Difference between revisions of "Knightmare"
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− | {{ | + | {{Infobox archseries |
− | + | | cut_from_names = true | |
− | | image | + | | image = WorldLegacysNightmare-MADU-EN-VG-artwork.png |
− | | caption = "[[ | + | | caption = "[[Knightmare Goblin]]", "[[Knightmare Gryphon|Gryphon]]", "[[Knightmare Phoenix|Phoenix]]", "[[Knightmare Unicorn|Unicorn]]", and "[[Knightmare Cerberus|Cerberus]]" fighting "[[Beckoned by the World Chalice]]" while "[[Mekk-Knight Avram]]" and "[[World Chalice Guardragon]]" pursue "[[Knightmare Corruptor Iblee]]"; in the artwork of "[[World Legacy's Nightmare]]" |
− | | ja_name = トロイメア | + | | ja_name = トロイメア |
− | | romaji | + | | romaji = Toroimea |
− | | trans | + | | trans = Troymare |
− | | fr_name = Chevalier du Cauchemar | + | | fr_name = Chevalier du Cauchemar |
− | | de_name = Albtraumritter | + | | de_name = Albtraumritter |
− | | it_name = Cavaliere dell'Incubo | + | | it_name = Cavaliere dell'Incubo |
− | | ko_name = | + | | ko_name = 트로이메어 |
− | | | + | | sc_name = 梦魇曲 |
− | | pt_name = Cavaleiro/a do Pesadelo | + | | pt_name = Cavaleiro/a do Pesadelo |
− | | es_name = Caballero de Pesadilla | + | | es_name = Caballero de Pesadilla |
− | | sets | + | | sets = |
* [[Flames of Destruction]] | * [[Flames of Destruction]] | ||
+ | * [[Savage Strike]] | ||
+ | * [[Dark Neostorm]] | ||
+ | | tcg = | ||
+ | * [[OTS Tournament Pack 11]] | ||
+ | * [[2019 Gold Sarcophagus Tin Mega Pack]] | ||
+ | * [[2020 Tin of Lost Memories]] | ||
+ | * [[Magnificent Mavens]] | ||
+ | * [[Battles of Legend: Monstrous Revenge]] | ||
+ | * [[25th Anniversary Rarity Collection]] | ||
+ | | ocg = | ||
+ | * [[Special Pack 20th Anniversary Edition Vol.6]] | ||
+ | * [[LINK VRAINS Pack 3]] | ||
+ | * [[Secret Shiny Box]] | ||
+ | * [[Selection 5]] | ||
+ | * [[Rarity Collection Quarter Century Edition]] | ||
+ | | korea = [[Advanced Event Pack 2019 Vol.1]] | ||
+ | | sc_sets = [[Mega Pack 02]] | ||
+ | | manga = [[Yu-Gi-Oh! OCG Structures]] | ||
}} | }} | ||
+ | "'''Knightmare'''", known as "'''Troymare'''" (トロイメア, ''Toroimea'') in the [[OCG]], is an [[archetype]] that debuted in ''[[Flames of Destruction]]''. The archetype is focused on [[Link Summon]]s and being [[co-linked]], and primarily consists of [[Fiend]] [[Link Monster]]s. | ||
+ | The archetype is related to, and supported by, the "[[World Legacy]]" archetype, and is a part of the "World Legacy" storyline. | ||
+ | == Lore == | ||
+ | {{Main|Master Guide 6 card storylines#The Rematch Against "Iblee"}} | ||
+ | ==Etymology== | ||
+ | The archetype's Japanese name "Troymare" is a portmanteau of "Troy" (referring to "Trojan Horse"), "Nightmare", and "Träumerei" (Japanese: トロイメライ ''Toroimerai''); ''Träumerei'' ("Dreaming") is Movement No. 7 of [[wikipedia:Robert Schumann|Robert Schumann]]'s 1838 work ''[[wikipedia:Kinderszenen|Kinderszenen]]''. | ||
− | + | The archetype's Simplified Chinese name 梦魇曲 literally means "Nightmare Song". | |
+ | The archetype's English name "Knightmare" is a portmanteau of "Knight" and "Nightmare". This refers to the archetype's connections to the "[[Mekk-Knight]]" archetype. | ||
==Design== | ==Design== | ||
− | + | The six "Knightmare" Link Monsters, according to lore, are corrupted versions of "[[Mekk-Knight]]" monsters. They take the form of mythological creatures, their bodies comprised of a combination of a glowing translucent substance and silvery metallic armor with a gold and black design etched into them. Parts of their armoring and bodies also appear to be made out of charred or blackened junk, mostly weapons, that resemble trashed remains of the "Mekk-Knight" monsters' armors, remodelled into resembling the namesake mythologic creatures. | |
