Difference between revisions of "Paleozoic"

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m (Members: Cambroraster can also send the opponent's Set cards to the GY.)
(Tag: New user edit)
(Playing style: removed the Frogs, as Ronintoadin is currently banned in the TCG. Adding bunch of other stuff, including an improved Weaknesses section)
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==Playing style==
 
==Playing style==
 
The "Paleozoic" archetype is mainly composed of Normal Trap Cards. Each one have its particular effect but they have in common the capacity of Special Summoning themselves from the Graveyard as a Level 2 WATER Aqua Normal Monster with 1200 ATK and 0 DEF whenever a Trap Card is activated, thus allowing them to quickly swarm the field through normal usage of their own Trap Effects. The archetype's ace cards are their Xyz monsters, namely "[[Paleozoic Anomalocaris]]" and "[[Paleozoic Opabinia]]".
 
The "Paleozoic" archetype is mainly composed of Normal Trap Cards. Each one have its particular effect but they have in common the capacity of Special Summoning themselves from the Graveyard as a Level 2 WATER Aqua Normal Monster with 1200 ATK and 0 DEF whenever a Trap Card is activated, thus allowing them to quickly swarm the field through normal usage of their own Trap Effects. The archetype's ace cards are their Xyz monsters, namely "[[Paleozoic Anomalocaris]]" and "[[Paleozoic Opabinia]]".
 +
 
"Anomalocaris" helps to maintain hand advantage by excavating the Deck and adding an excavated Trap Card to the hand (be it a "Paleozoic" Card or not); this effect triggers when a Trap Card is sent from the Spell/Trap Zone to the Graveyard. "Opabinia" speeds up the Deck's strategy, by allowing "Paleozoic" cards from being activated directly from the hand. Both of them are unaffected by other monster's effects and have an additional effect that basically rewards their owner for using them in a dedicated "Paleozoic" Deck, by either destroying a troublesome card on the field or fetching a "Paleozoic" Card from the Deck.
 
"Anomalocaris" helps to maintain hand advantage by excavating the Deck and adding an excavated Trap Card to the hand (be it a "Paleozoic" Card or not); this effect triggers when a Trap Card is sent from the Spell/Trap Zone to the Graveyard. "Opabinia" speeds up the Deck's strategy, by allowing "Paleozoic" cards from being activated directly from the hand. Both of them are unaffected by other monster's effects and have an additional effect that basically rewards their owner for using them in a dedicated "Paleozoic" Deck, by either destroying a troublesome card on the field or fetching a "Paleozoic" Card from the Deck.
 +
 
The archetype's Trap Cards banish themselves when they leaves the field after being Summoned from the Graveyard by their own effects, which can be avoided by using them as Xyz Materials. Thus, the archetype also benefits from utilizing other Rank 2 Xyz Monsters such as "[[Armored Kappa]]" and "[[Sky Cavalry Centaurea]]" in concert with "Anomalocaris" and "Opabinia". As the archetype's Trap Cards are all Level 2 WATER Aqua monsters while they are treated as monsters, "[[Wetlands]]" can be included in the Deck to give these cards a much needed power boost, as they all have low ATK, which can raise issues regarding their ability to survive on the field.
 
The archetype's Trap Cards banish themselves when they leaves the field after being Summoned from the Graveyard by their own effects, which can be avoided by using them as Xyz Materials. Thus, the archetype also benefits from utilizing other Rank 2 Xyz Monsters such as "[[Armored Kappa]]" and "[[Sky Cavalry Centaurea]]" in concert with "Anomalocaris" and "Opabinia". As the archetype's Trap Cards are all Level 2 WATER Aqua monsters while they are treated as monsters, "[[Wetlands]]" can be included in the Deck to give these cards a much needed power boost, as they all have low ATK, which can raise issues regarding their ability to survive on the field.
The deck itself also has amazing synergy with the Frog engine, mainly "[[Swap Frog]]", "[[Dupe Frog]]" and "[[Ronintoadin]]" since they are also Level 2 Aqua monsters. Due to this, and the fact that the Paleozoic cards themselves are treated as Aqua monsters while on the field, they can play the Rank 2 Xyz "[[Toadally Awesome]]".
+
 
