Difference between revisions of "Studying the Origins of the Karakuri"

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(Fixed some incorrect ratios)
(Tag: New user edit)
 
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{{Decklist|Karakuri Prosperity Castle
 
{{Decklist|Karakuri Prosperity Castle
 
|monsters =
 
|monsters =
 +
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 +
* [[Karakuri Strategist mdl 248 "Nishipachi"]] x2
 +
* [[Karakuri Komachi mdl 224 "Ninishi"]] x3
 
* [[Karakuri Soldier mdl 236 "Nisamu"]] x2
 
* [[Karakuri Soldier mdl 236 "Nisamu"]] x2
 
* [[Karakuri Ninja mdl 919 "Kuick"]] x2
 
* [[Karakuri Ninja mdl 919 "Kuick"]] x2
Line 31: Line 34:
 
* [[Karakuri Ninja mdl 7749 "Nanashick"]] x2
 
* [[Karakuri Ninja mdl 7749 "Nanashick"]] x2
 
* [[Karakuri Bonze mdl 9763 "Kunamzan"]] x2
 
* [[Karakuri Bonze mdl 9763 "Kunamzan"]] x2
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Strategist mdl 248 "Nishipachi"]] x2
 
* [[Karakuri Komachi mdl 224 "Ninishi"]] x3
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Superheavy Samurai Swordmaster Musashi]] x2
 
* [[Superheavy Samurai Swordmaster Musashi]] x2
Line 58: Line 58:
 
{{Decklist|Karakuri Storm Castle
 
{{Decklist|Karakuri Storm Castle
 
|monsters =
 
|monsters =
 +
* [[Karakuri Strategist mdl 248 "Nishipachi"]] x3
 
* [[Karakuri Ninja mdl 339 "Sazank"]] x3
 
* [[Karakuri Ninja mdl 339 "Sazank"]] x3
 
* [[Karakuri Soldier mdl 236 "Nisamu"]] x3
 
* [[Karakuri Soldier mdl 236 "Nisamu"]] x3
 
* [[Karakuri Bushi mdl 6318 "Muzanichiha"]] x3
 
* [[Karakuri Bushi mdl 6318 "Muzanichiha"]] x3
 +
* [[Karakuri Watchdog mdl 313 "Saizan"]] x3
 
* [[Karakuri Ninja mdl 919 "Kuick"]] x3
 
* [[Karakuri Ninja mdl 919 "Kuick"]] x3
 
* [[Karakuri Muso mdl 818 "Haipa"]] x3
 
* [[Karakuri Muso mdl 818 "Haipa"]] x3
 
* [[Karakuri Ninja mdl 7749 "Nanashick"]] x2
 
* [[Karakuri Ninja mdl 7749 "Nanashick"]] x2
* [[Karakuri Strategist mdl 248 "Nishipachi"]] x3
 
* [[Karakuri Watchdog mdl 313 "Saizan"]] x3
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Karakuri Shogun mdl 00 "Burei"]] x3
 
* [[Karakuri Shogun mdl 00 "Burei"]] x3
Line 90: Line 90:
 
{{Decklist|Karakuri Activation
 
{{Decklist|Karakuri Activation
 
|monsters =
 
|monsters =
 +
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 
* [[Infinitrack Harvester]] x3
 
* [[Infinitrack Harvester]] x3
 +
* [[Karakuri Strategist mdl 248 "Nishipachi"]]
 
* [[Karakuri Soldier mdl 236 "Nisamu"]] x2
 
* [[Karakuri Soldier mdl 236 "Nisamu"]] x2
 
* [[Karakuri Muso mdl 818 "Haipa"]] x2
 
* [[Karakuri Muso mdl 818 "Haipa"]] x2
Line 99: Line 101:
 
* [[Infinitrack Trencher]] x2
 
* [[Infinitrack Trencher]] x2
 
* [[Karakuri Bonze mdl 9763 "Kunamzan"]] x2
 
* [[Karakuri Bonze mdl 9763 "Kunamzan"]] x2
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Strategist mdl 248 "Nishipachi"]]
 
