Difference between revisions of "Macro"

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(MacRa God Mode Deck)
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==MacRa God Mode Deck==
 
==MacRa God Mode Deck==
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Deck created in 2011 by a female duelist named Aria. Also known as TheMacroMaster.
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The MacRa Deck is a new addition to the Macro Cosmos deck list roster. Though the deck seems unprotected, the deck utilizes extremely large Life Points for a one shot strike with Konami's somewhat new release of "The Winged Dragon of Ra", and it does it consistently.  
 
The MacRa Deck is a new addition to the Macro Cosmos deck list roster. Though the deck seems unprotected, the deck utilizes extremely large Life Points for a one shot strike with Konami's somewhat new release of "The Winged Dragon of Ra", and it does it consistently.  
  

Revision as of 13:01, 12 November 2012

A Macro Deck revolves heavily around removing from play cards on the field. The main strategy of this Deck is to either remove from play your and your opponent's cards and swarm with Return from the Different Dimension or using monsters that power-up when cards are removed from play such as Golden Homunculus or Gren Maju Da Eiza.

Dimensional Fissure is a must in this Deck so always put 2 or more copies of it, as sometimes you cannot draw Macro Cosmos. You should have 3 copies of Macro Cosmos because it removes all sorts of cards, not just monsters.

Caius the Shadow Monarch is a great addition to this Deck as it removes from play 1 card on the field and can inflict 1000 points of damage to your opponent if the removed card is a DARK monster.

Different Dimension cards are a great addition to this Deck because they have many ways to remove monsters from play such as D.D. Warrior Lady and D.D. Assailant.

Dark Hole is a great card to have (but limited) because when having a Blackwing deck or a Hero deck it can banish up to 5 monsters not including all your opponents monsters, when Dimensional Fissure is in play

D.D. Survivor is also a must, as if it's destroyed or Tributed while Macro Cosmos or Dimensional Fissure is in play, it will be removed from play instead and will be Special Summoned during the End Phase of that turn, which gives you field presence and Tribute fodder.

The Macro Cosmos/Gravekeeper's Servant lockdown can prevent your opponent from attacking, because you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be removed from play instead.

Necrovalley is also a good addition to this deck. That way, if you get some of your opponent's cards in the Graveyard, they won't be able to get them back. Use this with caution though, because you won't be able to clean out your opponent's Graveyard with cards like D.D. Crow or Soul Release.

Great finishers for this Deck would be Black Luster Soldier - Envoy of the Beginning which once per turn it can remove from play one monster on field, and Chaos Sorcerer which once per turn you can remove from play one face-up monster on the field. Keep in mind that with Macro Cosmos or Dimensional Fissure it may be difficult to meet the summoning conditions.

Synchro Cosmos

A good idea is the use of D.D. Survivor and D.D. Scout Plane to try to Summon powerful Synchro Monsters. The only needed cards are D.D. Survivor and/or D.D. Scout Plane, Macro Cosmos, Dimensional Fissure and a lot of Tuners.

You can also Tribute D.D. Survivor or D.D. Scout Plane to Tribute Summon a Monarch or another higher level monster, later these monsters can be used to synchro summon higher level monsters. .

This way you can easily bring out Level 8 Synchro Monsters by using Krebons. Even though Krebons is one of the main cards in this Deck he doesn't return when he's Banished. He is quite useful though, thanks to the searching abilities of Emergency Teleport.

You should add cards like D.D.R. - Different Dimension Reincarnation, Return from the Different Dimension and Psychic Path because they allow you to return your banished monsters.

A great searcher is Ancient Fairy Dragon because with it on the field you can easily Summon D.D. Survivor or Krebons.

Counter Cosmos

Counter Comos is an Anti-Meta Deck. It basicallly is used to remove your opponents monsters, destroy and negate their cards by using Counter Traps and Counter Fairies.

Macro Monarch

Another alternative that is becoming popular is the Macro Monarch Deck. It is one of the most efficient Monarch type Deck and most effective against the current meta. This kind of Deck relies on reusing the effects of "D.D. Survivor" and "D.D. Scout Plane" with the help of "Macro Cosmos" and/or "Dimensional Fissure", which will allow the said monsters to keep coming back each End Phase, allowing you to Tribute Summon a "Monarch" each turn.

Macro Monarch Decks are extremely effective against graveyard-based Decks, such as the now old "Tele-DAD", since they completely eliminate the Graveyard and can take advantage of the situation to revive Tribute material to keep summoning Monarchs. A draw engine is found in constantly summoning Kuraz with D.D.R., combined with Cyber Valley and Allure. Lightsworns banishing the top few cards of the deck is a small price to pay to speed it up, and, like a toolbox, you can choose around any combination of the eight "Monarchs".

This Deck is also good against Lightsworns, if cards are sent to the Graveyard by the effect of Lightsworns, they will be removed from play instead; It can also be good against Zombie and Gladiator Beast Decks just by adding cards like Royal Oppression (Traditional only), Royal Prison, Snowman Eater, Legendary Jujitsu Master, Wall of Illusion and G.B. Hunter to your Side Deck.

