
 +
* [[Dragunity Arma Mystletainn]]
 +
* [[Dragunity Dux]]
 +
* [[Dragunity Legatus]]
 
* [[Dragunity Legionnaire]]
 
* [[Dragunity Legionnaire]]
* [[Dragunity Dux]]
+
* [[Dragunity Militum]]
* [[Effect Veiler]]
+
* [[Dragunity Senatus]]
 
+
* [[Blackwing - Zephyros the Elite]]
=====Spells=====
+
* [[Garuda the Wind Spirit]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Dragon Ravine]]
 
* [[Terraforming]]
 
* [[Cards of Consonance]]
 
* [[Giant Trunade]]
 
* [[Pot of Avarice]]
 
* [[Pot of Duality]]
 
* [[Book of Moon]]
 
* [[Forbidden Lance]]
 
 
 
=====Traps=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Seven Tools of the Bandit]]
 
* [[Trap Stun]]
 
* [[Dimensional Prison]]
 
* [[Icarus Attack]]
 
* [[Royal Oppression]]
 
 
 
=====Extra Deck=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Dragunity Knight - Vajrayana]]
 
* [[Thought Ruler Archfiend]]
 
* [[Trident Dragion]]
 
 
 
==Leyvaten Rider==
 
You can make a loop with "[[Dragunity Arma Leyvaten]]" and "[[Light and Darkness Dragon]]". When you summon "[[Dragunity Arma Leyvaten]]", equip "Light and Darkness Dragon" to it. Whenever it or "[[Light and Darkness Dragon]]" is destroyed, your field will be destroyed by the effect of "[[Light and Darkness Dragon]]". Then, use "Light and Darkness Dragon's" other effect to Special Summon "Leyvaten" from your graveyard, re-equip "[[Light and Darkness Dragon]]" to it and repeat. The only weakness in this loop is cards that can remove the two monsters from play, or send them back to the hand or deck.
 
 
 
====Recommended cards====
 
=====Monsters=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
 
* [[Light and Darkness Dragon]]
 
* [[Light and Darkness Dragon]]
* [[Dragunity Arma Leyvaten]]
+
* [[Red-Eyes Darkness Metal Dragon]]
 +
* [[Tempest, Dragon Ruler of Storms]]
 +
* [[Harpie's Pet Dragon - Fearsome Fire Blast]]
 +
* [[Windwitch - Ice Bell]]
 +
* [[Knight Armed Dragon]]
 +
|tuner monsters =
 +
* [[Dragunity Brandistock]]
 +
* [[Dragunity Couse]]
 +
* [[Dragunity Guisarme]]
 
* [[Dragunity Phalanx]]
 
* [[Dragunity Phalanx]]
* [[Dragunity Aklys]]
+
* [[Dragunity Remus]]
* [[Dragunity Legionnaire]]
+
* [[Mist Valley Baby Roc]]
* [[Dragunity Dux]]
+
* [[Windwitch - Glass Bell]]
 
+
* [[Windwitch - Snow Bell]]
=====Spells=====
+
* [[Shining Star Dragon]]
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
+
|fusion monsters =
* [[Dragon Ravine]]
+
* [[Mavelus]]/[[Punished Eagle]] (as targets for "Ready Fusion")
* [[Terraforming]]
+
|synchro monsters =
* [[Giant Trunade]]
+
* [[Dragunity Knight - Areadbhair]]
* [[Future Fusion]]
+
* [[Dragunity Knight - Ascalon]]
* [[Cards of Consonance]]
+
* [[Dragunity Knight - Barcha]]
* [[Trade-In]]
+
* [[Dragunity Knight - Gormfaobhar]]
* [[Pot of Avarice]]
+
* [[Dragunity Knight - Luin]]
* [[Pot of Duality]]
+
* [[Dragunity Knight - Gae Dearg]]
 
+
* [[Dragunity Knight - Trident]]
=====Traps=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Seven Tools of the Bandit]]
 
* [[Trap Stun]]
 
 
 
=====Extra Deck=====
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
* [[Five-Headed Dragon]]
 
 
* [[Dragunity Knight - Vajrayana]]
 
* [[Dragunity Knight - Vajrayana]]
* [[Vortex the Whirlwind]]
+
* [[Borreload Savage Dragon]]
 +
* [[Clear Wing Fast Dragon]]
 +
* [[Crystal Wing Synchro Dragon]]
 +
* [[Red Nova Dragon]]
 +
* [[Red Supernova Dragon]]
 +
* [[Scarlight Red Dragon Archfiend]]
 