− | The " | ||
− | + | Each "Knightmare" has a different color theme and a different [[Attribute]]s, and the ones with the four elemental Attributes have a color scheme that corresponds to that Attribute. The colors of the "Knightmare" monsters each corresponds to 1 "Mekk-Knight" monster within the 7 main "Mekk-Knight" monster lineup, with the notable exception of "[[Mekk-Knight Blue Sky]]". | |
− | The | ||
+ | All "Knightmare" monsters, except "[[Orcust Knightmare]]", also have a musical symbol somewhere on their body. | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | ! | + | ! Knightmare |
− | ! | + | ! "Mekk-Knight" counterpart |
+ | ! Creature | ||
+ | ! Symbol | ||
+ | |- | ||
+ | | [[Knightmare Mermaid|Mermaid]] || [[Mekk-Knight Indigo Eclipse|Indigo Eclipse]] || [[wikipedia:Mermaid|Mermaid]] || [[wikipedia:Fermata|Fermata]] | ||
+ | |- | ||
+ | | [[Knightmare Phoenix|Phoenix]] || [[Mekk-Knight Red Moon|Red Moon]] || [[wikipedia:Phoenix (mythology)|Phoenix]] || [[wikipedia:Coda (music)|Coda]] | ||
|- | |- | ||
− | | [[ | + | | [[Knightmare Goblin|Goblin]] || [[Mekk-Knight Green Horizon|Green Horizon]] || [[wikipedia:Goblin|Goblin]] || Simile |
|- | |- | ||
− | | [[ | + | | [[Knightmare Cerberus|Cerberus]] || [[Mekk-Knight Orange Sunset|Orange Sunset]] || [[wikipedia:Cerberus|Cerberus]] || [[wikipedia:Dal segno|Dal segno]] |
|- | |- | ||
− | | [[ | + | | [[Knightmare Unicorn|Unicorn]] || [[Mekk-Knight Yellow Star|Yellow Star]] || [[wikipedia:Unicorn|Unicorn]] || [[wikipedia:Sustain pedal|Sustain pedal]] |
|- | |- | ||
− | | [[ | + | | [[Knightmare Gryphon|Gryphon]] || [[Mekk-Knight Purple Nightfall|Purple Nightfall]] || [[wikipedia:Griffin|Gryphon]] || [[wikipedia:Time signature|Time signature]] |
+ | |} | ||
+ | The "Knightmare" non-Link Monsters all depict the advanced versions of "[[Lee the World Chalice Fairy]]", the creator of the "Knightmare" Link Monsters and the central antagonist of the "World Legacy" storyline. | ||
+ | |||
+ | {| class="wikitable" style="text-align: center" | ||
+ | ! Knightmare | ||
+ | ! Origin | ||
+ | ! Creature | ||
+ | ! Symbol | ||
|- | |- | ||
− | | [[ | + | | [[Knightmare Corruptor Iblee]] || [[Crowned by the World Chalice]]<br />(corrupted by [[Lee the World Chalice Fairy]]) || [[wikipedia:Iblis|Iblis]] / [[wikipedia:Succubus|Succubus]] || [[wikipedia:Clef|Treble clef]] |
|- | |- | ||
− | | [[ | + | |[[Orcust Knightmare]] || [[Galatea, the Orcust Automaton]] transformed || -- || -- |
|- | |- | ||
− | | [[ | + | | [[Knightmare Incarnation Idlee]] || Orcust Knightmare transformed|| -- || -- |
|} | |} | ||
− | ==Playing | + | ==Playing style== |
− | + | The main goal of this archetype is to build a field with as many co-linked "Knightmare" monsters as possible, to the point of achieving a state of [[Extra Link]]. All "Knightmare" Link Monsters have two effects: | |
− | The main goal of this archetype is to build a field with as many | + | # A [[Trigger Effect]] that can be activated when they are Link Summoned. The effect has a [[cost]] of a 1 card [[discard]], performs a beneficial action, then allows the player to draw 1 card if the monster was [[co-linked]] when it activated this effect. |
− | + | # A [[Continuous Effect]] that either benefit co-linked monsters, or burden those that are not. | |
− | |||
− | |||
− | |||
− | |||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
− | ! | + | ! Knightmare |
! [[Link Arrow]]s | ! [[Link Arrow]]s | ||