Due to their capability of accumulating chain, you can also consider adding some cards like  "[[Accumulated Fortune]]" and  "[[Miraculous Rebirth]]". While somewhat slow, "[[Mask of Darkness ]]" can still be used to recycle some Paleozoic cards and in a bigger extent, also be used as a Xyz Material."[[Magical Hats]]" will search 2 Paleozoic cards from your deck while letting you Summon another from your GY. "[[Justi-Break]]" will protect your Paleozoic cards and potentially clean the field while letting you summon another Paleozoic card from your GY.
+
The Deck itself also has amazing synergy with the Frog engine, mainly "[[Swap Frog]]", "[[Dupe Frog]]" and "[[Ronintoadin]]" since they are also Level 2 Aqua monsters. Due to this, and the fact that the Paleozoic cards themselves are treated as Aqua monsters while on the field, they can play the Rank 2 Xyz "[[Toadally Awesome]]".
===Weaknesses===
+
 
Due to their own self-banishing effect, which can serve as a deterrent from using the archetype's cards for any purpose other than Xyz Summon (such as Tribute or Synchro Summons), this archetype is best suited only for Xyz Summoning Rank 2 Xyz Monsters, which can prove to be inflexible, given the low number of different Rank 2 Xyz Monsters in the game. This weakness can, however, be mitigated through the use of "[[Imperial Iron Wall]]" to keep the Trap Cards from banishing themselves. The effect of "[[Paleozoic Leanchoilia]]" can also be used to return banished "Paleozoic" Trap Cards to the Graveyard for later re-use.
+
Due to their capability of accumulating chain, you can also consider adding some cards like  "[[Accumulated Fortune]]" and  "[[Miraculous Rebirth]]". While somewhat slow, "[[Mask of Darkness ]]" can still be used to recycle some Paleozoic cards and in a bigger extent, also be used as a Xyz Material."[[Magical Hats]]" will search 2 Paleozoic cards from your Deck while letting you Summon another from your GY. "[[Justi-Break]]" will protect your Paleozoic cards and potentially clean the field while letting you summon another Paleozoic card from your GY.
Additionally, as the archetype is dependent on activating Set Trap Cards to trigger their effects to Special Summon themselves from the Graveyard, "[[Denko Sekka]]" and, to a lesser extent, "[[Jinzo]]" are capable of easily locking them down, preventing the Set Trap Cards from even activating, as well as additional Trap Cards from being Set in the case of the former. Cards such as "[[Royal Prison]]" and "[[Necrovalley]]" can also inhibit the Trap Cards' re-usability, but they can be cleared away with the effects of "[[Paleozoic Olenoides]]" and "[[Paleozoic Dinomischus]]".
+
 
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
|effect monsters =
 
|effect monsters =
* [[Swap Frog]]
+
* [[Labrynth Archfiend]]
* [[Dupe Frog]]
 
* [[Ronintoadin]]
 
 
* [[Lady Labrynth of the Silver Castle]]
 
* [[Lady Labrynth of the Silver Castle]]
* [[Labrynth Archfiend]]
+
* [[Lord of the Heavenly Prison]]
 +
* [[Lovely Labrynth of the Silver Castle]]
 +
* [[Ret-time Reviver Emit-ter]] ''(with "[[Imperial Iron Wall]]")''
 
|xyz monsters =
 
|xyz monsters =
 
* [[Paleozoic Anomalocaris]]
 
* [[Paleozoic Anomalocaris]]
 
* [[Paleozoic Opabinia]]
 
* [[Paleozoic Opabinia]]
 +
* [[Armored Kappa]]
 +
* [[Cat Shark]]
 +
* [[Daigusto Phoenix]]
 +
* [[Divine Arsenal AA-ZEUS - Sky Thunder]]
 
* [[Downerd Magician]]
 
* [[Downerd Magician]]
 +
* [[Gigantic Spright]]
 +
* [[Herald of Pure Light]]
 +
* [[Number F0: Utopic Draco Future]]
 
* [[Number F0: Utopic Future]]
 
* [[Number F0: Utopic Future]]
 
* [[Number 45: Crumble Logos the Prophet of Demolition]]
 
* [[Number 45: Crumble Logos the Prophet of Demolition]]
 +
* [[Sky Cavalry Centaurea]]
 
