Difference between revisions of "T.G."

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"'''T.G.'''", short for "'''Tech Genus'''" ({{Ruby|TG|テックジーナス}} ''Tekku Jīnasu''), is an [[archetype]] used by [[Bruno|Antinomy]] in ''[[Yu-Gi-Oh! 5D's]]''. They are all [[wikipedia:Cyborg|bionic]] in appearance to reference the identity of their user. They made their debut in ''[[Extreme Victory]]''.
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"'''T.G.'''", short for "'''Tech Genus'''" ({{Ruby|TG|テックジーナス}} ''Tekku Jīnasu''), is an [[archetype]] used by [[Bruno|Antinomy]] in ''[[Yu-Gi-Oh! 5D's]]'' and made their debut in ''[[Extreme Victory]]''
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==Design==
 
==Design==
[[File:T.G..png|200px|left|thumb|[[Bruno]] with "[[T.G. Wonder Magician (anime)|T.G. Wonder Magician]]" and "[[T.G. Hyper Librarian (anime)|T.G. Hyper Librarian]]" in the [[Yu-Gi-Oh! 5D's|anime]].]]
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<div style="float: right;">[[File:T.G..png|200px|right|thumb|[[Bruno]] with "[[T.G. Wonder Magician (anime)|T.G. Wonder Magician]]" and "[[T.G. Hyper Librarian (anime)|T.G. Hyper Librarian]]" in the [[Yu-Gi-Oh! 5D's|anime]].]]</div>
In the Japanese anime, each of them has a code in their name which references their [[Type]], followed by a number. This includes their status as they have X's at the end of their names to indicate their evolution of Synchro Monsters:
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Appearance-wise, most T.G. monsters are various [[wikipedia:Cyborg|cybernetic]] lifeforms, animals primarily, infused with machines to create bio-organic lifeforms. This is enforced through the shared trait of their anime equivalents as all T.G. monsters shared the unique effect to also be treated as [[Machine]] monsters, a trait that would be later referenced through the Spell Card "[[T.G. - All Clear]]".
* [[Synchro Monster|Synchro]] - X
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* [[Accel Synchro Monster|Accel Synchro]] - XX
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In the Japanese 5Ds anime, the T.G. monsters had additional codes in their names that referenced their primary [[Type]] followed by a number. For example, "[[T.G. Striker]]" in the 5Ds anime was listed as "Tech Genus Striker WA-01" in which the "WA" referred to it being a [[Warrior]] monster. This naming convention is further explored with the theme's [[Synchro Monster]]s through the inclusion of a "X" at the end of their type status and the increase to the number used at the end of the serial code that evolves further with each stage of Synchro Monster reached, reaching numbers of 1000, 10000, and ∞. The only outliers to this being "[[T.G. Hyper Librarian]]" and "[[T.G. Recipro Dragonfly]]", which have the codes of "1100" and "00" respectively
* [[Delta Accel Synchro Monster|Delta Accel Synchro]] - XXX
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* [[Synchro Monster|Synchro]] - X-1000
They are high tech [[Monster Card|monsters]] from the future and they share a variation of this [[Card effect|effect]] in the [[Yu-Gi-Oh! 5D's|anime]]:
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* [[Accel Synchro Monster|Accel Synchro]] - XX-10000
''This card can also be treated as a [[Machine]]-Type monster. When a [[Spell Card|Spell]] or [[Trap Card]] you [[control]] [[target]]s this card, you can halve this card's [[original ATK and DEF]]. When this card is [[destroy]]ed, you can add 1 "T.G." monster card from your [[Main Deck|Deck]] to your [[hand]]. You cannot [[Summon]] it this [[turn]].''
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* [[Delta Accel Synchro Monster|Delta Accel Synchro]] - XXX-∞
In ''[[Yu-Gi-Oh! 5D's Tag Force 5]]'', it is possible to use the card obtained during the same turn, and the [[ATK]] and [[DEF]] reduction is not present among their effects.
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The real life version of the "T.G." cards consist of monsters who can "replace" themselves with different monsters when they're destroyed. Most of the non-Synchro Monsters search for other "T.G." monsters besides ones that share their name (for example, a "[[T.G. Warwolf]]" can search for any "T.G." monster besides "T.G. Warwolf"), while all of the Synchro Monsters (except "[[T.G. Blade Blaster]]") [[Draw a card|draw]] cards or Summon monsters.
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In addition to this, all "T.G." supporting Spell and Trap Cards from the initial wave have an initialism in their names that represents their intended functions.
Despite their bionic appearance and names, the only existing [[Machine]] "T.G." monsters are [[Accel Synchro Monster|Accel Synchro]] and [[Link Monster]]s. Of note, no members that reside in the Main Deck share the same Type either, except for "[[T.G. Gear Zombie|Gear Zombie]]" and "[[T.G. Metal Skeleton|Metal Skeleton]]". All "T.G." supporting Spell and Trap Cards have an initialism in their names.
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==Playing style==
 
