Difference between revisions of "Koa'ki Meiru"

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{{Infobox archetype
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{{Infobox archseries
| image = IronCoreofKoakiMeiru-TF04-JP-VG.png
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| cut_from_names = true
| ja_name = コアキメイル
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| image         = IronCoreofKoakiMeiru-MADU-EN-VG-artwork.png
| caption = "[[Iron Core of Koa'ki Meiru]]"
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| ja_name       = コアキメイル
| romaji = Koakimeiru
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| caption       = "[[Iron Core of Koa'ki Meiru]]"
| trans = Core Chimail
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| romaji         = Koakimeiru
| fr_name = Koa'ki Meiru
+
| trans         = Core Chimail
| de_name = Koa'ki Meiru
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| fr_name       = Koa'ki Meiru
| it_name = Koa'ki Meiru
+
| de_name       = Koa'ki Meiru
| ko_name = 코아키메일
+
| it_name       = Koa'ki Meiru
| ko_romanized = Koakimeil
+
| ko_name       = 코아키메일
|ko_trans=Core Chimail
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| ko_romanized   = Koakimeil
| pt_name = Koa'ki Meiru
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| ko_trans       = Koa Chimail
| es_name = Koa'ki Meiru
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| pt_name       = Koa'ki Meiru
| sets                 =
+
| es_name       = Koa'ki Meiru
 +
| sets           =
 
* [[Raging Battle]]
 
* [[Raging Battle]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
Line 20: Line 21:
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
 
* [[Starstrike Blast]]
 
* [[Starstrike Blast]]
* [[V Jump promotional cards]]
 
* [[Extra Pack Volume 4]]
 
 
* [[Primal Origin]]
 
* [[Primal Origin]]
 
* [[Secrets of Eternity]]
 
* [[Secrets of Eternity]]
 +
* [[Rise of the Duelist]]
 +
| tcg            =
 +
* [[Duelist Pack Collection Tin 2009]]
 +
* [[Stardust Overdrive Sneak Peek Participation Card]]
 +
* [[Turbo Pack: Booster Two]]
 +
* [[Turbo Pack: Booster Three]]
 +
* [[Battle Pack 3: Monster League]]
 +
* [[Secret Slayers]]
 +
* [[Battles of Legend: Armageddon]]
 +
* [[Battles of Legend: Crystal Revenge]]
 +
| ocg            =
 +
* [[V Jump June 2009 promotional card]]
 +
* [[Extra Pack Volume 3]]
 +
* [[Extra Pack Volume 4]]
 +
* [[Duelist Edition Volume 3]]
 +
* [[Duelist Edition Volume 4]]
 +
* [[Tournament Pack 2020 Vol.2]]
 +
| korea          =
 +
* [[Premium Pack Vol.5]]
 +
* [[Advanced Event Pack 2019 Vol.1]]
 +
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
}}
 
}}
 
+
"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[archetype]] debuted in ''[[Raging Battle]]''.
"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), a combination of the words "Core", "Chimera" and "Mail"), sometimes romanized as "'''Core Chimair'''" (a combination of the words "Core" and "Chimera,") is an [[archetype]] of cards primary from ''[[Raging Battle]]'', ''[[Ancient Prophecy]]'', ''[[Stardust Overdrive]]'', ''[[Absolute Powerforce]]'' and ''[[The Shining Darkness]]''. This archetype receive more [[Anti-Meta]] and support cards  in later sets ''[[Starstrike Blast]]'', ''[[Primal Origin]]'' and ''[[Secrets of Eternity]]''.
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==Lore==
 
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{{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}
The majority of their effects center around manipulating the "[[Iron Core of Koa'ki Meiru]]" or [[reveal]]ing one in your hand to activate an effect. Almost all of the monsters require a maintenance cost in the form of sending an Iron Core to the grave or revealing a monster of the same type. There are exceptions, such as that of "[[Koa'ki Meiru Powerhand]]", where you must reveal a [[Normal Trap Card]], or "[[Koa'ki Meiru Valafar]]" where you have to send an "Iron Core of Koa'Ki Meiru" and cannot reveal any card in your hand instead. Another is "[[Koa'ki Meiru Ice]]", where a [[Continuous Spell Card]] is revealed.
 
 
 
"Koa'ki Meiru" are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] Attribute monsters, rendering them immune to their own control-based effects, which often affect [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many "Koa'ki Meiru" and related cards' artwork uses yellow, orange, and red, except for "[[Koa'ki Meiru Ghoulungulate]]".
 