* [[The Phantom Knights of Cursed Javelin]]
 
* [[The Phantom Knights of Cursed Javelin]]
* [[Sky Cavalry Centaurea]]
 
 
* [[Toadally Awesome]]
 
* [[Toadally Awesome]]
* [[Armored Kappa]]
 
* [[Cat Shark]]
 
* [[Daigusto Phoenix]]
 
 
|link monsters =
 
|link monsters =
 
* [[Paleozoic Cambroraster]]
 
* [[Paleozoic Cambroraster]]
 
* [[Eria the Water Charmer, Gentle]]
 
* [[Eria the Water Charmer, Gentle]]
 +
* [[Infinitrack Fortress Megaclops]]
 
* [[Mistar Boy]]
 
* [[Mistar Boy]]
 
* [[Link Spider]]
 
* [[Link Spider]]
 
|spells =
 
|spells =
 
* [[Card of Demise]]
 
* [[Card of Demise]]
 +
* [[Flawless Perfection of the Tenyi]]
 +
* [[Piercing the Darkness]]
 
* [[Reasoning]]
 
* [[Reasoning]]
 +
* [[Supernatural Danger Zone]]
 +
* [[Temple of the Kings]]
 +
* [[Traptantalizing Tune]]
 
* [[Wetlands]]
 
* [[Wetlands]]
 
|traps =
 
|traps =
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* [[Paleozoic Olenoides]]
 
* [[Paleozoic Olenoides]]
 
* [[Paleozoic Pikaia]]
 
* [[Paleozoic Pikaia]]
* [[Breakthrough Skill]]/[[Lost Wind]]
 
* [[Reckless Greed]]
 
* [[Xyz Reborn]]/[[Back to the Front]]
 
* [[Threatening Roar]]/[[Waboku]]/[[Aegis of the Ocean Dragon Lord]]
 
 
* [[Anti-Spell Fragrance]]
 
* [[Anti-Spell Fragrance]]
* [[Farewelcome Labrynth]] (with "Labrynth Archfiend")
+
* [[Back to the Front]] / [[Xyz Reborn]]
 +
* [[Breakthrough Skill]] / [[Lost Wind]]
 
* [[Mistake]]
 
* [[Mistake]]
* [[Imperial Order]] (OCG or Traditional Format only)
+
* [[Reckless Greed]]
 +
* [[The Phantom Knights of Lost Vambrace]]
 +
* [[Threatening Roar]] / [[Waboku]] / [[Aegis of the Ocean Dragon Lord]]
 +
* [[Farewelcome Labrynth]] / [[Welcome Labrynth]] (with "Labrynth Archfiend")
 +
* [[Imperial Order]] (''OCG'' or Traditional Format only)
 
* [[Imperial Iron Wall]]
 
* [[Imperial Iron Wall]]
 +
* [[Trap Tracks]]
 
* [[Trap Trick]]
 
* [[Trap Trick]]
* [[Welcome Labrynth]] (with "Labrynth Archfiend")
 
 
* Normal Trap Cards in general
 
* Normal Trap Cards in general
 
}}
 
}}
 +
 +
===Weaknesses===
 +
This archetype is mainly dependent on activating Set Trap Cards to trigger their "Paleozoic" Traps' effects to Special Summon themselves from the Graveyard. "[[Legacy of the Duelist]]" can force the opponent to only Set 1 Trap Card per turn, while "[[Denko Sekka]]" and "[[Jinzo]]" can completely prevent Set Trap Cards from being activated (with the effect of "[[Paleozoic Opabinia]]" only circumventing "Denko Sekka"). The effects of cards such as "[[Necrovalley]]", "[[Royal Prison]]", and "[[The End of Anubis]]" can prevent the "Paleozoic" Duelist from Special Summoning any "Paleozoic" Trap from the Graveyard, while the banishing effects of cards like "[[Antihuman Intelligence ME-PSY-YA]]", "[[Banisher of the Radiance]]", and "[[Macro Cosmos]]" can prevent the "Paleozoic" Duelist from loading up their Graveyard with "Paleozoic" Traps. However, these cards can still be dealt with by the effects of "[[Paleozoic Olenoides]]" and "[[Paleozoic Dinomischus]]", among other generic options, while the banishing card effects can be specifically countered via "[[Imperial Iron Wall]]", which also addresses the archetype's self-banishing weakness.
 +
 +
Most importantly, almost any Deck has the potential to disrupt this archetype's strategy, simply by Chaining a Spell or monster effect to the activation of any of the "Paleozoic" Duelist's Trap Cards. By doing do, this will prevent the "Paleozoic" Duelist from activating the effect of any of their "Paleozoic" Traps in the Graveyard at the time, and that player will need to activate another Trap Card in order to gain the opportunity to Special Summon again.
 +
 +
Due to their Traps' self-banishing effects, this archetype is best suited for Xyz Summoning, in order to avoid the banishing downside and use the Traps' Graveyard effects again. While this self-inflicted weakness can be addressed by using "Imperial Iron Wall" (preventing all banishing), and "[[Paleozoic Leanchoilia]]" to a lesser extent (returning 1 banished card to the Graveyard), an opponent can specifically target the Xyz Summoning aspect with "[[And the Band Played On]]".
 +
 
