Difference between revisions of "SPYRAL"

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{{Infobox archetype
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{{Infobox archseries
| image   = SPYRALArchetype.png
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| cut_from_names = true
| caption = Clockwise from top: "[[SPYRAL Tough]]", "[[SPYGAL Misty]]" and "[[SPYRAL Super Agent]]" in the artwork of "[[SPYRAL MISSION - Recapture]]"
+
| image         = SPYRALMISSIONRecapture-MADU-EN-VG-artwork.png
| fr_name = ESPIRALE
+
| caption       = Clockwise from top: "[[SPYRAL Tough]]", "[[SPYGAL Misty]]" and "[[SPYRAL Super Agent]]" in the artwork of "[[SPYRAL MISSION - Recapture]]"
| de_name = SPIORAL
+
| ja_name        = {{Ruby|SPYRAL|スパイラル}}
| it_name = SPIARALE
+
| romaji        = Supairaru
| pt_name = ESPIRÃO
+
| fr_name       = ESPIRALE
| es_name = E.S.P.I.R.A.L.
+
| de_name       = SPIORAL
| tcg     =  
+
| it_name       = SPIARALE
 +
| ko_name        = {{Ruby|SPYRAL|스파이럴}}
 +
| pt_name       = ESPIRÃO
 +
| es_name       = E.S.P.I.R.A.L.
 +
| tcg           =
 
* [[The Dark Illusion]]
 
* [[The Dark Illusion]]
 +
* [[The Dark Illusion: Special Edition]]
 
* [[Invasion: Vengeance]]
 
* [[Invasion: Vengeance]]
 
* [[Raging Tempest]]
 
* [[Raging Tempest]]
 
* [[Maximum Crisis]]
 
* [[Maximum Crisis]]
| ocg     =  
+
* [[OTS Tournament Pack 5]]
 +
* [[Circuit Break]]
 +
* [[OTS Tournament Pack 7]]
 +
* [[Cybernetic Horizon Special Edition]]
 +
* [[OTS Tournament Pack 13]]
 +
* [[Battles of Legend: Monstrous Revenge]]
 +
* [[25th Anniversary Tin: Dueling Heroes Mega Pack]]
 +
| ocg           =
 
* [[Extra Pack 2017]]
 
* [[Extra Pack 2017]]
 +
* [[World Premiere Pack 2023]]
 
}}
 
}}
 
+
"'''SPYRAL'''" ({{Ruby|SPYRAL|スパイラル}} ''Supairaru'') is one of two formerly ''[[TCG-only]]''  archetypes that premiered in ''[[The Dark Illusion]]'', with the other being "[[Subterror]]". It includes the "[[SPYRAL GEAR]]" and "[[SPYRAL MISSION]]" sub-archetypes.
"'''SPYRAL'''" is one of two [[TCG Exclusive|''TCG''-exclusive]] archetypes that premiered in ''[[The Dark Illusion]]'', alongside the "[[Subterror]]" archetype. It includes the "[[SPYRAL GEAR]]" sub-archetype, which premiered in the same set, and the "[[SPYRAL MISSION]]" sub-archetype which premiered in ''[[Invasion: Vengeance]]''.
 
 
 
 
==Design==
 
==Design==
 +
===Lore===
 +
{{Main|Master Guide 6 card storylines#File No. 05: There is No Such Thing as an Impossible Mission for a "Super Agent"!}}
 
===Appearance===
 
===Appearance===
The "SPYRAL" cards seem to be based loosely on the ''[[wikipedia:James Bond|James Bond]]'' spy series.
+
The "SPYRAL" cards seem to be based loosely on the ''[[wikipedia:James Bond|James Bond]]'' spy series as well as potentially the ''[[wikipedia:Metal Gear|Metal Gear]]'' video game series.
  
 
===Etymology===
 
===Etymology===
"SPYRAL" is a play on the words "spy" and "spiral". The archetype's name may also be a reference to [[w:c:dc:Spyral|Spyral]], a [[wikipedia:DC Comics|DC Comics]] espionage agency.
+
"SPYRAL" is a play on the words "spy" and "spiral". The archetype's name may also be a reference to [[wikia:c:dc:Spyral|Spyral]], a [[wikipedia:DC Comics|DC Comics]] espionage agency.
 
+
===Members and Support===
{| class="wikitable sortable card-list"
+
{| class="wikitable"
! scope="col" | Level
+
! rowspan="2" | Monster
! scope="col" | Class
+
! rowspan="2" | Class
! scope="col" | SPYRAL card/support
+
! colspan="2" | Origin
! scope="col" | James Bond
+
|-
 +
! James Bond
 +
! Metal Gear
 +
|-
 +
| [[SPYRAL GEAR - Drone]]
 +
| rowspan=5 | Gadget
 +
| [[wikipedia:List of James Bond gadgets|Espionage device]]
 +
| [[wikia:w:c:metalgear:Cypher|Cypher]]/[[wikia:w:c:metalgear:Metal Gear Mk. II|Metal Gear MK. II]]
 +
|-
 +
| [[SPYRAL GEAR - Big Red]]
 +
| [[wikipedia:List of James Bond vehicles|Various cars from ''James Bond'' series]]
 +
| [[wikia:w:c:metalgear:Cardboard box|Cardboard Box]]
 +
|-
 +
| [[SPYRAL GEAR - Fully Armed]]
 +
|
 +
|
 +
|-
 +
| [[SPYRAL GEAR - Utility Wire]]
 +
| [[wikipedia:Grappling hook|Grappling hook]]
 +
|
 +
|-
 +
| [[SPYRAL GEAR - Last Resort]]
 +
| [[wikipedia:Mecha|Mech suit]]
 +
| [[wikia:w:c:metalgear:Metal Gear REX|Metal Gear REX]]
 +
|-
 +
| [[SPYRAL Resort]]
 +
| Location
 +
| [[wikipedia:SIS Building#James Bond films|MI6]]
 +
| [[wikia:w:c:metalgear:FOXHOUND|FOXHOUND]]/[[wikia:w:c:metalgear:Philanthropy|Philanthropy]]
 +
|-
 +
| [[SPYRAL Master Plan]]
 +
| rowspan=2 | Supporting character
 +
| [[wikipedia:M (James Bond)|M]]
 +
| [[wikia:w:c:metalgear:Courtney Collins|Courtney Collins]]
 +
|-
 +
| [[SPYRAL Quik-Fix]]
 +
| [[wikipedia:Q (James Bond)|Q]]
 +
| [[wikia:w:c:metalgear:Hal Emmerich|Hal "Otacon" Emmerich]]
 +
|-
 +
| [[SPYRAL Sleeper]]
 +
| rowspan=4 | Agent
 +
| [[wikipedia:Alec Trevelyan|Alec Trevelyan]]/[[wikipedia:Sleeper agent|Sleeper agent]]
 +
| [[wikia:w:c:metalgear:Revolver Ocelot|Revolver Ocelot]]/[[wikia:w:c:metalgear:Liquid Snake|Liquid Snake]]
 