 
 
 
According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.
 
According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.
 
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==Etymology==
==Playing Style==
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"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").
The theme was initially designed to bring down the dominating Decks of over 2 banlists and therefore centered around heavy control elements. Seeing as the meta was ''completely'' dominated by LIGHT and DARK Decks, effects specifically targeted both Attributes therefore bringing about a specific "Meta", "Anti-Meta" theme. Because of their high [[ATK]], 11 Level 4 monsters from 1900 ATK, topping out at 3000 ("Koa'ki Meiru Valafar" and "[[Koa'ki Meiru Maximus]]"), and the nature of the new support, the theme has taken a more aggressive approach with powerful beatdown elements, namely "[[Koa'ki Meiru Rooklord]]" and "[[Koa'ki Meiru Urnight]]".
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==Design==
 
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The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.
Generally speaking, there are two ways to use "Koa'ki Meiru" cards. The most obvious is simply to use a dedicated Deck; the other way is to use individual the "Koa'ki Meiru" monsters as a supplement to Type specific Decks of their type, giving an "Anti-Meta" controlling aspect to it as well as being able to maintain it through the alternative maintenance cost; for example, using "[[Koa'ki Meiru Drago]]" in a "[[Dragon]]" type Deck as seen in "[[Disaster Dragon]]" builds.
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==Playing style==
 
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"Koa'ki Meiru" is a [[stun]]/[[control]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".
In order to run a dedicated "[[Koa'ki Meiru |Koa'ki Meiru]]" Deck, no matter the style, you'll need multiple ways to retrieve the "Iron Core of Koa'ki Meiru" from your Deck and Graveyard. Good cards for this include "[[Koa'ki Meiru Boulder]]", "[[Koa'ki Meiru Crusader]]", "[[Diamond Core of Koa'Ki Meiru|Diamond Core of Koa'ki Meiru]]"and "[[Core Transport Unit]]". "[[Iron Core Immediate Disposal]]" is also nice mid game after building up resources in your hand. Cards that help thin the deck or dump the "Core" into the Graveyard help make the deck faster and more consistent. You must also be wary of keeping more on field than you can maintain. Your field should max out at 2 "Koa'ki Meiru's" requiring maintenance with multiple "Cores" in play as well as an alternative cost ready in hand. With this in mind it would be wise to play multiple cards of the same Type, making your field easier to maintain. However, with the release of [[Xyz Monster]]s, you can simply overlay any "Koa'ki Meiru" Monsters that you may not have a maintenance for.
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Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).
 
+
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
Beatdown uses a different lineup, using a minimum of control but only the best in the form of "Koa'ki Meiru Rooklord" and "[[Koa'ki Meiru Drago]]". The main attackers are "[[Koa'ki Meiru Bergzak]]", "[[Koa'ki Meiru Powerhand]]" and "[[Koa'ki Meiru Rooklord]]". With the addition of "Koa'ki Meiru Urnight" from ''[[Absolute Powerforce]]'', you gain a swarm/toolbox element. "[[Koa'ki Meiru Ghoulungulate]]" is nice protection but your tribute fodder is best used on "Rooklord". Spell/Trap protection is a better option.
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|+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}
 
+
! rowspan = 2 | Koa'ki Meiru
You can also play an "RFG Koa'ki Meiru" Deck. "Ghoulungulate" can protect your monsters while setting you up for "[[Return from the Different Dimension]]". Self-Milling elements are recommended to load your grave. The set up takes time so you can use "[[Royal Oppression]]" as you aren't in a rush. "[[Cyber Valley]]" is also a great asset to the Deck.
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! rowspan = 2 | Level
 
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! rowspan = 2 | Attribute
==Weaknesses==
+
! rowspan = 2 | Type
Because "Iron Core of Koa'ki Meiru" may often be in the Graveyard it is vulnerable to cards that can banish it such as "[[Gladiator Beast Retiari]]" and "[[Macro Cosmos]]". Also, having multiple "Koa'ki Meiru" monsters on the field at once can be extremely dangerous as each one would require you to reveal a card or discard a card from your hand at the End Phase, leaving your hand and field advantage very hard to maintain unless multiple copies are used (for example, 3 "Koa'ki Meiru Powerhands" only require 1 Normal Trap Card revealed). A good way to avoid problems with this is to keep a duplicate of the specific monsters in your hand-usually, "Koa'ki Meiru" Monsters require you to reveal a monster of the same type so you can reveal a duplicate or another "Koa'ki Meiru" of the same type. "Koa'ki Meiru" monsters are very reliant on the hand and so cards like "[[Card Destruction]]", "[[Mind Crush]]", or "[[D.D. Designator]]" can completely disrupt the player's strategy and cards like "[[Trap Dustshoot]]" or even "[[Des Koala]]" can deal serious damage.
+
! colspan = 2 | Maintenance Cost
 
