Difference between revisions of "Number 52: Diamond Crab King"

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| materials            = 2 Level 4 monsters
 
| materials            = 2 Level 4 monsters
 
| effect                = Ignition, Condition, Continuous, Continuous, Unclassified
 
| effect                = Ignition, Condition, Continuous, Continuous, Unclassified
| lore                  = 2 [[Level]] 4 [[Monster Card|monsters]]<br />Once per [[turn]]: You can [[detach]] 1 [[Xyz Material]] from this card; change this card's [[DEF]] to 0, and if you do, change its [[ATK]] to 3000. These changes last until the end of this turn. If this card [[attack]]s, it is changed to [[Defense Position]] at the end of the [[Battle Phase]]. If this card is attacked, change it to [[Attack Position]] at the end of the [[Damage Step]] if it has no Xyz Materials. You can only [[control]] 1 "Number 52: Diamond Crab King".
+
| lore                  = 2 [[Level]] 4 [[Monster Card|monsters]]<br />[[Once per turn]]: You can [[detach]] 1 [[Xyz Material]] from this card; change this card's [[DEF]] to 0, and if you do, change its [[ATK]] to 3000. These changes last until the end of this [[turn]]. If this card [[attack]]s, it is changed to [[Defense Position]] at the end of the [[Battle Phase]]. If this card is attacked, change it to [[Attack Position]] at the end of the [[Damage Step]] if it has no Xyz Materials. You can only [[control]] 1 "Number 52: Diamond Crab King".
 
| it_lore              = 2 mostri di Livello 4<br />Una volta per turno: Puoi staccare 1 Materiale Xyz da questa carta, Il DEF di questa carta diventa 0, ed il suo ATK diventa 3000. Questi cambiamenti durano fino la fine di questo turno. Se questa carta attacca, cambia in Posizione di Difesa alla fine dell'End Phase. Se questa carta è attaccata mentre non ha Materiali Xyz, cambia in Posizione di Attacco alla fine del Damage Step. Puoi controllare 1 solo "Numero 52: Re Granchio Diamante"
 
| it_lore              = 2 mostri di Livello 4<br />Una volta per turno: Puoi staccare 1 Materiale Xyz da questa carta, Il DEF di questa carta diventa 0, ed il suo ATK diventa 3000. Questi cambiamenti durano fino la fine di questo turno. Se questa carta attacca, cambia in Posizione di Difesa alla fine dell'End Phase. Se questa carta è attaccata mentre non ha Materiali Xyz, cambia in Posizione di Attacco alla fine del Damage Step. Puoi controllare 1 solo "Numero 52: Re Granchio Diamante"
 
| el_lore              = 2 Επιπέδου 4 Τέρατα<br />Mία φορά σε κάθε γύρο: Μπορείτε να αφαιρέσετε 1 Xyz Υλικό από αυτή την κάρτα, η άμυνα της γίνεται 0 επίσης η επίθεση της γίνεται 3000. Αυτές οι αλλαγές διαρκουν μέχρι το τέλος του γύρου. Αν αυτή η κάρτα επιτεθεί γυρίζει σε θέση άμυνας στο τέλοτς της Φάσης Μάχης. Αν αυτή η κάρα δεχτεί επίθεση ενώ δεν έχει Χyz Υλικά γυρίζει σε θέση επίθεσης στο τέλος του Βήματος Ζημιάς. Μπορείτε να ελέγχετε 1 "Νούμερο 52: Διαμαντένιος Βασιλιάς Κάβουρας".
 
| el_lore              = 2 Επιπέδου 4 Τέρατα<br />Mία φορά σε κάθε γύρο: Μπορείτε να αφαιρέσετε 1 Xyz Υλικό από αυτή την κάρτα, η άμυνα της γίνεται 0 επίσης η επίθεση της γίνεται 3000. Αυτές οι αλλαγές διαρκουν μέχρι το τέλος του γύρου. Αν αυτή η κάρτα επιτεθεί γυρίζει σε θέση άμυνας στο τέλοτς της Φάσης Μάχης. Αν αυτή η κάρα δεχτεί επίθεση ενώ δεν έχει Χyz Υλικά γυρίζει σε θέση επίθεσης στο τέλος του Βήματος Ζημιάς. Μπορείτε να ελέγχετε 1 "Νούμερο 52: Διαμαντένιος Βασιλιάς Κάβουρας".

Revision as of 05:11, 10 February 2016

Number 52: Diamond Crab King
Japanese
No.ナンバーズ52 ダイヤモンド・クラブ・キング
Base
No.52 ダイヤモンド・クラブ・キング
Kana
ナンバーズ52 ダイヤモンド・クラブ・キング
Rōmaji
Nanbāzu Gojūni Daiyamondo Kurabu Kingu
Translated
Numbers 52: Diamond Crab King
Number52DiamondCrabKing-WIRA-EN-ScR-1E.png
Card type Monster
Attribute EARTH
Level 4 CG Star.svgCG Star.svgCG Star.svgCG Star.svg
ATK / DEF 0 / 3000
Status
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; change this card's DEF to 0, and if you do, change its ATK to 3000. These changes last until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is attacked, change it to Attack Position at the end of the Damage Step if it has no Xyz Materials. You can only control 1 "Number 52: Diamond Crab King".

English sets

Worldwide

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ReleaseNumberSetRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Search categories

Other languages

Language NameCard text
German Nummer 52: Diamantkrabben-König
Italian Numero 52: Re Granchio Diamante2 mostri di Livello 4
Una volta per turno: Puoi staccare 1 Materiale Xyz da questa carta, Il DEF di questa carta diventa 0, ed il suo ATK diventa 3000. Questi cambiamenti durano fino la fine di questo turno. Se questa carta attacca, cambia in Posizione di Difesa alla fine dell'End Phase. Se questa carta è attaccata mentre non ha Materiali Xyz, cambia in Posizione di Attacco alla fine del Damage Step. Puoi controllare 1 solo "Numero 52: Re Granchio Diamante"
Japanese No.ナンバーズ52 ダイヤモンド・クラブ・キングレベル4モンスター×2
1ターンに1度、このカードのエクシーズ素材を1つ取り除いて発動できる。ターン終了時まで、このカードの守備力を0にし、攻撃力を3000にする。このカードが攻撃した場合、バトルフェイズ終了時に守備表示になる。また、エクシーズ素材の無いこのカードは、攻撃された場合ダメージステップ終了時に攻撃表示になる。「No.52 ダイヤモンド・クラブ・キング」は自分フィールド上に1体しか表側表示で存在できない。
Nanbāzu Gojūni Daiyamondo Kurabu Kingu
Numbers 52: Diamond Crab King

Sets in other languages

French

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ReleaseNumberSetFrench nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

German

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetGerman nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Italian

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetItalian nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Portuguese

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetPortuguese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Spanish

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetSpanish nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Japanese

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetJapanese nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

Korean

  • No set name provided at non-empty input line 1.
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ReleaseNumberSetKorean nameRarity
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]]

In other media

Page Medium Debut date
No. 52: Diamond Crab King (manga) Manga 2013-09-21
Number 52: Diamond Crab King (Duel Links) Yu-Gi-Oh! Duel Links 2021-08-31
Number 52: Diamond Crab King (Master Duel) Yu-Gi-Oh! Master Duel 2022-01-19