|-
 
|-
| 4
+
| [[SPYRAL Super Agent]]
| Agent
 
| [[SPYRAL Super Agent|Super Agent]]
 
 
| [[wikipedia:James Bond (literary character)|James Bond]]
 
| [[wikipedia:James Bond (literary character)|James Bond]]
 +
| [[wikipedia:Solid Snake|Solid Snake]]/[[wikia:w:c:metalgear:Big Boss|Naked Snake]]
 
|-
 
|-
| 4
+
| [[SPYRAL Tough]]
| Agent
 
| [[SPYRAL Tough|Tough]]
 
 
| [[wikipedia:Felix Leiter|Felix Leiter]]
 
| [[wikipedia:Felix Leiter|Felix Leiter]]
 +
| [[wikia:w:c:metalgear:Gray Fox|Gray Fox]]/[[wikia:w:c:metalgear:Raiden|Raiden]]
 
|-
 
|-
| 8
+
| [[SPYRAL Double Helix]]
| Agent
+
| [[wikipedia:00 Agent|Double O Agent]]
| [[SPYRAL Sleeper|Sleeper]]
+
| [[wikia:w:c:metalgear:Metal Gear Solid: The Twin Snakes|The Twin Snakes]]
| [[wikipedia:Alec Trevelyan|Alec Trevelyan]] / [[wikipedia:Sleeper agent|Sleeper agent]]
+
|-
 +
| [[Charming Resort Staff]]
 +
| rowspan=2 | Supporting character
 +
| [[wikipedia:Miss Moneypenny|Miss Moneypenny]]
 +
| [[wikia:w:c:metalgear:Naomi Hunter|Naomi Hunter]]
 
|-
 
|-
| 4
+
| [[SPYGAL Misty]]
| Support character
 
| [[SPYGAL Misty|Misty]]
 
 
| [[wikipedia:Bond girl|Bond girl]]
 