==Playing style==
The goal of the archetype is to [[Accel Synchro Summon]] "T.G." monsters to control the field. "T.G. Blade Blaster" can [[negate]] [[Spell Card|Spells]] and [[Trap Card|Traps]] while "[[T.G. Halberd Cannon]]" can negate Summons. Due to the ease of low-Level [[Synchro Summon]]s, Summoning the two aforementioned monsters is a matter of summoning and protecting the [[Synchro Material Monster]]s. A good rival of "T.G. Halberd Cannon" is "[[Shooting Quasar Dragon]]" due to the high attack stats and powerful effects. Although "Quasar" is preferred due to the multiple attacking ability. One could also Synchro Summon "[[Cosmic Blazar Dragon]]" or "[[Stardust Sifr Divine Dragon]]" instead for more control of your opponent or protection, respectively.
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The primary playing style of "T.G." is to [[Special Summon]] as many T.G. monsters to the field as quickly as possible in order to rapidly [[Synchro Summon]] "T.G." Synchro Monsters and create even stronger monsters through "[[Accel Synchro Summon|Accel Synchro Summoning]]". The theme achieves this through the effects of various "T.G." monsters to Special Summon themselves as well as other monsters to the field; two important members of this in more recent times being the [[Link Monster]] "[[T.G. Trident Launcher]]", which is able to summon 3 "T.G." monsters to its zones (1 each from the hand, Deck, and GY), and the Level 5 Synchro Monster "[[T.G. Over Dragner]]", which Special Summons any number of "T.G." monsters from the GY. The other trait carried by several T.G. monsters is the ability to add any 1 "T.G." monster from the Deck to the hand at the [[End Phase]] of the turn if they were destroyed on the field, setting up plays for the next turn.
"[[T.G. Striker]]", "[[T.G. Warwolf]]", and "[[T.G. Booster Raptor]]" are the best cards to swarm with. At the very least, in case you cannot Synchro Summon, you can build a defense and let your opponent [[destroy]] them, giving you plenty of cards to add to your hand at the [[End Phase]].
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Because of the extensive use of Level 5 Synchro Monsters, a T.G. Deck can easily summon powerful monsters outside the archetype, such as "[[Hi-Speedroid Chanbara]]", "[[Armades, Keeper of Boundaries]]", and in some cases [[Naturia Beast]].
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The theme is further enhance through the versatility of options the Deck is able to run in order to add its monsters to the hand, even beyond the effects of the monsters at the End Phase. Due to the various combinations of Type and [[Level]] as well as their inherit effects to summon themselves, T.G. is able to run many different [[Searcher]] Spell Cards from "[[Reinforcement of the Army]]" for "[[T.G. Striker]]" to "[[Fossil Dig]]" and "[[Miscellaneousaurus]]" for "[[T.G. Booster Raptor]]" to even the Spell Card "Bonfire" for one of their most recent monsters; "[[T.G. Rocket Salamander]]". Due to this, there are many different ways to build "T.G." in order to fuel their goal of quickly Summoning their archetypal boss monsters as well as many other powerful Level 12 Synchro Monsters.
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
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* [[T.G. Star Guardian]]
 
* [[T.G. Star Guardian]]
 
* [[T.G. Wonder Magician]]
 
* [[T.G. Wonder Magician]]
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* [[Cosmic Blazar Dragon]]
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* [[Cosmic Quasar Dragon]]
 
* [[Formula Synchron]]
 
* [[Formula Synchron]]
 
* [[Ib the World Chalice Justiciar]] ''(Traditional Format only)''
 
* [[Ib the World Chalice Justiciar]] ''(Traditional Format only)''
 
* [[Naturia Beast]]
 
* [[Naturia Beast]]
* [[Cosmic Blazar Dragon]]
 
* [[Cosmic Quasar Dragon]]
 
 
* [[Shooting Quasar Dragon]]
 
* [[Shooting Quasar Dragon]]
 
* [[Shooting Star Dragon]]
 
* [[Shooting Star Dragon]]
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* [[T.G. Break Limiter]]
 
* [[T.G. Break Limiter]]
 
* [[Allure of Darkness]]
 
* [[Allure of Darkness]]
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* [[Bonfire]]
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* [[Fossil Dig]]
 
* [[One for One]]
 
* [[One for One]]
 
* [[Reinforcement of the Army]]
 
