Difference between revisions of "Koa'ki Meiru"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
+
{{Infobox archseries
| image name          =  
+
| cut_from_names = true
| image size          =  
+
| image         = IronCoreofKoakiMeiru-MADU-EN-VG-artwork.png
| image caption        =  
+
| ja_name        = コアキメイル
}}
+
| caption        = "[[Iron Core of Koa'ki Meiru]]"
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
+
| romaji        = Koakimeiru
| kanji                = コアキメイル
+
| trans          = Core Chimail
| japanese            =  
+
| fr_name        = Koa'ki Meiru
| furigana            =  
+
| de_name        = Koa'ki Meiru
| romaji              = Koakimeiru
+
| it_name        = Koa'ki Meiru
| japanese translated  =  
+
| ko_name        = 코아키메일
| english              = Koa'ki Meiru
+
| ko_romanized  = Koakimeil
}}
+
| ko_trans      = Koa Chimail
{{Infobox/Yu-Gi-Oh!/Archetype/List
+
| pt_name        = Koa'ki Meiru
| sets                 =
+
| es_name        = Koa'ki Meiru
 +
| sets           =
 
* [[Raging Battle]]
 
* [[Raging Battle]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
* [[V-Jump Magazine Promotional Cards]]
+
* [[Stardust Overdrive]]
| anime                =  
+
* [[Absolute Powerforce]]
| manga               =  
+
* [[The Shining Darkness]]
| list                = List of "Koa'ki Meiru" monsters
+
* [[Starstrike Blast]]
| support list        = List of "Koa'ki Meiru" Support Cards
+
* [[Primal Origin]]
 +
* [[Secrets of Eternity]]
 +
* [[Rise of the Duelist]]
 +
| tcg            =
 +
* [[Duelist Pack Collection Tin 2009]]
 +
* [[Stardust Overdrive Sneak Peek Participation Card]]
 +
* [[Turbo Pack: Booster Two]]
 +
* [[Turbo Pack: Booster Three]]
 +
* [[Battle Pack 3: Monster League]]
 +
* [[Secret Slayers]]
 +
* [[Battles of Legend: Armageddon]]
 +
* [[Battles of Legend: Crystal Revenge]]
 +
| ocg            =
 +
* [[V Jump June 2009 promotional card]]
 +
* [[Extra Pack Volume 3]]
 +
* [[Extra Pack Volume 4]]
 +
* [[Duelist Edition Volume 3]]
 +
* [[Duelist Edition Volume 4]]
 +
* [[Tournament Pack 2020 Vol.2]]
 +
| korea          =
 +
* [[Premium Pack Vol.5]]
 +
* [[Advanced Event Pack 2019 Vol.1]]
 +
| manga         = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 +
}}
 +
"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[archetype]] debuted in ''[[Raging Battle]]''.
 +
==Lore==
 +
{{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}
 +
According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.
 +
==Etymology==
 +
"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").
 +
==Design==
 +
The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.
 +
==Playing style==
 +
"Koa'ki Meiru" is a [[stun]]/[[control]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".
 +
Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).
 +
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 +
|+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}
 +
! rowspan = 2 | Koa'ki Meiru
 +
! rowspan = 2 | Level
 +
! rowspan = 2 | Attribute
 +
! rowspan = 2 | Type
 +
! colspan = 2 | Maintenance Cost
 +
|-
 +
! Option 1
 +
! Option 2
 +
|-
 +
| [[Koa'ki Meiru Maximus|Maximus]] || 8 || WIND || Dragon
 +
| rowspan = 20 | Send 1 "Iron Core"
 +
| Send 1 "Koa'ki Meiru" monster
 +
|-
 +
| [[Koa'ki Meiru Valafar|Valafar]] || 8 || FIRE || Fiend
 +
| —
 +
|-
 +
| [[Koa'ki Meiru Rooklord|Rooklord]] || 7 || EARTH || Warrior
 +
| Reveal 1 Warrior monster
 +
|-
 +
| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie
 +
| Reveal 1 Zombie monster
 +
|-
 +
