Difference between revisions of "Problem-Solving Card Text"
(→Effect Structure) |
m (says Built-In.) |
||
Line 35: | Line 35: | ||
===Special Summons=== | ===Special Summons=== | ||
− | * [[Special Summon]]ing origin is now denoted with parentheses ('''()''') in [[ | + | * [[Special Summon]]ing origin is now denoted with parentheses ('''()''') in [[Built-In Special Summon]]s.<ref name="part6">{{cite web|url=http://www.konami.com/yugioh/articles/?p=3111|title=Problem-Solving Card Text, Part 5: Special Summons|last=Tewart|first=Kevin|authorlink=Kevin Tewart|publisher=[[Konami]]|date=July 27, 2011|accessdate=July 28, 2011}}</ref> |
* "[[Semi-Nomi|[This card cannot be Normal Summoned or Set.] This card can only be Special Summoned by...]]" → "Cannot be [[Normal Summon]]ed or [[Set]]. Must first be Special Summoned..."<ref name="part6" /> | * "[[Semi-Nomi|[This card cannot be Normal Summoned or Set.] This card can only be Special Summoned by...]]" → "Cannot be [[Normal Summon]]ed or [[Set]]. Must first be Special Summoned..."<ref name="part6" /> |
Revision as of 13:57, 13 September 2011
The Problem-Solving Card Text was an update to card lore text, introduced to booster packs with the release of Generation Force,[1] and starter decks with the release of Starter Deck: Dawn of the Xyz, with the intent to simplify card effects to the point that most situations could be resolved simply by applying logic.[2] It was announced by Kevin Tewart through a series of blog posts to Konami's Yu-Gi-Oh! 5D's TCG Strategy Site.[2][3]
The "Legendary Collection 2: The Duel Academy Years" was in part created to reprint many old cards with the new text style (including the HERO monsters).
Contents
Changes:
Wording
Several words and phrases change, to simplify the reading of the effect and to save space in the text box:
- "Is removed from the field" → "Leaves the field"[4]
- "During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent." → "If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent."[4]
Effect Structure
- Conditions are now denoted with a colon (:).[5]
- Activation text is now denoted with a semicolon (;).[5]
- A Monster Effect or Continuous Spell / Trap cards with Ignition-like effects that starts a Chain always have a colon or semicolon (as the activation of a Spell / Trap card always starts a Chain).[5]
- The word "then" indicates that actions inside the Activation and Resolution phases must happen by that order. The word "and" indicates that the actions happen at the same time.[6]
- The words "that target" or "both targets" and "it" or "they" have different meanings in the resolution of the effect: " that target" or "both targets", the target must still be the same target with the same characteristics in all steps; "it" or "they" indicated that the target(s) only needs that characteristics when it was targeted.[6]
- Some cards with Continuous Effects now indicate precisely if the effect happens during the Chain.[6]
- Some card indicate is it needs to stay on face-up on the field for the effect to resolve.[6]
Special Summons
- Special Summoning origin is now denoted with parentheses (()) in Built-In Special Summons.[7]
- "[This card cannot be Normal Summoned or Set.] This card can only be Special Summoned by..." → "Cannot be Normal Summoned or Set. Must first be Special Summoned..."[7]
- "[This card cannot be Normal Summoned or Set.] This card cannot be Special Summoned except by..." → "Cannot be Normal Summoned or Set. Must be Special Summoned..."[7]
Other
This change was probabily made to save space in the text box instead of writing all types of HERO monsters in general support cards (like Elemental HERO Stratos) and to differenciate this archetype from other monsters with "Hero" in their names.
References
- ↑ "Product Info - Generation Force". Yugioh-Card.com. Retrieved July 28, 2011.
- ↑ a b Tewart, Kevin (May 20, 2011). "Problem-Solving Card Text, Part 1: Reading the Cards of Tomorrow". Konami. Retrieved July 28, 2011.
- ↑ "Tag - How to read your cards". Konami. Retrieved July 28, 2011.
- ↑ a b c d e Tewart, Kevin (May 23, 2011). "Problem-Solving Card Text, Part 2: New Words & Phrases". Konami. Retrieved July 28, 2011.
- ↑ a b c Tewart, Kevin (June 1, 2011). "Problem-Solving Card Text, Part 3: Conditions, Activations, and Effects". Konami. Retrieved July 28, 2011.
- ↑ a b c d Tewart, Kevin (June 1, 2011). "Problem-Solving Card Text, Part 4: The Clues on Your Cards". Konami. Retrieved September 13, 2011.
- ↑ a b c Tewart, Kevin (July 27, 2011). "Problem-Solving Card Text, Part 5: Special Summons". Konami. Retrieved July 28, 2011.
External links
- Problem-Solving Card Text, Part 1: Reading the Cards of Tomorrow
- Problem-Solving Card Text, Part 2: New Words & Phrases
- Problem-Solving Card Text, Part 3: Conditions, Activations, and Effects
- Problem-Solving Card Text, Part 4: The Clues on Your Cards
- Problem-Solving Card Text, Part 5: Special Summons
- Problem-Solving Card Text, Part 6: Finding Clues in TU6 & GENF