! Attribute | ! Attribute | ||
Line 60: | Line 94: | ||
! Continuous Effect | ! Continuous Effect | ||
|- | |- | ||
− | | [[ | + | | [[Knightmare Mermaid|Mermaid]] |
− | | {{Link map|Bottom}} | + | | {{Link map|Bottom-Center}} |
| [[WATER]] [[File:WATER.svg|24px]] | | [[WATER]] [[File:WATER.svg|24px]] | ||
− | | Special Summons a " | + | | Special Summons a "Knightmare" monster from the Main Deck. |
− | | | + | | All monsters lose 1000 ATK/DEF, unless they are co-linked. |
|- | |- | ||
− | | [[ | + | | [[Knightmare Phoenix|Phoenix]] |
− | | {{Link map|Top, Right}} | + | | {{Link map|Top-Center, Middle-Right}} |
| [[FIRE]] [[File:FIRE.svg|24px]] | | [[FIRE]] [[File:FIRE.svg|24px]] | ||
| Destroys an opponent's Spell/Trap Card. | | Destroys an opponent's Spell/Trap Card. | ||
− | | | + | | Friendly co-linked monsters cannot be destroyed by battle. |
|- | |- | ||
− | | [[ | + | | [[Knightmare Goblin|Goblin]] |
− | | {{Link map|Left, Right}} | + | | {{Link map|Middle-Left, Middle-Right}} |
| [[WIND]] [[File:WIND.svg|24px]] | | [[WIND]] [[File:WIND.svg|24px]] | ||
− | | Allows 1 additional Normal Summon to a zone it points to | + | | Allows 1 additional Normal Summon to a zone it points to this turn. |
− | | | + | | Friendly co-linked monsters cannot be targeted by card effects. |
|- | |- | ||
− | | [[ | + | | [[Knightmare Cerberus|Cerberus]] |
− | | {{Link map|Left, Top}} | + | | {{Link map|Middle-Left, Top-Center}} |
| [[EARTH]] [[File:EARTH.svg|24px]] | | [[EARTH]] [[File:EARTH.svg|24px]] | ||
| Destroys an opponent's Special Summoned monster in their Main Monster Zone. | | Destroys an opponent's Special Summoned monster in their Main Monster Zone. | ||
− | | | + | | Friendly co-linked monsters cannot be destroyed by card effects. |
|- | |- | ||
− | | [[ | + | | [[Knightmare Unicorn|Unicorn]] |
− | | {{Link map|Left, Bottom, Right}} | + | | {{Link map|Middle-Left, Bottom-Center, Middle-Right}} |
| [[DARK]] [[File:DARK.svg|24px]] | | [[DARK]] [[File:DARK.svg|24px]] | ||
| Shuffles a card on the field into the Deck. | | Shuffles a card on the field into the Deck. | ||
− | | | + | | In its controller's Draw Phase, they draws cards equal to the number of different co-linked "Knightmare" monsters on the field for their normal draw. |
|- | |- | ||
− | | [[ | + | | [[Knightmare Gryphon|Gryphon]] |
− | | {{Link map|Top, | + | | {{Link map|Middle-Left, Top-Center, Middle-Right, Bottom-Center}} |
| [[LIGHT]] [[File:LIGHT.svg|24px]] | | [[LIGHT]] [[File:LIGHT.svg|24px]] | ||
| Sets a Spell/Trap Card in its controller's Graveyard to their field. | | Sets a Spell/Trap Card in its controller's Graveyard to their field. | ||
− | | Special Summoned monsters cannot activate their effects, unless they are linked. | + | | All Special Summoned monsters cannot activate their effects, unless they are linked. |
|} | |} | ||
+ | Since they do not require Link Materials of specific Type(s) or Attribute(s), any engine capable of swarming the field with monsters with different names may help Link Summon them. Monsters that are already used in Link-oriented strategies, such as "[[Cyberse Gadget]]", "[[Stack Reviver]]", "[[Bitrooper]]", and the "[[Gouki]]" archetypes can be helpful. | ||
+ | |||
+ | A full "Knightmare" board of co-linked and even [[Extra Link]]ed monsters is very formidable and very tough to break, due to the protection and the floodgating continuous effects provided by "Knightmare" Link Monsters. "Knightmare" Main Deck monsters provide further deepens this lockdown; "[[Knightmare Corruptor Iblee]]" is an extender that can Special Summon itself to the opponent's field and preventing the opponent from Special Summoning except by Link Summoning, preventing them from destroying the "Knightmare" board by Special Summoning a "[[Kaiju]]" monster, for example. | ||
