Difference between revisions of "Superheavy Samurai Swordsman"
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| lore = When this card is [[Normal Summon|Normal]] or [[Special Summon]]ed: You can change its [[battle position]]. If a "[[Superheavy Samurai]]" [[Monster Card|monster]] you [[control]] [[battle]]s an opponent's monster, after [[damage calculation]]: The opponent's monster's [[ATK]] and [[DEF]] become 0. | | lore = When this card is [[Normal Summon|Normal]] or [[Special Summon]]ed: You can change its [[battle position]]. If a "[[Superheavy Samurai]]" [[Monster Card|monster]] you [[control]] [[battle]]s an opponent's monster, after [[damage calculation]]: The opponent's monster's [[ATK]] and [[DEF]] become 0. | ||
| fr_lore = Lorsque cette carte est Invoquée Normalement ou Spécialement : vous pouvez changer sa position de combat. Si un monstre "Samouraï Supralourd" que vous contrôlez combat un monstre de votre adversaire, après le calcul des dommages : l'ATK/DEF du monstre de votre adversaire deviennent 0. | | fr_lore = Lorsque cette carte est Invoquée Normalement ou Spécialement : vous pouvez changer sa position de combat. Si un monstre "Samouraï Supralourd" que vous contrôlez combat un monstre de votre adversaire, après le calcul des dommages : l'ATK/DEF du monstre de votre adversaire deviennent 0. | ||
+ | | de_lore = Wenn diese Karte als Normal- oder Spezialbeschwörung beschworen wird: Du kannst ihre Kampfposition ändern. Falls ein „Superstarker Samurai“-Monster, das du kontrollierst, gegen ein Monster deines Gegners kämpft, nach der Schadensberechnung: Die ATK und DEF des Monsters deines Gegners werden zu 0. | ||
| it_lore = Quando questa carta viene [[Normal Summon|Evocata Normalmente]] o [[Special Summon|Specialmente]]: puoi cambiare la sua [[battle position|posizione]]. Se un mostro "[[Superheavy Samurai|Samurai Superpesante]]" che [[control]]li [[battle|combatte]] con un mostro dell'avversario, dopo il [[damage calculation|calcolo dei danni]]: l'[[ATK]] e il [[DEF]] di quel mostro dell'avversario diventano 0. | | it_lore = Quando questa carta viene [[Normal Summon|Evocata Normalmente]] o [[Special Summon|Specialmente]]: puoi cambiare la sua [[battle position|posizione]]. Se un mostro "[[Superheavy Samurai|Samurai Superpesante]]" che [[control]]li [[battle|combatte]] con un mostro dell'avversario, dopo il [[damage calculation|calcolo dei danni]]: l'[[ATK]] e il [[DEF]] di quel mostro dell'avversario diventano 0. | ||
| pt_lore = Quando este card for Invocado por [[Normal Summon|Invocação-Normal]] ou [[Special Summon|Especial]]: você pode mudar a [[Battle position|posição de batalha]] dele. Se um [[Monster Card|monstro]] "[[Superheavy Samurai|Samurai Superpesado]]" que você [[control]]a [[Battle|batalhar]] um monstro do oponente, depois do [[Damage calculation|cálculo de dano]]: o [[ATK]] e [[DEF]] do monstro do oponente se tornam 0. | | pt_lore = Quando este card for Invocado por [[Normal Summon|Invocação-Normal]] ou [[Special Summon|Especial]]: você pode mudar a [[Battle position|posição de batalha]] dele. Se um [[Monster Card|monstro]] "[[Superheavy Samurai|Samurai Superpesado]]" que você [[control]]a [[Battle|batalhar]] um monstro do oponente, depois do [[Damage calculation|cálculo de dano]]: o [[ATK]] e [[DEF]] do monstro do oponente se tornam 0. | ||
| es_lore = Cuando esta carta es Invocada de [[Normal Summon|Modo Normal]] o [[Special Summon|Especial]]: puedes cambiar su [[Battle position|posición de batalla]]. Si un [[Monster Card|monstruo]] "[[Superheavy Samurai|Samurai Superpesado]]" que [[control]]as [[Battle|batalla]] con un monstruo de tu adversario, después del [[Damage calculation|cálculo de daño]]: el [[ATK]] y [[DEF]] del monstruo de tu adversario se convierten en 0. | | es_lore = Cuando esta carta es Invocada de [[Normal Summon|Modo Normal]] o [[Special Summon|Especial]]: puedes cambiar su [[Battle position|posición de batalla]]. Si un [[Monster Card|monstruo]] "[[Superheavy Samurai|Samurai Superpesado]]" que [[control]]as [[Battle|batalla]] con un monstruo de tu adversario, después del [[Damage calculation|cálculo de daño]]: el [[ATK]] y [[DEF]] del monstruo de tu adversario se convierten en 0. | ||
| ja_lore = ①:このカードが召喚・特殊召喚に成功したときに発動できる。このカードの表示形式を変更する。②:自分フィールドの「超重武者」モンスターが相手モンスターと戦闘を行ったダメージ計算後に発動できる。その相手のモンスターの攻撃力・守備力は0になる。 | | ja_lore = ①:このカードが召喚・特殊召喚に成功したときに発動できる。このカードの表示形式を変更する。②:自分フィールドの「超重武者」モンスターが相手モンスターと戦闘を行ったダメージ計算後に発動できる。その相手のモンスターの攻撃力・守備力は0になる。 | ||
+ | | ko_lore = ①: 이 카드가 일반 소환 / 특수 소환에 성공했을 때 발동할 수 있다. 이 카드의 표시 형식을 변경한다. ②: 자신 필드의 "초중무사" 몬스터가 상대 몬스터와 전투를 실행한 데미지 계산 후에 발동한다. 그 상대 몬스터의 공격력 / 수비력은 0 이 된다. | ||
| en_sets = | | en_sets = | ||