* [[Reinforcement of the Army]]
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Since this archetype is one of the most Synchro-focused archetypes, rivaling [[Yusei]]-themed and [[Inca]] Decks, all [[List of Anti-Synchro Monster Support Cards|anti-Synchro]] support can kill the Deck, in addition to all the typical [[Anti-Meta]] strategies that most Decks fall prey to. "[[Dimensional Barrier]]" can prevent you from Synchro Summoning for a turn. "[[Soul Drain]]" completely turns off almost all of your "T.G." monsters, preventing you from activating your Graveyard effects to draw, Special Summon, or search. None of the non-Synchro Monsters provide any offensive capabilities, barring "[[T.G. Rush Rhino|Rush Rhino]]" with "[[TGX300]]" on the field. "[[Thunder King Rai-Oh]]" and "[[Mistake]]" can also stop their searching. Use "[[TG1-EM1]]" or "[[Creature Swap]]" to take control of your opponent's monster when you don't have strong attack power. Also, nearly all monsters have effects that ease the Synchro Summons while wreaking havoc on the player's hand. Therefore, field clearing becomes even more important so protect your monsters (especially "T.G. Hyper Librarian" with "[[Starlight Road]]" or "[[My Body as a Shield]]". You can also run multiple copies of "[[TGX3-DX2]]", due to the rate at which the T.G. monsters are Summoned, and - consequently - sent to the Graveyard to replenish your hand and recycle your T.G. monsters.  
 
Since this archetype is one of the most Synchro-focused archetypes, rivaling [[Yusei]]-themed and [[Inca]] Decks, all [[List of Anti-Synchro Monster Support Cards|anti-Synchro]] support can kill the Deck, in addition to all the typical [[Anti-Meta]] strategies that most Decks fall prey to. "[[Dimensional Barrier]]" can prevent you from Synchro Summoning for a turn. "[[Soul Drain]]" completely turns off almost all of your "T.G." monsters, preventing you from activating your Graveyard effects to draw, Special Summon, or search. None of the non-Synchro Monsters provide any offensive capabilities, barring "[[T.G. Rush Rhino|Rush Rhino]]" with "[[TGX300]]" on the field. "[[Thunder King Rai-Oh]]" and "[[Mistake]]" can also stop their searching. Use "[[TG1-EM1]]" or "[[Creature Swap]]" to take control of your opponent's monster when you don't have strong attack power. Also, nearly all monsters have effects that ease the Synchro Summons while wreaking havoc on the player's hand. Therefore, field clearing becomes even more important so protect your monsters (especially "T.G. Hyper Librarian" with "[[Starlight Road]]" or "[[My Body as a Shield]]". You can also run multiple copies of "[[TGX3-DX2]]", due to the rate at which the T.G. monsters are Summoned, and - consequently - sent to the Graveyard to replenish your hand and recycle your T.G. monsters.  
 
Additionally, the "T.G." archetype is extremely weak to many common Side-Deck cards, such as "[[Gozen Match]]", "[[Vanity's Emptiness]]", and "[[Mistake]]". "[[Rivalry of Warlords]]" deserves a special mention, because it completely shuts down the deck, due to the T.G. monsters consisting of entirely different Types. Because of this, one should build their Main/Side deck with these threats in mind. "[[TGX1-HL]]" is a great card that T.G.'s have at their disposal, which is functionally the same as "Mystical Space Typhoon", should one need additional Spell/Trap removal.
 
Additionally, the "T.G." archetype is extremely weak to many common Side-Deck cards, such as "[[Gozen Match]]", "[[Vanity's Emptiness]]", and "[[Mistake]]". "[[Rivalry of Warlords]]" deserves a special mention, because it completely shuts down the deck, due to the T.G. monsters consisting of entirely different Types. Because of this, one should build their Main/Side deck with these threats in mind. "[[TGX1-HL]]" is a great card that T.G.'s have at their disposal, which is functionally the same as "Mystical Space Typhoon", should one need additional Spell/Trap removal.
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{{Archseries navbox}}
 
{{Archseries navbox}}
 
{{Archseries navbox (anime)}}
 
{{Archseries navbox (anime)}}
 
[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 03:18, 28 July 2023

T.G.
"T.G. Striker" and "T.G. Warwolf" in the artwork of "T.G. - Break Limiter".
"T.G. Striker" and "T.G. Warwolf" in the artwork of "T.G. - Break Limiter".
Japanese
  • TGテックジーナス
  • TG (base)
  • テックジーナス (ruby)
  • Tekku Jīnasu (romanized)
  • Tech Genus (translated)
Simplified Chinese
  • T.G.
French
  • T.G.
German
  • T.G.
  • Tech Genus (anime)
Italian
  • T.G.
  • Tecno Genio (anime)
Korean
  • TG테크지너스
  • TG (base)
  • 테크지너스 (ruby)
  • Tekeujineoseu (romanized)
  • Tech Genus (translated)
Portuguese
  • T.G.
Spanish
  • T.G.
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"T.G.", short for "Tech Genus" (TGテックジーナス Tekku Jīnasu), is an archetype used by Antinomy in Yu-Gi-Oh! 5D's and made their debut in Extreme Victory

Design

Appearance-wise, most T.G. monsters are various cybernetic lifeforms, animals primarily, infused with machines to create bio-organic lifeforms. This is enforced through the shared trait of their anime equivalents as all T.G. monsters shared the unique effect to also be treated as Machine monsters, a trait that would be later referenced through the Spell Card "T.G. - All Clear".