* [[Trident Dragion]]
 
* [[Trident Dragion]]
 +
* [[Accel Synchro Stardust Dragon]]
 +
** [[Stardust Dragon]]
 +
* [[Bystial Dis Pater]]
 +
|xyz monsters =
 +
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 +
* [[Hieratic Sky Dragon Overlord of Heliopolis]]
 +
* [[Voloferniges, the Darkest Dragon Doomrider]]
 +
* [[Dark Armed, the Dragon of Annihilation]]
 +
* [[Blaze, Supreme Ruler of Dragons]]
 +
* [[Hieratic Dragon King of Atum]]
 +
* [[Evolzar Lars]]
 +
* [[Superdreadnought Rail Cannon Gustav Max]]
 +
** [[Superdreadnought Rail Cannon Juggernaut Liebe]]
 +
|link monsters =
 +
* [[Dragunity Knight - Romulus]]
 +
* [[Borreload Dragon]]
 +
* [[Crystron Halqifibrax]] (Traditional Format only)
 +
* [[Greatfly]]
 +
* [[Guardragon Elpy]] (Traditional Format only)
 +
* [[Guardragon Pisty]]
 +
* [[Hraesvelgr, the Desperate Doom Eagle]]
 +
* [[Hieratic Seal of the Heavenly Spheres]]
 +
* [[Wynn the Wind Charmer, Verdant]]
 +
|normal spells =
 +
* [[Dragunity Glow]]
 +
* [[Cards of Consonance]]
 +
* [[Dragon Shrine]]
 +
* [[Foolish Burial]]
 +
* [[Monster Reborn]]
 +
* [[Return of the Dragon Lords]]
 +
* [[Terraforming]]
 +
* [[Ready Fusion]]
 +
* [[Synchro Creed]]
 +
* [[Synchro Rumble]]
 +
|equip spells =
 +
* [[Dragunity Divine Lance]]
 +
|field spells =
 +
* [[Dragon Ravine]]
 +
|continuous spells =
 +
* [[Dragunity Draft]]
 +
* [[World Legacy Guardragon]]
 +
|quick-play spells =
 +
* [[Dragunity Whirlwind]]
 +
* [[Saga of the Dragon Emperor]]
 +
|normal traps =
 +
* [[Guardragon Cataclysm]]
 +
* [[Back to the Front]]
 +
* [[Metaverse]]
 +
* [[Omega Judgment]]
 +
|counter traps =
 +
* [[Dragunity Oubliette]]
 +
* [[Centur-Ion True Awakening]]
 +
* [[Mannadium Reframing]]
 +
|continuous traps =
 +
* [[Dragunity Legion]]
 +
* [[Etude of the Branded]]
 +
}}
  
==Possible Support Cards==
+
=== Weaknesses ===
 
+
Due to the reliance on "Dux", "Senatus", and the Tuner monsters to be in the Graveyard, hand traps like "[[Effect Veiler]]", "[[Ghost Ogre & Snow Rabbit]]", "[[Called by the Grave]]", "[[D.D. Crow]]", as well as removal effects that trigger upon its Summon, such as cards like "[[Bottomless Trap Hole]]", can be effective ways to disrupt the strategy. The first weakness was addressed with the release of "Senatus" and "Divine Lance", that can equip "Dragunity" Tuners directly from the Deck.
* "[[Malefic Stardust Dragon]]" : Another Level 8 monster for Synchro Summoning "[[Trident Dragion]]". It can also protect your "[[Dragon Ravine]]" from any destruction effects.
 
 
 
* "[[Mist Valley Falcon]]" : A decent attacker (2000 ATK), with abilities to return cards to reuse it. Perfect for reusing "[[Dragunity Legionnaire]]".
 
 
 
* "[[Icarus Attack]]" : By Tributing a [[Winged-Beast]] Dragunity monster (preferably Legionnaire whose effects already used out), you can easily destroy 2 cards. Good as counter-strategies.
 
 
 
* "[[Cards of Consonance]]": This card is very good in a Dragunity deck. You need to send Dragon-type Tuner monsters to the graveyard so they can be equipped with Dux and Legionnaire, and Dragunities have more valid targets than any other deck - "[[Dragunity Aklys|Aklys]]", "[[Dragunity Brandistock|Brandistock]]", "[[Dragunity Corsesca|Corsesca]]", "[[Dragunity Darkspear|Darkspear]]", and "[[Dragunity Phalanx|Phalanx]]".
 