{{Card table set/header|en}} | {{Card table set/header|en}} |
Revision as of 19:41, 10 April 2016
Superheavy Samurai Swordsman
- Japanese
超 重 武 者 ソード-999 - Base
- 超重武者ソード-999
- Kana
- ちょうじゅうむしゃソード-キューキューキュー
- Rōmaji
- Chōjūmusha Sōdo - Kyūkyūkyū
- Translated
- Superheavy Samurai Sword - "Kyukyukyu"
Card type | Monster |
---|---|
Attribute | EARTH |
Level | 3 |
ATK / DEF | 1000 / 1800 |
Status | |
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
|
English sets
Worldwide
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Rarity |
---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | |||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Other languages
Language | Name | Card text |
---|---|---|
French | Spadassin Samouraï Supralourd | Lorsque cette carte est Invoquée Normalement ou Spécialement : vous pouvez changer sa position de combat. Si un monstre "Samouraï Supralourd" que vous contrôlez combat un monstre de votre adversaire, après le calcul des dommages : l'ATK/DEF du monstre de votre adversaire deviennent 0. |
German | Superstarker Samurai Schwertkämpfer | Wenn diese Karte als Normal- oder Spezialbeschwörung beschworen wird: Du kannst ihre Kampfposition ändern. Falls ein „Superstarker Samurai“-Monster, das du kontrollierst, gegen ein Monster deines Gegners kämpft, nach der Schadensberechnung: Die ATK und DEF des Monsters deines Gegners werden zu 0. |
Italian | Samurai Superpesante Spadaccino | Quando questa carta viene Evocata Normalmente o Specialmente: puoi cambiare la sua posizione. Se un mostro "Samurai Superpesante" che controlli combatte con un mostro dell'avversario, dopo il calcolo dei danni: l'ATK e il DEF di quel mostro dell'avversario diventano 0. |
Portuguese | Samurai Superpesado Espadachim | Quando este card for Invocado por Invocação-Normal ou Especial: você pode mudar a posição de batalha dele. Se um monstro "Samurai Superpesado" que você controla batalhar um monstro do oponente, depois do cálculo de dano: o ATK e DEF do monstro do oponente se tornam 0. |
Spanish | Samurai Superpesado Espadachín | Cuando esta carta es Invocada de Modo Normal o Especial: puedes cambiar su posición de batalla. Si un monstruo "Samurai Superpesado" que controlas batalla con un monstruo de tu adversario, después del cálculo de daño: el ATK y DEF del monstruo de tu adversario se convierten en 0. |
Japanese | ①:このカードが召喚・特殊召喚に成功したときに発動できる。このカードの表示形式を変更する。②:自分フィールドの「超重武者」モンスターが相手モンスターと戦闘を行ったダメージ計算後に発動できる。その相手のモンスターの攻撃力・守備力は0になる。 | |
Chōjūmusha Sōdo - Kyūkyūkyū | ||
Superheavy Samurai Sword - "Kyukyukyu" | ||
Korean | 초중무사 스워드- | ①: 이 카드가 일반 소환 / 특수 소환에 성공했을 때 발동할 수 있다. 이 카드의 표시 형식을 변경한다. ②: 자신 필드의 "초중무사" 몬스터가 상대 몬스터와 전투를 실행한 데미지 계산 후에 발동한다. 그 상대 몬스터의 공격력 / 수비력은 0 이 된다. |
Sets in other languages
French
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | French name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
German
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | German name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Italian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Italian name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Portuguese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Portuguese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Spanish
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
- No set name provided at non-empty input line 4.
Release | Number | Set | Spanish name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Japanese Asian
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Japanese name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
Korean
- No set name provided at non-empty input line 1.
- No set name provided at non-empty input line 2.
- No set name provided at non-empty input line 3.
Release | Number | Set | Korean name | Rarity |
---|---|---|---|---|
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] | ||||
[[Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).|Lua error in Module:Card_table_sets at line 376: attempt to index local 'region' (a nil value).]] |
In other media
Page | Medium | Debut date |
---|---|---|
Superheavy Samurai Swordsman (anime) | Anime | 2014-04-06 |
Superheavy Samurai Swordsman (DY) | Manga | 2016-02-05 |
Superheavy Samurai Swordsman (Duel Links) | Yu-Gi-Oh! Duel Links | 2021-09-28 |
Superheavy Samurai Swordsman (Master Duel) | Yu-Gi-Oh! Master Duel | 2022-01-19 |
Categories:
- ((Unofficial name)) or ((Unofficial lore)) transclusions with an unrecognized language
- All cards
- ((Card table sets)) transclusions to be checked
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- Duel Monsters cards
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