Difference between revisions of "Ninja"

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(Part of a project with Sanokal to rework portions of the Ninja page, primarily the Playing Style section as before, it was a jumbled mess of various outdated card tactics for the archetype that was further jumbled into 1 paragraph after page recovery.)
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* [[Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
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"'''Ninja'''" ({{Ruby|忍|にん}}{{Ruby|者|じゃ}} ''Ninja'') is an [[archetype]] of mostly [[Warrior]] [[Monster Card|monsters]]. They are supported by the "[[Ninjitsu Art]]" Spell and Trap Card archetype. A handful of the "Ninja" cards existed in the ''[[Yu-Gi-Oh! Trading Card Game|TCG]]'' and ''[[Yu-Gi-Oh! Official Card Game|OCG]]'' prior to being united by support cards in later sets. Characters that used "Ninja" decks in the anime include [[Jean-Claude Magnum]], [[Kaze]], [[Moon Shadow]] and [[Sun Shadow]].
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While they are primarily Warrior-Type, several "Ninja" cards are part of the "[[Karakuri]]" and "[[Superheavy Samurai]]" archetypes, which are [[Machine]]-Type instead. The [[Dragon Ninja]] series are a variety of types, due to aligning with the effects of "[[Ninjitsu Art of Transformation]]" and "[[Ninjitsu Art of Super-Transformation]]".
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"'''Ninja'''" ({{Ruby|忍|にん}}{{Ruby|者|じゃ}} ''Ninja'') is an [[archetype]] of mostly [[Warrior]] [[Monster Card|monsters]]. They are primarily supported by the "[[Ninjitsu Art]]" Spell and Trap Card archetype. A handful of the "Ninja" cards existed in the ''[[Yu-Gi-Oh! Trading Card Game|TCG]]'' and ''[[Yu-Gi-Oh! Official Card Game|OCG]]'' prior to being united by support cards in later sets. Various characters that used "Ninja" decks in the anime include [[Jean-Claude Magnum]] from [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh! Duel Monsters]], [[Kaze]] from [[Yu-Gi-Oh! ZEXAL]], as well as  [[Moon Shadow]] and [[Sun Shadow]] from [[Yu-Gi-Oh! ARC-V]].
"Ninja" were a candidate to be released in [[Collection Pack 2020]] and received 2.8% of votes in the poll, coming in 7th place. These were specifically going to be "Ninja" cards used by Jean-Claude Magnum.
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"Ninja" cards used by Jean-Claude Magnum were a candidate to be released in [[Collection Pack 2020]] and received 2.8% of votes in the poll, coming in 7th place.
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==Origin==
 
==Origin==
 
"[[Goe Goe the Gallant Ninja]]", "[[Masked Ninja Ebisu]]", "[[Lady Ninja Yae]]", and "[[Ninja Grandmaster Sasuke]]" are characters based on [[Konami]]'s popular video game series ''[[wikipedia:Legend of the Mystical Ninja|Legend of the Mystical Ninja]]''. Incidentally, all the [[Sasuke Samurai (series)|Sasuke Samurai]] monsters are from this series, as well.
 
"[[Goe Goe the Gallant Ninja]]", "[[Masked Ninja Ebisu]]", "[[Lady Ninja Yae]]", and "[[Ninja Grandmaster Sasuke]]" are characters based on [[Konami]]'s popular video game series ''[[wikipedia:Legend of the Mystical Ninja|Legend of the Mystical Ninja]]''. Incidentally, all the [[Sasuke Samurai (series)|Sasuke Samurai]] monsters are from this series, as well.
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| [[wikipedia:Fūma Kotarō|Fūma Kotarō]]
 
| [[wikipedia:Fūma Kotarō|Fūma Kotarō]]
 