| [[wikipedia:Bond girl|Bond girl]]
 +
| [[wikia:w:c:metalgear:Meryl Silverburgh|Meryl Silverburgh]]
 +
|}
 +
==Playing style==
 +
The "SPYRAL" archetype's intended playstyle is a broadly control focused playstyle, focused on summoning "[[SPYRAL Super Agent]]" and maintaining it on the field to gain advantage from its support cards. Though played as such at release, the archetype's playstyle shifted into a combo playstyle following the release of [[Link Monster]]s in [[New Master Rule]], taking advantage of the archetype's ability to generate massive amounts of advantage in a single turn to build boards with high-power (and often non-"SPYRAL") Link boss monsters. Specifically, "[[SPYRAL Master Plan]]" and "[[SPYRAL Quik-Fix]]" lack [[Only once per turn|hard once per turn]] clauses on their searching effects, allowing players to repeatedly summon them and gain advantage from them, and use the searched out cards to Special Summon large amounts of monsters for Link plays.
 +
The archetype's core cards (i.e. excluding those from the "[[SPYRAL GEAR]]" and "[[SPYRAL MISSION]]" sub-archetypes) can be broadly divided into "Spy" cards and "Spy support" cards.
 +
"Spy" cards consist of "[[SPYRAL Super Agent]]", "[[SPYRAL Tough]]", "[[SPYGAL Misty]]", and "[[SPYRAL Double Helix]]"; all of them involve a card-guessing mechanic, where the player must declare 1 card type from Monster, Spell, or Trap, and reveal the top card of the opponent's Deck to see if it matches the declared card type. If the player declares correctly, all the "Spy" cards will activate an advantageous effect.
 +
{| class="wikitable mw-collapsible autocollapse" style=" margin-left: auto; margin-right: auto; border: none;" style="text-align: center" |
 +
! colspan = 4 | SPYRAL "Spy" Summary
 +
|-
 +
! SPYRAL !! Card Type !! Card-Guessing Effect !! Other Effect
 +
|-
 +
| [[SPYRAL Super Agent]] || [[Effect Monster]]
 +
| ([[Only once per turn|HOPT]]) Guess the opponent's top Deck; if correct, Special Summon this card from hand.
 +
| ([[Only once per turn|HOPT]]) If it's Special Summoned by "SPYRAL" card effect (including its own), destroy 1 enemy Spell/Trap.
 +
|-
 +
| [[SPYRAL Tough]] || Effect Monster
 +
| ([[Once per turn|OPT]]) Guess the opponent's top Deck; if correct, destroy 1 enemy card.
 +
| Its name becomes "SPYRAL Super Agent" on the field/in the GY.
 +
|-
 +
| [[SPYGAL Misty]] || Effect Monster
 +
| If summoned: Guess the opponent's top Deck; if correct, draw 1 card.
 +
| ([[Once per turn|OPT]], [[Quick Effect]]) [[Return]] 1 friendly "SPYRAL Super Agent" and 1 enemy monster to the hand.
 +
|-
 +
| [[SPYRAL Double Helix]] || Effect [[Link Monster]]
 +
| ([[Only once per turn|HOPT]]) Guess the opponent's top Deck; if correct, take 1 "SPYRAL" monster from Deck or GY, and either add it to hand or Special Summon it (with [[zone]] restriction).
 +
| Its name becomes "SPYRAL Super Agent" on the field/in the GY.
 +
|}
 +
These "Spy" cards are the main board presence in the archetype's intended control playstyle, with "[[SPYRAL Super Agent]]" in particular being its centerpiece that many "SPYRAL" cards require to use their effects. In "SPYRAL" combo decks, "Super Agent" is not strong enough as a boss monster, and is instead usually used as a required stepping stone to enable the needed "SPYRAL" card effects, then used as a [[Link Material]] for stronger Link boss monsters. "[[SPYRAL Double Helix]]", the archetype's Link 2 monster, is extremely important for both the control and combo playstyle, as it is a "SPYRAL Super Agent" name and provides both searching and revival capability, and greatly increases the combo deck's consistency by being able to access "[[SPYRAL Master Plan]]" and "[[SPYRAL Quik-Fix]]" directly from the Deck.
 +
"Spy support" cards consist of the other cards in the archetype's core cards. These include "[[SPYRAL Master Plan]]", "[[SPYRAL Quik-Fix]]", "[[SPYRAL Sleeper]]", "[[Charming Resort Staff]]", and "[[SPYRAL Resort]]".
 +
{| class="wikitable mw-collapsible autocollapse" style=" margin-left: auto; margin-right: auto; border: none;" style="text-align: center" |
 +
! colspan = 4 | SPYRAL "Spy support" Summary
 +
|-
 +
! SPYRAL !! Card Type !! Effects
 +
|-
 +
| [[SPYRAL Master Plan]] || [[Effect Monster]]
 +
|
 +
# ([[Once per turn|OPT]]) [[Search]] 1 "[[SPYRAL MISSION]]".
 +
# ([[Only once per turn|HOPT]]) If sent from field to GY, search 1 "[[SPYRAL Resort]]" and 1 "SPYRAL" monster, except itself.
 +
|-
 +
| [[SPYRAL Quik-Fix]] || Effect Monster
 +
|
 +
# If summoned, search 1 "[[SPYRAL GEAR]]".
 +
# If you control "SPYRAL Super Agent", discard 1 card to Special Summon itself from GY (banished when it leaves field).
 +
|-
 +
| [[SPYRAL Sleeper]] || [[Nomi]] Effect Monster
 +
|
 +
# ([[Summoning condition|Summon condition]]) Banish 3 "SPYRAL" cards from GY.
 +
# ([[Once per turn|OPT]], [[Quick Effect]]) Destroy 1 friendly "SPYRAL" card and up to 2 enemy cards.
 +
# If destroyed and sent from field to GY, destroy all friendly cards and Special Summon 1 "SPYRAL Super Agent" from hand, Deck, or GY (mandatory).
 +
|-
 +
| [[Charming Resort Staff]] || Effect Monster
 +
|
 +
# When "SPYRAL Super Agent" battles an enemy face-up monster, change the enemy monster's ATK to 0.
 +
# If destroyed, Special Summon 1 "SPYRAL Super Agent" from Deck.
 +
# If a friendly "SPYRAL Super Agent" is destroyed by battle or sent to GY while this card is in GY, banish this card to return 1 "SPYRAL Super Agent" from GY to hand.
 +
|-
 +
| [[SPYRAL Resort]] || [[Field Spell]]
 +
|
 +
# The opponent can't target other friendly "SPYRAL" cards with effects.
 +
# ([[Once per turn|OPT]]) Search 1 "SPYRAL" monster.
 +
# [[Maintenance cost|Maint. cost]]: In your End Phase, shuffle 1 monster from GY to Deck or destroy this card.
 +
|}
 +
Within these cards, "[[SPYRAL Master Plan]]" and "[[SPYRAL Quik-Fix]]" are both extremely important for being able to search "[[SPYRAL MISSION]]" and "[[SPYRAL GEAR]]" cards. Their main searching effects are also notably ''not'' hard once per turn effects, meaning that they can be looped if they are repeatedly sent to the GY and re-summoned back to the field to generate massive amounts of advantage, including with "Quik-Fix"'s own effect; though it banishes itself if it leaves the field after Special Summoning itself from GY, this can be avoided (so it can be looped further) by overlaying it into a Rank 1 Xyz monster and then detached from that monster as material.
 +
"[[SPYRAL Resort]]" searches "SPYRAL" monsters (including "Master Plan" and "Quik-Fix") and provides targeting protection to them, which is good both for the control playstyle and for combo-making, preventing the opponent from disrupting the combo. "[[SPYRAL Sleeper]]" meanwhile is an in-archetype boss monster that can be made in the later stages of a "SPYRAL" combo to provide additional disruptions in the opponent's turn.
 +
The "[[SPYRAL GEAR]]" sub-archetype is searchable by "[[SPYRAL Quik-Fix]]", and provides additional support to "SPYRAL" monsters.
 +
{| class="wikitable mw-collapsible autocollapse" style=" margin-left: auto; margin-right: auto; border: none;" style="text-align: center" |
 +
! colspan = 4 | SPYRAL GEAR Summary
 
|-
 
|-
| 3
+
! SPYRAL GEAR !! Card Type !! Effects
| Support character
+
|-
| [[Charming Resort Staff]]
+
| [[SPYRAL GEAR - Drone|Drone]] || [[Effect Monster]]
| [[wikipedia:Miss Moneypenny|Miss Moneypenny]]
+
|
 +
# If summoned, look and set the order of the top 3 cards on the opponent's Deck.
 +
# (Quick Effect) Tribute this card; 1 friendly "SPYRAL" monster gains 500 ATK for each enemy card.
 +
# Banish this card and 1 "SPYRAL" card from GY, add 1 "SPYRAL Super Agent" from GY to hand.
 
|-
 
|-
| 7
+
| [[SPYRAL GEAR - Last Resort|Last Resort]] || Effect Monster
| Support character
+
|
| [[SPYRAL Master Plan|Master Plan]]
+
# Equip to a "SPYRAL" monster. It can't be destroyed, and can't be targeted by enemy card effects.
| [[wikipedia:M (James Bond)|M]]
+
# ([[Once per turn|OPT]]) As an equip card, send 1 other friendly card to GY; the equipped monster can attack directly this turn.
 
|-
 
|-
| 1
+
| [[SPYRAL GEAR - Big Red|Big Red]] || [[Equip Spell]]
| Support character
+
| ([[Only once per turn|HOPT]]) Special Summon 1 "SPYRAL" monster from GY, and equip this card to it. It can't be destroyed by battle.
| [[SPYRAL Quik-Fix|Quik-Fix]]
 
| [[wikipedia:Q (James Bond)|Q]]
 
 
|-
 
|-
| 1
+
| [[SPYRAL GEAR - Fully Armed|Fully Armed]] || Equip Spell
| Gadget
+
|
| [[SPYRAL GEAR - Drone|Drone]]
+
# Equip to "SPYRAL Super Agent". It gains 1000 ATK.
| [[wikipedia:List of James Bond gadgets|Espionage device]]
+
# If the equipped monster destroys a monster by battle, banish the destroyed monster and 1 other enemy card.
 +
# When it's destroyed and sent from face-up field to GY, Special Summon 1 "SPYRAL Super Agent" from GY.
 