 
 
* "[[Pot of Avarice]]": This deck can send monsters to the Graveyard very quickly thanks to its Synchro Summons, discards from "Cards of Consonance" and "Dragon Ravine", and plain destruction by battle. "Pot of Avarice" rewards the filling of the graveyard with two new cards, as well as a chance to get another use out of used "Duxes", "Darkspears" and/or "Legionnaires".
 
 
 
* "[[Terraforming]]": This card is the easiest way to search out "[[Dragon Ravine]]", so running two or three is recommended. This card can also serves as discard fodder for "[[Dragon Ravine]]"'s effect, so it will never be dead draw.
 
 
 
* "[[Future Fusion]]": This card can fill the graveyard with 5 [[Dragon]]-Type Dragunity [[tuner]] monsters (most notably "[[Dragunity Phalanx]]") and summon "[[Five-Headed Dragon]]" two turns later.
 
 
 
* "[[Five-Headed Dragon]]: Combine with "[[Future Fusion]]" to fill the grave and have a massive monster. It may not stay on the field for a long time, but it will give you lots of access to quick Dragunity combos.
 
  
==Weakness==
+
Also, as with any Graveyard-reliant Deck, the strategy is vulnerable to effects like that of "[[Dimension Shifter]]", "[[Different Dimension Ground]]" or "[[Macro Cosmos]]", all of which can easily paralyze the Deck.
  
Dragunities, despite their amazing speed and enormous consistency, still have some crucial weakness. The most common is [[Anti-Meta]] and [[Macro]] decks (which also bring trouble to another today competitive decks such as [[X-Sabers]], [[Legendary Six Samurai]] and many more). Also, their heavy reliance on Field Spell "[[Dragon Ravine]]" makes them very weak against opponent who enjoys using Spell/Trap destruction effects, such as "[[Mystical Space Typhoon]]", "[[Dust Tornado]]", "[[Twister]]", etc, and without "[[Dragon Ravine]]", this deck can't survive too long (much like [[Gravekeeper's]] with their "[[Necrovalley]]"). Those destruction cards can also bring trouble for "[[Dragunity Phalanx]]", because they can be chained to "Phalanx's" effect and destroy it before it can be Special Summoned, ruining most of this deck's combo play (except [[Dragunity Arma Leyvaten|Leyvaten Rider]] build). Moreover, "[[Trap Hole]]", "[[Bottomless Trap Hole]]", "[[Royal Oppression]]" and "[[Solemn Warning]]" can also stop "[[Dragunity Dux]]", "[[Dragunity Legionnaire]]", "[[Dragunity Knight - Vajrayana]]", and "[[Dragunity Arma Mystletainn]]" from hitting the field, thus suspending the deck's actions. "[[Effect Veiler]]" can also be annoying, since it can negate "Dux's" and "Legionnaire's" effect.
+
The sequence of Summons also makes them vulnerable to "[[Nibiru, the Primal Being]]". However, if the goal of the turn is to Summon "Areadbhair" starting with "Vajrayana/Barcha", or "Crystal Wing Synchro Dragon" with the "Windwitch" engine, its Synchro Summon will be the fifth Summon of the turn, which makes it a good way to protect the Deck against this specific threat.
  
{{ArchetypeNavbox}}
+
== Trivia ==
[[Category:Archetypes]]
+
* Their archetype symbol is the green emerald for the Dragon monsters, and for the Winged Beast monsters is the green emerald surrounded by a gold outline of wings.
 +
* As with the "[[Blackwing]]" archetype, there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird outfits with mechanical-like wings, while the Tuner monsters are composed of small, armored dragons (whereas the "Blackwing" Tuner monsters are all small birds).
 +
* Their "rider and mount" style, as depicted in their "Dragunity Knight" forms, are also adopted by later archetypes, such as "[[Gusto]]" and "[[Ritual Beast]]" (albeit with different types and mechanics).
 +
{{Archseries navbox}}
 +
{{Archseries navbox (anime)}}
 +
{{Archseries navbox (Duel Links)}}
 +
{{Duel Terminal}}
 +
[[Category:TCG and OCG archetypes]]

Latest revision as of 12:13, 30 April 2024

Dragunity
"Dragunity Knight - Gae Bulg", "Gae Dearg", "Vajrayana", and "Luin", in the artwork of "Dragunity Legion".
Japanese
  • ドラグニティ
  • Doraguniti (romanized)
  • Dragunity (translated)
Simplified Chinese
  • 龙骑兵团
French
  • Dragunité
German
  • Dracheneinheit
Italian
  • Dragunità
Korean
  • 드래그니티
  • Deuraegeuniti (romanized)
Portuguese
  • Dragunidade
Spanish
  • Dracounidad
Sets
TCG
OCG
Simplified Chinese
Anime appearances
Lists

A freezing world, the end looming over it.
Now once again, the dragon knights of gales take flight!!