However, this Deck has many inconsistency issues, such as drawing too many Monarchs/Macro Cosmos. To protect Dimensional Fissure/Macro Cosmos add a Magic Reflector/Card Guard.

Macro City

This Deck combines the recycling ability of Big City Deck. It is similar to Big City Charge, but doesn't use any of the Elemental Hero fusions.

It utilises Elemental Hero Voltic to recycle removed from play Elemental Heroes to make large chains of attacking monsters and to recycle Elemental Hero Stratos to abuse his effect.

Elemental Hero Captain Gold and Skyscraper are almost essential and make for a good way to boost Elemental Hero Voltic's attack.

Cards like D.D. Survivor and Elemental Hero Wildheart are good choices because they work well with the playing style of the Deck.

Gravekeeper's Servant and Exiled Force are good ways to keep Elemental Hero Voltic alive and to make it easier for it to attack directly. This Deck can also be combined with Voltic OTK to make for a powerful option depending on the situation.

Macro Burn/Mill

In this kind of Deck you use cards from the Mill Deck, along with Macro Cosmos, Banisher of the Light, Banisher of the Radiance, Graverobber's Retribution and D.D. Dynamite.

It focuses on Banishing your opponent's cards from play by milling them. Then you can either mill them completely or burn them with D.D. Dynamite and Graverobber's Retribution. This Deck also works well with the Iron Chain cards.

There is also a similar build that focuses mainly on milling and stalling only, while cards are Banished.

The idea is similar to the above build. However, the Deck focuses on Decking the opponent out as fast as possible. Gold Sarcophagus is used to Banish Necroface from play and activating the effect of Necroface, which Banishes the top 5 cards from both player's Decks.

Necroface returns to your Hand from the Banished Zone after 2 of your Standby Phases due to the effect of Gold Sarcophagus.

You may use cards like Allure of Darkness to draw 2 cards from your Deck and then remove Necroface in your Hand from play again, thus triggering the effect of Necroface again and removing from play the top 5 cards from both player's Decks.

Future Visions is another card that helps activate the effect of Necroface. Soul Absorption is another great card that works in synergy with the effect of Necroface, where you can gain 500 Life Points per Soul Absorption, each time Necroface Banishes 11 cards (Necroface + 5 from the top of both player's Decks).

To help reduce the opponent's Deck even further, cards such as Needle Worm, Morphing Jar and Card Destruction are used to thin down the opponent's Deck.

You can defend yourself from the opponent's attacks by adding cards like Spirit Reaper and Marshmallon as indestructible walls while also using Cyber Valley to protect your Life Points or draw a card(s).

You can also prevent your opponent from attacking you altogether by using the Macro Cosmos / Dimensional Fissure / Banisher of the Radiance / Banisher of the Light and Gravekeeper's Servant attack lock down.

However, such a set up can be disrupted quite frequently. Adding Dark Bribe into the Deck will provide you with a great counter.

It may seem that the Cost of Dark Bribe is helping the opponent by letting them draw 1 card from their Deck after Dark Bribe is used, but with this build, that card drawn by the opponent only brings the opponent closer to Deck-out.

You win the duel when your opponent is unable to draw any more cards from their Deck. This build is mainly used to capitalise on the self-milling effects of Lightsworn cards.

Macro Beatdown Deck

The main purpose of the Macro Beatdown Deck is to remove from play as many of both you and your opponents cards as possible in order to power up Helios - The Primordial Sun, Helios Duo Megistus, Helios Trice Megistus Gren Maju Da Eiza and Golden Homunculus.

Bazoo the Soul-Eater gets more powerful by removing cards from play. 1 popular combo is to remove as many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da Eiza, Golden Homunculus and Helios Trice Megistus to attack for game.

Because a lot of these cards revolve around cards removed from play, Necroface would be a nice addition to this Deck as long as you don't Normal Summon it.

Running 3 D.D. Dynamites is a good idea because you can weaken your opponent with them and finish up with your beefed up monsters for game.

A great combo is using Soul Release to either power up Golden Homunculus and Gren Maju Da Eiza or you can use it to fuel D.D. Dynamite.

Inferno Tempest and Graverobber's Retribution is an absolutely killer combo that is a must in a Macro Beatdown Deck. Though you lose almost all your monsters, use Return from the Different Dimension to get them back for a turn.

Recommended Cards

Monster Cards

Spell Cards

Trap Cards

Defensive Macro Deck

A defensive Macro Deck is a Deck that uses self-cure cards (Such as Soul Absorption) to Heal it's user, and use Monsters that Cannot be Destroyed by Battle to protect it's user, while cards like Gren Maju Da Eiza and Golden Homunculus gain more power from the cards that were removed from play earlier. The deck uses the combination of Macro Cosmos and Gravekeeper's Servant to prevent the opponent from attacking, while D.D. Assailant and D.D. Warrior Lady clear the field. A common trick in this deck, is using Gold Sarcophagus while Macro Cosmos and Soul Absorption are face up on the field, to remove from play Necroface, and gain 6000 LP. Two turns later, by Normal Summoning Necroface to the field, all removed from play cards are sent back to their owner's decks, and Necroface gains a massive attack. If Necroface is removed from play again (thanks to Macro Cosmos, the user gains additional 5,000 LP thanks to Soul Absorption.