|-
 
|-
| 4
+
| [[SPYRAL GEAR - Utility Wire|Utility Wire]] || Trap
| Gadget
+
| ([[Only once per turn|HOPT]]) If you control "SPYRAL Super Agent", [[spin]] 1 enemy face-up card.
| [[SPYRAL GEAR - Last Resort|Last Resort]]
+
|}
| N/A
+
Within these cards, "Drone" is used to set up the opponent's top deck so that the "Spy" cards' effects will always be able to resolve. "Big Red" is a searchable revival spell that can be used to loop "Master Plan" and "Quik-Fix". "Last Resort" can be used to give a hefty defensive boost to any "SPYRAL" monster, especially "Sleeper". "Utility Wire" is one additional piece of interruption that some decks can include as a part of the "SPYRAL" end board.
 +
The "[[SPYRAL MISSION]]" sub-archetype consists of Continuous Spell/Traps that reward the player for making "SPYRAL" plays, and provide additional support to "SPYRAL" monsters. They all have the condition that they're destroyed in the player's 3rd End Phase after activation. They each have an on-field effect and a GY effect, the latter being activated by banishing them from GY. They are searchable by "[[SPYRAL Master Plan]]".
 +
{| class="wikitable mw-collapsible autocollapse" style=" margin-left: auto; margin-right: auto; border: none;" style="text-align: center" |
 +
! colspan = 4 | SPYRAL MISSION Summary
 
|-
 
|-
| -
+
! SPYRAL MISSION !! Card Type !! Field Effect !! GY Banish Effect
| Gadget
 
| [[SPYRAL GEAR - Big Red|Big Red]]
 
| [[wikipedia:List of James Bond vehicles|Various cars from ''James Bond'' series]]
 
 
|-
 
|-
| -
+
| [[SPYRAL MISSION - Assault|Assault]] || [[Continuous Spell]]
| Gadget
+
| ([[Once per turn|OPT]]) If an enemy card is destroyed by a friendly "SPYRAL" monster, draw 1.
| [[SPYRAL GEAR - Fully Armed|Fully Armed]]
+
| Special Summon 1 "SPYRAL" monster from hand.
| N/A
 
 
|-
 
|-
| -
+
| [[SPYRAL MISSION - Recapture|Recapture]] || [[Continuous Trap]]
| Gadget
+
| ([[Once per turn|OPT]]) If a friendly "SPYRAL" monster is Special Summoned, take control of 1 enemy monster for 1 turn (with attack restriction).
| [[SPYRAL GEAR - Utility Wire|Utility Wire]]
+
| If a friendly "SPYRAL" monster would be destroyed, banish this card from GY to [[Redirects destruction|protect it]].
| Grappling hook
 
 
|-
 
|-
| -
+
| [[SPYRAL MISSION - Rescue|Rescue]] || Continuous Trap
| Location
+
| ([[Once per turn|OPT]]) Add 1 "SPYRAL" monster from GY to hand.
| [[SPYRAL Resort|Resort]]
+
| Special Summon 1 "SPYRAL" monster from GY.
| [[wikipedia:SIS Building#James Bond films|MI6]]
 
 
|}
 
|}
 
+
In "SPYRAL" combo decks, the field effects of the "SPYRAL MISSION" cards are largely ignored in favor of their immediately activatable GY effects, most notably the effects of "Assault" and "Rescue", which can be used for setups and to further loop "Master Plan" and "Quik-Fix".
==Playing style==
+
With these cards and their effects in mind, the general game plan of a "SPYRAL" combo deck is to gain access to "Master Plan" and "Quik-Fix", summon and re-summon them to use their effects as many times as possible and gain as much resources as possible (through cards such as pre-Errata "[[Firewall Dragon]]", "[[SPYRAL GEAR - Big Red]]", "[[Machine Duplication]]", or "[[SPYRAL MISSION - Rescue]]"'s GY effects), and finally use the generated resources to swarm the field with monsters and make [[Link Summon]]ing plays, ending on boss monsters such as "[[Tri-Gate Wizard]]".
The "SPYRAL" archetype focuses upon quickly Summoning "[[SPYRAL Super Agent]]" and maintaining it on the field in order to derive advantages from the archetype's other cards. As such, "Super Agent" serves as the core of the archetype, with many of its other cards supporting it directly. "Super Agent" can be Special Summoned from the hand if the controller correctly declares the card type of the top card in the opponent's Deck, and if it is Special Summoned via the effect of a "SPYRAL" card, allows the controller to destroy a Spell/Trap Card the opponent controls. "[[SPYRAL Tough]]" is treated as "Super Agent" while on the field or in the Graveyard, allowing the controller to make plays even without "Super Agent". While "Tough" cannot be Special Summoned from the hand like "Super Agent" can, his effect can destroy any card on the field.
+
===Weaknesses===
 
+
* In the TCG, the limits placed on the archetype's key cards, "[[SPYRAL Master Plan]]" and "[[SPYRAL Quik-Fix]]", means that the deck is significantly less capable at generating endless amounts of advantage, greatly restricting the ceilings of its combos.
"[[SPYRAL Resort]]" searches any "SPYRAL" monster from the deck, giving the player quick access to "Super Agent". "Resort" also gives protection to "SPYRAL" monsters so that they cannot be targeted by the opponent's card effects, giving "Super Agent" longevity. Lastly, a monster must be returned to the deck every turn as a maintenance cost for "Resort", otherwise it is destroyed. The controller can use this to recycle "SPYRAL" monsters to be searched next turn or any other monster he/she chooses, such as hand traps (ex. "[[Maxx "C"]]", "[[Ghost Ogre & Snow Rabbit]]", etc.) and monsters Special Summoned from the Extra Deck for later use.
+
* The deck's reliance on deck searching to make its combos means that anti-searching floodgates, such as "[[Droll & Lock Bird]]" or "[[Mistake]]", can completely shut down the deck's combos.
 