+
|-
One way to beat the "Koa'ki Meiru" format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an "Iron Core of Koa'ki Meiru" or destroy the card since they cannot "reveal" the card to you. Such cards include "[[Respect Play]]" and "[[Ceremonial Bell]]". "[[Banish]]" Decks can banish "Iron Core of Koa'ki Meiru" and so you have to rely on your revealing effect. To protect yourself from this, it is a good idea to have "[[Necrovalley]]" and a "[[Burial from a Different Dimension]]" in your [[Side Deck]].
+
! Option 1
 
+
! Option 2
"Hand Control" Decks present the biggest threat by being able to specifically remove assets essential to the Deck.
+
|-
 
+
| [[Koa'ki Meiru Maximus|Maximus]] || 8 || WIND || Dragon
==Playing Tips==
+
| rowspan = 20 | Send 1 "Iron Core"
This Deck revolves around "Anti-Meta". Obviously, the most important card in the Deck is "Iron Core of Koa'ki Meiru", so having three in your Deck is a must. Most of the monsters are used against [[Effect Monsters]], mostly DARK and LIGHT monsters, since they are the commonly used Decks ("[[Infernities]]", "[[Lightsworns]]", "[[Blackwings]]" etc.). Most Koa'ki Meiru Decks should focus on the negation effects of "[[Koa'ki Meiru Wall]]", "[[Koa'ki Meiru Sandman]]", and "[[Koa'ki Meiru Guardian]]" and the card advantage and swarming effects of "Koa'ki Meiru Crusader" and "Koa'ki Meiru Urnight" using the other "Koa'ki Meiru" Monsters according to the Deck's main strategy. In addition, "Koa'ki Meiru Ice" and "[[Koa'ki Meiru Tornado]]" are wonderful in punishing your opponent's powerful Special Summoned Monsters.
+
| Send 1 "Koa'ki Meiru" monster
 
+
|-
"Koa'ki Meirus" can also work well with support for [[Equip Spell Card]]s. Using cards like "[[Hidden Armory]]", "[[Iron Core Armor]]" can be recycled just as much as the "Iron Core" itself. "[[Core Blaster]]" is also extremely powerful, and even a single copy could destroy decks that focus heavily on LIGHT and DARK monsters. "Koa'ki Meiru Bergzak" works very well with any ATK-boosting effect, and "[[Iron Blacksmith Kotetsu]]" fits on the deck since it's a [[Beast-Warrior]].
+
| [[Koa'ki Meiru Valafar|Valafar]] || 8 || FIRE || Fiend
 
+
| —
"[[Trade-In]]" can work well if you are using "[[Beast King Barbaros]]" or "[[Grandsoil the Elemental Lord]]" to reveal for "Koa'ki Meiru Urnight" and "Koa'ki Meiru Crusader". Other Level 8 monsters to work with "Trade-In" are "Koa'ki Meiru Valafar" and "Koa'ki Meiru Maximus".
+
|-
 
+
| [[Koa'ki Meiru Rooklord|Rooklord]] || 7 || EARTH || Warrior
It would be wise to include cards that return monsters and other cards to your or your opponent's hand. For example, "[[Compulsory Evacuation Device]]" or "[[Penguin Soldier]]" can both remove threats from the field or keep a "Koa'ki Meiru" alive for a turn or even using it for the maintenance.  
+
| Reveal 1 Warrior monster
 
+
|-
Usual "Anti-Meta" tricks like "[[Grave of the Super Ancient Organism]]" or "[[Royal Oppression]]" work fairly well, since "Koa'ki Meirus" can maintain a solid game even without Special Summoning. 
+
| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie
 
+
| Reveal 1 Zombie monster
Although most "Koa'ki Meiru" monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types or common reveals that help ensure their survival on the field. However, because most are level 4, they can be used for an [[Xyz Summon]] before they are destroyed during the End Phase.
+
|-
 