| [[Koa'ki Meiru Powerhand|Powerhand]] || 4 || EARTH || Machine
 +
| Reveal 1 Normal Trap
 +
|-
 +
| [[Koa'ki Meiru Urnight|Urnight]] || 4 || EARTH || Beast-Warrior
 +
| Reveal 1 Beast-Warrior monster
 +
|-
 +
| [[Koa'ki Meiru Bergzak|Bergzak]] || 4 || EARTH || Warrior
 +
| Reveal 1 Warrior monster
 +
|-
 +
| [[Koa'ki Meiru Drago|Drago]] || 4 || WIND || Dragon
 +
| Reveal 1 Dragon monster
 +
|-
 +
| [[Koa'ki Meiru Beetle|Beetle]] || 4 || EARTH || Insect
 +
| Reveal 1 Insect monster
 +
|-
 +
| [[Koa'ki Meiru Crusader|Crusader]] || 4 || EARTH || Beast-Warrior
 +
| Reveal 1 Beast-Warrior monster
 +
|-
 +
| [[Koa'ki Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant
 +
| Reveal 1 Plant monster
 +
|-
 +
| [[Koa'ki Meiru Overload|Overload]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Guardian|Guardian]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Wall|Wall]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Ice|Ice]] || 4 || WATER || Aqua
 +
| Reveal 1 Continuous Spell
 +
|-
 +
| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent
 +
| Reveal 1 WATER monster
 +
|-
 +
| [[Koa'ki Meiru War Arms|War Arms]] || 4 || EARTH || Warrior
 +
| Reveal 1 Warrior monster
 +
|-
 +
| [[Koa'ki Meiru Doom|Doom]] || 3 || WIND || Fiend
 +
| Reveal 1 Fiend monster
 +
|-
 +
| [[Koa'ki Meiru Speeder|Speeder]] || 3 || WIND || Machine
 +
| Reveal 1 Machine monster
 +
|}
 +
A small number of "Koa'ki Meiru" monsters do not have maintenance costs.
 +
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 +
|+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}
 +
! Koa'ki Meiru
 +
! Level
 +
! Attribute
 +
! Type
 +
|-
 +
| [[Koa'ki Meiru Prototype|Prototype]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast
 +
|-
 +
| [[Koa'ki Meiru Supplier|Supplier]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua
 +
|}
 +
In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru Drago|Drago]]" and "[[Koa'ki Meiru Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).
 +
Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]", "[[Koa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves.
 +
"Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Rock]] support; they form a part of the popular "[[Rock Stun]]" Deck.
 +
The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]]" and "[[Koa'ki Meiru Doom]]", the card-destroying "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]]".
 +
While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core Transport Unit]]"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.
 +
===Recommended cards===
 +
{{Decklist|Deck
 +
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 +
|effect monsters =
 +
* [[Koa'ki Meiru Bergzak]]
 +
* [[Koa'ki Meiru Guardian]]
 +
* [[Koa'ki Meiru Overload]]
 +
* [[Koa'ki Meiru Sandman]]
 +
* [[Koa'ki Meiru Supplier]]
 +
* [[Koa'ki Meiru Urnight]]
 +
* [[Koa'ki Meiru Wall]]
 +
* [[Gigantes]]
 +
|xyz monsters =
 +
* [[Brotherhood of the Fire Fist - Tiger King]]
 +
|link monsters =
 +
* [[Fire Fighting Daruma Doll]]
 +
* [[Isolde, Two Tales of the Noble Knights]]
 +
* [[Missus Radiant]]
 +
|normal spells =
 +
* [[Iron Core of Koa'ki Meiru]]
 +
* [[Diamond Core of Koa'ki Meiru]]
 +
* [[Core Compression]]
 +
* [[Reinforcement of the Army]]
 +
|continuous spells =
 +
* [[Fire Formation - Tenki]]
 +
* [[Fire Formation - Tensu]]
 +
|normal traps =
 +
* [[Reckoned Power]]
 +
|counter traps =
 +
* [[Iron Core Luster]]
 +
|continuous traps =
 +
* [[Anti-Spell Fragrance]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
 