+
* Situationally, some cards can change the order of the player's deck (e.g. searchers) after a "SPYRAL" opponent has gained information on the player's top deck with the effect of "Drone", which can disrupt the opponent's ability to correctly guess the player's top deck and fully resolve their "SPYRAL" monsters' card-guessing effects.
Due to the importance of "Super Agent" to the archetype as a whole, the "[[SPYRAL GEAR]]" sub-archetype is focused upon helping the player to Special Summon it and extending your plays. In particular, the first effect of "[[SPYRAL GEAR - Drone]]" allows the player to manipulate the order of the top 3 cards in the opponent's Deck upon its Normal or Special Summon, thus making it significantly easier to Special Summon "Super Agent" with its own Summoning condition. For its second effect, "Drone" can also Tribute itself to increase the ATK of "SPYRAL" monster by 500 for each card the opponent controls, potentially turning "Super Agent" into a strong beatstick to allow it to go toe-to-toe with stronger monsters. The second effect of "Drone" to place itself in the Graveyard also has good synergy with its third effect, allowing the controller to banish it and another "SPYRAL" card from the Graveyard to return "Super Agent" from the Graveyard to the hand. In the same vein, "[[SPYRAL GEAR - Big Red]]" allows the controller to Special Summon a "SPYRAL" monster from the Graveyard and equips itself to the Summoned monster, preventing its destruction by battle, making especially beneficial for triggering the effect of "Super Agent" and helping it to survive on the field. "[[SPYRAL GEAR - Utility Wire]]" returns a card to the top of your opponents deck, assisting in the resolution of the effect of "Super Agent".
+
* "[[Ghost Reaper & Winter Cherries]]" can completely cut off a "SPYRAL" player's access to "Double Helix", preventing them from making consistent plays.
 
+
* Anti-Special Summoning floodgates, such as "[[Summon Limit]]" or "[[Maxx "C"]]", can force a "SPYRAL" player to stop their combos.
"[[SPYRAL Quik-Fix]]" enables the player to quickly amass "SPYRAL GEAR" cards, adding 1 from the Deck to the hand when it is Normal or Special Summoned. Further augmenting its searching capabilities, "Quik-Fix" can also Special Summon itself from the Graveyard if the controller discards a card while they control "Super Agent", providing an easy avenue to place "Drone" in the Graveyard to use its third effect. It is to be noted that "Quik-Fix" banishes itself if Special Summoned with its own effect, but this can be averted by overlaying it with "Drone" or another copy of itself to Xyz Summon a Rank 1 Xyz Monster, setting "Quik-Fix" up to be placed back into the Graveyard for its effect to be used again. "Quik-Fix" is also an eligible target for "[[Machine Duplication]]", which will provide the player with significant card advantage.
+
===Recommended cards===
 
 
The "[[SPYRAL MISSION]]" sub-archetype is focused around rewarding you for completing your combos. "[[SPYRAL MISSION - Assault]]" allows the controller to draw a card whenever a card the opponent controls is destroyed by a "SPYRAL" card, while "[[SPYRAL MISSION - Recapture]]" takes the opponents monsters when you Special Summon a "SPYRAL" monster. "SPYRAL MISSION" cards also have effects in the Graveyard, with "Assault" summoning a SPYRAL monster from the hand and "Recapture" banishing itself to protect "Super Agent" from destruction. "[[SPYRAL Master Plan]]" searches "SPYRAL MISSION" cards and, if sent from the field to the Graveyard, searches "Resort" and any "SPYRAL" monster. This card can be discarded as cost for the Graveyard effect of "Quik-Fix", who can search a "Big Red" in order to Special Summon this card from the Graveyard.
 
 
 
"[[Charming Resort Staff]]" and "[[SPYGAL Misty]]" support the "SPYRAL" archetype, but are not "SPYRAL" cards. "Resort Staff" allows "Super Agent" to beat over larger monsters. Once destroyed, "Resort Staff" Special Summons "Super Agent" from the Deck and can be banished from the Graveyard to add a destroyed "Super Agent" to the hand, further ensuring his survival. "Misty" allows the player to draw a card and can return "Super Agent" and one monster the opponent controls to the hand, allowing for "Super Agent" to be Summoned again.  
 
 
 
==Weaknesses==
 
Because the archetype is heavily dependent on Special Summoning "Super Agent", any cards that restrict the controller's access to it by preventing it from being used, such as "[[Psi-Blocker]]" or "[[Prohibition]]", will render a majority of the archetype's combos unusable. This is also the case if "Super Agent" is banished and the controller has no way to retrieve it from the Banished Zone.
 
 
 
As "Super Agent" is dependent on the player knowing the card type of the top card in the opponent's Deck to trigger its own Summoning condition, any cards that rearrange the order of cards in the opponent's Deck, such as [[Searcher]]s, will significantly slow the archetype down. This is also exacerbated if the opponent changes their Deck order after the controller uses the first effect of "Drone", as said effect is designed to make it easier to both Special Summon "Super Agent" and predict the opponent's strategy on the basis of what card they will draw. This weakness can be alleviated through the use of "[[Convulsion of Nature]]", which will reveal the face of the Deck's top card while it is active, eliminating any guesswork on the controller's part.
 
 
 
==Recommended cards==
 
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
|normal monsters =
 
* [[Gem-Knight Garnet]]
 
 
 
|effect monsters =
 
|effect monsters =
 
* [[SPYRAL GEAR - Drone]]
 
* [[SPYRAL GEAR - Drone]]
 
* [[SPYRAL GEAR - Last Resort]]
 
* [[SPYRAL GEAR - Last Resort]]
* [[SPYRAL Master Plan]]
+
* [[SPYRAL Double Agent]]
 +
* [[SPYRAL Master Plan]] ''(OCG and Traditional Format only)''
 
* [[SPYRAL Quik-Fix]]
 
* [[SPYRAL Quik-Fix]]
 
* [[SPYRAL Sleeper]]
 
* [[SPYRAL Sleeper]]
Line 132: Line 239:
 
* [[SPYGAL Misty]]
 
* [[SPYGAL Misty]]
 
* [[Charming Resort Staff]]
 
* [[Charming Resort Staff]]
* [[Silent Magician]]
+
* [[Magicians' Souls]]
* [[Speedroid Taketomborg]]
 
* [[Speedroid Terrortop]]
 
 
 
 
|spirit monsters =
 
|spirit monsters =
 
* [[Kinka-byo]]
 
* [[Kinka-byo]]
 
|tuner monsters =
 
* [[Glow-Up Bulb]]
 
* [[Red Resonator]]
 
* [[Speedroid Red-Eyed Dice]]
 