+ | |||
+ | Aside from the specific archetypal playstyle, the generic summoning requirements for "Knightmare" monsters lets some of them be used as generic situational tools in many decks. | ||
− | |||
===Recommended cards=== | ===Recommended cards=== | ||
− | |||
{{Decklist|Recommended cards | {{Decklist|Recommended cards | ||
<!--This is not an exact Decklist. Please do not add multiples or staples.--> | <!--This is not an exact Decklist. Please do not add multiples or staples.--> | ||
− | |||
|effect monsters = | |effect monsters = | ||
− | * [[ | + | * [[Knightmare Incarnation Idlee]] |
− | * [[World | + | * [[Orcust Knightmare]] |
+ | * [[Knightmare Corruptor Iblee]] | ||
+ | * [[World Legacy - "World Ark"]] | ||
+ | * [[World Legacy - "World Crown"]] | ||
* [[World Legacy - "World Lance"]] | * [[World Legacy - "World Lance"]] | ||
− | |||
− | |||
− | |||
− | |||
* [[Bitrooper]] | * [[Bitrooper]] | ||
* [[Cyberse Gadget]] | * [[Cyberse Gadget]] | ||
+ | * [[Sea Archiver]] | ||
* [[Stack Reviver]] | * [[Stack Reviver]] | ||
− | + | * [[Trickstar Mandrake]] | |
|tuner monsters = | |tuner monsters = | ||
− | |||
− | |||
− | |||
* [[Mist Valley Baby Roc]] | * [[Mist Valley Baby Roc]] | ||
− | |||
− | |||
|link monsters = | |link monsters = | ||
− | * [[ | + | * [[Knightmare Cerberus]] |
− | * [[ | + | * [[Knightmare Gryphon]] |
− | + | * [[Knightmare Phoenix]] | |
− | * [[ | + | * [[Knightmare Unicorn]] |
− | |||
− | * [[ | ||
* [[Akashic Magician]] | * [[Akashic Magician]] | ||
* [[Binary Sorceress]] | * [[Binary Sorceress]] | ||
− | |||
* [[Tri-Gate Wizard]] | * [[Tri-Gate Wizard]] | ||
− | + | * [[Muckraker From the Underworld]] | |
− | | | + | |fusion monsters = |
− | * | + | * [[World Chalice Guardragon Almarduke]] |
− | + | |normal spells = | |
− | |spells = | + | * [[World Legacy Succession]] |
− | * [[World Legacy | + | * [[Cynet Mining]] |
− | * [[ | ||
* [[Dark World Dealings]] | * [[Dark World Dealings]] | ||
* [[Terraforming]] | * [[Terraforming]] | ||
− | + | |field spells = | |
− | |traps = | + | * [[World Legacy's Nightmare]] |
− | * [[World Legacy | + | |continuous spells = |
− | * [[ | + | * [[World Legacy's Corruption]] |
− | * [[World Legacy | + | |quick-play spells = |
− | * [[ | + | * [[Guardragon Reincarnation]] |
− | * [[ | + | |normal traps = |
+ | * [[World Legacy Cliffhanger]] | ||
+ | * [[World Legacy Struggle]] | ||
+ | * [[World Legacy Trap Globe]] | ||
+ | |counter traps = | ||
+ | * [[World Legacy's Sorrow]] | ||
+ | |continuous traps = | ||
+ | * [[Crusadia Krawler]] | ||
+ | * [[World Legacy Collapse]] | ||
}} | }} | ||
===Official Decklist=== | ===Official Decklist=== | ||
− | + | {{Decklist|Konami's "Knightmare" Deck Recipe<ref>https://ygorganization.com/thetiamatonofyourdreams/</ref> | |
− | {{Decklist|Konami's " | ||
|total m = 25 | |total m = 25 | ||
|effect monsters = | |effect monsters = | ||
− | * [[ | + | * [[Knightmare Corruptor Iblee]] x3 |
* [[Trickstar Mandrake]] x2 | * [[Trickstar Mandrake]] x2 | ||
* [[World Legacy - "World Lance"]] x1 | * [[World Legacy - "World Lance"]] x1 | ||
Line 171: | Line 205: | ||
* [[Cockadoodledoo]] x2 | * [[Cockadoodledoo]] x2 | ||
* [[Blackwing - Gofu the Vague Shadow]] x1 | * [[Blackwing - Gofu the Vague Shadow]] x1 | ||
− | |||
|total me = 14 | |total me = 14 | ||
|link monsters = | |link monsters = | ||
− | * [[ | + | * [[Knightmare Mermaid]] x2 |
− | * [[ | + | * [[Knightmare Goblin]] x2 |