+
| [[Koa'ki Meiru Powerhand|Powerhand]] || 4 || EARTH || Machine
* "[[Koa'ki Meiru Urnight]]" and "[[Koa'ki Meiru Crusader]]" are [[Beast-Warrior]]-Type monsters and have the same reveal requirement, while allowing for a good presence on the field and card advantage. "Urnight" can Special Summon another level 4 "Koa'ki" from the Deck for a quick Xyz Summon and "Crusader" can recover "Urnight" after it has been detached. 
+
| Reveal 1 Normal Trap
 
+
|-
* "Koa'ki Meiru Wall", "Koa'ki Meiru Sandman", "Koa'ki Meiru Guardian", "Koa'ki Meiru Boulder", "[[Koa'ki Meiru Prototype]]", "[[Koa'ki Meiru Overload]]" and "[[Gigantes]]" can be extremely aggressive when combined, as well as controlling the field and hand. "Wall", "Sandman", "Overload" and "Guardian" all have effect negation abilities: they are used for a "Rock Stun" deck. "Boulder" and "Prototype" are both extremely useful for "Koa'ki Meiru" monsters because they do not require the normal sacrifice-"Boulder" is used to search for other "Koa'ki Meiru" monsters or "Iron Cores", while "Prototype" can sacrifice itself to prevent a "Koa'ki Meiru" monster from being destroyed during the end phase of the turn.
+
| [[Koa'ki Meiru Urnight|Urnight]] || 4 || EARTH || Beast-Warrior
 
+
| Reveal 1 Beast-Warrior monster
* "Koa'ki Meiru Maximus" can be used as the reveal cost for "Koa'ki Meiru Drago". "Drago's" effect serves as disruption, while you gather "Iron Core of Koa'ki Meiru" for "Maximus's" final push for game. "Maximus" is often a dead draw early on, however; and it is difficult to maintain once it hits the field, making it a very powerful but also very temperamental boss monster. Use with caution.
+
|-
 
+
| [[Koa'ki Meiru Bergzak|Bergzak]] || 4 || EARTH || Warrior
* "[[Koa'ki Meiru Doom]]" and "Koa'ki Meiru Valafar" also work together, usually in a different Deck revolving around "[[Evil Hero Dark Gaia]]" and "[[Dark Fusion]]".
+
| Reveal 1 Warrior monster
 
+
|-
* "[[Koa'ki Meiru Speeder]]" can null the costs for "Koa'ki Meiru Tornado" and "[[Koa'ki Meiru Hydro Barrier]]", as well as working with "Koa'ki Meiru Powerhand" due to their high ATK and DEF and low Levels.
+
| [[Koa'ki Meiru Drago|Drago]] || 4 || WIND || Dragon
 
+
| Reveal 1 Dragon monster
* "Koa'ki Meiru Ghoulungulate" has a protection effect which can be easily achieved by building up a good Graveyard size with "Iron Core Specimen Lab" and "Koa'ki Meiru Urnight". "Koa'ki Meiru Ghoulungulate" can easily be brought out with [[Pyramid Turtle]]'s" effect, and keeps a good Tribute fodder for "Koa'ki Meiru Rooklord". Since both Banish, "Burial from a Different Dimension" and "Return from the Different Dimension" can be very useful.
+
|-
 
+
| [[Koa'ki Meiru Beetle|Beetle]] || 4 || EARTH || Insect
Finally, a few cards have the heavy cost of discarding a [[Spell Card]] from your hand (like "[[Summoner Monk]]", "[[Cursed Seal of the Forbidden Spell]]" and "[[Chiron the Mage]]"), but "Koa'ki Meiru" Decks can recycle the "Iron Core of Koa'ki Meiru" as long as they want to, making these much more consistent than any other Deck.
+
| Reveal 1 Insect monster
 
+
|-
==Recommended Cards==
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| [[Koa'ki Meiru Crusader|Crusader]] || 4 || EARTH || Beast-Warrior
 
+
| Reveal 1 Beast-Warrior monster
''See also: [[Rock Stun]].''
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|-
 