|}
 
|}
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==Playing style==
 
==Playing style==
The Spell, Trap, and Monster cards of the "Ninja" archetype revolve around control-based strategies.
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The "Ninja" archetype, like their namesake, primarily focuses on a [[Control]] playstyle through the utilization of various "Ninjitsu Art" cards in order to disrupt the opponent, build up resources, and prepare for a larger assault through swarming the board. Many "Ninja" monsters often prefer being placed in face-down Defense Position to trigger their effects when flipped face-up, letting them surprise the opponent with various strong effects or, in some cases, unexpectedly high [[Defense Position|defense]]. Most higher-Level "Ninja" monsters, however, are not as powerful ATK-wise as those found in other themes, but make up for it with a wide variety of effects tailored to disrupt and whittle away at the opponent's Life Points.
For offensive examples, "[[Strike Ninja]]" can temporarily remove itself from the Field (dodging a card effect). "[[Ninja Grandmaster Sasuke|Sasuke]]" can bypass walls such as "[[Marshmallon]]" and higher DEF Monsters. Other "Ninja" tend to work behind the scenes, such as the effect of "[[Upstart Golden Ninja]]" for summoning, and the effect of "[[Ninja Grandmaster Hanzo]]" [[toolbox]]ing effect.
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"Ninja" Decks can be made in a variety of ways, but since Ninja-specific support is few and far in between, most of their abilities are far from game-breaking, making them more of an uncommon rogue Deck to use. However, they can excel against [[Stall Deck]]s that revolve around a particular card. The [[Ninjitsu Art of Transformation|transformation]] [[Ninjitsu Art of Super-Transformation|traps]] in their arsenal give "Ninja" splashability with "[[Mist Valley]]", "[[Chaos]]", "[[Dragon]]", "[[Dark Simorgh Lockdown]]", and "[[Monarch (series)|Monarch]]" Decks, among others.
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The biggest tools of a "Ninja" deck are the "Ninjitsu Art" series of Spell and Trap Cards that serve to benefit the theme in various ways through generating sudden advantages and dishing out disadvantages for the opponent. Some examples include "[[Armor Ninjitsu Art of Rust Mist|Rust Mist]]" halving the opponent's Special Summoned monsters' ATK, "[[Ninjitsu Art of Duplication|Duplication]]" to [[Tribute]] one "Ninja" monster and summon many lower-[[Level]] "Ninja" monsters totaling the tributed monster's Level, as well as "[[Ninjitsu Art of Falling Leaves|Falling Leaves]]" and the various "Transformation" Ninjitsu Art cards ([[Ninjitsu Art of Transformation|Transformation]], [[Ninjitsu Art of Super-Transformation|Super-Transformation]], and [[Ninjitsu Art of Mirage-Transformation|Mirage-Transformation]]) to instantly [[Special Summon]] a stronger "Ninja" monster or even stronger monsters of other types. When a "Ninjitsu Art" card is no longer effective, the archetype also provides means of removing them from the field; such as "[[Armor Ninjitsu Art of Alchemy]]" to destroy them and draw cards as well as the effects of "[[Beast Ninja Baku]]" and "Ninjitsu Art of Falling Leaves" to return them to the hand and use their effect again.
[[WIND]] and/or [[Winged Beast]]-oriented Decks aid "[[Lady Ninja Yae]]", while [[DARK]] monsters will keep up the stealth of "[[Strike Ninja]]". "[[Dark Simorgh]]" is DARK, WIND and Winged Beast, giving support to not only the above Ninja and "[[Ninja Grandmaster Hanzo|Hanzo]]", but is an ideal target for "[[Ninjitsu Art of Transformation]]".
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"[[Roc from the Valley of Haze]]" can return to the Deck once he is discarded by "Yae" to become her transformation target within the same turn.
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Among the many different cards in the theme, "Ninjas" are often divided into a handful of sub-series that each prioritize different aspects of the theme's overall playing style:
"[[Armed Ninja]]" and "[[Crimson Ninja]]" may be paired with such cards as "[[Ninjitsu Art of Duplication]]" and "[[Senior Silver Ninja]]", both of which enable the weak "Ninja" to swarm the Field, ready to Flip.
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"[[White Dragon Ninja]]" is meant to be paired with "Super-Transformation" by means of her own effect that protects the controlling player's back-row. This card has a strong synergy with the card "[[Safe Zone]]" as they both protect each other.