* [[Synkron Resonator]]
 
* [[Vylon Cube]] (with [[Re-Fusion]])
 
 
 
|fusion monsters =
 
|fusion monsters =
* [[Elder Entity Norden]]
 
* [[Gem-Knight Seraphinite]]
 
 
* [[Panzer Dragon]]
 
* [[Panzer Dragon]]
 
* [[Sea Monster of Theseus]]
 
* [[Sea Monster of Theseus]]
 
* [[Thousand-Eyes Restrict]]
 
* [[Thousand-Eyes Restrict]]
 
|synchro monsters =
 
* [[Accel Synchron]] (If running [[Jet Synchron]])
 
* [[Formula Synchron]]
 
* [[Herald of the Arc Light]] (with [[Vylon Cube]])
 
* [[Naturia Beast]]
 
* [[PSY-Framelord Omega]]
 
 
 
|xyz monsters =
 
|xyz monsters =
 
* [[Ghostrick Dullahan]]
 
* [[Ghostrick Dullahan]]
* [[M-X-Saber Invoker]]
 
 
* [[Sylvan Princessprite]]
 
* [[Sylvan Princessprite]]
 
+
* [[Lyrilusc - Recital Starling]]
|spells =
+
|link monsters =
* [[SPYRAL GEAR - Big Red]]
+
* [[SPYRAL Double Helix]]
* [[SPYRAL GEAR - Fully Armed]]
+
* [[Apollousa, Bow of the Goddess]]
* [[SPYRAL MISSION - Assault]]
+
* [[Tri-Gate Wizard]]
* [[SPYRAL Resort]]
+
* [[Knightmare Phoenix]]
* [[Brilliant Fusion]]
+
* [[Knightmare Unicorn]]
* [[Burial from a Different Dimension]]
+
|normal spells =
* [[Convulsion of Nature]]
+
* [[Dark Spirit's Mastery]]
* [[D.D.R. - Different Dimension Reincarnation]]
+
* [[Fiendsmith Tractus]]
* [[Hidden Armory]]
+
* [[Foolish Burial Goods]]
 
* [[Instant Fusion]]
 
* [[Instant Fusion]]
 
* [[Machine Duplication]]
 
* [[Machine Duplication]]
 
* [[One for One]]
 
* [[One for One]]
* [[Pot of Acquisitiveness]]
 
* [[Reasoning]] / [[Monster Gate]]
 
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
* [[Resonator Call]]
 
* [[Silent Burning]]
 
 
* [[Terraforming]]
 
* [[Terraforming]]
* [[The Warrior Returning Alive]]
+
* [[Top Share]]
 
+
|equip spells =
|traps =
+
* [[SPYRAL GEAR - Big Red]]
 +
* [[SPYRAL GEAR - Fully Armed]]
 +
* [[D.D.R. - Different Dimension Reincarnation]]
 +
|field spells =
 +
* [[SPYRAL Resort]]
 +
|continuous spells =
 +
* [[SPYRAL MISSION - Assault]]
 +
* [[Convulsion of Nature]]
 +
|quick-play spells =
 +
* [[Burial from a Different Dimension]]
 +
* [[Set Rotation]]
 +
|normal traps =
 
* [[SPYRAL GEAR - Utility Wire]]
 
* [[SPYRAL GEAR - Utility Wire]]
 +
* [[Phoenix Wing Wind Blast]]
 +
|continuous traps =
 
* [[SPYRAL MISSION - Recapture]]
 
* [[SPYRAL MISSION - Recapture]]
 
* [[SPYRAL MISSION - Rescue]]
 
* [[SPYRAL MISSION - Rescue]]
* [[Call of the Haunted]]
 
* [[Conscription]]
 
* [[Mind Crush]]
 
 
}}
 
}}
  
 +
===Official Decklist===
 +
{{Decklist|V Jump's "SPYRAL" Deck<ref>https://ygorganization.com/recitestarlinginduelfinger/</ref>
 +
|effect monsters =
 +
* [[Ash Blossom & Joyous Spring]] x2
 +
* [[SPYRAL GEAR - Drone]] x3
 +
* [[SPYRAL GEAR - Last Resort]] x2
 +
* [[SPYRAL Master Plan]] x2
 +
* [[SPYRAL Quik-Fix]] x3
 +
* [[SPYRAL Sleeper]] x1
 +
* [[SPYRAL Super Agent]] x3
 +
|xyz monsters =
 +
* [[Ghostrick Dullahan]] x2
 +
* [[Lyrilusc - Recite Starling]] x1
 +
|link monsters =
 +
* [[Borreload Dragon]] x1
 +
* [[Code Talker]] x1
 +
* [[Decode Talker]] x1
 +
* [[Firewall Dragon]] x2
 +
* [[Linkuriboh]] x1
 +
* [[Proxy Dragon]] x2
 +
* [[SPYRAL Double Helix]] x2
 +
* [[Tri-Gate Wizard]] x2
 +
|spells =
 +
* [[Double Summon]] x2
 +
* [[Foolish Burial Goods]] x2
 +
* [[Machine Duplication]] x3
 +
* [[Monster Reborn]] x1
 +
* [[One for One]] x1
 +
* [[SPYRAL GEAR - Big Red]] x2
 +
* [[SPYRAL GEAR - Fully Armed]] x1
 +
* [[SPYRAL MISSION - Assault]] x2
 +
* [[SPYRAL Resort]] x3
 +
* [[Terraforming]] x1
 +
* [[Twin Twisters]] x2
 +
|traps =
 +
* [[Metaverse]] x1
 +
* [[SPYRAL GEAR - Utility Wire]] x1
 +
* [[SPYRAL MISSION - Rescue]] x2
 +
}}
 +
==References==
 +
<references/>
 
{{SPYRAL}}
 
{{SPYRAL}}
 
+
[[Category:TCG and OCG archetypes]]
[[Category:Archetypes]]
 

Latest revision as of 06:43, 11 March 2024

SPYRAL
Clockwise from top: "SPYRAL Tough", "SPYGAL Misty" and "SPYRAL Super Agent" in the artwork of "SPYRAL MISSION - Recapture"
Clockwise from top: "SPYRAL Tough", "SPYGAL Misty" and "SPYRAL Super Agent" in the artwork of "SPYRAL MISSION - Recapture"
Japanese
  • SPYRALスパイラル
  • SPYRAL (base)
  • スパイラル (ruby)
  • Supairaru (romanized)
French
  • ESPIRALE
German
  • SPIORAL
Italian
  • SPIARALE
Korean
  • SPYRAL스파이럴
  • SPYRAL (base)
  • 스파이럴 (ruby)
Portuguese
  • ESPIRÃO
Spanish
  • E.S.P.I.R.A.L.
Sets
TCG
OCG
Lists

"SPYRAL" (SPYRALスパイラル Supairaru) is one of two formerly TCG-only archetypes that premiered in The Dark Illusion, with the other being "Subterror". It includes the "SPYRAL GEAR" and "SPYRAL MISSION" sub-archetypes.