+
| [[Koa'ki Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant
===Koa'ki Meiru "Anti-Meta" Beatdown===
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| Reveal 1 Plant monster
 +
|-
 +
| [[Koa'ki Meiru Overload|Overload]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Guardian|Guardian]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Wall|Wall]] || 4 || EARTH || Rock
 +
| Reveal 1 Rock monster
 +
|-
 +
| [[Koa'ki Meiru Ice|Ice]] || 4 || WATER || Aqua
 +
| Reveal 1 Continuous Spell
 +
|-
 +
| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent
 +
| Reveal 1 WATER monster
 +
|-
 +
| [[Koa'ki Meiru War Arms|War Arms]] || 4 || EARTH || Warrior
 +
| Reveal 1 Warrior monster
 +
|-
 +
| [[Koa'ki Meiru Doom|Doom]] || 3 || WIND || Fiend
 +
| Reveal 1 Fiend monster
 +
|-
 +
| [[Koa'ki Meiru Speeder|Speeder]] || 3 || WIND || Machine
 +
| Reveal 1 Machine monster
 +
|}
 +
A small number of "Koa'ki Meiru" monsters do not have maintenance costs.
 +
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"  
 +
|+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}
 +
! Koa'ki Meiru
 +
! Level
 +
! Attribute
 +
! Type
 +
|-
 +
| [[Koa'ki Meiru Prototype|Prototype]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast
 +
|-
 +
| [[Koa'ki Meiru Supplier|Supplier]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock
 +
|-
 +
| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua
 +
|}
 +
In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru Drago|Drago]]" and "[[Koa'ki Meiru Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).
 +
Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]", "[[Koa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves.
 +
"Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Rock]] support; they form a part of the popular "[[Rock Stun]]" Deck.
 +
The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]]" and "[[Koa'ki Meiru Doom]]", the card-destroying "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]]".  
 +
While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core Transport Unit]]"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.
 +
===Recommended cards===
 +
{{Decklist|Deck
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
{{Decklist|Koa'ki Meiru "Anti-Meta" Beatdown
 
 
|effect monsters =  
 
|effect monsters =  
 +
* [[Koa'ki Meiru Bergzak]]
 +
* [[Koa'ki Meiru Guardian]]
 +
* [[Koa'ki Meiru Overload]]
 +
* [[Koa'ki Meiru Sandman]]
 +
* [[Koa'ki Meiru Supplier]]
 
* [[Koa'ki Meiru Urnight]]
 
* [[Koa'ki Meiru Urnight]]
* [[Koa'ki Meiru Crusader]]
+
* [[Koa'ki Meiru Wall]]
* [[Koa'ki Meiru Bergzak]]
+
* [[Gigantes]]
* [[Koa'ki Meiru Powerhand]]
 
* [[Koa'ki Meiru Maximus]]
 
* [[Koa'ki Meiru Beetle]]
 
* [[Koa'ki Meiru Boulder]]
 
* [[Crane Crane]]
 
* [[Spell Striker]]
 
* [[Summoner Monk]]
 
* [[Tour Guide From the Underworld]]
 
 
|xyz monsters =
 
|xyz monsters =
 
* [[Brotherhood of the Fire Fist - Tiger King]]
 
* [[Brotherhood of the Fire Fist - Tiger King]]
* [[M-X-Saber Invoker]]
+
|link monsters =
|spells=
+
* [[Fire Fighting Daruma Doll]]
 +
* [[Isolde, Two Tales of the Noble Knights]]
 +
* [[Missus Radiant]]
 +
|normal spells =
 
* [[Iron Core of Koa'ki Meiru]]
 
* [[Iron Core of Koa'ki Meiru]]
 
* [[Diamond Core of Koa'ki Meiru]]
 
* [[Diamond Core of Koa'ki Meiru]]
* [[Koa'ki Meiru Initialize!]]
+
* [[Core Compression]]
* [[Core Overclock]]
+
* [[Reinforcement of the Army]]
 +
|continuous spells =
 
* [[Fire Formation - Tenki]]
 
* [[Fire Formation - Tenki]]
 
* [[Fire Formation - Tensu]]
 
* [[Fire Formation - Tensu]]
* [[Fire Formation - Gyokkou]]
+
|normal traps =
* [[Reinforcement of the Army]]
+
* [[Reckoned Power]]
|traps =
+
|counter traps =
 
* [[Iron Core Luster]]
 
* [[Iron Core Luster]]
* [[Reckoned Power]]
+
|continuous traps =
 +
* [[Anti-Spell Fragrance]]
 
}}
 
}}
  
 
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===
 
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===
 
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{{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル
{{Decklist|Gogogo Koa'ki Meiru<br />ゴゴゴコアキメイル
 
 
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* [[Solemn Warning]]
 
* [[Solemn Warning]]
 
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===Weaknesses===
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* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
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* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
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** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
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* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.
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* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.
 