— The tagline of Structure Deck R: Dragunity Drive in promotional material

"Dragunity" (ドラグニティ Doraguniti) is an archetype of WIND Dragon and Winged Beast monsters released in the Duel Terminal revolving around equipping Level 3 or lower Dragon Tuner monsters and Synchro Summoning powerful monsters.

Lore[edit]

Design[edit]

Appearance[edit]

The Dragon "Dragunity" all have armor which either covers most of their body ("Dragunity Phalanx"), or have a piece of armor that resembles, and is named after, a weapon (i.e. "Dragunity Darkspear"), or wielding the weapons themselves (i.e. "Dragunity Arma Leyvaten").

Etymology[edit]

"Dragunity" is a portmanteau of "dragon" and "unity", referring to the underlying concept of uniting the humanoid warriors to the dragonic weapons to form powerful knights. The artworks of the "Dragunity Knight" monsters generally showcase a "Dragunity" Winged Beast monster riding a mature/transformed version of a Dragon Tuner monster, which is implied by their Levels, that are a sum of the Levels of the corresponding pair of "Dragunities". Most of the Dragon Main Deck "Dragunity" Monsters are named after general types of pole weapons, except "Dragunity Arma Gram", or in case of "Dragunity Phalanx" a formation performed with spears. Whereas the Synchro Monsters except for "Dragunity Knight - Gormfaobhar" are named after specific spears in European and Indian mythology. By contrast, the Winged Beast "Dragunity" monsters are all named after military or diplomatic ranks/titles or general terms of administration all used by the roman empire. In consequence, monsters with higher Levels and stats have a corresponding higher rank or title in their names (eg. "Dragunity Primus Pilus" and "Dragunity Tribus"). The theme's first Link Monster, "Dragunity Knight - Romulus", is named after the founder and first king of Rome, whose twin brother inspired "Dragunity Remus".

Main Deck Dragon "Dragunity" Origin
Aklys Aklys
Brandistock Brandistock
Corsesca Corseque
Couse Couse
Darkspear Spear
Guisarme Guisarme
Javelin Javelin
Partisan Partisan
Phalanx Phalanx formation
Pilum Pilum
Remus Remus
Arma Mystletainn Mistilteinn
Arma Leyvaten Lævateinn
Arma Gram Gram
Winged Beast "Dragunity" Origin
Angusticlavii Tribunus Angusticlavia
Dux Dux
Legatus Legatus
Legionnaire Legionary
Militum Militum
Primus Pilus Primus pilus
Senatus Senatus
Tribus Tribus
"Dragunity Knight" Origin Combination
Ascalon Ascalon Dux + Divine Lance
Areadbhair Ar-éadbair/Areadbhair Legatus + ?
Barcha Barcha Angusticlavii + Pilum
Gae Bulg Gáe Bulg Dux + Phalanx
Gae Dearg Gáe Derg Legionnaire + Darkspear
Luin Lúin of Celtchar Senatus + Couse
Romulus Romulus ? + Remus
Trident Trident Primus Pilus + Javelin
Vajrayana Vajra Militum + Aklys
Gormfaobhar Gorm the Old ? + Guisarme

Playing style[edit]

The main purpose of "Dragunity" Decks is to set up the Synchro Summons of their boss monsters, essentially 'Synchro Climbing' into them. "Dragunity Phalanx" and "Dragunity Couse" are key cards to enable this strategy, thanks to their inherent ability to Special Summon themselves from the Spell & Trap Zones after being equipped through the effect of a Winged Beast "Dragunity" monster. The most basic combo consists of equipping them to "Dragunity Dux" or "Dragunity Senatus" in order to rapidly climb to the high-level Synchro Monster. "Dragunity Knight - Barcha" is used the most, being able to equip as many "Dragunity" monsters from the Graveyard as possible to enable multiple Synchro Summons and even Link Summons with multiple copies of Phalanx or Couse. If going second, a player can use "Dragunity Whirlwind", instantly granting a Synchro Summon without having to use a normal summon for "Dux" or "Senatus", while also setting up the Graveyard for later interactions with the tuner summoned by "Whirlwind".