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* '''FLIP Ninja''' - The primary playstyle of the theme, FLIP Ninjas specialize in using the effects of "Ninja" monsters when [[Summon|Summoned]] or flipped face-up to generate advantage and control the board state. Through key cards such as "[[Ninja Grandmaster Hanzo]]", "[[Yellow Ninja]]", as well as the cards introduced in "[[Darkwing Blast]]" and beyond, "Ninja" is able to go toe to toe with various decks and win through clever usage of "Ninjitsu Art" cards and amass large boards of monsters; including the [[Fusion Monster]], "[[Meizen the Battle Ninja]]", to attack directly with your entire field of monsters and ensure quick games. This portion of the archetype also specializes in control through cards such as "[[Jioh the Gravity Ninja]]" to flip cards face-down and lock them in place for the turn as well as the effect of "[[Mitsu the Insect Ninja]]" to flip a "Ninja" monster face-up to negate activated effects by the opponent.
"[[Armor Ninjitsu Art of Alchemy]]" was made for removing [[Ninjitsu Art]] cards once they have outlived their use. "[[Magic Planter]]" and "[[Uria, Lord of Searing Flames]]" can also profit off of a "Ninjitsu Art"-heavy Deck. Although slow, "[[Karakuri Ninja mdl 339 "Sazank"]]" is another useful tool for dispatching an enemy monster that might have bypassed one's Traps and other Monsters.  
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In a Warrior-only "Ninja" Deck, "[[The Immortal Bushi]]" can be used to Tribute Set "Senior Silver Ninja" and start the swarming.
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* '''[[Dragon Ninja]]''' - Dragon Ninjas are a sub-series of higher-Level, non-Warrior "Ninja" monsters that typically cannot be Special Summoned except through the effect of a "Ninja" monster or a "Ninjitsu Art" card, the types of which are themed around the Monster Types summoned through "Ninjitsu Art of Transformation" ([[Beast]], [[Winged Beast]], and [[Insect]]) and "Super-Transformation ([[Dragon]], [[Dinosaur]], and [[Sea Serpent]]}. Most Dragon Ninjas have disruption effects requiring the sending of both a "Ninja" and "Ninjitsu Art" card from the hand or field that can put a halt to various plans the opponent may attempt. One particularly effective strategy of this sub-series centers on "[[White Dragon Ninja]]" and its ability to prevent Spell and Trap cards you control from being destroyed by card effects, allowing for control builds using the cards "Safe Zone" and "Anti-Spell Fragrance" to create a near permanent threat for the opponent to deal with.
===Weaknessess===
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There are ways to break the [[Safe Zone]] and [[White Dragon Ninja]] lock once it has been completed, such as using [[Trap Stun]] to temporarily remove Safe Zone's protection from White Dragon Ninja, using [[Trap Eater]] to remove Safe Zone (since it doesn't destroy), using [[Book of Eclipse]] to flip White Dragon Ninja face-down (since it doesn't target or destroy), both removing Safe Zone's protection and temporarily nullifying White Dragon Ninja's effect, or using [[Skill Drain]].
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* '''[[Armor Ninja]]''' - Armor Ninjas are a more aggressive sub-series focused on Level manipulation and generating Rank 4-5 Xyz Monsters. While the majority of Armor Ninjas are less impactful to the overall strategy of the archetype, one card that sees plenty of use is the [[Rank]] 4 [[Xyz Monster]], "[[Blade Armor Ninja]]", which has the effect to detach 1 material to allow a "Ninja" monster to attack twice for that turn. This effect, in tandem with the more [[Aggro|aggro]]-focused "Ninja" boss monsters, can lead to sudden and swift victories.
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* '''Twilight Ninja''' - Twilight Ninjas are a sub-series focused more on Defenses and utilizing a pair of [[Pendulum Monster]]s to the archetype to [[Pendulum Summon]] several "Ninja" monsters from hand at once with ease. The most notable card of this sub-series is "[[Twilight Ninja Getsuga, the Shogun]]"; a Level 8 "Ninja" monster that is able to Special Summon 2 "Ninja" monsters from the GY by changing itself to Defense Position. Barring this, the Pendulum Scales also allow for simple benefits from inflicting piercing damage to gaining ATK while also having a Pendulum Scale of 1-10 to Pendulum Summon most any monster in the archetype with a few exceptions; such as the aforementioned "Dragon Ninjas".
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The following archetypes also include some "Ninja" monsters, but do not conform to the main Ninja playing styles:
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* [[Karakuri]]
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* [[Penguin]]
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* [[Superheavy Samurai]]
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* [[Vaylantz]]
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===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
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* [[Meizen the Battle Ninja]]
 