− | * [[ | + | * [[Knightmare Cerberus]] x1 |
− | * [[ | + | * [[Knightmare Phoenix]] x1 |
− | * [[ | + | * [[Knightmare Gryphon]] x1 |
* [[Linkuriboh]] x1 | * [[Linkuriboh]] x1 | ||
* [[Security Dragon]] x1 | * [[Security Dragon]] x1 | ||
− | * [[Crystron | + | * [[Crystron Halqifibrax]] x1 |
* [[Topologic Trisbaena]] x1 | * [[Topologic Trisbaena]] x1 | ||
* [[Summon Sorceress]] x1 | * [[Summon Sorceress]] x1 | ||
Line 188: | Line 221: | ||
|total s = 10 | |total s = 10 | ||
|spells = | |spells = | ||
− | * [[World Legacy | + | * [[World Legacy's Corruption]] x1 |
− | * [[World Legacy | + | * [[World Legacy Succession]] x2 |
− | * [[World Legacy Nightmare]] x1 | + | * [[World Legacy's Nightmare]] x1 |
* [[World Legacy Scars]] x1 | * [[World Legacy Scars]] x1 | ||
* [[Soul Charge]] x1 | * [[Soul Charge]] x1 | ||
Line 198: | Line 231: | ||
|total t = 7 | |total t = 7 | ||
|traps = | |traps = | ||
− | * [[World Legacy | + | * [[World Legacy Awakens]] x1 |
− | * [[ | + | * [[World Legacy Struggle]] x1 |
− | * [[World Legacy | + | * [[World Legacy's Sorrow]] x1 |
* [[World Legacy's Secret]] x2 | * [[World Legacy's Secret]] x2 | ||
* [[World Legacy Trap Globe]] x1 | * [[World Legacy Trap Globe]] x1 | ||
Line 206: | Line 239: | ||
}} | }} | ||
− | == Weaknesses == | + | ===Weaknesses=== |
− | + | * Due to the need of Special Summoning many monsters to the field in order to achieve an Extra Link, or at least having 3 or 4 "Knightmare" monsters co-linked to each other, the Deck may have disadvantage with cards like "[[Summon Limit]]", "[[Nibiru, the Primal Being]]", "[[Vanity's Fiend]]", etc. | |
− | + | * Also, the "Knightmare" player must [[Overextending|control many monsters at once]] for the strategy to work at its full potential, which may render the Deck vulnerable to mass-removal cards, especially "[[Evenly Matched]]", that ignores all blanket protections provided by the "Knightmare" co-linked monsters, as it neither targets nor destroys. | |
− | + | * Even if "Knightmare Corruptor Iblee" is on the opponent's field, preventing a "Kaiju" monster from disrupting the string of co-linked monsters, "[[The Winged Dragon of Ra - Sphere Mode]]" can make a much more huge impact, by removing 3 of them at once. | |
− | * Due to the need of Special Summoning many monsters | + | *With "Knightmare Goblin" and "Knightmare Mermaid" being Forbidden, performing Co-Linked and Extra Link states have become rather difficult to accomplish. With Master Rules (April 1, 2020 revision) being in effect, the Extra Link does not affect your opponent as much, unless they utilize Pendulum or Link-focused strategies. |
− | |||
− | * Also, the " | ||
− | |||
− | * Even if " | ||
== Trivia == | == Trivia == | ||
− | + | * The "Knightmare" Link Monsters wear armors which bear similarities with a "[[Mekk-Knight]]" of the same color: | |
− | * The " | + | ** "Knightmare Mermaid" has a ring attached to its tail which is the same as the ring on the body of "[[Mekk-Knight Indigo Eclipse]]". |
− | ** " | + | ** "Knightmare Goblin" has waist plate which is similar to the waist armor of "[[Mekk-Knight Green Horizon]]". |
− | ** " | + | ** "Knightmare Gryphon" has a spiky armor attached on its shoulders which is similar to the spike from the helmet of "[[Mekk-Knight Purple Nightfall]]". |
− | ** " | + | ** "Knightmare Unicorn" has wing-like armor in the similar fashion to "[[Mekk-Knight Yellow Star]]". |
− | ** " | + | ** "Knightmare Phoenix" has a helmet which is similar to "[[Mekk-Knight Red Moon]]". |
− | ** " | + | ** "Knightmare Cerebeus" has a jewel in the center which is similar to "[[Mekk-Knight Orange Sunset]]". |