In the Japanese 5Ds anime, the T.G. monsters had additional codes in their names that referenced their primary Type followed by a number. For example, "T.G. Striker" in the 5Ds anime was listed as "Tech Genus Striker WA-01" in which the "WA" referred to it being a Warrior monster. This naming convention is further explored with the theme's Synchro Monsters through the inclusion of a "X" at the end of their type status and the increase to the number used at the end of the serial code that evolves further with each stage of Synchro Monster reached, reaching numbers of 1000, 10000, and ∞. The only outliers to this being "T.G. Hyper Librarian" and "T.G. Recipro Dragonfly", which have the codes of "1100" and "00" respectively

In addition to this, all "T.G." supporting Spell and Trap Cards from the initial wave have an initialism in their names that represents their intended functions.

Playing style

The primary playing style of "T.G." is to Special Summon as many T.G. monsters to the field as quickly as possible in order to rapidly Synchro Summon "T.G." Synchro Monsters and create even stronger monsters through "Accel Synchro Summoning". The theme achieves this through the effects of various "T.G." monsters to Special Summon themselves as well as other monsters to the field; two important members of this in more recent times being the Link Monster "T.G. Trident Launcher", which is able to summon 3 "T.G." monsters to its zones (1 each from the hand, Deck, and GY), and the Level 5 Synchro Monster "T.G. Over Dragner", which Special Summons any number of "T.G." monsters from the GY. The other trait carried by several T.G. monsters is the ability to add any 1 "T.G." monster from the Deck to the hand at the End Phase of the turn if they were destroyed on the field, setting up plays for the next turn.

The theme is further enhance through the versatility of options the Deck is able to run in order to add its monsters to the hand, even beyond the effects of the monsters at the End Phase. Due to the various combinations of Type and Level as well as their inherit effects to summon themselves, T.G. is able to run many different Searcher Spell Cards from "Reinforcement of the Army" for "T.G. Striker" to "Fossil Dig" and "Miscellaneousaurus" for "T.G. Booster Raptor" to even the Spell Card "Bonfire" for one of their most recent monsters; "T.G. Rocket Salamander". Due to this, there are many different ways to build "T.G." in order to fuel their goal of quickly Summoning their archetypal boss monsters as well as many other powerful Level 12 Synchro Monsters.

Recommended cards

Recommended cards

Weaknesses

Since this archetype is one of the most Synchro-focused archetypes, rivaling Yusei-themed and Inca Decks, all anti-Synchro support can kill the Deck, in addition to all the typical Anti-Meta strategies that most Decks fall prey to. "Dimensional Barrier" can prevent you from Synchro Summoning for a turn. "Soul Drain" completely turns off almost all of your "T.G." monsters, preventing you from activating your Graveyard effects to draw, Special Summon, or search. None of the non-Synchro Monsters provide any offensive capabilities, barring "Rush Rhino" with "TGX300" on the field. "Thunder King Rai-Oh" and "Mistake" can also stop their searching. Use "TG1-EM1" or "Creature Swap" to take control of your opponent's monster when you don't have strong attack power. Also, nearly all monsters have effects that ease the Synchro Summons while wreaking havoc on the player's hand. Therefore, field clearing becomes even more important so protect your monsters (especially "T.G. Hyper Librarian" with "Starlight Road" or "My Body as a Shield". You can also run multiple copies of "TGX3-DX2", due to the rate at which the T.G. monsters are Summoned, and - consequently - sent to the Graveyard to replenish your hand and recycle your T.G. monsters. Additionally, the "T.G." archetype is extremely weak to many common Side-Deck cards, such as "Gozen Match", "Vanity's Emptiness", and "Mistake". "Rivalry of Warlords" deserves a special mention, because it completely shuts down the deck, due to the T.G. monsters consisting of entirely different Types. Because of this, one should build their Main/Side deck with these threats in mind. "TGX1-HL" is a great card that T.G.'s have at their disposal, which is functionally the same as "Mystical Space Typhoon", should one need additional Spell/Trap removal.