{{Archseries navbox}}
 
{{Archseries navbox}}
 
{{Archseries navbox (Duel Links)}}
 
{{Archseries navbox (Duel Links)}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 02:54, 29 August 2023

Paleozoic
"Paleozoic Anomalocaris"
Japanese
  • バージェストマ
  • Bājesutoma (romanized)
  • Burgesstoma (translated)
French
  • Paléozoïque
German
  • Paläozoisch
Italian
  • Paleozoica
Korean
  • 버제스토마
  • Beojeseutoma (romanized)
  • Burgesstoma (translated)
Portuguese
  • Paleozoico
Spanish
  • Paleozoico
Sets
TCG
OCG
Korean
Lists

"Paleozoic", known as "Burgesstoma" (バージェストマ Bājesutoma, 버제스토마 Beojeseutoma) in the OCG, is an archetype of mostly Level 2 WATER Aqua Normal Pseudo-Trap Monsters with 1200 ATK and 0 DEF, introduced as Korean exclusives in Clash of Rebellions.

Design

Appearance

The archetype's cards are based on animals from the Cambrian Period, specifically those found in the Burgess Shale Formation, a fossil field in Canadian Rockies of British Columbia, Canada.

Origin

The archetype's OCG name, "バージェストマ" (Burgesstoma), is derived from the Burgess Shale, where the animals the archetype derived its appearance from were found. Its TCG name, "Paleozoic", is derived from the Paleozoic Era, the first geological period of which is the Cambrian Period.

Members

Card Type Name Origin Effect
Xyz Monster Anomalocaris Anomalocaris Excavates the top card of the Deck when a Spell/Trap Card is sent from the Spell/Trap Zone to the Graveyard and adds any Trap Card that was excavated; otherwise it is sent to the Graveyard. Targets and destroys a card on the field, provided it has a Trap Card as an Xyz Material.
Opabinia Opabinia Allows its controller to activate "Paleozoic" Trap Cards from the hand. Searches a "Paleozoic" Trap Card, provided it has a Trap Card as an Xyz Material.
Link Monster Cambroraster Cambroraster Sends a Set card in the Spell/Trap Zone to the GY to Set a "Paleozoic" Trap Card from the controller's Deck. It can be activated the turn it was Set this way. Banishes itself from the field or GY to prevent the destruction of the controller's Set card(s).
Trap Monster Canadia Canadia Changes a targeted opposing monster to face-down Defense Position.
Dinomischus Dinomischus Banishes a targeted face-up card.
Eldonia Eldonia Increases a targeted face-up monster's ATK and DEF by 500 until the end of the turn.
Hallucigenia Hallucigenia Halves a targeted monster's ATK and DEF until the end of the turn.
Leanchoilia Leanchoilia Returns a targeted banished card to the Graveyard.
Marrella Marrella Sends a Trap Card from the controller's Deck to the Graveyard.
Olenoides Olenoides Destroys a targeted Spell/Trap Card.
Pikaia Pikaia The controller discards a "Paleozoic" card to draw 2 cards.