  
'''Koa'ki Meiru''', sometimes romanized as '''Core Chimair''' are a series of monsters from [[Raging Battle]] and [[Ancient Prophecy]].
+
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===
 
+
{{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル
Most effects of these cards are targeted to send "[[Iron Core of Koa'ki Meiru]] "or revealing a card in your hand (Except for "[[Koa'ki Meiru Valafar]]" who doesn't give a revealing option). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed.
+
<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->
 
+
| effect monsters =
All of the "Koa'ki Meiru" have the same mark on some part of their body or on a weapon they have.
+
* [[Gogogo Golem - Golden Form]]
 
+
* [[Gogogo Golem]] x2
==Playing Style==
+
* [[Gogogo Giant]] x3
The main strategy of the "Koa'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Koa'ki Meiru Drago]]'s" effect was designed specially to oppose "[[Lightsworns|Lightsworn]], [[Dark Armed Return]], and "[[Blackwings|Blackwing]]" Decks for their [[Swarm]]ing capabilities. In addition, several low-level Koa'ki Meiru monsters have ATKs that are considered extraordinarily high for a monster of it's level (there are 4 monsters with 1900 atk and 2 monsters with 2000 or more atk, all at level 4), as well has having a beneficial effect (if not counting the revealing part), thus they can play semi-beatdown as well.
+
* [[Koa'ki Meiru Wall]] x3
 
+
* [[Koa'ki Meiru Guardian]]
An effective way to utilize their capabilities without having to discard a "[[Iron Core of Koa'ki Meiru]]" every round, is to place a second copy of each "Koa'ki Meiru" monster you utilize. Since each of the weaker "Koa'ki Meiru's" merely requires you to reveal a monster of their [[Type]] simply revealing the same monster turn after turn will make you capable of continuous use of your "Koa'ki Meiru" monsters on the field. And with "[[Iron Core of Koa'ki Meiru]]" you're able to switch out for a new "Koa'ki Meiru" the very next turn, if your monster is destroyed.
+
* [[Koa'ki Meiru Sandman]] x3
 
+
* [[Fossil Dyna Pachycephalo]] x2
==Weaknesses==
+
* [[Block Golem]] x3
Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple [[Koa'ki Meiru]] monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed)
+
* [[Neo-Spacian Grand Mole]] x2
 
+
* [[Card Trooper]] x2
{{ArchetypeNavbox}}
+
|xyz monsters =
[[Category:Archetype]]
+
* [[Gagaga Cowboy]] x2
 +
* [[Kachi Kochi Dragon]]
 +
* [[Diamond Dire Wolf]] x2
 +
* [[Gem-Knight Pearl]] x2
 +
* [[Number 106: Giant Hand]] x2
 +
* [[Fairy King Albverdich]]
 +
* [[Tin Archduke]]
 +
* [[Soul of Silvermountain]]
 +
| spells =
 +
* [[Monster Reborn]]
 +
* [[Dark Hole]]
 +
* [[Heavy Storm]]
 +
* [[Mystical Space Typhoon]]
 +
* [[Foolish Burial]]
 +
* [[Pot of Duality]] x2
 +
* [[Forbidden Lance]] x2
 +
| traps =
 +
* [[Compulsory Evacuation Device]] x2
 +
* [[Torrential Tribute]] x2
 +
* [[Gozen Match]] x2
 +
* [[Call of the Haunted]] x2
 +
* [[Solemn Warning]]
 +
}}
 +
===Weaknesses===
 +
* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
 +
* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
 +
** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
 +
* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.
 +
* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.
 +
{{Archseries navbox}}
 +
{{Archseries navbox (Duel Links)}}
 +
[[Category:TCG and OCG archetypes]]

Latest revision as of 21:34, 22 January 2024

Koa'ki Meiru
"Iron Core of Koa'ki Meiru"
Japanese
  • コアキメイル
  • Koakimeiru (romanized)
  • Core Chimail (translated)
French
  • Koa'ki Meiru
German
  • Koa'ki Meiru
Italian
  • Koa'ki Meiru
Korean
  • 코아키메일
  • Koakimeil (romanized)
  • Koa Chimail (translated)
Portuguese
  • Koa'ki Meiru
Spanish
  • Koa'ki Meiru
Sets
TCG
OCG
Korean
Manga appearances
Lists

"Koa'ki Meiru", Japanese for "Core Chimail" (コアキメイル Koakimeiru), is an archetype debuted in Raging Battle.