− | ** " | ||
==References== | ==References== | ||
<references/> | <references/> | ||
− | |||
{{Archseries navbox}} | {{Archseries navbox}} | ||
− | + | {{Archseries navbox (OCG Structures)}} | |
− | {{ | + | {{World Legacy}} |
− | [[Category: | + | [[Category:TCG and OCG archetypes]] |
Latest revision as of 23:17, 26 October 2023
"Knightmare", known as "Troymare" (トロイメア, Toroimea) in the OCG, is an archetype that debuted in Flames of Destruction. The archetype is focused on Link Summons and being co-linked, and primarily consists of Fiend Link Monsters. The archetype is related to, and supported by, the "World Legacy" archetype, and is a part of the "World Legacy" storyline.
Contents
Lore[edit]
Etymology[edit]
The archetype's Japanese name "Troymare" is a portmanteau of "Troy" (referring to "Trojan Horse"), "Nightmare", and "Träumerei" (Japanese: トロイメライ Toroimerai); Träumerei ("Dreaming") is Movement No. 7 of Robert Schumann's 1838 work Kinderszenen.
The archetype's Simplified Chinese name 梦魇曲 literally means "Nightmare Song".
The archetype's English name "Knightmare" is a portmanteau of "Knight" and "Nightmare". This refers to the archetype's connections to the "Mekk-Knight" archetype.
Design[edit]
The six "Knightmare" Link Monsters, according to lore, are corrupted versions of "Mekk-Knight" monsters. They take the form of mythological creatures, their bodies comprised of a combination of a glowing translucent substance and silvery metallic armor with a gold and black design etched into them. Parts of their armoring and bodies also appear to be made out of charred or blackened junk, mostly weapons, that resemble trashed remains of the "Mekk-Knight" monsters' armors, remodelled into resembling the namesake mythologic creatures.
Each "Knightmare" has a different color theme and a different Attributes, and the ones with the four elemental Attributes have a color scheme that corresponds to that Attribute. The colors of the "Knightmare" monsters each corresponds to 1 "Mekk-Knight" monster within the 7 main "Mekk-Knight" monster lineup, with the notable exception of "Mekk-Knight Blue Sky".
All "Knightmare" monsters, except "Orcust Knightmare", also have a musical symbol somewhere on their body.
Knightmare | "Mekk-Knight" counterpart | Creature | Symbol |
---|---|---|---|
Mermaid | Indigo Eclipse | Mermaid | Fermata |
Phoenix | Red Moon | Phoenix | Coda |
Goblin | Green Horizon | Goblin | Simile |
Cerberus | Orange Sunset | Cerberus | Dal segno |
Unicorn | Yellow Star | Unicorn | Sustain pedal |
Gryphon | Purple Nightfall | Gryphon | Time signature |
The "Knightmare" non-Link Monsters all depict the advanced versions of "Lee the World Chalice Fairy", the creator of the "Knightmare" Link Monsters and the central antagonist of the "World Legacy" storyline.
Knightmare | Origin | Creature | Symbol |
---|---|---|---|
Knightmare Corruptor Iblee | Crowned by the World Chalice (corrupted by Lee the World Chalice Fairy) |
Iblis / Succubus | Treble clef |
Orcust Knightmare | Galatea, the Orcust Automaton transformed | -- | -- |
Knightmare Incarnation Idlee | Orcust Knightmare transformed | -- | -- |
Playing style[edit]
The main goal of this archetype is to build a field with as many co-linked "Knightmare" monsters as possible, to the point of achieving a state of Extra Link. All "Knightmare" Link Monsters have two effects:
- A Trigger Effect that can be activated when they are Link Summoned. The effect has a cost of a 1 card discard, performs a beneficial action, then allows the player to draw 1 card if the monster was co-linked when it activated this effect.