Playing style

The "Paleozoic" archetype is mainly composed of Normal Trap Cards. Each one have its particular effect but they have in common the capacity of Special Summoning themselves from the Graveyard as a Level 2 WATER Aqua Normal Monster with 1200 ATK and 0 DEF whenever a Trap Card is activated, thus allowing them to quickly swarm the field through normal usage of their own Trap Effects. The archetype's ace cards are their Xyz monsters, namely "Paleozoic Anomalocaris" and "Paleozoic Opabinia".

"Anomalocaris" helps to maintain hand advantage by excavating the Deck and adding an excavated Trap Card to the hand (be it a "Paleozoic" Card or not); this effect triggers when a Trap Card is sent from the Spell/Trap Zone to the Graveyard. "Opabinia" speeds up the Deck's strategy, by allowing "Paleozoic" cards from being activated directly from the hand. Both of them are unaffected by other monster's effects and have an additional effect that basically rewards their owner for using them in a dedicated "Paleozoic" Deck, by either destroying a troublesome card on the field or fetching a "Paleozoic" Card from the Deck.

The archetype's Trap Cards banish themselves when they leaves the field after being Summoned from the Graveyard by their own effects, which can be avoided by using them as Xyz Materials. Thus, the archetype also benefits from utilizing other Rank 2 Xyz Monsters such as "Armored Kappa" and "Sky Cavalry Centaurea" in concert with "Anomalocaris" and "Opabinia". As the archetype's Trap Cards are all Level 2 WATER Aqua monsters while they are treated as monsters, "Wetlands" can be included in the Deck to give these cards a much needed power boost, as they all have low ATK, which can raise issues regarding their ability to survive on the field.

The Deck itself also has amazing synergy with the Frog engine, mainly "Swap Frog", "Dupe Frog" and "Ronintoadin" since they are also Level 2 Aqua monsters. Due to this, and the fact that the Paleozoic cards themselves are treated as Aqua monsters while on the field, they can play the Rank 2 Xyz "Toadally Awesome".

Due to their capability of accumulating chain, you can also consider adding some cards like "Accumulated Fortune" and "Miraculous Rebirth". While somewhat slow, "Mask of Darkness " can still be used to recycle some Paleozoic cards and in a bigger extent, also be used as a Xyz Material."Magical Hats" will search 2 Paleozoic cards from your Deck while letting you Summon another from your GY. "Justi-Break" will protect your Paleozoic cards and potentially clean the field while letting you summon another Paleozoic card from your GY.

Recommended cards

Weaknesses

This archetype is mainly dependent on activating Set Trap Cards to trigger their "Paleozoic" Traps' effects to Special Summon themselves from the Graveyard. "Legacy of the Duelist" can force the opponent to only Set 1 Trap Card per turn, while "Denko Sekka" and "Jinzo" can completely prevent Set Trap Cards from being activated (with the effect of "Paleozoic Opabinia" only circumventing "Denko Sekka"). The effects of cards such as "Necrovalley", "Royal Prison", and "The End of Anubis" can prevent the "Paleozoic" Duelist from Special Summoning any "Paleozoic" Trap from the Graveyard, while the banishing effects of cards like "Antihuman Intelligence ME-PSY-YA", "Banisher of the Radiance", and "Macro Cosmos" can prevent the "Paleozoic" Duelist from loading up their Graveyard with "Paleozoic" Traps. However, these cards can still be dealt with by the effects of "Paleozoic Olenoides" and "Paleozoic Dinomischus", among other generic options, while the banishing card effects can be specifically countered via "Imperial Iron Wall", which also addresses the archetype's self-banishing weakness.

Most importantly, almost any Deck has the potential to disrupt this archetype's strategy, simply by Chaining a Spell or monster effect to the activation of any of the "Paleozoic" Duelist's Trap Cards. By doing do, this will prevent the "Paleozoic" Duelist from activating the effect of any of their "Paleozoic" Traps in the Graveyard at the time, and that player will need to activate another Trap Card in order to gain the opportunity to Special Summon again.

Due to their Traps' self-banishing effects, this archetype is best suited for Xyz Summoning, in order to avoid the banishing downside and use the Traps' Graveyard effects again. While this self-inflicted weakness can be addressed by using "Imperial Iron Wall" (preventing all banishing), and "Paleozoic Leanchoilia" to a lesser extent (returning 1 banished card to the Graveyard), an opponent can specifically target the Xyz Summoning aspect with "And the Band Played On".