* [[Meizen the Battle Ninja]]
 
* [[Yaguramaru the Armor Ninja]]
 
* [[Yaguramaru the Armor Ninja]]
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* [[Ultimate Great Insect]] (using "Mitsu the Insect Ninja" with "Iron Digger"
 
|xyz monsters =
 
|xyz monsters =
 
* [[Blade Armor Ninja]]
 
* [[Blade Armor Ninja]]

Revision as of 05:00, 6 June 2023

Ninja
"Kunoichi Ayame the Ninja Girl", "Ninja Commando Kabuki", "Ninja Soldier Katana" and "Ninja Commander Ikusa"
Japanese
  • にんじゃ
  • 忍者 (base)
  • にんじゃ (ruby)
  • Ninja (romanized)
French
  • Ninja
German
  • Ninja
Italian
  • Ninja
Korean
  • 첩자
  • 諜者 (Hanja)
  • Cheopja (romanized)
  • Spy (translated)
Portuguese
  • Ninja
Spanish
  • Ninja
Sets
TCG
OCG
Korean
Anime appearances
Lists

"Ninja" (にんじゃ Ninja) is an archetype of mostly Warrior monsters. They are primarily supported by the "Ninjitsu Art" Spell and Trap Card archetype. A handful of the "Ninja" cards existed in the TCG and OCG prior to being united by support cards in later sets. Various characters that used "Ninja" decks in the anime include Jean-Claude Magnum from Yu-Gi-Oh! Duel Monsters, Kaze from Yu-Gi-Oh! ZEXAL, as well as Moon Shadow and Sun Shadow from Yu-Gi-Oh! ARC-V.

"Ninja" cards used by Jean-Claude Magnum were a candidate to be released in Collection Pack 2020 and received 2.8% of votes in the poll, coming in 7th place.

Origin

"Goe Goe the Gallant Ninja", "Masked Ninja Ebisu", "Lady Ninja Yae", and "Ninja Grandmaster Sasuke" are characters based on Konami's popular video game series Legend of the Mystical Ninja. Incidentally, all the Sasuke Samurai monsters are from this series, as well.

Ninja card Origin
Goe Goe the Gallant Ninja Goemon
Lady Ninja Yae Yae
Masked Ninja Ebisu Ebisumaru
Ninja Grandmaster Sasuke Sasuke

Some members of this archetype and their support are named after famous characters from Japan history:

Name Origin
Goe Goe the Gallant Ninja Ishikawa Goemon
Ninja Grandmaster Hanzo Hattori Hanzō
Ninja Grandmaster Saizo Kirigakure Saizō
Superheavy Samurai Ninja Sarutobi
Ninja Grandmaster Sasuke
Sarutobi Sasuke
Fuhma Shuriken Fūma Kotarō

Playing style

The "Ninja" archetype, like their namesake, primarily focuses on a Control playstyle through the utilization of various "Ninjitsu Art" cards in order to disrupt the opponent, build up resources, and prepare for a larger assault through swarming the board. Many "Ninja" monsters often prefer being placed in face-down Defense Position to trigger their effects when flipped face-up, letting them surprise the opponent with various strong effects or, in some cases, unexpectedly high defense. Most higher-Level "Ninja" monsters, however, are not as powerful ATK-wise as those found in other themes, but make up for it with a wide variety of effects tailored to disrupt and whittle away at the opponent's Life Points.