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[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Latest revision as of 21:34, 22 January 2024

Koa'ki Meiru
"Iron Core of Koa'ki Meiru"
Japanese
  • コアキメイル
  • Koakimeiru (romanized)
  • Core Chimail (translated)
French
  • Koa'ki Meiru
German
  • Koa'ki Meiru
Italian
  • Koa'ki Meiru
Korean
  • 코아키메일
  • Koakimeil (romanized)
  • Koa Chimail (translated)
Portuguese
  • Koa'ki Meiru
Spanish
  • Koa'ki Meiru
Sets
TCG
OCG
Korean
Manga appearances
Lists

"Koa'ki Meiru", Japanese for "Core Chimail" (コアキメイル Koakimeiru), is an archetype debuted in Raging Battle.

Lore[edit]

According to "Iron Core Specimen Lab", "Kozaky" and "Magical Scientist" experimented and created the "Koa'ki Meiru" Monsters.

Etymology[edit]

"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").

Design[edit]

The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.

Playing style[edit]

"Koa'ki Meiru" is a stun/control Deck revolving around fulfilling its monsters' maintenance costs in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "Iron Core of Koa'ki Meiru". Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's End Phases, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).

Koa'ki Meiru Monsters & Maintenance Costs
Koa'ki Meiru Level Attribute Type Maintenance Cost
Option 1 Option 2
Maximus 8 WIND Dragon Send 1 "Iron Core" Send 1 "Koa'ki Meiru" monster
Valafar 8 FIRE Fiend
Rooklord 7 EARTH Warrior Reveal 1 Warrior monster
Ghoulungulate 5 EARTH Zombie Reveal 1 Zombie monster
Powerhand 4 EARTH Machine Reveal 1 Normal Trap
Urnight 4 EARTH Beast-Warrior Reveal 1 Beast-Warrior monster
Bergzak 4 EARTH Warrior Reveal 1 Warrior monster
Drago 4 WIND Dragon Reveal 1 Dragon monster
Beetle 4 EARTH Insect Reveal 1 Insect monster
Crusader 4 EARTH Beast-Warrior Reveal 1 Beast-Warrior monster
Gravirose 4 FIRE Plant Reveal 1 Plant monster
Overload 4 EARTH Rock Reveal 1 Rock monster
Guardian 4 EARTH Rock Reveal 1 Rock monster
Sandman 4 EARTH Rock Reveal 1 Rock monster
Wall 4 EARTH Rock Reveal 1 Rock monster
Ice 4 WATER Aqua Reveal 1 Continuous Spell
Sea Panther 4 WATER Sea Serpent Reveal 1 WATER monster
War Arms 4 EARTH Warrior Reveal 1 Warrior monster
Doom 3 WIND Fiend Reveal 1 Fiend monster
Speeder 3 WIND Machine Reveal 1 Machine monster

A small number of "Koa'ki Meiru" monsters do not have maintenance costs.

Koa'ki Meiru Monsters w/o Maintenance Costs
Koa'ki Meiru Level Attribute Type
Prototype 4 EARTH Rock
Tornado 4 WIND Winged Beast
Supplier 4 EARTH Rock
Boulder 4 EARTH Rock
Hydro Barrier 3 WATER Aqua

In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "Drago" and "Doom") have effects focused on countering LIGHT and DARK monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks). Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("Overload", "Guardian", "Sandman", "Wall") also form a thematic sub-series with a single effect pattern: each of them can negate an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves. "Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with Rock support; they form a part of the popular "Rock Stun" Deck. The Deck's main searchers are "Diamond Core of Koa'ki Meiru", "Koa'ki Meiru Urnight", and "Koa'ki Meiru Supplier". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "Koa'ki Meiru Drago" and "Koa'ki Meiru Doom", the card-destroying "Koa'ki Meiru Ice" and "Koa'ki Meiru Tornado", and the mass effect negation of "Koa'ki Meiru Hydro Barrier". While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "Core Transport Unit"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "Adamancipator" monsters.

Recommended cards[edit]

From "Gogogo" & "Dododo" Deck recipes sample[edit]

Weaknesses[edit]

  • The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
  • A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
    • Additionally, cards such as "Respect Play" or "Ceremonial Bell" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
  • "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "Card Destruction", "Mind Crush", "D.D. Designator" and "Trap Dustshoot" can completely disrupt the player's strategy.
  • Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "Solemn Warning", "Solemn Judgment", "Archlord Kristya", "Vanity's Fiend" or "Vanity's Emptiness" are all effective against the deck.