* [[Karakuri Komachi mdl 224 "Ninishi"]] x3
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Karakuri Shogun mdl 00 "Burei"]] x2
 
* [[Karakuri Shogun mdl 00 "Burei"]] x2
Line 118: Line 117:
 
* [[Karakuri Anatomy]] x2
 
* [[Karakuri Anatomy]] x2
 
* [[Outrigger Extension]] x2
 
* [[Outrigger Extension]] x2
* [[Runaway Karakuri]] x2
 
 
|traps =
 
|traps =
 
* [[Spin Turn]] x2
 
* [[Spin Turn]] x2
Line 130: Line 128:
 
|monsters =
 
|monsters =
 
* [[Scrap Searcher]] x2
 
* [[Scrap Searcher]] x2
 +
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 +
* [[Scrap Goblin]] x2
 +
* [[Karakuri Strategist mdl 248 "Nishipachi"]]
 
* [[Scrap Chimera]] x3
 
* [[Scrap Chimera]] x3
* [[Karakuri Soldier mdl 236 "Nisamu"]] x3
+
* [[Scrap Beast]] x2
* [[Karakuri Muso mdl 818 "Haipa"]] x3
+
* [[Karakuri Soldier mdl 236 "Nisamu"]] x2
 +
* [[Karakuri Muso mdl 818 "Haipa"]] x2
 
* [[Scrap Golem]] x2
 
* [[Scrap Golem]] x2
 
* [[Karakuri Bonze mdl 9763 "Kunamzan"]] x2
 
* [[Karakuri Bonze mdl 9763 "Kunamzan"]] x2
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Scrap Goblin]] x2
 
* [[Karakuri Strategist mdl 248 "Nishipachi"]]
 
* [[Scrap Beast]] x2
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Karakuri Shogun mdl 00 "Burei"]] x2
 
* [[Karakuri Shogun mdl 00 "Burei"]] x2
Line 171: Line 169:
 
{{Decklist|Shinobi Karakuri
 
{{Decklist|Shinobi Karakuri
 
|monsters =
 
|monsters =
 +
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 
* [[Karakuri Ninja mdl 339 "Sazank"]] x3
 
* [[Karakuri Ninja mdl 339 "Sazank"]] x3
Line 181: Line 180:
 
* [[White Dragon Ninja]]
 
* [[White Dragon Ninja]]
 
* [[Yellow Dragon Ninja]]
 
* [[Yellow Dragon Ninja]]
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Strategist mdl 248 "Nishipachi"]] x2
 
* [[Karakuri Komachi mdl 224 "Ninishi"]] x3
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Karakuri Shogun mdl 00 "Burei"]] x2
 
* [[Karakuri Shogun mdl 00 "Burei"]] x2
Line 202: Line 198:
 
* [[Karakuri Gama Oil]] x2
 
* [[Karakuri Gama Oil]] x2
 
* [[Hidden Village of Ninjitsu Arts]] x2
 
* [[Hidden Village of Ninjitsu Arts]] x2
* [[Karakuri Anatomy]] x3
 
* [[Runaway Karakuri]] x2
 
 
|traps =
 
|traps =
 
* [[Karakuri Cash Inn]] x2
 
* [[Karakuri Cash Inn]] x2
Line 214: Line 208:
 
{{Decklist|Unwavering Karakuri Spirit
 
{{Decklist|Unwavering Karakuri Spirit
 
|monsters =
 
|monsters =
 +
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 
* [[Karakuri Merchant mdl 177 "Inashichi"]] x3
 +
* [[Karakuri Komachi mdl 224 "Ninishi"]] x2
 
* [[Super Defense Robot Monki]] x2
 
* [[Super Defense Robot Monki]] x2
 
* [[Karakuri Soldier mdl 236 "Nisamu"]] x2
 
* [[Karakuri Soldier mdl 236 "Nisamu"]] x2
Line 221: Line 217:
 