The biggest tools of a "Ninja" deck are the "Ninjitsu Art" series of Spell and Trap Cards that serve to benefit the theme in various ways through generating sudden advantages and dishing out disadvantages for the opponent. Some examples include "Rust Mist" halving the opponent's Special Summoned monsters' ATK, "Duplication" to Tribute one "Ninja" monster and summon many lower-Level "Ninja" monsters totaling the tributed monster's Level, as well as "Falling Leaves" and the various "Transformation" Ninjitsu Art cards (Transformation, Super-Transformation, and Mirage-Transformation) to instantly Special Summon a stronger "Ninja" monster or even stronger monsters of other types. When a "Ninjitsu Art" card is no longer effective, the archetype also provides means of removing them from the field; such as "Armor Ninjitsu Art of Alchemy" to destroy them and draw cards as well as the effects of "Beast Ninja Baku" and "Ninjitsu Art of Falling Leaves" to return them to the hand and use their effect again.

Among the many different cards in the theme, "Ninjas" are often divided into a handful of sub-series that each prioritize different aspects of the theme's overall playing style:

  • FLIP Ninja - The primary playstyle of the theme, FLIP Ninjas specialize in using the effects of "Ninja" monsters when Summoned or flipped face-up to generate advantage and control the board state. Through key cards such as "Ninja Grandmaster Hanzo", "Yellow Ninja", as well as the cards introduced in "Darkwing Blast" and beyond, "Ninja" is able to go toe to toe with various decks and win through clever usage of "Ninjitsu Art" cards and amass large boards of monsters; including the Fusion Monster, "Meizen the Battle Ninja", to attack directly with your entire field of monsters and ensure quick games. This portion of the archetype also specializes in control through cards such as "Jioh the Gravity Ninja" to flip cards face-down and lock them in place for the turn as well as the effect of "Mitsu the Insect Ninja" to flip a "Ninja" monster face-up to negate activated effects by the opponent.
  • Dragon Ninja - Dragon Ninjas are a sub-series of higher-Level, non-Warrior "Ninja" monsters that typically cannot be Special Summoned except through the effect of a "Ninja" monster or a "Ninjitsu Art" card, the types of which are themed around the Monster Types summoned through "Ninjitsu Art of Transformation" (Beast, Winged Beast, and Insect) and "Super-Transformation (Dragon, Dinosaur, and Sea Serpent}. Most Dragon Ninjas have disruption effects requiring the sending of both a "Ninja" and "Ninjitsu Art" card from the hand or field that can put a halt to various plans the opponent may attempt. One particularly effective strategy of this sub-series centers on "White Dragon Ninja" and its ability to prevent Spell and Trap cards you control from being destroyed by card effects, allowing for control builds using the cards "Safe Zone" and "Anti-Spell Fragrance" to create a near permanent threat for the opponent to deal with.
  • Armor Ninja - Armor Ninjas are a more aggressive sub-series focused on Level manipulation and generating Rank 4-5 Xyz Monsters. While the majority of Armor Ninjas are less impactful to the overall strategy of the archetype, one card that sees plenty of use is the Rank 4 Xyz Monster, "Blade Armor Ninja", which has the effect to detach 1 material to allow a "Ninja" monster to attack twice for that turn. This effect, in tandem with the more aggro-focused "Ninja" boss monsters, can lead to sudden and swift victories.
  • Twilight Ninja - Twilight Ninjas are a sub-series focused more on Defenses and utilizing a pair of Pendulum Monsters to the archetype to Pendulum Summon several "Ninja" monsters from hand at once with ease. The most notable card of this sub-series is "Twilight Ninja Getsuga, the Shogun"; a Level 8 "Ninja" monster that is able to Special Summon 2 "Ninja" monsters from the GY by changing itself to Defense Position. Barring this, the Pendulum Scales also allow for simple benefits from inflicting piercing damage to gaining ATK while also having a Pendulum Scale of 1-10 to Pendulum Summon most any monster in the archetype with a few exceptions; such as the aforementioned "Dragon Ninjas".

The following archetypes also include some "Ninja" monsters, but do not conform to the main Ninja playing styles:


Recommended cards

Recommended cards

Official Decks

Trivia

References

  1. YGOrganization Sleeve Winner Deck Recipes