- A Continuous Effect that either benefit co-linked monsters, or burden those that are not.
Knightmare | Link Arrows | Attribute | Trigger Effect upon being Link Summoned | Continuous Effect |
---|---|---|---|---|
Mermaid | WATER | Special Summons a "Knightmare" monster from the Main Deck. | All monsters lose 1000 ATK/DEF, unless they are co-linked. | |
Phoenix | FIRE | Destroys an opponent's Spell/Trap Card. | Friendly co-linked monsters cannot be destroyed by battle. | |
Goblin | WIND | Allows 1 additional Normal Summon to a zone it points to this turn. | Friendly co-linked monsters cannot be targeted by card effects. | |
Cerberus | EARTH | Destroys an opponent's Special Summoned monster in their Main Monster Zone. | Friendly co-linked monsters cannot be destroyed by card effects. | |
Unicorn | DARK | Shuffles a card on the field into the Deck. | In its controller's Draw Phase, they draws cards equal to the number of different co-linked "Knightmare" monsters on the field for their normal draw. | |
Gryphon | LIGHT | Sets a Spell/Trap Card in its controller's Graveyard to their field. | All Special Summoned monsters cannot activate their effects, unless they are linked. |
Since they do not require Link Materials of specific Type(s) or Attribute(s), any engine capable of swarming the field with monsters with different names may help Link Summon them. Monsters that are already used in Link-oriented strategies, such as "Cyberse Gadget", "Stack Reviver", "Bitrooper", and the "Gouki" archetypes can be helpful.
A full "Knightmare" board of co-linked and even Extra Linked monsters is very formidable and very tough to break, due to the protection and the floodgating continuous effects provided by "Knightmare" Link Monsters. "Knightmare" Main Deck monsters provide further deepens this lockdown; "Knightmare Corruptor Iblee" is an extender that can Special Summon itself to the opponent's field and preventing the opponent from Special Summoning except by Link Summoning, preventing them from destroying the "Knightmare" board by Special Summoning a "Kaiju" monster, for example.
Aside from the specific archetypal playstyle, the generic summoning requirements for "Knightmare" monsters lets some of them be used as generic situational tools in many decks.
Recommended cards[edit]
Official Decklist[edit]
Konami's "Knightmare" Deck Recipe
| ||
---|---|---|
|
Weaknesses[edit]
- Due to the need of Special Summoning many monsters to the field in order to achieve an Extra Link, or at least having 3 or 4 "Knightmare" monsters co-linked to each other, the Deck may have disadvantage with cards like "Summon Limit", "Nibiru, the Primal Being", "Vanity's Fiend", etc.
- Also, the "Knightmare" player must control many monsters at once for the strategy to work at its full potential, which may render the Deck vulnerable to mass-removal cards, especially "Evenly Matched", that ignores all blanket protections provided by the "Knightmare" co-linked monsters, as it neither targets nor destroys.
- Even if "Knightmare Corruptor Iblee" is on the opponent's field, preventing a "Kaiju" monster from disrupting the string of co-linked monsters, "The Winged Dragon of Ra - Sphere Mode" can make a much more huge impact, by removing 3 of them at once.
- With "Knightmare Goblin" and "Knightmare Mermaid" being Forbidden, performing Co-Linked and Extra Link states have become rather difficult to accomplish. With Master Rules (April 1, 2020 revision) being in effect, the Extra Link does not affect your opponent as much, unless they utilize Pendulum or Link-focused strategies.
Trivia[edit]
- The "Knightmare" Link Monsters wear armors which bear similarities with a "Mekk-Knight" of the same color:
- "Knightmare Mermaid" has a ring attached to its tail which is the same as the ring on the body of "Mekk-Knight Indigo Eclipse".
- "Knightmare Goblin" has waist plate which is similar to the waist armor of "Mekk-Knight Green Horizon".
- "Knightmare Gryphon" has a spiky armor attached on its shoulders which is similar to the spike from the helmet of "Mekk-Knight Purple Nightfall".
- "Knightmare Unicorn" has wing-like armor in the similar fashion to "Mekk-Knight Yellow Star".
- "Knightmare Phoenix" has a helmet which is similar to "Mekk-Knight Red Moon".
- "Knightmare Cerebeus" has a jewel in the center which is similar to "Mekk-Knight Orange Sunset".