Lore[edit]

According to "Iron Core Specimen Lab", "Kozaky" and "Magical Scientist" experimented and created the "Koa'ki Meiru" Monsters.

Etymology[edit]

"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").

Design[edit]

The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.

Playing style[edit]

"Koa'ki Meiru" is a stun/control Deck revolving around fulfilling its monsters' maintenance costs in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "Iron Core of Koa'ki Meiru". Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's End Phases, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).

Koa'ki Meiru Monsters & Maintenance Costs
Koa'ki Meiru Level Attribute Type Maintenance Cost
Option 1 Option 2
Maximus 8 WIND Dragon Send 1 "Iron Core" Send 1 "Koa'ki Meiru" monster
Valafar 8 FIRE Fiend
Rooklord 7 EARTH Warrior Reveal 1 Warrior monster
Ghoulungulate 5 EARTH Zombie Reveal 1 Zombie monster
Powerhand 4 EARTH Machine Reveal 1 Normal Trap
Urnight 4 EARTH Beast-Warrior Reveal 1 Beast-Warrior monster
Bergzak 4 EARTH Warrior Reveal 1 Warrior monster
Drago 4 WIND Dragon Reveal 1 Dragon monster
Beetle 4 EARTH Insect Reveal 1 Insect monster
Crusader 4 EARTH Beast-Warrior Reveal 1 Beast-Warrior monster
Gravirose 4 FIRE Plant Reveal 1 Plant monster
Overload 4 EARTH Rock Reveal 1 Rock monster
Guardian 4 EARTH Rock Reveal 1 Rock monster
Sandman 4 EARTH Rock Reveal 1 Rock monster
Wall 4 EARTH Rock Reveal 1 Rock monster
Ice 4 WATER Aqua Reveal 1 Continuous Spell
Sea Panther 4 WATER Sea Serpent Reveal 1 WATER monster
War Arms 4 EARTH Warrior Reveal 1 Warrior monster
Doom 3 WIND Fiend Reveal 1 Fiend monster
Speeder 3 WIND Machine Reveal 1 Machine monster

A small number of "Koa'ki Meiru" monsters do not have maintenance costs.

Koa'ki Meiru Monsters w/o Maintenance Costs
Koa'ki Meiru Level Attribute Type
Prototype 4 EARTH Rock
Tornado 4 WIND Winged Beast
Supplier 4 EARTH Rock
Boulder 4 EARTH Rock
Hydro Barrier 3 WATER Aqua

In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "Drago" and "Doom") have effects focused on countering LIGHT and DARK monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks). Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("Overload", "Guardian", "Sandman", "Wall") also form a thematic sub-series with a single effect pattern: each of them can negate an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves. "Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with Rock support; they form a part of the popular "Rock Stun" Deck. The Deck's main searchers are "Diamond Core of Koa'ki Meiru", "Koa'ki Meiru Urnight", and "Koa'ki Meiru Supplier". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "Koa'ki Meiru Drago" and "Koa'ki Meiru Doom", the card-destroying "Koa'ki Meiru Ice" and "Koa'ki Meiru Tornado", and the mass effect negation of "Koa'ki Meiru Hydro Barrier". While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "Core Transport Unit"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "Adamancipator" monsters.

Recommended cards[edit]

From "Gogogo" & "Dododo" Deck recipes sample[edit]

Weaknesses[edit]

  • The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
  • A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
    • Additionally, cards such as "Respect Play" or "Ceremonial Bell" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
  • "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "Card Destruction", "Mind Crush", "D.D. Designator" and "Trap Dustshoot" can completely disrupt the player's strategy.
  • Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "Solemn Warning", "Solemn Judgment", "Archlord Kristya", "Vanity's Fiend" or "Vanity's Emptiness" are all effective against the deck.