* [[Super Defense Robot Lio]] x2
 
* [[Super Defense Robot Lio]] x2
 
* [[Karakuri Bonze mdl 9763 "Kunamzan"]] x2
 
* [[Karakuri Bonze mdl 9763 "Kunamzan"]] x2
 +
* [[Super Defense Robot Elephan]] x2
 
* [[True King Lithosagym, the Disaster]] x2
 
* [[True King Lithosagym, the Disaster]] x2
* [[Karakuri Gama mdl 4624 "Shirokunishi"]] x3
 
* [[Karakuri Komachi mdl 224 "Ninishi"]] x2
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Karakuri Shogun mdl 00 "Burei"]] x3
 
* [[Karakuri Shogun mdl 00 "Burei"]] x3

Latest revision as of 23:03, 3 April 2024

KarakuriAnatomy-MADU-EN-VG-artwork.png

"Karakuri" are characterized by their mechanical movements, such as their ability to change formations. Synchro Summoning accelerates their movements even further.

It's time for the fierce "Karakuri" to head into battle!

Studying the Origins of the Karakuri is a Solo Mode Gate in Yu-Gi-Oh! Master Duel, and focuses on the Karakuri archetype.

Like most Gates in Solo Mode, each Duel can be played with either the player's own Deck or a provided Loaner Deck fitting the theme of the Gate, with separate rewards for each. Completing this gate for the first time unlocks the "Traditions of Trickery" Secret Pack for 24 hours.

Chapter 1: Scenario[edit]

Chapter 2: Practice[edit]

Learn the ins and outs of the "Karakuri" Deck.

This chapter serves as a tutorial for using Karakuri.

  • Reward: 150 FIRE Orbs

Chapter 3: Duel 1[edit]

Loaner Deck[edit]

A Deck that uses the effects of Synchro Monsters such as "Karakuri Shogun mdl 00 "Burei"" to Special Summon new "Karakuri" Monsters from the Deck, leading to further Synchro Summons. Use the effects of "Gear Gigant X" and "Karakuri Cash Cache" to fill your Hand with key Cards.

Opponent's Deck[edit]

"Karakuri Shogun mdl 00 "Burei"" and its Special Summons "Karakuri Muso mdl 818 "Haipa"" and "Karakuri Ninja mdl 7749 "Nanashick"" can be used to deal massive Damage to your Opponent. Use "Karakuri Showdown Castle" and "Karakuri Trick House" to deal with your Opponent's Monsters.

Chapter 3.1: Locked[edit]

This chapter becomes available after completing the first Duel. It can be unlocked by spending 200 EARTH Orbs.

Chapter 3.2: Duel 2[edit]

Loaner Deck[edit]

A Deck that combines "Karakuri" and "Infinitrack," which share support for EARTH and Machines. Use different Synchro and Xyz Summons depending on the combination of Monsters deployed on the Field. You can unleash powerful Monsters with 3,000 ATK or higher.

Opponent's Deck[edit]

This Deck combines EARTH Monster themes "Scrap" and "Karakuri." The key is to use Synchro Monsters differently: "Scrap Dragon" if you have a lot of Cards on your Field, and "Karakuri Shogun mdl 00 'Burei'" if you want to deploy more Monsters.

Chapter 3.3: Duel 3[edit]

Loaner Deck[edit]

A deck that enables support from "Ninja" Monsters that exist within "Karakuri" Monsters. Take advantage of the effects of "Hidden Village of Ninjitsu Arts" to increase your chances of activating "Ninjitsu Art."

Opponent's Deck[edit]

A "Karakuri" Deck combining EARTH and Machine-Type "Super Defense Robots." Combining "Karakuri" Synchro Monsters and "Super Defense Robot Elephan" enables high-Rank Xyz Summons. Take advantage of the "Limiter Removal" when you have a chance to Attack to deal massive Damage.

Chapter 4: Goal[edit]

This chapter acts as a Scenario.

  • Reward: 150 EARTH Orbs