Design[edit]

Lore[edit]

Appearance[edit]

The "SPYRAL" cards seem to be based loosely on the James Bond spy series as well as potentially the Metal Gear video game series.

Etymology[edit]

"SPYRAL" is a play on the words "spy" and "spiral". The archetype's name may also be a reference to Spyral, a DC Comics espionage agency.

Members and Support[edit]

Monster Class Origin
James Bond Metal Gear
SPYRAL GEAR - Drone Gadget Espionage device Cypher/Metal Gear MK. II
SPYRAL GEAR - Big Red Various cars from James Bond series Cardboard Box
SPYRAL GEAR - Fully Armed
SPYRAL GEAR - Utility Wire Grappling hook
SPYRAL GEAR - Last Resort Mech suit Metal Gear REX
SPYRAL Resort Location MI6 FOXHOUND/Philanthropy
SPYRAL Master Plan Supporting character M Courtney Collins
SPYRAL Quik-Fix Q Hal "Otacon" Emmerich
SPYRAL Sleeper Agent Alec Trevelyan/Sleeper agent Revolver Ocelot/Liquid Snake
SPYRAL Super Agent James Bond Solid Snake/Naked Snake
SPYRAL Tough Felix Leiter Gray Fox/Raiden
SPYRAL Double Helix Double O Agent The Twin Snakes
Charming Resort Staff Supporting character Miss Moneypenny Naomi Hunter
SPYGAL Misty Bond girl Meryl Silverburgh

Playing style[edit]

The "SPYRAL" archetype's intended playstyle is a broadly control focused playstyle, focused on summoning "SPYRAL Super Agent" and maintaining it on the field to gain advantage from its support cards. Though played as such at release, the archetype's playstyle shifted into a combo playstyle following the release of Link Monsters in New Master Rule, taking advantage of the archetype's ability to generate massive amounts of advantage in a single turn to build boards with high-power (and often non-"SPYRAL") Link boss monsters. Specifically, "SPYRAL Master Plan" and "SPYRAL Quik-Fix" lack hard once per turn clauses on their searching effects, allowing players to repeatedly summon them and gain advantage from them, and use the searched out cards to Special Summon large amounts of monsters for Link plays. The archetype's core cards (i.e. excluding those from the "SPYRAL GEAR" and "SPYRAL MISSION" sub-archetypes) can be broadly divided into "Spy" cards and "Spy support" cards. "Spy" cards consist of "SPYRAL Super Agent", "SPYRAL Tough", "SPYGAL Misty", and "SPYRAL Double Helix"; all of them involve a card-guessing mechanic, where the player must declare 1 card type from Monster, Spell, or Trap, and reveal the top card of the opponent's Deck to see if it matches the declared card type. If the player declares correctly, all the "Spy" cards will activate an advantageous effect.

SPYRAL "Spy" Summary
SPYRAL Card Type Card-Guessing Effect Other Effect
SPYRAL Super Agent Effect Monster (HOPT) Guess the opponent's top Deck; if correct, Special Summon this card from hand. (HOPT) If it's Special Summoned by "SPYRAL" card effect (including its own), destroy 1 enemy Spell/Trap.
SPYRAL Tough Effect Monster (OPT) Guess the opponent's top Deck; if correct, destroy 1 enemy card. Its name becomes "SPYRAL Super Agent" on the field/in the GY.
SPYGAL Misty Effect Monster If summoned: Guess the opponent's top Deck; if correct, draw 1 card. (OPT, Quick Effect) Return 1 friendly "SPYRAL Super Agent" and 1 enemy monster to the hand.
SPYRAL Double Helix Effect Link Monster (HOPT) Guess the opponent's top Deck; if correct, take 1 "SPYRAL" monster from Deck or GY, and either add it to hand or Special Summon it (with zone restriction). Its name becomes "SPYRAL Super Agent" on the field/in the GY.

These "Spy" cards are the main board presence in the archetype's intended control playstyle, with "SPYRAL Super Agent" in particular being its centerpiece that many "SPYRAL" cards require to use their effects. In "SPYRAL" combo decks, "Super Agent" is not strong enough as a boss monster, and is instead usually used as a required stepping stone to enable the needed "SPYRAL" card effects, then used as a Link Material for stronger Link boss monsters. "SPYRAL Double Helix", the archetype's Link 2 monster, is extremely important for both the control and combo playstyle, as it is a "SPYRAL Super Agent" name and provides both searching and revival capability, and greatly increases the combo deck's consistency by being able to access "SPYRAL Master Plan" and "SPYRAL Quik-Fix" directly from the Deck. "Spy support" cards consist of the other cards in the archetype's core cards. These include "SPYRAL Master Plan", "SPYRAL Quik-Fix", "SPYRAL Sleeper", "Charming Resort Staff", and "SPYRAL Resort".

SPYRAL "Spy support" Summary
SPYRAL Card Type Effects
SPYRAL Master Plan Effect Monster
  1. (OPT) Search 1 "SPYRAL MISSION".
  2. (HOPT) If sent from field to GY, search 1 "SPYRAL Resort" and 1 "SPYRAL" monster, except itself.
SPYRAL Quik-Fix Effect Monster
  1. If summoned, search 1 "SPYRAL GEAR".
  2. If you control "SPYRAL Super Agent", discard 1 card to Special Summon itself from GY (banished when it leaves field).
SPYRAL Sleeper Nomi Effect Monster
  1. (Summon condition) Banish 3 "SPYRAL" cards from GY.
  2. (OPT, Quick Effect) Destroy 1 friendly "SPYRAL" card and up to 2 enemy cards.
  3. If destroyed and sent from field to GY, destroy all friendly cards and Special Summon 1 "SPYRAL Super Agent" from hand, Deck, or GY (mandatory).
Charming Resort Staff Effect Monster
  1. When "SPYRAL Super Agent" battles an enemy face-up monster, change the enemy monster's ATK to 0.
  2. If destroyed, Special Summon 1 "SPYRAL Super Agent" from Deck.
  3. If a friendly "SPYRAL Super Agent" is destroyed by battle or sent to GY while this card is in GY, banish this card to return 1 "SPYRAL Super Agent" from GY to hand.
SPYRAL Resort Field Spell
  1. The opponent can't target other friendly "SPYRAL" cards with effects.
  2. (OPT) Search 1 "SPYRAL" monster.
  3. Maint. cost: In your End Phase, shuffle 1 monster from GY to Deck or destroy this card.