Contrary to their current state, the deck historically had a lack of boss monsters, relying on generic options like "Stardust Dragon", "Red Dragon Archfiend" or "Crystal Wing Synchro Dragon" to grant field presence. A classic way to combine "Dragunity" monsters with some generic options is to Synchro Summon "Dragunity Knight - Gae Dearg", to use its effect to search and then discard "Mist Valley Baby Roc", which special summon itself directly after being discarded, enabling the Synchro Summon of a relatively generic level 8 monster like the aforementioned ones. However, with the release of "Dragunity Knight - Ascalon" and "Dragunity Knight - Areadbhair", the deck gained their own boss cards with abilities that banish opponents' monsters, effective monster negation, and also residual effects when they're destroyed.

"Dragunity Knight - Romulus" and "Dragunity Remus" act as the searchers for the archetype's spell and traps, most importantly "Dragon Ravine", the main consistency engine of the deck. Besides searching for resources, each one also has a second effect that provides ways for more Synchro Summons. The "Dragunity" Tuners also emphasize the use of "Cards of Consonance" as an essential part of the deck, providing draw power while simultaneously setting up the Graveyard for combo plays. Lastly, "Tempest, Dragon Ruler of Storms" is highly recommended to be teched into the deck to search a Dragon and dump a WIND monster, preferably one of the deck's combo tuners. With the plentiful search and draw engines, the "Dragunity" archetype has a very reliable and stable game plan.

Due to the synergy with Dragon, Winged Beast, and WIND monsters in general, the Deck can also be combined with splashable cards like "Blackwing - Zephyros the Elite", "Garuda the Wind Spirit", "Red-Eyes Darkness Metal Dragon" and "Hieratic Seal of the Heavenly Spheres". They are also one of the few archetypes that can benefit from "Windwitch" support, as they are unaffected by the latter's WIND monster restriction. (All "Dragunity" monsters are already WIND monsters). These series of cards are highly complementary to the deck as “Windwitch - Ice Bell” acts as essentially a one-card gateway to "Crystal Wing Synchro Dragon", a powerful monster the "Dragunity" archetype already utilizes.

The high-level "Dragunity" monsters function very differently from the other main deck monsters. "Dragunity Arma Mystletainn" is a combo extender, providing material that facilitates further Synchro Summons and even Xyz Summons, and with "Dragunity Knight - Luin", also unlocks the use of "Ultimaya Tzolkin". If "Romulus" or another Link monster is in the GY, "Mystletainn" can easily facilitate the summon and omni-negate effect of "Borreload Savage Dragon", by using itself with most likely "Phalanx". "Dragunity Arma Gram" is an extra weapon that is typically easy to summon after your initial combo plays, and can also aid link plays. Both Armas have synergy with "Dragunity Glow", (whose graveyard effect allows you to special summon a monster in the S/T zone equipped to a "Dragunity").

Recommended cards[edit]

Dragunity

Weaknesses[edit]

Due to the reliance on "Dux", "Senatus", and the Tuner monsters to be in the Graveyard, hand traps like "Effect Veiler", "Ghost Ogre & Snow Rabbit", "Called by the Grave", "D.D. Crow", as well as removal effects that trigger upon its Summon, such as cards like "Bottomless Trap Hole", can be effective ways to disrupt the strategy. The first weakness was addressed with the release of "Senatus" and "Divine Lance", that can equip "Dragunity" Tuners directly from the Deck.

Also, as with any Graveyard-reliant Deck, the strategy is vulnerable to effects like that of "Dimension Shifter", "Different Dimension Ground" or "Macro Cosmos", all of which can easily paralyze the Deck.

The sequence of Summons also makes them vulnerable to "Nibiru, the Primal Being". However, if the goal of the turn is to Summon "Areadbhair" starting with "Vajrayana/Barcha", or "Crystal Wing Synchro Dragon" with the "Windwitch" engine, its Synchro Summon will be the fifth Summon of the turn, which makes it a good way to protect the Deck against this specific threat.

Trivia[edit]

  • Their archetype symbol is the green emerald for the Dragon monsters, and for the Winged Beast monsters is the green emerald surrounded by a gold outline of wings.
  • As with the "Blackwing" archetype, there is a heavy distinction between the Tuner monsters and the non-Tuner monsters in terms of appearance. Similar to "Blackwings", the non-Tuner monsters are all humanoids in bird outfits with mechanical-like wings, while the Tuner monsters are composed of small, armored dragons (whereas the "Blackwing" Tuner monsters are all small birds).
  • Their "rider and mount" style, as depicted in their "Dragunity Knight" forms, are also adopted by later archetypes, such as "Gusto" and "Ritual Beast" (albeit with different types and mechanics).