Monsters

Spells

Traps

Ancient Macro Deck

An Ancient Macro Deck is a Deck that revolves heavily on Macro Cosmos and Ancient Forest and also cards that come back that have been removed from play, such as D.D. Survivor and D.D. Scout Plane, to continuously attack your opponent without worrying about their monsters since they will be destroyed at the end of their Battle Phase.

Monsters

Spells

Traps


MacRa God Mode Deck

Deck created in 2011 by a female duelist named Aria. Also known as TheMacroMaster.

The MacRa Deck is a new addition to the Macro Cosmos deck list roster. Though the deck seems unprotected, the deck utilizes extremely large Life Points for a one shot strike with Konami's somewhat new release of "The Winged Dragon of Ra", and it does it consistently.

This deck focuses on using "Macro Cosmos" and "Soul Absorption" with massive amounts of search power and draw effects for somewhat consistent plays. "Macro Cosmos" simply banishes all draw power like "Upstart Goblin" and "Cyber Valley", and then increases your Life Points do to the face up, or multiple face up "Soul Absorption".

Using "Gold Sarcophagus", you can banish a "Necroface" while "Soul Absorption" is face up on the field for massive Life Point boosts. Another play in this deck type is using "Gold Sarcophagus" to banish a "D.D. Scout Plane" from your deck, and because of "D.D. Scout Planes" effect, it is instantly special summoned at the end phase, rather than having to wait two turns for it.

One other key trick and back up supply is needed, in case "The Winged Dragon of Ra" can no longer be effectively applied as a win condition. One such backup supply is "Chaos-End Master", a level 3 LIGHT attribute Tuner monster. With this being said, you can Synchro Summon using it and 2 "D.D. Scout Plane" to have an "Ancient Sacred Wyvern," who's attack points can often far exceed the amount needed for an OTK.

Another tech sometimes used is the Field Spell known as "Future Visions," originally released for the Fortune Lady archetype. When monsters are normal summoned, they are banished by "Future Visions" and increase your Life Points due to "Soul Absorption". In addition, this field spell makes "Necroface" more easy to abuse multiple times. You can "Gold Sarcophagus" the "Necroface" to gain large amounts of Life Points, only to then normal summon it, return all banished cards, and since being normal summoned, the Field Spell "Future Visions" will banish it all over again to increase your Life Points even more. The next Standby Phase, "Necroface" will be returned to the field. This Field Spell also works well with "D.D. Scout Plane," as it simply gets special summoned back to the field during the end phase.

Protection of the deck is usually Anti Meta related, using "Dark Bribe", which has made its home in some Macro decks as a common staple. Also, "Starlight Road" and even "Judgment of Anubis" are effective in keeping the field setup safe continued play.

The Extra Deck consists of almost nothing. Simply 1-3 "Ancient Sacred Wyvern", a "Stardust Dragon" because of "Starlight Road", and 3 "Gachi Gachi Gantetsu" for "D.D. Scout Plane" is about all that seems to be needed. The 3 "Gachi Gachi Gantetsu" are the best source of defense in the deck. When 2 or more "D.D. Scout Plane" are on the field, you can XYZ "Gachi Gachi" with 2 of them, and if the "Gachi Gachi" would be destroyed, the "D.D. Scout Plane" will return during the end phase, where you can then XYZ summon another "Gachi Gachi Gantetsu" the following turn.

Other than the previous explained functions of the deck, the last to be explained is quite understandable and very simply understood as to why it is used. That tech would be "Morphing Jar". By banishing the entire hand, you can gain Life Points almost as if you had banished a "Necroface", and then refresh your hand right after. This also works will when discarding a "D.D. Scout Plane" as it simply gets special summoned on the end phase. "Card Destruction" serves a similar purpose.


THE WINGED DRAGON OF RA's SPECIAL TECHNIQUE WITHIN THE DECK: While 2 or more face up "Soul Absorption" are on the field, and "The Winged Dragon of Ra" is already summoned and its effect has been used, you can then activate an "Upstart Goblin" or a "Gold Sarcophagus" to gain 1000+ Life Points. Since you would then have 1100+ Life Points, you can utilize "The Winged Dragon of Ra" and its effect to pay 1000 Life Points and destroy a monster for literally no cost. You pay 1000 Life Points, destroy the monster, and then when it is banished you gain that 1000 Life Points back. Since the effect has no limits on how much you can use it per turn, you can repeat the process and clean a whole field of monsters for free.

THE DECK LIST

This is one decklist. Many players may choose to run different cards, depending on their personal preferences.

MONSTERS

"Lava Golem" has an interesting role in the deck. Though it burns, and is a win condition, it is often seen being saved until problematic monsters like "Naturia Beast" appear. Lava Golem simply banishes the monsters, inflicts damage, and the tributes often give you Life Points because of "Soul Absorption". "Vortex Trooper" helps get rid of bad starting hands.

SPELLS

TRAPS

EXTRA DECK