Within these cards, "SPYRAL Master Plan" and "SPYRAL Quik-Fix" are both extremely important for being able to search "SPYRAL MISSION" and "SPYRAL GEAR" cards. Their main searching effects are also notably not hard once per turn effects, meaning that they can be looped if they are repeatedly sent to the GY and re-summoned back to the field to generate massive amounts of advantage, including with "Quik-Fix"'s own effect; though it banishes itself if it leaves the field after Special Summoning itself from GY, this can be avoided (so it can be looped further) by overlaying it into a Rank 1 Xyz monster and then detached from that monster as material. "SPYRAL Resort" searches "SPYRAL" monsters (including "Master Plan" and "Quik-Fix") and provides targeting protection to them, which is good both for the control playstyle and for combo-making, preventing the opponent from disrupting the combo. "SPYRAL Sleeper" meanwhile is an in-archetype boss monster that can be made in the later stages of a "SPYRAL" combo to provide additional disruptions in the opponent's turn. The "SPYRAL GEAR" sub-archetype is searchable by "SPYRAL Quik-Fix", and provides additional support to "SPYRAL" monsters.

SPYRAL GEAR Summary
SPYRAL GEAR Card Type Effects
Drone Effect Monster
  1. If summoned, look and set the order of the top 3 cards on the opponent's Deck.
  2. (Quick Effect) Tribute this card; 1 friendly "SPYRAL" monster gains 500 ATK for each enemy card.
  3. Banish this card and 1 "SPYRAL" card from GY, add 1 "SPYRAL Super Agent" from GY to hand.
Last Resort Effect Monster
  1. Equip to a "SPYRAL" monster. It can't be destroyed, and can't be targeted by enemy card effects.
  2. (OPT) As an equip card, send 1 other friendly card to GY; the equipped monster can attack directly this turn.
Big Red Equip Spell (HOPT) Special Summon 1 "SPYRAL" monster from GY, and equip this card to it. It can't be destroyed by battle.
Fully Armed Equip Spell
  1. Equip to "SPYRAL Super Agent". It gains 1000 ATK.
  2. If the equipped monster destroys a monster by battle, banish the destroyed monster and 1 other enemy card.
  3. When it's destroyed and sent from face-up field to GY, Special Summon 1 "SPYRAL Super Agent" from GY.
Utility Wire Trap (HOPT) If you control "SPYRAL Super Agent", spin 1 enemy face-up card.

Within these cards, "Drone" is used to set up the opponent's top deck so that the "Spy" cards' effects will always be able to resolve. "Big Red" is a searchable revival spell that can be used to loop "Master Plan" and "Quik-Fix". "Last Resort" can be used to give a hefty defensive boost to any "SPYRAL" monster, especially "Sleeper". "Utility Wire" is one additional piece of interruption that some decks can include as a part of the "SPYRAL" end board. The "SPYRAL MISSION" sub-archetype consists of Continuous Spell/Traps that reward the player for making "SPYRAL" plays, and provide additional support to "SPYRAL" monsters. They all have the condition that they're destroyed in the player's 3rd End Phase after activation. They each have an on-field effect and a GY effect, the latter being activated by banishing them from GY. They are searchable by "SPYRAL Master Plan".

SPYRAL MISSION Summary
SPYRAL MISSION Card Type Field Effect GY Banish Effect
Assault Continuous Spell (OPT) If an enemy card is destroyed by a friendly "SPYRAL" monster, draw 1. Special Summon 1 "SPYRAL" monster from hand.
Recapture Continuous Trap (OPT) If a friendly "SPYRAL" monster is Special Summoned, take control of 1 enemy monster for 1 turn (with attack restriction). If a friendly "SPYRAL" monster would be destroyed, banish this card from GY to protect it.
Rescue Continuous Trap (OPT) Add 1 "SPYRAL" monster from GY to hand. Special Summon 1 "SPYRAL" monster from GY.

In "SPYRAL" combo decks, the field effects of the "SPYRAL MISSION" cards are largely ignored in favor of their immediately activatable GY effects, most notably the effects of "Assault" and "Rescue", which can be used for setups and to further loop "Master Plan" and "Quik-Fix". With these cards and their effects in mind, the general game plan of a "SPYRAL" combo deck is to gain access to "Master Plan" and "Quik-Fix", summon and re-summon them to use their effects as many times as possible and gain as much resources as possible (through cards such as pre-Errata "Firewall Dragon", "SPYRAL GEAR - Big Red", "Machine Duplication", or "SPYRAL MISSION - Rescue"'s GY effects), and finally use the generated resources to swarm the field with monsters and make Link Summoning plays, ending on boss monsters such as "Tri-Gate Wizard".

Weaknesses[edit]

  • In the TCG, the limits placed on the archetype's key cards, "SPYRAL Master Plan" and "SPYRAL Quik-Fix", means that the deck is significantly less capable at generating endless amounts of advantage, greatly restricting the ceilings of its combos.
  • The deck's reliance on deck searching to make its combos means that anti-searching floodgates, such as "Droll & Lock Bird" or "Mistake", can completely shut down the deck's combos.
  • Situationally, some cards can change the order of the player's deck (e.g. searchers) after a "SPYRAL" opponent has gained information on the player's top deck with the effect of "Drone", which can disrupt the opponent's ability to correctly guess the player's top deck and fully resolve their "SPYRAL" monsters' card-guessing effects.
  • "Ghost Reaper & Winter Cherries" can completely cut off a "SPYRAL" player's access to "Double Helix", preventing them from making consistent plays.
  • Anti-Special Summoning floodgates, such as "Summon Limit" or "Maxx "C"", can force a "SPYRAL" player to stop their combos.

Recommended cards[edit]

Official Decklist[edit]

References[edit]